Brelthcon
Posts:
????
Registered:
????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
|
Subject:
Decal and tcp udp
|
Anyone know what tcp/udp ports decal may use, or know of any way to find out how to get the selected ports. I stumbled across something a long time ago where I could get the port number, but can't remember how to do it, nor where to find the page. Been lookin for a while and have had no luck. I am trying to config the firewall on my linksys to allow this port triggering to happen.
Thanks
-----signature-----
|
Link to this post
|
Gones_Mage
Posts:
7,584
Registered:
Jul 8, '04
Extended Info (if available)
Real Post Cnt: 7,361
User ID: 942,648
|
Subject:
Decal and tcp udp
|
If ya end up with problems. May wanna look into a Dlink router. I had problems and had to buy new router.
Dlink was a breeze to set up..
-----signature-----
Gones Clan Takada 30x275!
|
Link to this post
|
Hazridi
Posts:
8,386
Registered:
Mar 15, '01
Extended Info (if available)
Real Post Cnt: 8,277
User ID: 74,558
|
Subject:
Decal and tcp udp
|
Decal doesn't use any, we hook the AC client network parser and do absolutely nothing with the network layer, we intercept the data after it's gone through the network and is being sent to the message parser after being assembled from the base network layer.
-----signature-----
Hazridi of WE, VT, HG, SC Decal Core Dev - http://www.decaldev.com - Beta at http://www.decaldev.com/beta
|
Link to this post
|
ElgarL
Posts:
????
Registered:
????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
|
Subject:
Decal and tcp udp
|
Port 80 for updates is all.
-----signature-----
|
Link to this post
|
Hazzmat
Posts:
????
Registered:
????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
|
Subject:
Decal and tcp udp
|
I listed the old ports here: http://forums.ac.turbinegames.com/showthread.php?t=29009
-----signature-----
|
Link to this post
|