quren_mt
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Subject:
So....trade window have code hooks yet?
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instead of using mouse position?
Wondering if trade bots still need active window to function properly?
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Maddy_ACEDL
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Subject:
So....trade window have code hooks yet?
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I think these were added to World Filter.
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ElgarL
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Subject:
So....trade window have code hooks yet?
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Trade widndow hooks were added to ACHooks a while back.
ELTank's Buffbot works fully while alt-tabbed.
Well I lie, there is no hook for yes/no on the confirmation panel.
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quren_mt
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Subject:
So....trade window have code hooks yet?
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"Well I lie, there is no hook for yes/no on the confirmation panel."
by that I assume you mean buy/trade?...so trade bot apps still need an active window?
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ElgarL
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Subject:
So....trade window have code hooks yet?
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No, hooks for buy/trade are in ACHooks. The confirmation panel thats not is the yes/no on crafting success.
I've made a request for that to be added, then ELTanks Buffbot/tinkerbot will work fully alt-tabbed.
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Schugeldson
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Subject:
So....trade window have code hooks yet?
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Gol's Mule Trader plugin works absolutely beautifully in the background. It doesn't need to be the active window, and I can be doing anything else on the computer while it's humming away!
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Schugeldson Proud Lord of the Rings Kinship Leader Protectors of the Golden Flame http://potgf.rbcb.net Meneldor server
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Maddy_ACEDL
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Subject:
So....trade window have code hooks yet?
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Should clarify, they are correct AC Hooks has hooks for trades, World Filter has events for trades (trade started, trade items added, etc.).
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Abdul_TD
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Subject:
So....trade window have code hooks yet?
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Turbine hasn't even gotten around to fixing the bug with the confirmation dialog box yet.
When I messaged Ibn about it back in June, he said he was scheduled to be fixed. Not being able to hit Y/N with the dialog box like you used to be able to do before the TOD expansion is a major pain when doing tinkers manually.
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Tinkering Calculator http://www.code-poets.org/tinkering.html Thurwyn's Skills: Armor 681, Weapon 681, Item 608, Magic Item 678 Add 250 points to each skill if a rare is used
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