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[VN
Boards Archive] |
Welcome to the Vault Network
forum archive.
This is not a complete archive, time didn't allot us the
opportunity to properly backup the majority of the boards
deemed "expendable". Most boards on this list have at least
20-40 pages archived (non-logged in pages, 15 topics per
page).
Popular boards may have as many as 250 pages archived at 50
topics per page, while others deemed of historical
signifigance may be archived in their entirety.
We may not agree with how the board shutdown was managed, but
we've done what we could to preserve some of its history in
lieu of that.
Please enjoy the archive.
~
Managers, Moderators, VIP's, and regular posters.
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Topic: will Buzzard be fixed?
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lizardman_u
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Subject:
will Buzzard be fixed?
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I realize with the new decal some of the pluggins are not going to work until the plugin author updates his/her product; I was wondering if there are any plans in the future for this plugin to be updated, or if anyone is using this plugin how they made it work with the new decal (5d), if I have Buzzard selected in the decal options panel I can not log any of my characters in, however if it is deselected Decal, and AC run fine.
Also I would like to thank the Decal Developers and plugin authors for all of their hard work.
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W-O-L-F
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Subject:
will Buzzard be fixed?
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None of the old plugins will work until they are fixed/re-written/re-compiled against the new version of Decal.
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WhiteStormLC
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492
Registered:
Jul 14, '04
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Real Post Cnt: 491
User ID: 944,866
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Subject:
will Buzzard be fixed?
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buzzard isnt really needed anymore. In Game goto your keyboard configuration and then open the UI tab then scroll down to Item Selection...you can chage the "O" button to Select Cloesets Unopened Corpse and set the "I" button to "Select next unopened corpse". then you can never miss a corpse and never open the same corpse twice. it works great. )
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