PirateGirl
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Chocobo Digging
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Ok...I give up.
I have dug in pretty much every zone you can dig in. I've spent zillions on chocobo greens. But I just cannot figure out this test system. We've all seen the one where supposedly there are "levels" that start at 0 and go up through 9, each with their own "time between digs" and "time to dig after zoning".
Supposedly:
Test 1: bone chip (to advance from level 0)
Test 2: rattan lumber
Test 3: cinnamon stick
Test 4: danceshroom
Test 5: rosewood log
Test 6: puffball
Test 7: petrified log
Test 8: "KINGUITORI?--FU"
Test 9: "SPIRIT LAWN"
According to this, I should be at level 7. I have dug everything up to and including the petrified log. However, I'm still stuck on the second level, level 1; 11 seconds dig time and 60 seconds zone time.
I thought maybe that you have to dig up the test item in quantity, but I've dug up about 2 stacks of rattan lumber, and no level jump.
Anyone have any ideas on this?
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vn_qi_chang_kaine
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i would assume that it would be just like crafting, u have to lvl up ur skill to 8 before u take the test. Like crafting i can make rabbit mantles at lvl 5 but gotta wait till 8-10 to turn it in. I really have no clue, but i would assume u cant just jump rank by digging up the next lvl item, i would think that u would have to spend several hours digging per lvl
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PirateGirl
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That's why I thought at first perhaps you had to dig up the "test item" in quantity. But like I said, I've dug up almost 2 stacks of rattan lumber, and no level.
Grrrr.
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jerji
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Chocobo Digging
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You need to be digging up bone chips to advance to level two. I recently finally hit level 2 (FINALLY!!!) and I was pretty damn amazed. There was no indication or notification that I had become the next level other than the fact that my time between digs decreased by 5 seconds.
I started a thread on 1/21 with the same name as this one, hoping to find info on this. I have been digging somewhat regularly since then and only finally have I hit level 2. Here is the one link in the whole web that I have found to be worthwhile:
http://www.hzascension.com/ff11/chocobos.html
I leveled in West Altepa. This link suggests to do most of your leveling in the elshimo region. Just keep digging. Focus on the fun/adventure aspect of it and you won't get frustrated. My current digging partner has used up over 100 stacks of greens and still hasn't hit level 2. It just takes a longggggggg time.
Edit: btw, I was counting the first level as 1, rather than 0, as the URL above describes it. I count from 0 at work, so I prefer to be slightly less geeky when gaming.
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spiritm14
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those "tests" are totally bogus. Basically if you dig a lot, you start to get decreased time. And i know the skill is real because i've seen people digging with like 3 seconds of wait time.
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PirateGirl
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Well, I've already passed the bone chip test. That's why I'm trying for rattan lumber. (I counted 0 as the first level.) I mean it's not going to stop me from Chocobo Digging, because I have a lot of fun doing it, but I would like to see some sort of logic behind when I advance in "levels".
Oh, and thanks for confirmation that there ARE more levels. I was about to say, has anyone even seen people digging that quickly? I mean, I've been actively Chocobo Digging since at least late December, when I started to get interested in it. Every time I go out I take at LEAST 6 stacks of Chocobo Greens, and I usually make a trip JUST for Chocobo Digging 4x a week. (More before I got my airship pass.)
12 weeks (minimum) x 4 times a week x 72 Chocobo Greens = 3,456 Chocobo Greens. Though I'm guessing it's closer to double if not triple that.
I'm been working on a Chocobo Page for my friend's website (http://somepage.com/ffxi/), so if anyone has any info they think would be good there, holler at me.
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jerji
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I have seen the diggers with the zero delay between digging and I've also seen the diggers who have incredibly low zone delay.
I was leveling in yhoatar once and a bird rider zoned in. We were camped in the tunnel just after the zone. Before his bird made it out, he was already digging. Given that 10 seconds is supposedly the lowest zone wait, that'd make him at least level 8 or 9 (counting from 0).
I didn't realize you had already made level one. Since you have, I don't really understand your question. Or perhaps you just got incredibly lucky and hit level 1 fast? If it took you since december to get to level 1, then why would you expect level 2 to come anymore quickly? (except the fact that you can dig faster, of course!)
btw, what's the most valuable item that you've dug? I haven't been lucky on this front and the best I've gotten are some rosewood logs in yuhtunga. But I have a friend who got a philosopher stone in east altepa which he then sold for 24k. He is level 0.
Also, do you bother camping diggers? I do this if I see one, but I usually lose patience since the items you get aren't really worth all that much. I sold a goblin cup for 2k, but that was to the AH. I haven't bothered to save them up for the antique quest yet. I just try to find favorable weather conditions and then dig dig dig. I've lately been fishing in altepa, so if my inventory is sufficiently empty and I see a Fire weather I head on out and see what comes up. My digging partner and I have had very poor results digging on double Earth weather. Still not really sure about Fire (does altepa have double Fire?).
Anyway, I'd love to hear what others are doing with digging... I enjoy digging though and having actually leveled, it renewed my interest. I was beginning to lose hope.
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PirateGirl
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My first level came fairly quickly, I guess that's why I've been disappointed it's taken so long to level after that.
As far as valuable, I don't usually get items worth more than 5-7k. There's always the logs in Yuhtunga, I always manage a couple of Rosewood and Ebony, and sometimes a Petrified Log, per dig.
I get Mythril beastcoins a lot in N/S Gusta and Highlands. Not valuable alone, but when you can get a stack in a day or two, it's nice. I get darksteel ore there, too. I got a red jar for my MogHouse in Rolanberry Fields, not valuable but I was happy! Got some gold beastcoins in Meriphataud Mountains.
I have lists of translated Japanese items you can get from each zone versus my own data of what you can dig up. I plan on putting it up.
I like digging up clusters on double element days, since I'm a crafter. I need to dig more in Altepa, I've been neglecting that area a lot. Maybe I'll do that this weekend.
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jerji
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wow, it sounds like your digging has been a hell of a lot more profitable than mine. I generally get crap. Are you using any strategy to choose where to dig, or are you just digging around randomly? Also, are you paying attention to the weather/weekday very much? If so, would you mind sharing any findings?
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PirateGirl
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I don't follow goblin diggers. I'm too impatient, and I never seem to see them bury anything.
As to weather - I do pay attention. I had a theory for awhile that whatever elementals you can find in a zone (i.e. Yuhtunga is water), you should dig on the day that element is strong to. So, I dig on Firesday in Yuhtunga. Watersday in Konschtant Highlands, Earthdday in Tahrongi Canyon, etc. I don't know if this is a good rule, though. I mean, I just spent about 20 minutes digging in Meriphataud Mountains on Lightningday, and I didn't get much at all. Although as soon as the Earth element came out, it got better. Who knows? And then again, what about zones that have 2 elementals, like Valkurm?
You are NOT alone in getting crap. LOTS and LOTS of pebbles and insect wings. My ratio of crap to decent stuff seems to be about 3 or 4:1. And it took me a lot of digging before I even began to see any proportion of decent stuff.
I don't follow a specific path, I just run around. Sometimes I follow the path through the zone, sometimes I just wander aimlessly.
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Pyreal_Chaser
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Chocobo Digging
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Couple questions since this has sparked my interest..
- What is a double element day? (If I were to guess, it's where 2 weather effects were present over the course of a day but I do not want to assume)
- At first, I had thought items were in specific spots in the ground when posters mentioned a goblin digger would hide an item in the ground. Is it more like fishing though? With the exception of goblin digger items.
Thanks, hopefully this will clear up my confusion.
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{old}pyyyn
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Chocobo Digging
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PirateGirl, your wait11 is only lvl2.
the lvl is like the following:
lvl1: wait16 (area60)
lvl2: wait11
lvl3: wait6
lvl4: wait0(Area60)
lvl5: Area45(wait0)
lvl6: Area40
lvl7: Area35
lvl8: Area30
lvl9: Area25
lvl10: Area20
lvl11: Area15
lvl12: Area10
I'm Area25. nothing more to say, good luck all^^
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jerji
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"What is a double element day?"
Sometimes rather than having one Fire icon, for exmaple, there will be two, which just means the weather is more extreme. Usually this manifests in cool looking stuff, like tornados for double earth in altepa.
"At first, I had thought items were in specific spots in the ground when posters mentioned a goblin digger would hide an item in the ground. Is it more like fishing though? With the exception of goblin digger items."
This is my understanding of it. I do the same thing as PirateGirl, just run around aimlessly digging. "Oh, that's a nice looking tree," I say, and then go dig by it. :P I don't know whether or not items burried by goblin diggers stay burried in that location. Whenever I have camped them, I dug immediately and got the item. And to bring fishing into the question is dangerous, since not everyone agrees that it doesn't matter where you cast your rod...
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PirateGirl
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On double element days (which are, as said before, 2 of the same element - I've never seen 2 different ones), you can dig up clusters of that element. I dig up water clusters all the time in Yuhtunga on double water days.
I tend to think more lately that the items are random, it's more like fishing. There's x number of fish in the pond, and it doesn't matter from where you're fishing them. I also think this because it appears that like fishing, you can "dig up" a zone. I was digging in Yuhtunga yesterday, and I dug up not one single thing in 15 digs. It was then I noticed that there were at least 2 other diggers in the zone. I also think that like fishing, you need to "zone" after a certain number of digs/items. Once I start getting more than say 4 or 5 digs with nothing, I zone.
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jerji
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Zoning is also suggested in the URL I posted above. Check it out if you didn't, it's pretty cool.
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PirateGirl
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Yeah, nice link. I need to do lots of digging this weekend.
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spiritm14
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From my (limited) experiance, Fire and water are good days, Lightning SUCKS, dark sucks HARD, earth seems neither good nor bad.
By the way, how many greens are we talking? I got about oh 10-12 items off 3 stacks in East Ronfarre... Trying to get a gold orcmask in there. I have a list of everything you can dig up on the mainland. Doesn't list what you can dig in the expansion area. Also, crystals aren't on the list. If enough people care ill post it up on here.
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Kinchywinchy
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"I'm Area25. nothing more to say, good luck all^^"
Well, I sure got a question for you! ^^ (Though that seemed to be your first post, so this may be futile)
About how many stacks of greens, or how long (if it's easier to answer that way) did it take you to get to that level?
I think this "craft" sounds interested and somewhat different from the same ol' grind.
And yet, I'm scared to death of starting something that some people claim takes 7 MILLION gil to level to the point of real profitability (10,000 stacks of greens).
I just don't get this: I mean, considering how long this game has been out in Japan....SOMEbody must know, no matter their nationality, how you level up this skill.
It would be a bit disheartening if it was just a function of total number of digs..since were that true, there's just no way around digging for (what sounds like) months upon months.
Kinch
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jerji
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I asked the question of "how does one level digging" to one of the high level diggers that I have seen around. She was Japanese. Her reply was this: many many (money).
I have little expectations that this will get me very much gil anytime soon, but I think in the long run, it might. I first got interested in digging back when I was always desperately trying to get that 12th moat carp. I noticed one of the AH moat carp campers and eventually asked her how in the world she had gotten so much money. I forget the specifics of her reply, but the beginning I remember vividly: "(Chocobo) (Dig), gardening, ..."
I was shocked to see that this rich higher level summoner listed chocobo digging *first* when queried about her money making strategies. So it is my hope that eventually this will make me truly rich.
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Pyreal_Chaser
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Well thanks for answering my questions -- this is the most informational post on Chobi digging I've seen since about January.
Now that it's been mentioned, I think I have seen 2 rain drops in the jungles out of Kazham. I have yet to travel to the Altepa desert to witness that extreme heat.
You have me convinced though. I may take several stacks of greens next time I head out ^^
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{old}pyyyn
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I dont want to talk too much about how I lvl up my skill here, because I would like to let you guys find it out yourself.
However, I can teach you a way to know if you get lvl up or not in chocobo digging, other than just count the time.
If you have maxed a countries' fame, there will be a fixed minimum price for chocobo hiring. Everytime you get lvl up in chocobo digging, there will be a +2 gil to the based price. e.g. when i was area30, the minimum price for me is 98gil, and now i'm area25 so i need to pay at least 100gil for chocobo hiring. However, i have already forgotten what was the starting price, I think it should be 86gil at the beginning(not sure though).
this is a good indication when you passed wait0, coz it is hard to count your lvl at pass that.
Ok, good luck again^^
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spiritm14
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I hit Level 2 just now.
Im doing some major statistical work on day of week and weather and what i get/how much. Ill keep you guys informed.
Current data (simplified)
2/8 Ice Day with water weather in lathiene
5/26 Ice day in Lathiene
2/12 Wind day with occasional Wind weather in burimubu (Got nothing during wind weather)
2/12 Wind day Tahrongi
3/12 Wind day Tahrongi with Earth weather
Notable drops were Chestnut log and Giant Femurs.
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PirateGirl
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I had some time to kill once while I was studying, so I did a little experiment in South Gustaberg. I took the same amount of greens (28) and followed the same path each time, at the beginning of the day.
Firesday: (10 items)
4 little worms
4 pebbles
1 grain seeds
1 bone chip
Earthday: (11 items)
3 lizard molts
2 insect wings
2 pebbles
1 bird feather
2 bone chips
1 mythril beastcoin
Watersday: (9 items)
4 little worms
1 bone chip
2 pebbles
1 lizard molt
1 grain seeds
Windsday: (14 items)
2 pebbles
2 bone chips
2 rock salt
3 little worms
3 insect wings
2 lizard molts
Iceday: (7 items)
2 pebbles
2 lizard molts
1 bone chip
1 little worm
1 insect wing
Lightningday: (7 items)
3 little worms
2 pebbles
1 insect wing
1 bone chip
Lightsday: (9 items)
1 bone chip
1 little worm
4 pebbles
1 bird feather
1 insect wing
1 lizard molt
Darksday: (9 items)
3 insect wings
1 bone chip
3 little worms
1 pebble
1 rock salt
Conclusion: I know LESS than I knew before.
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spiritm14
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What was the weather at those times?
Any idea?
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{old}pyyyn
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Actually, in my experience so far, day of the week and weather didn't make much difference to me. Except you get some crystals in weather days, and some clusters in double weather days.
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spiritm14
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Im not really interested in how to skill up.. i've already figured that out.. im just trying to figure out if there is any way i can improve my dig success rate. Im at 11 sec wait time right now and have about a 33% success rate on about 60 greens. Out of that my highest selling item was 400 gil. i did some minor bonework to boost it to 800 but i want to try and get some of the better dings.
Any tips on that? or just skill up to get better stuff
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FFXI_Sykes
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I, on the other hand, am interested in the best way to skillup.
I'm not asking you to give away any secrets, but I have gone through over 100 stacks of greens and I'm still at /wait 16. What I want to know more than anything, is whether or not there is a trick to succeeding here, other than just digging a lot. You don't have to reveal the trick to me if there is one (though, I wouldn't mind a private message^^), I just want to know if one exists.
I'm starting to get a little frustrated. I don't mind sinking a lot of time and gil in to it if it will get me somewhere, but at this point in time, I am kind of frustrated that I have had essentially 0 return in terms of tangible skillups.
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Kinchywinchy
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I'm with Sykes. If I knew there was a strategy of some sort—an actual process to leveling up that makes at least a little sense—well, it'd be a lot less frustrating.
I've been enjoying abusing my poor little chocobo and his (worn down) digging beak. But I'm starting to think that he might be just the slightest bit, ah, mentally understatured...you know, a little slow on the draw...maybe even...totally goddamn retarded?
/em Kinch feeds his choco Poison Flour.
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{old}Rotane
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Good thread.
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Morgrist
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http://www.vgcats.com/vgc_comics/?strip_id=88
Sorry, couldn't resist. Some days, I think I end up riding the mistakes when I go digging. :P
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spiritm14
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For me, the trick of digging is to dig all over the place during all kinds of weather. Those "skill up items" are pure myth. The reason they came about is that they are commonly dug items at their respective levels i think. At lvl 1 digging i dig up bone chips and pebbles a LOT. I have a suspicion that there are items you can dig up higher than your digging skill, and those are what raise your skill faster. ie, if you dig up a bunch of Mahogony your going to level faster than if you dig up 20 pebbles. Bone chips seem to be something that can raise your skill and you catch often, however, i dont see it really as a skill test. I see it more of skilling items. I've easily been through 20 stacks of greens before i hit skill 2 and i hit the final skill in either tahrongi or Lathiene
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FFXI_Sykes
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Only 20 stacks?
/sulk
^^
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Kinchywinchy
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^^^ Hm..not encouraging.
Could it be that there simply isn't a proper strategy to level choco dig skill?
I can't stand game activities where you essentially roll dice about a billion times until some probability-based event happens to occur.
I'm just sick and tired of effectiveness in (this or any) game being directly proportional to time investment.
I understand that this is the correct strategy to implement in your game from a business standpoint, but it sure isn't fun.
I realized latently that the only truly enjoyable thing for me when it comes to crafting is constructing your fiscal strategy as you level. It's somehow enjoyable to try to beat the system, abuse the AH instead get abused by it, and gain skill in the most efficient way possible.
But if choco digging is simply probabalistc...well, I hope a virulent strain of choco e. coli kills every last one of them. >.<
Kinch
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spiritm14
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well it was probably more than 20 stacks
By the way i edited my above post with more info.
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jerji
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"well, I hope a virulent strain of choco e. coli kills every last one of them. >.<"
haha, poor birds.
"Everytime you get lvl up in chocobo digging, there will be a +2 gil to the based price. <snip>. i have already forgotten what was the starting price, I think it should be 86gil at the beginning(not sure though)."
Too bad I can't remember the last time the chocobo price at ANY stable was at the minimum. I remember back in the day when it was ~75 gil in San d'Oria. That means that by now you must be around lv11, eh? I don't mean to criticize your will to help, but this information isn't really useful at all to us. Anything more substantial would be appreciated.
And thanks for the results on your experiment, PirateGirl. I'll try to whip one up this weekend and post the results. I'll do the path suggested on that digging website in yhoatar/yuhtunga jungle.
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FFXI_Sykes
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Is it possible that I'm digging in areas that are too high for my digging skill? I dig almost exclusively in Altepa because it is easy for me to get to. That said, I very often go 5 or 6 digs between finding items. Maybe I should start in Ronfaure at level 0, move to La Theine Plateau at 1, etc.? Perhaps digging as a level 0 in Altepa is akin to crafting too high above one's level in that skillup from the rare successful dig pales in comparison to the skillups I could get from multiple smaller successful digs in easier areas?
Please pardon my stream-of-consciousness style post~
(btw, these are mostly rhetorical questions; just looking for input)
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spiritm14
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Thats pretty much what my theroy is.
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PirateGirl
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I'm so excited! JUST TONIGHT I got to the stage where there are 6 seconds between digging. *runs around in frenzied circles* Woo! About time!
That's a hilarious cartoon, btw, Morgrist. Ahhh, I love FFXI humor. That makes me a geek, doesn't it?
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spiritm14
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Let us know if you start digging up better items more often. i noticed from your last set of stats that it was pretty much the same stuff i get now with the exception of the Mith Coin.
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Verno5x
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Someone mentioned earlier that they had a list of what it was possible to dig up in each zone. I was hoping that the list could be posted. I've just recently started Chocobo Digging based on the advice of a friend of mine. So far I've just gotten bone chips, insect wings, pebbles, and a laun log but I'll keep you guys updated.
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spiritm14
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??? means unknown
East Ronfarre
Acorn
Little Worm
Arrowwood Log
Chocobo Feather
Maple Log
Ash Log
Ronfaure Chestnut
Chesnut Log
Mistletoe
??? (possibly gold orcmask)
West Ronfaure
Acorn
Little Worm
Arrowwood Log
Moko Grass
Chocobo Feather
Maple Log
Ash Log
Ronfaure Chestnut
Chesnut Log
Mistletoe
La Thiene
Pebble
Little Worm
Arrowwood Log
Chocobo Feather
Tin Ore
Yew Log
Chesnut Log
Zinc Ore
Dried Marjoram
Mahagony Log
Valkurm Dunes
Seashell
Bone Chip
Lugworm
Fish Scales
Lizard Molt
Shell Bug
Giant Femur
Shall Shell
Turtle Shell
Blue Rock
Jugner Forest
Acorn
Little Worm
Arrowwood Log
Maple Log
Holly Log
Willow Log
Oak Log
Scream Fungus
Mistletoe
???
Batallia Downs
Pebble
Flint Stone
Bone Chip
Copper Ore
Bird Feather
???
Purple Rock
Black Chocobo Feather
???
Iron Ore
North Gustaberg
Pebble
Little Worm
Bone Chip
Insect Wing
Fish Scales
Lizard Molt
Bird Feather
Darksteel Ore
Mithryl Beastcoin
Mithryl Ore
South Gustaberg
Pebble
Little Worm
Bone Chip
Insect Wing
Rock Salt
Lizard Molt
Bird Feather
Mithryl Beastcoin
Mithryl Ore
White Rock
Konschtat Highlands
Pebble
Bone Chip
Fish Scales
Flint Stone
Elm Log
Zinc Ore
Lizard Molt
Bird Feather
Mithryl Beastcoin
???
Pashow Marshlands
Insect Wing
Pebble
Willow Log
Silver Ore
Lizard Molt
Puffball
Black Rock
Mithryl Beastcoin
Petrified Log
Turtle Shell
Rolanberry Fields
Pebble
Flint Stone
Little Worm
Insect Wing
Sage
Mithryl Beastcoin
Coral Fungus
???
???
Gold Beastcoin
West Sarutabaruta
Pebble
Little worm
Lauan Log
Moko Grass
Insect Wing
Yagudo Feather
Bird Feather
Saruta Cotton
Rosewood Log
Ebony Log
East Sarutabaruta
Pebble
Lauan Log
Papaka Grass
Insect Wing
Yagudo Feather
Bird Feather
Saruta Cotton
Green Rock
Rosewood Log
Ebony Log
Tahrongi Canyon
Pebble
Seashell
Bone Chip
Insect Wing
Tin Ore
Yagudo Feather
Giant Femur
Red Rock
Gold Beastcoin
Gold Ore
Burimubu Peninsula
Seashell
Tin Ore
Lugworm
Bird Feather
Giant Femur
Shell Bug
Shall Shell
Turtle Shell
Coral Fragment
Platinum Ore
Meriphitaud Mountains
Pebble
Flint Stone
Insect Wing
Copper Ore
Lizard Molt
Giant Femur
Gold Beastcoin
Yellow Rock
Black Chocobo Feather
???
Sauromungue Champaign
Pebble
Bone Chip
Flint Stone
Insect Wing
Iron Ore
Lizard Molt
Gold Beastcoin
???
Black Chocobo Feather
Transcluent Rock
UNCOMPLETE
Yuhtunga Jungle
Pebble
Bone Chip
Cinnamon
Rosewood Log
Ebony Log
Yhorator Jungle
Khazam Pineapple
Pebble
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PirateGirl
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I have a chocobo digging page that i'm working on right now. I'm doing a little more digging in Altepa, then I'll probably finish it tomorrow. I might check it against yours, spiritm, if you don't mind.
Rebekah
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spiritm14
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Have a blast. Most of my data comes from the new guide.
What server and stuff do you play on? I'd like to friends list you if you dont mind.
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PirateGirl
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I play on Fairy.
I was excited about the new guide, 'til I realized they just yanked most of their stuff from the web. So they copied a bunch of info from other people and made a lot of money with it.....greaaaatt.
Heh.
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spiritm14
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Hmm can't find you in the POL search thing
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jerji
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sweet, can't wait for your site, PirateGirl. I haven't been at home all weekend, so I still haven't been able to do that test that I wanted to do.
thanks to the poster who posted the diggable items list!
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spiritm14
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NP
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Kinchywinchy
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Here's another leveling thought I'll throw out there:
Goblin Diggers.
Anybody try testing how fast skill gains are to be had by following goblin diggers and digging up their treasures?
I tried this weekend to do just that, but I had a heckuva time digging in the low-level zones by following diggers, because inevitably some PS2er would come along and get agroed by it (I followed one digger in particular that killed three new players in a row without ever being engaged in a fight. And yes, I did use the laugh emote, cruelly enough).
Also, they don't seem to do the dig animation very often, or perhaps I was just unlucky when I would happen to get a few minutes following my unharmed lil' goblin.
Finally, maybe it was my imagination, but I seemed to notice that the Diggers would more often bury stuff near water than out in the open.
Any thoughts on this?
Cheerio
Kinch
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{old}MMO_Addiction_Waste
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Followed a Digger for 20 minutes and he never dug. Gave up before choco ran out (I was near the Mhuara zone). Unless you can dig up a 10k item consistantly, I don't see how it's worth it.
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xyz4778
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i was digging around in batallia downs today and decided to follow a gobbie digger. after about 2mins after i started following it, it dug a hole, put an item in, and stamped on the ground(which i thought was pretty funny ^.^). i was really excided and decided to start digging there. on my 1st dig, it said i got nothing BUT it said "You sense there is something nearby". i dig again and found a beastmen's coin >.>
i got kina pissed so i jumped off the choco and killed the gob. hehe
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PirateGirl
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Here's the chocobo page I put up:
http://somepage.com/ffxi/chocobo/
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Pyreal_Chaser
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Ooh I likey!
I'll bookmark it when I get home
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spiritm14
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Good site. Only complaint is that i think the Weather/Element stuff is so unknown. Firesday and Lightday seem universally good...but its hard to come to any real conclusions.
The problem with the "zones have an element" theroy is that.. well look at konascht. has thunder and earth weather. The zone doesn't really have an element per say.
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Kinchywinchy
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Great website, Pirategirl!
Automatic bookmark!
Kinch
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darkhorror
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there is no "test items" to dig up to advance in lvl and the area wait starts at 40 not 60. All you have to do to lvl up is dig up items.
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spiritm14
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Ya im gonna have to agree with the test items being bogus...
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jerji
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If you are going to say that there's no test, please say a reason why. If this is just your personal gut feeling, I will have to put it aside as possible misinformation.
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darkhorror
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That list is just the list of things you can dig up in Yuh Jungle. from easiest to hardest.
But that isn't the reason, I have Wait 0, and I have talked to a couple high lvl diggers even max lvl. None of them said there was any type of test, only that you need to dig up lots of items to lvl up.
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PirateGirl
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The wait time does NOT start at 40. It most DEFINITELY starts at 60.
And until I know for sure there is no truth to the test system, I might as well keep it up. If nothing else, it shows the digging levels, whether or not the "test item" is accurate or even needed.
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darkhorror
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http://www.ffxionline.com/forums/showthread.php?s=ae951d0eb007d5a0a6f708d3b78fc455&threadid=27996
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Mickx27
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>>>i got kina pissed so i jumped off the choco and killed the gob. hehe<<<
Hahaha
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spiritm14
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Me and pirate talked further up the thread about why we feel there i feel there is no test item. That guy (ffxi online board) was the first person to post but he never really posted any proof.
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PirateGirl
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It's misinformation. The wait time after zoning is 60 seconds. No ifs ands or buts. I have a little digital timer that I start at 30 minutes every time I hop on a chocobo (my God I'm a geek). I am only to the third level (dig time 6 seconds, wait time 60 seconds), and for levels 1-3 the wait time after zone has been 60 seconds.
The guy obviously typed it wrong or is now so far up the chocobo digging level chain he's forgotten what it's like to be a mere low level peon.
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spiritm14
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You tellem Pirategirl!
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darkhorror
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Good to know area wait starts at 60.
But there still arn't any test items, that website you just saw was where the info came from. I haven't seen or heard or been able to find any other info like that. I would guess you have to dig up a certain amount of items to lvl up or mayde dig up a certain amount of items worth x amount. like easy items are worth 1 but 2 for harder,...
Now there really is no way to test that so I would just continue to dig where you want to until you lvl up.
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darkhorror
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anyone know what the ??? ore is in the M. Mountains?
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PirateGirl
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I'm assuming it is elemental ore, but I could be wrong. I couldn't get a good translation of it.
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jerji
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darkhorror,
I just reread that entire thread from ffxionline (and yes, I had already read it before) and there is nothing that conclusively proves there is no test item.
When you are fishing, you can fish moat carp from 0-10 if you like and yes, that will increase your skill, but when you hit Lv8 fishing, only a moat carp can increase your rank.
And we all know that just digging up one bone chip doesn't always increase your level. I can't tell you how many bone chips I dug before I past the first level. I'm still going to believe that someone, somewhere, didn't just arbitrarily create a list of items and designate them as "test items."
I'm still going with digging being like any other craft. You get skill most regularly on items near your level (though you can dig items higher than your level), and once you reach the skill cap for your current level, you can advance to the next one by passing a "test". This maps nicely into digging.
Again, it's just what I choose to believe. No one has proven anything, but that also means you can't provably say there are no test items. I also have a certain degree of trust for the sites where this list originally came from. I found the same items on a half-translated JP website a long time ago. Someone, somewhere, for some reason, decided that these items were significant and I want to know a solid reason why.
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darkhorror
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But you had to trade those test items in also didn't they change from person to person?
Edit: also then why would anyone trying to lvl up dig in anyother place that Yh, or Yuh jungles?
Edit again it doesn't really matter to me, just pointing that out.
What I really want to know is what other things can be dug up in those zones, and what the ??? stuff is. I have gotten a couple but want ot know more
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spiritm14
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Those test items are most likly based on the last thing someone dug up before they skilled up. I dont think you necessarily need them to skill up.
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jerji
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The last thing I dug before I skilled past level 0 was a bone chip, fyi.
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spiritm14
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case in point. The bone chip is a commonly dug low level item. its hard to figure out weather that means that it is the skill cap item, or if its just the last thing you dug up.
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darkhorror
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Bone chip was not the last item I dug up before my second lvl, it was a pebble or zinc ore.
Lets get off of this topic it isn't going to go anywhere untill someone finds a place where they can't dig up a bone chip and only digs there untill they lvl up.
Now lets talk about good digging times and other items they have dug up that isn't listed or is the ??? part, or low and high lvl digging areas
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PirateGirl
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I don't know if anyone else has noticed this, but my digging rate success (for all of my levels) is 10x better in the expansion zones (Altepa and the Jungles).
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PirateGirl
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I meant to address this earlier and I never really did, about my supposition of zone elements that I make on the chocobo digging page. No, I have no proof. It's just what makes sense to me. And yes, I understand that some zones have 2 elements, but I can't see why that would disprove my little theory?
Also - what about the colored rocks you can dig up in zones? You can dig up these on ANY day, not just the day of that element.
Just today I dug up a purple rock in Batallia (on watersday) and a green rock in East Sarutabaruta (on earthsday).
And as far as "generally good days" go (i.e. Firesday and Lightsday), I don't find that to be true. They're different for me for each zone.
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stryhf
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Here's a theory.
It's based on 3 things.
1. how game mechanics appear to work with other aspects of the game, and how coders like to "recycle" code.
2. how Chocobo digging, Hot & Cold worked in FFIX (yes, that's FF-9 for the roman numeral challenged)
3. how programming logistics works
In FFIX, you would dig up items, each item counted for a certain number of points to "make the chocobo's beak stronger" so you could dig up more items. Certain regions would require a strong beak in order to dig "further". Take the same concept, and it might mean certain zones require a stronger chocobo in order to get at better items available.
Fishing skill appears to be the closest skill relative to digging, but it is not exactly like digging. First of all, there doesn't appear to be a skill attached to digging like there is for fishing, but they may have recycled the code for whether digging is successful for not.
Right now, instead of multiple bait, there is only 1 type of greens, Gyshal Greens. They didn't add the 3 other types of greens you could feed chocobos from previous Final Fantasies... at least not yet. So if you treat the code like a fishable body of water, and digging as a "fish cast", and the green as bait, it's easy to see how the coder could've recycled the same mechanics.
The only thing they could've tweaked is the skill gains. Either they used the same system like fishing where you can dig certain items, and also dig VERY high skill items like fishing. Fishing is one of the few crafts in which you can successfully fish up a fish that's much higher than your current skill level.
So you've got 2 methods, it's like fishing where you've just got a hidden skill value, and certain items can increase your skill by 0.1 through 0.5, but you never see it. Or digging is like FFIX where you got X number of points for each item dug up, with higher items giving more points. The "stronger" the beak, or the higher your chocobo digging level, the more successful you will be at getting the better items, hence the more points you get in return... and increasing your level.
If people who have higher digging levels see a consistantly better return on their digging within the same "starter" zones, then you have to think it's like fishing, and certain zones require a higher digging level to get the same items. If digging is similiar to "Hot or Cold", then higher levels should get some of the same items as before, but also higher chance for better items, and less of a chance for no items per dig.
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Saros421
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Ok, I just started chocobo digging friday, asked around about it, was told to level up you have to go through 100 stacks of greens.
This seemed far too simple to me after all the speculation I read on these boards, but I decided to check it out.
Sure enough, after 100 stacks of greens, my digging time was reduced to 11 seconds.
I checked to see if I had advanced in skill frequently (by trying my 11 second digging macro). Over the course of my digging, I dug up apprx. 5 stacks of bone chips, after the first 2 stacks, I stopped checking every time I dug one up, and just checked periodically, but the skillup came at almost exactly 100 stacks, so either it was a freak occurence, or the person I asked about it was correct, and your digging level is based *entirely* on the amount of greens you've used.
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spiritm14
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Another constant seems to be success rate. 11 sec wait time = 33% success rate on digs no matter who i talk to. We'll see how the rate goes at 6 sec wait. That could be the best indicator of how digging skill helps...
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{old}pyyyn
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Just to tell you about the ??? ore in Meriphataud Mountains is Adaman ore. It requires very high digging skill to get it. You will need at least Area15 to really get it 'constantly'.
Btw I'm Area25 now ^-^. It took me about 4 months to get this lvl. I dug about 100~200 stacks a day, so you can have some idea of how fast the lvl up can be.
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darkhorror
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the ??? in rolanbeey fields is Orichalcum ore.
You can dig up king truffle in Sanctuary of Zi'Tah
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PirateGirl
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Thanks for the info pyyyn and dark.
I leveled again! I was so excited. Whoever said they thought there was another digging level in there with 1 second wait, I think you're right.
I leveled, and I have either 1 or 0 seconds between dig time - but my time after zoning is 50 seconds. I might update my page with that, or I might wait until I level again to see what that is.
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darkhorror
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if you can still get you have to wait longer between digs but only for a second you are at wait 6.
Once you can't get it any more between digs you are at wait 0.
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spiritm14
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How is the dig rate for you guys? at 11 im at 33% success rate.. Cash flow is basically 0 atm though so i can't afford to dig mutch. Also do you get better items at higher skill or is it just faster?
Note i dont want tips on leveling just trying to figure out if i'll ever break even.. i doubt ill stop digging either way but it'd be something to look forward too.
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PirateGirl
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I don't notice a constant success rate, honestly. Not sure if that's due to other diggers, or perhaps success rates differ based on zones (better in newbie zones like Gustaberg, and decrease up through "harder" zones).
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darkhorror
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You can also dig up Herb Seeds in East Sarutabaruta
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spiritm14
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Ya mine has its up days and bad days but it averages out to about 33 right now.
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PirateGirl
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Thanks for the heads up Dark. Wonder if that means you can dig up some sort of seeds in Ronfaure.
I've been seriously considering keeping a log. I used to, but as my dig time went down it became a PITA. I might start again and post it on the Chocobo page for someone with better extrapolation skills than I to pick out some sort of a pattern.
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Saros421
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I'm currently working on greens stacks #276-300. I think it's likely that digging level 2 comes 200 greens after level 1, in which case I'll have it soon, I'll post and let everyone know..
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PirateGirl
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Let us know!!
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jerji
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Not much, but I did 7 stacks last night in yuhtunga/yhoator on waterdsay at around 30% waning moon. No weather.
It was (almost) the most horrible digging experience I've ever had.
The most horrible digging experience I've had was lightningday in altepa.
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spiritm14
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I am of the belief that day DOES matter but i dont think its really worth trying to figure out besides a few basic thing... I never dig on darks day, reguardless of zone, and firesday is USUALLY good. Other than that i think there are too many variables (RNG being the biggest) which can produce misleading results. Its pretty easy to make a true RNG on a PC 67769*(time since epoch) is a pretty secure one, and the presence of a RNG makes it dang near impossible to get digging stats when your success rate is low in the first place
PS: RNG = Random Number Generator
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Reckoner2
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Hello all this is funny but,I didn't even know that there was a skill to chocobos lol
Anyways I did alittle digging along time ago ... before digging had a skill?What I got was junk exept for in highlands I got a lightning crystal.
I would first say I have no ideah how this works BUT I have put in over 1000 hours into fishing,and I think it would be similar.Because programers are lazy,and they use the same idea of fishing in digging.Well makes sence to me.
So if you belive like that?Then the area you dig in will determain what item you will get.Makes total sence.As for the day of the week.... it may matter .. some but not that much.I mean greens are cheap.VERY cheap,just dig,and dig,and dig,and dig some more,and dont worry about weather-day of the week-moon.If you do wait for those you will be left behind.
If I waited for a full/new moon in fishing I would not have NEAR the fishing level I am at now.Furthermore
some of the WORST fishing I have seen has been on a full/new moon.Then again the BEST fishing has also been at theese times.I should also think that depending on how many people are in a certain zone digging will make your succes rate go down.I.E. when I fish in south gustaberg ocean for bream/zafmlug bass ect I have a very noticable better bite record then when fishing in east sarabuta.... I guess theres a punishment for to many people in one zone fishing,and I dont care what anyone says.There IS a BIG defferance.
Then again maybe the nerfed fishing in the latest update..... I think they did I cant catch a cold.I see people taling about digging up ore and am wondering if I got fishing skill to 54 for nothing
Maybe I should start digging ... I mean hey I really dig (pun intended) the chocobo music lallall lalalalal lalalal lalalalal
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Pyreal_Chaser
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Nice to see this thread is still thriving .. lots of info coming out and theories being discussed!
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PirateGirl
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Greens aren't expensive, but if you're like me, I take 30 stacks out a trip. That's 21960 per trip, I want to seem some sort of return on that!
Oh and, if anyone is serious about chocobo digging, and hasn't done this already, you're going to want to invest in Gobbie Bags 1-4. I did them for mining in December, because I mined a lot. Now I chocobo dig more than I mine. Not only that, but when you raise your fame the prices of greens will go down. I need to work on my Sandy fame, my greens there are expensive!
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greaves1234
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How do you tell your level? are you just counting the time?
On http://www.hzascension.com/ff11/chocobos.html there is a digging title, has this guy just made the titles up?
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PirateGirl
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You tell your level by counting the time.
You can use a macro like:
/dig
/wait 16
/dig
And then to test to see if you've leveled to the next level, try:
/dig
/wait 11
/dig
The titles were probably made up based on the titles of other crafting.
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jerji
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My macro is slightly cooler than that.
I used this when I was level 1 (I refuse to count from 0):
/echo Gone digging -- no error means level up!
/wait 14
/dig
/wait 2
/dig
/echo Done digging
Hit this just as your choco is standing up and it'll give you an error on the first dig command. When you no longer see this error, you leveled. Note that it's kinda weird sometimes and it seems like opening certain menus effects the macro success, but it works nice most of the time.
btw, I just hit level 3 this past weekend!!! ^^ Items that I dug around that time were danceshroom, puffball, bone chip, rattan lumber.
I don't really know or care what I believe about level-up items anymore, I just dig. It's profitable enough at this point to do it simply for fun. I'm anxious to go dig in Sanctuary of Zi'Tah just because it's so pretty
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Sylph-Viking
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Just wondering how much i would need cash to get highest lvl of chobo digging? And do Gysahl greens price drop when your fame is higher?
Thank you for answers ^^
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spiritm14
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How much to get to the highest level? Several million gil.
Price goes down as fame goes up. Lowest it can get is ~61 gil. Thats what i have in sandy with max fame. Lowest it'll get in Jeuno is 68 gil, also i have max fame there.
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jerji
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Well, I've been wanting to go digging in Sanctuary of Zi'Tah just because it's pretty. So finally I find a good time to go. I'm 3rd level digging (/wait 6). I pick up 11 stacks of greens from Jeuno and head there with my choco clothes on. It was Watersday the whole time and the moon was around 60% waxing.
Here are my results:
4 Arrowwood logs
11 pebbles
6 bone chips
2 moko grass
1 elm log
Needless to say, I wasn't very impressed. Has anyone else done much digging there? Anything cool that I missed? (obviously this musn't have been the best conditions to dig in).
Edit: spelling.
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Saros421
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My digging slowed down some when my inventory filled up, and I decided to get City of Heroes to play while waiting for stuff to sell (I already have 3 other characters I use to AH, Store, and Bazaar stuff in FFXI, one in each city).
Currently I'm on stacks #426-450.
I hit digging level 2 (6 second delay) sometime after stack #325, and before stack #340. The only round number I see that falls in between those 2 sets would be 4000 total digs, or somewhere between 2700 and 2900 digs after hitting level 1...
Yesterday digging in east altepa I got my best dig yet, a Platinum Ore (currently selling for 22,000 in san d'oria on Lakshmi). I've definitely noticed that digging improves during, or just before a weather pattern shows up. I started getting more digging successes, and was thinking hmm... no weather pattern right now, weird... and about 1 or 2 in game hours later, earth weather showed up, and shortly after I dug up the platinum ore, and a couple wyvern scales.
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spiritm14
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Square just has the best RNG ever in a MMOG. Its actually random, and true randomness often seems like a pattern if you look at small enough samples. I used to think darksday was a bad day to dig, but recently in gustaberg i got my regular digging percentage (40%ish) and a darksteel ore, so there goes that theroy.
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{old}Samandary
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Test can't be true. My digging time is still 11 but i got many times rattan lumber and even higher stuff
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FFXI_Sykes
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Test can't be true. My digging time is still 11 but i got many times rattan lumber and even higher stuff
Unfortunately, that doesn't prove anything. The theory held by those that do believe that the test exists is that the hidden skill goes up on occasion until you eventually reach that skill cap, at which point you must dig a test item to achieve the next rank, and begin skilling up again. This does NOT mean that you level up the first time that you dig up these items, nor does it mean that you can't dig up those items until you've taken the test for those items (if you relate digging to other crafting, saying this was the case would imply that you couldn't craft or fish anything above your current skill level).
While I am currently of the belief that there are no test items, the important factor in experimenting with whether or not there are test items is recording what the LAST ITEM that you dig up before levelling to the next level is. This means testing your digging time after every item that you dig up. jerji's macro posted above would help with this experiment, because, when executed properly, it essentially tests your dig time every single time that you dig to determine if you have levelled up.
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spiritm14
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I'm doing the purest test of cap items there is. Attempting to get to level 3 digging without ever going to the jungles. If i skill up without ever getting rattan lumber... Well there goes that.
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jerji
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I hope your wallet can absorb the loss that you may suffer... So far, the jungles have been the most profitable places for me to dig, by far.
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spiritm14
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Darksteel in Gustaberg helps, i also get Oak in Jugner . The high end ores on the mainland are much more worth the time than the jungles...
Rolanberry has Orichalcum, Altepas have Gold platinum and philosopher stones...
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jerji
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Have you actually confirmed that all of those can be dug? I'm assuming you're not yet level 3 since that's your goal. Have you actually dug the Ora* ore in Rolanberry?
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PirateGirl
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I haven't dug up oricalchum or adamanite ore, and I'm at the 4th level of digging now. Someone posted awhile back that you have to be fairly high up the chain to get those.
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spiritm14
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What Pirategirl said
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{old}pyyyn
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except adaman ore and element ore, i have dug everything in the game already, including ori ore and phil.stone. I even get phoenix feathers, hehe.
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Saros421
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Dug up a platinum ore in east altepa a few days ago, good stuff
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PirateGirl
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Updated the chocobo page a bit:
http://somepage.com/ffxi/chocobo
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darkhorror
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I have been digging for quite a while but I still am not sure when to start counting for "after zone" limit.
Do I start when it says downloading data, when the chat window starts to come up, when I can move,... when?
Edit: You can also dig up Reishi Mushroom in Yh Jungle.
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PirateGirl
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I start counting when "downloading data" comes up, and give myself a leeway of 2-3 seconds for the count. (So I was averaging about 51-52 seconds to dig time after zone, revently, and rounded it down to 50.)
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{old}pyyyn
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you should count immediately after "downloading data" msg.
Btw, I just dug up my first Adaman ore today^-^
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spiritm14
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Grats!!
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PirateGirl
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I hate you!! *goes and pouts in the corner*
Er, actually, I mean, "That's great, congratulations!!"
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Verno5x
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Congrats! What zone did you dig that in?
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{old}pyyyn
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it was from Meriphataud Mountains. However, you will not get this thing til about 3~5 month digging (100D a day, maybe?). also, there are many high lvl diggers (A20~A10) dig there everyday. So, dont try this at home if your digging lvl is not high enough, otherwise you will just end up with losing gil. (btw, I have the gil to lose, because i even have the gil to burn into goldsmithing, lol)
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{old}voodoochile4
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That test thing is bogus the 1st find i had was cinnamon then rosewood 4 digs after that in khazam.
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Napolleon
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Yall have really peaked my interest in choco digging and I will try it when i return home. Hopefully by that time more info will be out on it.
damn pryyn wtf you do for all that gil...is that mainly from fishing or from g smithing?
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LilTwylite
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At this point I really wish I'd been keeping better track of what I dug up & how many greens I've used ... I dug up a Gold Beastcoin for the 1st time the other day, & then a Scream Fungus for the first time, & I wondered, gee, did I go up a lvl? Sure enough, I dug early & found I'm at the 3rd tier (6 seconds between digs) & I have no idea how long I've been there, lol. I usually take 3-6 stacks of greens every time I travel, but I keep no records... but I've almost always broke even (per trip, again too lazy to keep better records than that) & the choco webpage has been pretty helpful too, so I thought I should come & say Thank You =)
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{old}pyyyn
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I started with fishing from november last year til Jan 2004. by then, i'm already lvl64 fishing, and i was the highest fishing lvl NA version player in my server. I also saved quite a lot of gil (not a lot compare with now) from fishing. so I started to try something new, which is digging.
Somehow, by luck maybe, I met one of the top digging jp players in my server in Jan. He teaches me how to dig better. then i started to really take it seriously. til now i'm still A25.
Goldsmithing is just another hobby thing. I'm not getting much from goldsmithing yet. However, it does help a lot when you get too many silver ores and mythril ores. Making ores into ingots really saves a lot space.
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{old}icarewhatyou_think
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at high level, goldsmithing is by far the most profitable of any craft
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PirateGirl
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Ok, did you guys see this article on chocobo digging?
http://www.playonline.com/ff11us/vt/25/index.html
"One digger told me of a superstition surrounding gysahl greens. He said that eating gysahl greens yourself before mounting your chocobo is believed to improve your connection with the bird and increase your chances of finding good items. Diggers who believe this carry some extra gysahl greens for themselves."
I have NEVER heard this. But I am off to try right now.
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Napolleon
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Thankx for the input prynn. Alot of people do not like to tell their specifics. When I do start playng again I will start digging before I start crafting. Since from what I've seen it is pretty profitable.
also-the areaxx is the ammount of time you can stay on the choco right>?
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PirateGirl
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Area refers to the time it takes AFTER you zone before you can dig. At level 1 it's 60 seconds, and at the highest level it's 10 seconds.
If anyone tries that - eating a green before they go chocobo digging, let us know. I tried it, didn't seem to make a difference to me. Though I did dig up 2 mahogany, 2 ebony, 2 petrified and 4 rosewood in less than 10 minutes in the jungles. But it was also Firesday.
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Napolleon
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Thanks for all the advice prynn. Can anyone else confirm the chocobo green eating before you dig effect... it seems like prynn either got really lucky, firesday affected it alot (did the other firesday work like that as well prynn), or the greens actually work when you eat them.
If the greens work wouldn't leveling up be alot faster since you can up your success % ?
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PirateGirl
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*does the chocobo leveling dance*
Within minutes of leveling, I dug up stuff in Passhow and Valkurm I hadn't before. Nothing interesting, but it was cool.
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Napolleon
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so does the eating greens work for you pirategirl?
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spiritm14
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I got better results while it was on i think in yhtunga, Weather or not its true, ill pay 68 gil for a chance on better results. Gave up trying to disprove leveling items, currently spenting every firesday in khazam digging.
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agr3kko
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Chocobo Digging
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Used 12 stacks last night.
Whatever 'level' you start at (lets say 0) I got up to level 1 then.
Went randomly digging around in Konschat / Passhow / Rolanberry.
Btw, I haven't gotten anything good, all crap ; ; nothing made up that precious gil I lost.
Not profitable yet :P
Cheers.
EDIT: What I dug up (cant remem exactly)
some kind of log (rose?)
worms
pebbles
...
I blanked out >< but I know I DEFINITELY NEVER dug up a bone chip
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Napolleon
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Grats on 1.
I think that it is random on levelig--and might go on the number of digs instead of te test dig items.
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spiritm14
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ugh last 2 digging trips have been terrible, 4 items out of 8 stacks on firesday in yuhtunga, 2 items for 3 stacks earthday in East Altepa. This makes me sad
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hamletthunktoomuch
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I tried choco digging for a little bit and it SUCKS. I think it really must take months of digging to get to a good level. I have enough things that take months, I can't start another.
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spiritm14
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Oh it's normally pretty good to me even though im only at 11/40. Just the last 2 tries have sucked hard.
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LilTwylite
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I've got a question for you more experienced diggers -- I saw a Goblin bury something yesterday while I was out, but I wasn't following him so I wasn't already like, right on top of the spot. I kept getting the "you feel there is something nearby" message but I couldn't find the spot & eventually I stopped getting the message at all. So I'm wondering, when you get that message, do you take like a step forward & try again, or try repeatedly at the same spot, or what? I was just kinda pissed because it's only the 3rd time I've run across them actually burying something, and the first 2 times I managed to get it no problem because I was already following them.
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darkhorror
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it's a very small spot that you have to dig, if you have /follow on and dig after the gob burrys the item. you will dig it up on the first try.
I have yet to get anything good from that so I don't bother with it
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{old}pyyyn
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33% is about the typical success rate at wait 6. Its consident to be ok already. if you want to improve success rate, just dig places where nobody would go. still, it wont change much. the only way you can get higher succuess rate and geting better items is to lvl up. so, good luck^-^
btw, just got A20^-^
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PirateGirl
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I finally had the patience to follow around a goblin digger the other day. Honestly, unless that gets better with leveling, it is SO NOT WORTH IT. Heh, I always figured that and the quest were just woven into the game to get people interested in chocobo digging.
It took 45 f***ing minutes. And then I wasn't paying attention when he did it, so I couldn't even get a good screenshot! And I got a sack of teeth. Woo.
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LilTwylite
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I'm very curious about the quest I think you're talking about - "Orlando's Antiques" ... I'm wondering if anyone has actually ever completed it, if there's any reward at the end at all other than the measly gil he gives for each item. I created a thread on the Quests board, but if anyone here has any info, I'd appreciate it ...
I've given up about 50% on Diggers, hehe ... I know where they travel in mosts zones, so I made a rule for myself that if I find one & they're going the same way I am I'll follow them, otherwise not.
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jneal_7
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I've been digging lately and I'm not sure that there are actual levels. I'm leaning towards it's luck/moon phase/day.
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spiritm14
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there are 100% actual levels. Wait time decreases as your dig skill improves.
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MisterBob
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I've begun digging, dug for about 4 hours so far, still at /wait 16...
Is this normal?
I'm probably about breaking even currently, with interesting finds like Petrified Log, a few Rosewood Logs, a ton of Danceshrooms, 2 Iron Ores in the desert, a Sack of Teeth from a Digger, and a Chicken Bone from a digger....
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spiritm14
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If you manage to break even at wait 16 your doing damn good. And ya its normal to take awhile to level.. 4 hours is a max of like... 40 stacks of greens.. bit more? Around 100 stacks start looking for a skillup...
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MisterBob
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4 hours is about 80 stacks, give or take a few I guess...
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darkhorror
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anyone know how many greens it takes to go from area wait 40 to 35? I have been at area wait 40 for what seems like forever.
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VN_Kayne
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I think either the test items are BS, or theres multiple test items for each level. The reason I believe this is because my friend got to the same 6 second delay that I got to by digging in the desert, while I got to it by digging in the jungle. I've also dug up so many cinnamon sticks, danceshrooms, rosewood logs, mahogany logs, and ebony logs since I got to 6 seconds that I should have 0 delay by now, but it's not happening (I believe cinnamon sticks is listed as the test item to advance to 0 second delay, and I would think that digging up as many danceshrooms and logs as I have done would have brought me to the test item stage).
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MisterBob
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I got to level 2 today (11 seconds) at around 100 stacks (I didn't start counting in the beginning, instead had to do some math), so it is definitely by greens used, not level up items.
Anyways...haven't noticed any difference in successes...still a lot of "fails"...
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spiritm14
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Zones can get dug out... I've noticed that with 11 wait time, i break even far more often.. my current system is if i got 0/12 i leave the zone, and if i got 2/24 i also leave the zone.
When digging its important to cut your losses early. When i hit wait 6 im going to cut that down to 0/10and 2/20.
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Kinchywinchy
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"Oh it's normally pretty good to me even though im only at 11/40. Just the last 2 tries have sucked hard"
Spirit, have you been breaking even more often than not at lvl 2? Is lvl 3 the "break even overall" level, maybe?
Absolutely the last thing I should be getting into is choco digging, (no time..ack!) but it seems fun, and is a real change of pace. However, after a vicious crafting run in Alchemy, I'm down to about 150k and I'm worried that if I start choco digging now, I'll burn off my cash reserves before I can make it back by digging, leaving me without enough seed money to make it back it Alchemy either.
Also, anybody use a turbo controller (or just a turbo button finger) and go on /follow? (Is that a TOS violation?) I'm trying to figure out a way to level this while I'm watching TV or something else, but without breaking the TOS...
THanks!
Kinch
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MisterBob
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Follow breaks when you dig
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spiritm14
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Digging takes too much attention to do it while doing something else.
at 11/40 i almost ALWAYS break even + profit these days.. The trick is finding a ratio that your comfortable between "my skill is low" and This zone is dug way the heck out"
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MisterBob
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Any good zones to dig in at /wait 11?
Yuhtunga isn't as good as I thought it would be, at least until I can dig up the logs more consistently.
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spiritm14
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i bounce between yhorator and yuhtunga.. if both aren't doing that good ill either take a break for an hour or so, or go to a different zone..
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LilTwylite
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So most of you go out to specific zones just to dig? I got down to wait 0 the other day, & I just dig when I'm normally travelling between the nations, I've never even dug in the Altepas yet ... but digging has made a lot less impatient to get to a lvl where I can teleport around, I can tell you that, lol.
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dronkey_kong
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I just got cooking near 50, and I've been thinking about starting another craft/money venture. I really don't have enough money to go with gardening yet, fishing bores the hell out of me and another crystal adventure isn't really appealing now, so it looks like digging it is.
What I want to know is this -- how much capital do you think I'll need. I mean, cooking probably cost me 100k, but I earned 90k back along the way while I leveled, so I only spent 10k or so. If I save up 40k or so to start (plus buy choco gear), do you think I can make it to a point where I break even before I go broke?
-DK
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Kinchywinchy
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I'm not the best person to answer, by far, but I'll say that 40k isn't nearly enough. :/
You can start with that, but you'll go broke, I think, before you break even. If it takes about 80-100 stacks to gain the first level, then that righ there is nearly 100k gil. And if Spirit is to be believed (and, I believe he is!!), you're going to need at least 2-3 times that much to get to wait /11 and maybe break even.
That's my vaguely-informed input.
Kinch
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PirateGirl
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You don't really need chocobo gear until later. I didn't buy it until I was at 0 dig time.
But I think you can start with 40k. Do it this way, only take out 5-10 stacks at a time every day or so. So you're slowly using that money, and hopefully getting some back from digging.
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MisterBob
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You get some money back in the jungles. I was lucky, and think I had a total net loss of 10k from /wait 16 to /wait 11. However, my friend had some pretty nasty streaks of 0 items at this level, so luck is of course a factor.
40k is enough to start. Once you get a few stacks of Rattan Lumber, Bone chips, Cinnamon, and a few logs, you might consider taking a break and heading to the AH, and perhaps farming a bit to make up for losses so you don't go totally broke.
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LilTwylite
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How much total time can you add to your ride with the chocobo gear? I usually fill up my inventory with plenty of time to still get to my destination, but then I don't usually go out empty with the sole intent of digging. I am at wait 0/ zone 45 or whatever it is, and I have enough gil that I've considered the gear, but it just doesn't seem worth it for only a couple more minutes.
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VN_Kayne
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I must have some crappy luck if someone can get a 0 delay time between digs by just leisurely digging during a trek to a desired destination, while I'm still stuck at 6 second delay digging up a storm in the supposed "good" areas :P
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LilTwylite
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hehe, well, I wouldn't say it's been leisurely, but I think part of the reason I've had good success (I'm proud to say I've broken at least even from day one, good profit starting at wait 6) is that going through 4-5 zones, even if one is crappy, I usually have better luck in the next one, due to the interaction of day element/zone element & all that good stuff.
Plus, I travel a LOT. I fish, so I regularly choco to Sandy to turn in my carp, and now that I'm doing guild points I choco to Windy at least once a day. So I'd say I do a minimum of like 4-6 choco trips a day, usually 6-10 stacks a trip. I like digging so much I'm not in a hurry at all anymore to lvl high enough for my teleports ^^
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PirateGirl
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That's funny, because I've been thinking about leveling my whm high enough to get teleports specifically FOR digging.
Since I leveled, I'm now at Wait 0 / Area 45. It's great, except a lot of the "good" zones are always dug up. I don't mind too much, I have just as much fun digging in K Highlands as in Meriphataud or Altepa.
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gor_83
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Hello, I'd just like to thank everyone for all the information they provided in this board. The sites posted have been especially useful.
Here's my 2 bits:
I've been digging in the jungles around Kazham for about 5 days now and I'm already down to 6 second delays between digs and it's been very profitable for me so far. I've made over 200k *profit* so I have to say this is definately one of the best moeny making methods I've come across.
At this point I can't exactly confirm or deny that there's a testing system or that after a certain amount of stacks you level up. I think I got my first level up at about 60-70 stacks of greens and my second level up at about 150 stacks total. I did dig up the supposed test items around the time I noticed my delay decrease both times, but I wasn't testing my delay each time, so it could just be a coincidense as there were plenty of other items dug up around the same time.
From what I've seen so far, the day you dig on definately makes a difference. Light and Firesday seem to be the best days for the jungles for logs, while I notice more of the food items on Watersday. Other days just seem slower, though I can still manage to at least break even. Sometimes when one area is all dug out, it appears to refresh it's supply very soon after weather starts, so weather does seem important as well.
I can't wait to level up a bit more and start hitting Rolanberry and Meriphataud for a chance at some oricalchum and adaman ore.
I haven't seen this on any items lists so far, but I dug up a few Reishi Mushrooms in Yhoator.
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PirateGirl
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The Reishi Mushrooms should be on our chocobo page at somepage.com/ffxi/ - if not they will be in the next update. I just updated the page a bit to reflect some things I'd dug up, etc.
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VN_Kayne
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Well, I got 0 dig delay today right after digging up a pebble in Sauromague Champaign. So I think leveling up is based on the amount of successful digs rather than digging up certain items.
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jerji
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Regarding profit, I'm still at /wait 6 and typically head out in the Kazham area with 12 stacks per session. I have yet to lose money and I usually make profit.
The best I did was 30k in a half hour, but then you have to subtract the 9000 I spent on the greens. Still pretty good. Normally it's much worse than that, but still bearable. I just want my /wait 0!
If anyone has ANY tips at all on better ways to skill, that would be super yes yes fabulously wonderfully great! I'm still just roaming around randomly where ever I like.
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Napolleon
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I started digging and got to lvl1 from lvl 0 but i did nto have alot of time to invest so i gave up for the time being..after lots of losses too =(
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darkhorror
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well I just made it to area wait 35. I have been digging a ton lately, and I think I am going to continue to spend a large amout of time digging so I can lvl up rather quickly. I might try and dig with a hundred or so stacks a day.
Edit: so with this new expansion coming out, there will be new areas to dig?! Should be fun
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Napolleon
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yes-- with new treasure tables-- so the high lvl zones like meriph wont be crowded maybe
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freaksk8ter12741
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i just spend an hour or so reading this entore thread. great one, im really interested in digging now. it almost made me drink a pop and hop on a choc to stay up, but i think itd be best if i started when i am wide awake. thanks for all the info, not to read the website posted on page 1 ^^
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PirateGirl
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Yeah, and we get another person addicted!
How do you guys time your area? I always time from the minute I see the downloading or whatever oval button. But lately, I've been getting different times. I'm at level 5, and I come in anywhere from area 45 to area 55.
But if I do it with a macro the second I zone (and can hit the macro), then I'm somewhere between area 35 and area 40.
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darkhorror
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Do it with a clock macro and after you see downloading data just keep on hitting it. It won't start then but as soon as you enter the zone. I was getting area wait 40 for a very long time, then just go it so I get area wait 35. I am sure this is correct because I tried using my macro before I zoned once, and it only took me 5 seconds before entering the other zone and once I did I could dig in 45 seconds from previous zone, or if it took longer it would add to my 40 seconds how ever long it took to get to new zone.
So infact where that chocobo digging website has area wait 50 it's infact area wait 40.
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freaksk8ter12741
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so confusing ¬.¬
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spiritm14
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I do it by counting how many times my macro goes off before i can dig... currently i have to go through 4 waits (11 sec) before i can dig, and the timer starts as soon as the game is accepting my commands.
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darkhorror
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create a macro that shows the clock, just keep hitting the macro before you enter an area. after you enter the area you can see what the time is. now just hit the macro a few times and the dig macro right after. This way you can see at what time after you zone you can start digging. This is your area wait time.
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gor_83
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I just got to Dig 0 and it's only been around 2 weeks since I started. The money is flowing in like something that flows rapidly. :P I'm almost at 1.5 million profit. Before I started digging, the most gil I ever had was 360k.
My theory on leveling is if you just dig like crazy you'll level up. I've gone through between 300-400 stacks of greens so far. I've almost exclusively been digging in Yuhtunga and Yhoator because everything you can dig there is worth good money.
Good luck everyone, keep abusing those chocos.
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PirateGirl
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This is what I use:
/echo Wait for it!
/wait 35
/dig
I can't dig at 35, but I can dig RIGHT AFTER (like 1 second) I see the macro, so I figure I'm at wait 40.
The problem is if I time it from the second I see downloading data, I get conflicting results. I think this is because I timed how long the downloading data oval took before I saw the screen, and it took anywhere from 5-15 seconds. Which didn't use to happen, used to not take more than about 8. Maybe my computer just hates me lately.
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freaksk8ter12741
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well, i dug around and abused the choco today for a few hours. Went through about 50 stacks of greens. And yeah, i REALLY notice a HUGE difference on lightningsday and darksday, i just avoid digging and level smn skill while the day goes by. Hmmm... id say i made a nice 60k today, while spending around 30k. i really am digging this craft ;D
i should be level 1 tomorrow, for now i need sleep.
thanks for turning me on to this awesome craft, it's perfect for me.
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Napolleon
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hey pirategilr--what exactly does echo do??
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spiritm14
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Just remember folks, too many people digging in one place, and everyones digging goes to hell. It doesnt matter what your skill is, if a zone is dug out, no one gets anything. Please be considerate of your fellow diggers and if you see a bunch around, try a different zone for a bit.
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freaksk8ter12741
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well i got level 1 digging today
i am madly in love with it, i made over 50k my first run on my new /wait 12. couldnt believe my luck ^^
I leveled on my 74th stack of greens, and i looked back and noticed i leveled after digging up a bone chip. Hope this helps some people out, i counted each and every green. goonight all
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PirateGirl
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Chocobo Dig times....again.
All right, so figuring out area wait times has been frustrating me lately. Until my friend CP pointed something out to me.
The original table listed area time as 40 seconds for new diggers. It isn't - it's 60 seconds. BUT - if you count game "seconds" (which would technically be minutes), 40 game seconds is 60 real seconds. So it could be the area wait time referred to game seconds and I just never caught on. I didn't think it did because the wait between /dig is definitely in real seconds.
Which would explain a lot. And now, if I count the game "seconds" after I zone, I get the same every time. And it puts me at Area 25. Whereas if I count the real seconds, I get anywhere from 30-45.
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Meian_Rune
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btw
/echo blah
would basically send a message to only yourself of blah
Useful for making notes to yourself, like you could use that for provoke instead of telling the whole party.
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_Cloud_
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"The original table listed area time as 40 seconds for new diggers. It isn't - it's 60 seconds. BUT - if you count game "seconds" (which would technically be minutes), 40 game seconds is 60 real seconds. So it could be the area wait time referred to game seconds and I just never caught on. I didn't think it did because the wait between /dig is definitely in real seconds."
You don't see ingame seconds, only minutes and hours, plus iirc 1 ingame day equals about 1 rl hour which would make 1 ingame minute ~2.5 rl seconds ^^.
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darkhorror
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Here you go what to do to get area wait time.
First make a /clock macro, and a /dig macro
Rent a chocobo, when the screen goes black just keep on hitting your /clock macro. when you enter the new area and you can see that you have had your /clock macros working in the log stop hitting the macro.
Look for the first time after the === Area: (area name) === line. this tells you you earth starting time. lets say you get 5:34:23. Now you know your starting time, next you will be hitting your clock macro then your dig macro right after.
You will start with getting your times like 5:34:37, and dig macro will give you, you can't dig yet. One of these times you will hit your clock macro then your dig macro and you will start digging, that clock time is your area wait time. So lets say you are at area wait 40 and started at the time I gave, you won't be able to dig untill after your dig time is 5:35:03, or 04.
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Gechmir
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Hmm... Well, I've been digging for a couple days. I dug up a bone chip months ago out of boredom. First dig, I got it. Well, I figured it wasn't worth cash. I heard a rumor or two about elemental ore, shrugged it off. Then I saw the somethingpage's information about a week back. West Altepa looks quite nice for digging :-D So, I started up again.
Headed to Kazham. AS SOON as I got there, I dug up rattan lumber. A few minutes later, I got a cinnamon stick. Next load of ten stacks, I scored a danceshroom. I stopped due to a major exam I had for summer school in college. Came back to continue. Restarted this morning. First full load, on my last green, I dug up rosewood :-D Then I got a petrified log. Then I got an ebony log o__o I'm still struggling to get a puff ball...
Somethingpage's wait/zone timer counts seem off... I should be rank 5 or so now, but my delay is something slightly above 6 seconds. Maybe 7 or 8? I read a decent chunk of posts here but time is ticking down and I can't read 'em all at the moment @_@; Anyone else here having these timer problems? What rank does 0 delay kick in at?
Oh. And also, is Spirit Grass a proper translation as a promotional item in Yuhtunga/Yhoator? I've checked the Garuda Jeuno AH and couldn't find Spirit Grass for a price check... Maybe I picked an incorrect category?
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Napolleon
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Meian_Rune thx for info on echo.
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darkhorror
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Just digging up those items doesn't raise your level, you have to use hundreds of stacks of greens for each level.
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{old}cybercrusader
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Hey guys, new register here on the boards. I was led here from the crew over at Allakhazam. I was trying my luck at chocobo digging today and like everyone else, had 4 pebbles and 2 worms as a result of 3 stacks of greens in Rolanberry fields. My question is, at what level has people been getting red jars? Should I take the time to go to Kazham and level my skill there or around Bastok? Also what constitutes as a good place to keep marked for a good drop? After being used to mining and fishing and other crafts, I know they are formulas for crafting. Is it the same with this? Or is it really I have about over 1000 different places to have my chocobo poking around for stuff? Do you take one step and then try digging again or do you try a brand new map location aka H-10 move to h-9 and try again. I know this is a lot of questions I just want to continue my goldsmithing and I am sick of having synths break, and with my current inventory I have a storage of 26 due to water jugs so I'd need about 5 jars to compensate and give me that moghancement:fire. I appreciate advice and suggestions. I have seen the various webpages displaying results but not the greatest sources for a guide of what to do to get started and where to start, knowing when it is time to move on, how far to move, etc. Comments?
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LilTwylite
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Just on the Red Jar -- if you want more than one, you're going to be dissapointed, I'm pretty sure that it's rare. I dug mine up I think shortly after I hit /wait 6.
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PirateGirl
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It takes awhile to get red jars with any regularity. I now have 30. And honestly, even with the overwhelming fire moghancement, I still get breaks.
Also, I'd dig more in Sauromugue Champaign, I dug up my first in Rolanberry, but most I've gotten from SC. Also, Rolanberry is often dug up due to people digging for Orichalchum.
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darkhorror
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it is not rare. I have yet to find a good use for them I usually just sell them to vendors.
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LilTwylite
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Yeah, it's not rare, sorry -- it is ex though, I knew I remembered one of those little dots on it.
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agr3kko
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Bought 11 stacks before I went on vacation.
Wasted 7 stacks, got the result:
[kazham jungles] GAH bear with the writing, this keyboard sucks here at the library.
TWO WATER Clusters in DOUBLE Water weather.
Got three Rattan lumber... didn't get any Rosewood/Ebony/Petri Logs, pissed me OFF ( ; ; I want some!!!)
Uh... Bone Chips, Shrooms, worthless items...
11 * 12 = 132 greens (gah I don't even know if it was 11 stacks, may have been more ; ; )
132 * 75g each ... (finds Calc on teh suckey pub. library comp. o_o")
10k in teh hole!!! ._.
Now I have to look forward to the following when I get back.
NEW CREDIT CARD needs to be typed in POL, oh joy... I see double billing the future.
NEW PATCH THAT CAUSES CRASHES, REINSTALLING PROMPT OF POLHOOK... dear god help me.
GOLDFISH... nuff time wasted on my kimono... must have every FIREWORK MADE KNOWN TO MOOGLEKIND!^^
GET MORE $$$... wasted so much on inflated prices for skill up arrowheads/fletchings due to NONE practically in stock at the AH in sandy (mule is sandy too)
/cry ... I also have to navigate my 30WAR/NIN throughout the jungles because my chicken kicked me off >_< (got tonko tho and silent oil).
I WANT MY LOGS FROM KAZHAM! ; ; life isnt fair, it's cruel
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Napolleon
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Good luck on the update..
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{old}TheGuardian-CS
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heres a couple things:
pirategirl: you made the somepage.com/ffxi/chocobo/ page? either way, i tried sending a few e-mails through the site but i am not sure really how the feedback works. and if indeed, you did make the page, then WELL DONE
first, you have ??? stone marked in the sanctuary of zi'tah. i dug up a green rock there. i am not sure if the ??? meant that you didn't know, or whether you can actually dig up multiple types of rocks there. either way, i got a green one :P
second, i am not sure that you can dig up mahogany logs in yuhtunga jungle. i dig them up constantly in yhoator, but never in yuhtunga. i do have credentials :P i have dug up hundreds of logs in both zones, and a few king truffles and reishi mushrooms. according to my calculations (which i will describe below), i am a 0dig/40zone digger.
in order to time myself, i have set up the following macro:
/wait 35 /echo 35!
i use this as soon as my macro window opens (holding alt), and i consistantly start digging on my 4th or 5th try, so that comes out to about 40 seconds.
-TheGuardian
-Cait Sith server
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CoralPink
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Been digging hardcore the past few days, today especially since I hate exp partying on weekends.
I think I spent close to 200 if not more stacks of greens digging in Yuhtunga/Yhoator......and I'm still @ wait16. I guess levelups are pretty random since others including a LS mate of mine report getting to wait11 and even wait6 with under 100 stacks o_O;
My macro is: /dig --> /wait 16 --> /echo READY.
Occasionally I try /dig --> /wait 11 --> /echo READY, but it hasn't worked so far -_-;
The good news is I've taken minimal losses, maybe even made a marginal profit from digging so far.
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{old}barberofseville
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First time poster and have read every single post in this thread. Very informative. However, I dont seem to be sharing the success of some people and was wondering if someone could help me out. I have used about 100 stacks of greens almost exclusively in yutunga and very,very rarely can dig up more than one item a minute. Is this what is called "dug up" or is this the norm in all zones? Is it possible to dig up more than one item a minute? Also, I know a lot of this is theory, but does total digs increase skill or total successful digs? No need in digging 6 times a minute if its not doing me any good. . . .
I'm sorry if these have been answered before, but this post has covered a lot of RL time and there are a few conflicting opinions. THx for any and all help.
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PirateGirl
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It's probably a combination of your low skill and Yuhtunga being "dug up". At least on my server, Yuhtunga/Yhoator are VERY popular, and almost always dug up. Try digging on "off" times, like during the middle of a weekday and see how you do.
And no one knows for sure if it's number of successful digs, or number of total digs. Wish we did.
I didn't make much profit at all (usually a loss) 'til I hit level 3, but I also dug in a lot of "newbie" zones like Gustaberg and Sarutabaruta.
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PirateGirl
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Has anyone been eating greens and trying that at all? I don't know if it was the combination of 100% Full Moons and having eaten a green, but the other day in 30 minutes in the 2 jungles I dug up 25 assorted mahogany, rosewood, ebony and petrified logs.
I am quite happy with just under 1/minute, since I lost a little over 2 minutes to 3 zoning delays.
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Sprocket--Diabolos
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I've tried eating greens sporadically and not noticed a difference. Also, as far as I can tell, having a THF sub job (with TH1) or main job at different levels doesn't make a difference either. Moon phase seems the most consistent driver, but even that doesn't help when the area is dug up.
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{old}TheGuardian-CS
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still lvl 0/40. i have had about the same rate (about 1 every 10 greens) on log digups (in yuhtunga/yhoator) during a full-moon on watersday. i did not eat any greens. i have tried it several times and noticed no real effect. as far as i can tell, the biggest factor to digging is the # of diggers in the zone. i have been writing down all the diggers that i see, and i constantly search zones when i am digging. even if i am having a particularly good dig, i will basically recieve nothing as soon as one of the other (probably higher level) diggers starts.
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PirateGirl
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We updated the way digging/mining/excavating/harvesting/logging works on somepage.
I can't wait for the expansion! I hope there's new chocobo stuff! My work is going to suffer suffer suffer when it comes out.
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Lungboy
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I've found digging in Jugner that I will dig up water crystals regardless of if there is water weather or not.
Otherwise, I'm having a blast.
How often does a dug up zone reset? Any theories?
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Xorloc
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pirate girl that website is great and I really love the links section it have every ffxi page I could need just about. I saw you post it the first time I read this thread I didnt bother going to it. I just found it doing a google search wish I would have clicked on it in the past.
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{old}greatbs
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ok...i think im at digging lvl 4. i notice that my base price for chocobo increases as i lvl up, as i think was stated on here earlier. i was hoping someone with higher lvl digging, above me anyway, could post their base price as a comparison. i usually find the only place i can check this is norg since few people choco from there. if anyone is feeling generous and would like to check this out, it would be greatly appreciated. i just got digging 4 and my base price is 119 gil, for comparison. thanks in advance.
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Lungboy
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I recently got to rank 3 and my base price from Kazham was 107 Gil
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PirateGirl
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Early reports of 2 new places to Chocobo Dig! I CAN'T WAIT!
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agr3kko
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omfg wtf ><
took out TWENTY (took me an hour or so, three chocos) stacks.
came back.
105 stacks total, and im still level 1 (one up from zero). goddamit ><
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Lungboy
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It's a common misconception that 100 stacks = 1 level
I kept track of every stack it took to get dig delay 6 and it was over 220.
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Pitlourde
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Finally got to dig in the jungles and Altepa. Items of note: Ebony logs and coral fragments.
Not sure how many stacks I've been through since I started. My guess would be over 200. My macro gets errors at /wait 15. Not sure what level that is. So far, I'd say I've broken even as far as income vs. ghysal greens cost goes.
Anyway, I'm having fun with it.
8^)
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Miront
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I didnt feel like reading all 10 pages so I am sure this was already posted.
I lvl'd to 2 on a zinc ore and to 3 on a giant femur.
there is no test system.
I have never dug in the jungle. Not even once.
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Pitlourde
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My wait between digs just went down to /wait 10. (guess that's level 2, beginning with 0).
w00t!!
I had just dug up a chunk of Zinc Ore in Rolanberry Fields.
Lost money the last couple times I went out though. I seem to do better in certain areas than others as far as finding the rarer items.
8^)
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Miront
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if you are lvl 2 beginning w/ 0 it is /wait 6
lvl 1 is /wait 11
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Pitlourde
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Oh, well. I leveled anyway. LOL
/wait 10 seems to work, though. I have a /wait 9 after the second dig so I can tell when I level the next time, too. My macro is:
/dig
/wait 10
/dig
/wait 9
/dig
/echo dig macro terminated.
That way I get two digs and the third one gives me the error that I have to wait longer.
I tried to make a 30 minute ride timer like this:
/wait 1500
/echo 5 minute warning.
/wait 180
/echo 2 minute warning.
/wait 110
/echo 10 seconds to eject.
But I guess the game doesn't allow waits over 60. >=(
8^)
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{old}TheGuardian-CS
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Digging in Carpenter's Landing.
I am a 0/35 digger. I went to carpenter's landing not anticipating digging, cause i didnt know i could bring a chocobo in there. so i only had 2 stacks of greens. either way, i dug up these items: little worm, holly log, willow log, maple log, mistletoe. sounds vaguely familiar to the jugner forest list. I want to go back and bring about 10 stacks to verify. and based on the list posted on the somepage.ffxi chocobo page for bibiki bay, i believe that it is the same as buburium peninsula. I hope that SE didn't screw us diggers over by not adding any new digging areas.
Someone let me know if they find anything out
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PirateGirl
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I've been digging like crazy, and so far no new items. Just copies of Bubu and Jugner. *sigh*
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PirateGirl
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I don't know if anyone else is finding this, but I've noticed that while the zones seem to be "copies" of Bubu and Jugner (even in terms of elementals), I get the "better" items much more frequently. IE - 7 Oak Logs and 2 Mistletoe in 11 stacks of greens in Carpenter's Landing.
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Lungboy
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On my way to dig delay 0 my chocobo price has gone from 107 to 111. I've used 410 stacks so far this level.
Also my price for greens is rising as well, but slower.
I noticed last night that it bumped up from 61 - 62 per green.
Anyone else tracking their dig level and chocobo / greens price?
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{old}TheGuardian-CS
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haha, common misconception. chocobo price has nothing to do with your skill... chocobo price is 50+your level. in jueno, and from crags, it is (50+your level)x2. just so everyone stops trying to find a connection hehe, enjoy your digging.
edit: i just saw this. pitlourde, i do not believe you can dig up zinc ore in rolanberry fields.
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GxSilver
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>>chocobo price has nothing to do with your skill... chocobo price is 50+your level. in jueno, and from crags, it is (50+your level)x2.<<
Ok so since I paid 684 from a crag this weekend by your math I must be level 684/2 = 342 - 50 = 292
Sweet I wonder what Maat thinks about that...
Chocobo price has to do with usage of the different chocobo spots. Pick a popular spot like lower jeuno and the price is way up there, pick a less popular spot like upper jeuno and it's much cheaper.
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{old}TheGuardian-CS
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Forgive me, I was referring to the base price. The LOWEST possible price has to do with those formulas. Specifically, I was just responding to the people who were trying to determine their chocobo digging skill by these prices. Of course there is a variance when there are lots of people on a chocobo from that particular site.
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Lungboy
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Interesting, I didn't know that. What about the price of greens? That just jumped from 61-62, are they related to your level as well?
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darkhorror
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"Ok so since I paid 684 from a crag this weekend by your math I must be level 684/2 = 342 - 50 = 292 "
That isn't what I said what I gave was for the base chocobo price(the cheapest price if no one else has rented it lately), and the more people who rent it the price goes up. and I think it goes up by 10% of the base price, I am not sure when the price drops, maybe when each person gets off there chocobo.
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darkhorror
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"Interesting, I didn't know that. What about the price of greens? That just jumped from 61-62, are they related to your level as well? "
Green price is related to fame. If you are doing lots of quests in regions that arn't related to this region where you are getting them for 61, the price might have gone up that way.
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PirateGirl
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My friend has some interesting theories about chocobo price. Have you ever noticed that a party of 6 can go to crag, and 1/2 will get different prices? (Checked multiple times, IE person 1 checks price, then person 2, then 1 again, then 2 or 3 or whatever.) Perhaps chocobo price is also related to rank or something unknown.
Has anyone gotten anything cool digging in the new zones? I haven't.
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LilTwylite
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I went to Bibiki Bay just for a quick trip to the jellyfish vendor ... did some digging... an astounding 7 tin ores (bleh) in a row, 1 giant femur, I gave up for the time being. Don't remember, might have been an incompatible day.
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Scarne
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Finally got to /wait 6 after like 400 total stacks of greens. Didn't mind so much since I was still making small profits at /wait 11. But wow, first trip out with /wait 6 was like a windfall.
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nhusted
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Choco digging is no longer profitable at the low levels on Midgard anymore. Too many diggers drying up the zones as well as a few lvl 9(or lvl 10 depending if you start at 1 or not) have monopolies on the good money making zones. Nice thing about digging is it can get you really good money, the bad thing is if too many people do it, you'll get no money.
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Scarne
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I'm on Midgard. I was profitting even at /wait 11 and was breaking even mostly at /wait 16. Sure, it wasn't a big profit and I could of been making more money by farming. But I was accepting that in hopes of bigger digging profits later on.
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{old}kr0zz
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I am currently have an area wait of 40 and I never get crystals or clusters during weather in altep, has anyone ever gotten crystals there?
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darkhorror
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"I am currently have an area wait of 40 and I never get crystals or clusters during weather in altep, has anyone ever gotten crystals there? "
You only get clusters in alteps and only when it's double weather.
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{old}TheGuardian-CS
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new digging item:
with regards to the item lists on somepage.ffxi, i found a new digging item in East Ronfaure. I got a bag of fruit seeds earlier. add it to the list, or if you need some more proof, go dig them up! they're there, i promise.
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Xenophage529
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I read somewhere a while back about being able to dig up elemental ores during dual-weather times.
Is this true or just a rumor? Has anyone actually dug up an elemental ore?
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ZeldaGmr
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ok im not reading 200 something posts whats so exciting about choco digging...seems kinda of dumb to me(um please noo posts of flame....im scared i think i may have the chocodigging mafia chasing me)
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Pitlourde
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You're not gonna take the time to read this thread, but you expect someone to take the time to explain it all to you?
LMAO
8^)
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SuperSy
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>> ok im not reading 200 something posts whats so exciting about choco digging...seems kinda of dumb to me
You got that right: It's extremely dumb. You waste a lot of money on them greens and you basically get rocks and twigs. Definitely not worth your time or money, and all diggers would appreciate it if you stayed away.
They probably appreciate it more if you don't read the 200+ posts. There's absolutely nothing important in those posts and reading them will be a pure waste of your time.
Finally, no matter what you do, don't ever try to chokobo-dig in Altepa or Elsimo areas. There is absolutely nothing worth your time in those places.
Trust me The last thing we need are more chokobo diggers.
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LilTwylite
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>>>seems kinda of dumb to me(um please noo posts of flame....
Don't worry, we won't flame you, all those 200+ posts are just us talking about how we think it's pretty dumb too >.> And... uh ... Square Enix is dumb for putting it in the game too <.<
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Lungboy
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yes, nothing to see here. move along...
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PirateGirl
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You can get clusters in Sanctuary of Zi'tah, Yhoator/Yuhtunga Jungles and Eastern/Western Altep Deserts. IT MUST BE DOUBLE WEATHER, though. This means, there will be a double weather icon. You will see two weather icons instead of one.
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Feanor23
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So I decided to give choco digging a try. I bought choco gloves and boots, five stacks of greens for my choco, and one for myself (in case it actually does something). Dug 20 times each in East Saruta, Tahrongi, and Buburimu on full moon watersday, earth weather in Tahrongi.
Nothing outstanding, got a bunch of junk, the best thing being a giant femur and 2 bone chips. I noticed something odd though. Before today, I've only tried digging once, about 2 months ago, one stack of greens in Gustaberg. Today when I was digging, it seemed as though my delay time between digs was on the order of 8-9 seconds.
Could I have possibly leveled up so soon? Does choco gear decrease the time between digs at lower levels? Does eating a green decrease the time between digs at lower levels?
On a side note, apparently my crappy treat staff has become useless after halloween, b/c I had to outpost teleport home for 800 gil >_<
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Velius8
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The first time I ever went chocobo digging, I was at wait 11. I never started at wait 16. I don't know, maybe your level also has something to do with the amount of rides you have taken, or maybe the total time spent riding a chocobo.
I choco around a lot, and I rode around just getting from A to B way before I picked up digging. Anyone else have a similar experience? Maybe someone who uses chocobos a lot but has never done any digging could check his wait time to find out...
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darkhorror
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"The first time I ever went chocobo digging, I was at wait 11. I never started at wait 16. I don't know, maybe your level also has something to do with the amount of rides you have taken, or maybe the total time spent riding a chocobo. "
or maybe you wern't counting from when you hit your first dig macro. use this macro
/dig
/wait 11
/dig
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DiamondsoulX
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I think I know how you came to a delay time of 8-9 seconds at just starting out. My observations in my time spent digging has been that the delay registers the second that the game identifies the /dig command. This is usually a half second before you stop to dig. Therefore, it's actually a few seconds before it identifies that you've "Obtained: ________."
Anyone who's used to fishing will wait until the choco is done, then hit the macro. If you do that, then a good 6ish seconds has already been cropped off your wait time, which may seem like a delay of 11 seconds.
Now a question for everyone. I'm at /wait 11, I've covered almost 200 stacks of greens at this level. Am I near the point for /wait 6 yet? Or have I got a long way to go?
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Velius8
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Ah yeah, I didn't realize that the counter started as soon as your type /dig. Of course you're right, I'd wait till the chocobo was done digging, then fire off my macro. I fish too much =P
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Scarne
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I estimate it took me 400 stacks to go from wait 11 to wait 6. But I suspect it took me longer than average.
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DiamondsoulX
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While I can confirm this, I have no evidence to prove it: It is /not/ dependant on an item to level up. Reason?
I was hitting my macro very consistantly in Konschtat Highlands (I was at /wait 11). I was getting my standard wait after 7 seconds every time, hit some pugil scales, got my wait after 7 seconds, pulled up NOTHING, and the wait was gone! I leveled up on nothing.
Also, I leveled on Iron Ore to get to /wait 11, so I can confirm it's not a Bone Chip.
As a note, I'm very much enjoying my /wait 6 times. Is it significantly better as I move up to /area 50?
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Feanor23
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My choco digging adventure thus far:
30 stacks of greens, 24 of those in altepa, spent about 25k total including choco rentals.
Assuming 700 giant femur, 100 bone chip, 400 zinc ore, i've made back almost exactly half of what i've spent.
I'm still on level zero.
Questions:
Is it normal at level zero to only pull up 1-3 items per stack of greens? Should I expect a level up at ~100 stacks? Is it faster to level up from zero in another zone? Will I start to at least break even at the next level (wait 11)?
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scroch
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once you pull up a bone chip you are on level 1 according to the digging guides...
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Feanor23
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Apparently you didn't read any of this thread... The level guide has been proven to be wrong by a number of people.
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darkhorror
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You can dig up King Truffle in Jugner Forest so you can add that to that digging page.
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Feanor23
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Anyone have any opinions for the best zone to get skillups in? And can you get skillups if you don't dig up anything? My luck in Altepa is like 1-3 items per stack of greens and I'm wondering if this is normal at wait16...
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DiamondsoulX
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Actually, that's pretty good. When you get higher levels, the rate of pulling items up improves drastically.
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Solathan
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From my experiemce ( 2200+ stacks ), your digging level determines how fast you can dig and the quality of the result. Wither you get something or not depends entirely upon the zone's item pool.
It takes one high level digger about 10-12 minutes to deplete the zone. Two diggers mean you get very little.
Three or more? All of them will be just wasting gil, since whatever items regenerated will be drained immediately.
After so long, i know the high level ( wait 0 area 40 or less) by name. I see more than one of them digging where i want to, I immediately change my plans ^^
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PirateGirl
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Heck, sometimes at higher levels you can only pull up 4 per stack, just depends on the zone, how crowded it is, etc.
The Jungles is a great place to dig for low-level diggers, IMHO.
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PirateGirl
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Does anyone have any theories about how zones are replenished? Just curious. I was digging in the ALWAYS dug-up Altepa, and I noticed that I would dig NOTHING for 5 minutes straight, then get 3 items in a row, dig nothing for another 5 minutes, then get 5 items in a row, etc...
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Valicent
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Okay i have read most of this post, and i have a few questions.
1. How much profit do u make from chocobo digging?
2. If ur wait time between digs is low does that mean that u can dig up more items consistently?
3. And finally if u are at high level do u consistently dig up items like adaman ore that sell well on the AH?
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darkhorror
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The actual dig lvls are
lvl 0: Area wait 60, wait 16
lvl 1: Area wait 55, wait 11
lvl 2: Area wait 50, wait 6
lvl 3: Area wait 45, wait 0
lvl 4: Area wait 40
lvl 5: area 35
lvl 6: area 30
lvl 7: area 25
lvl 8: area 20
lvl 9: area 15
lvl 10: area 10
These are the real lvl, atleast up to lvl 7 have been tested.
I am also talking to and trying to look at some JP digging websites for even more info.
actually the first 2 lvls area wait time may be off, but are correct for sure at area wait 45.
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Solathan
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I'll try to answer as much as i can:
1. How much profit do u make from chocobo digging?
Profit is dependant on your level and on the number of diggers at the time. When I - at area wait 40 - dig with no other digger in the jungles ( that happened once, the day of CoP's release ) I racked up a decent amount of gil , around 2 logs per stack of greens.
Lately, with the massively growing number of diggers, its been far far worse, being 1/2 a log per stack mostly.
I have a list with the names of diggers with area wait 45 or less. That list grew from 5 names a few months ago to 35 names last week.
I quit digging.
2. If ur wait time between digs is low does that mean that u can dig up more items consistently?
No. It means you can attempt to find items FASTER ( aka less waiting ). Wither you get an item or not is entirely dependant on the number of diggers. The quality of the item is dependant on your level tho, so at lv1 expect far more bonechips, at lv4 you may reasonably expect a log per stack ( crowd reducing this massively ).
3. And finally if u are at high level do u consistently dig up items like adaman ore that sell well on the AH?
If you're level 10? yes maybe. At lv4 ( or 5 if you want to start from 0 ) I still don't can't bring myself to burn greens in Meri mountains. Just digging there hoping for a 'good luck' pop on an item rated 'Very Rare'...
Advice: Study the pattern of diggers before you think about digging. It used to be great, but since other sources of cash are now monopolized ( thanks gilfarmers ) people are looking for other stuff. They found digging.
I wish i didn't spend 1.5 million gil on greens so far
Hope this helps.
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jerji
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Solathan,
Thanks very much for your comments. I find them informative but admittedly somewhat discouraging. I honestly don't know how many greens into /wait6 I am. I've dug and dug and dug but just can't seem to hit /wait0.
I would like to try hitting A10 one day and see just how rich diggers can really get, but it's an extremely long road. One of the A10 diggers on my server said it was about 6,000 stacks of greens between /wait0 and A10. So this brings me to my question.
I have been digging on and off for many months now, thinking of this as a very long term investment and that *eventually* I will really see it turn a profit. I can do quite well in the jungles, but as you said, if there are other diggers around, particularly high level ones, it significantly decreases my findings.
What I want to know is, do you think if I persevere and just continue digging and eventally hit A10, that I'll manage to make my money back? Or do you think that, even at A10, profits will be horrible due to increased digger population?
Also, if I want to see a return on the investment I've made so far, which is probably at least 500k on greens, it seems like rushing to hit A40 or so would be to my advantage since I could benefit from the higher level digging before digging gets too trendy. Another possibility is that many people will have the same reservations as me and yourself and ultimately just quit digging.
We see this in other crafts. I have cooking60, for example, but I barely ever synth anything for profit, so even though I have this ability, I'm not in competition with other diggers. Following this example, it seems possible that there are many people who could get a higher level in digging but just give up due to the challenge ahead of them, leaving the road clear for those who are truly dedicated.
I see digging as being in line with the Lu Shang rod. Even fishing is hurt by many people who fish, but people still make tremendous amounts of money from it.
I have one more question to part with. Do you have ANY tips for how to level up? The number of greens between /wait6 and /wait0 is turning out to be a lot more than I expected and I'm hoping for at least some way to get it higher. A couple of the A10 diggers on my server have stated that it's better to dig in lower level zones if you want to level up during the lower levels of digging, but the competition for resources is fierce and I find that if I dig in Meriphataud or Pashhow, there are almost always other diggers present, effectively turning my potential profits into 100% loss.
In closing, I'd like to say that I have in fact seen the most profits from digging in the jungle. Even at /wait6, I can make a little profit per run. My best score was about 30k worth of items in 10 stacks, but that almost never happens. Usually I would get enough logs to at least break even. But let me tell you, if there's another digger there, it's going to be HORRIBLE. One time I tried to ignore another digger's presence and I went 96 digs there with only about 5 items, and they were all crap. To those looking to make profit, I suggest looking around in Kazham and keeping a list of your server's diggers. Then go to the Kazham area when you see it available. Or make a digging mule, which is something I'm thinking of doing right now, and just leave it in Kazham.
Your comments regarding my questions would be most appreciated.
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Yusa
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I have found that digging in different areas of a zone makes a difference. While the "main dig zone" of an area is empty and you dont dig up anything. Yet if you travel to an area in the zone that doesnt normally see diggers you still get items. So some of them zones where the high level diggers blitz through they do leave stuff behind in places they didnt go.
As for zone depeletion of items, yes it royally sucks. However it can work both ways, if you happen to dig in a "fresh zone" it will make up for all them times you had crappy dig runs.
As far as someone asked what does it take to repop a digging area. I believe items are generated over time. So the longer since someone dug there the better the yeild.
So far from what I read and experienced when it comes to levels they jsut sorta happen, some say its amounts of greens used, some say its items dug up. I kinda wanna go with the items dug up theory. Maybe sorta along the lines of synthing woudl be, to reach X level you need x common, then X + X for level after, moving up to where uncommon or rare items become the "needed item." Now since Choco digging is pretty competative the more diggers the more liekly the longer it takes to levle if x items are needed. Thus the conflicting number of greens to gain levels.
The only real way to tell if you gained or not is would be using a dig macro with a /wait time lower than your "current level" using one of these handy time charts people made.
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jerji
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I know you are trying to help, but like I said, I have spent about 500k on greens and I'm pretty familiar with the common theories and mechanics of digging.
I am just hoping there is some *new* information out there regarding leveling. No one in anything I've read is really in firm agreement about how to level up. The most fresh information I've received regarding this was from the two A10 diggers I mentioned, and that is to dig in areas closer to the main cities like Meriphataud, Pashhow, La Theine, Tahrongi, etc.
The above suggestion also seems to be in line with the progress that some diggers have made on this thread, even, ie, those who weren't obsessed with spending their life in Elshimo managed to hit /wait0 sooner. But I'm still sitting here with /wait6.
Anyway, this thread continues to serve as one of the best digging resources on the web and again I thank you all for your comments.
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Yusa
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I think half the problem with chocbo digging is the fact that it is a craft that can not support as many people as the other crafts do.
It is too bad there is not a personal economy for each player and zone. A second or third digger in a zone and digging is toast. This does not even inclue the casual digger that jsut digs on a chocobo ride.
It is not like you can pair off with a WHM or BLM friend, both go dig an area. THen teleport back to a crag or get a warp II and go out again. Instead the two of you would be screwing each other over.
When you start comparing it to mining, harvesting, or lumbering the amounts of loot and players it is able to support does not even compare. I think every server has those bots by now, think about it and you will understand if you have good knowledge of digging and lumbering.
So a high majority of the players that try it give up quickly because they couldnt find anything worthwhile due to low skill or a zone just being dug out.
In a way I want to say yippee they gave up more for me. However having to say something like that obviously means it is something that is unbalanced. The more diggers there is on a server the more it screws each other.
I know I would like to see some of the more "rare finds" in the auction hall more. There is items for almost every zone that are considered "rare synth supply." Reishi mushrooms, Puffballs, King Truffles, Wyvern Scales, Coral Fragments, etc. Granted the value may drop or even increase, but it would be nice to see crafters get a steady supply.
I really hope they come up with a better loot split system to support more diggers before someone does figure the system out completely and ruins it with a bot. Think about it, a bot could screw every digger easy. Running around digging is far less complicated than what the other bots are currently doing.
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darkhorror
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best way to lvl is to dig where other people arn't, the highlands are a good place to start digging, you can dig up elm and mythril coins there, you should break even or make some small gil while lvling.
It's also good to try and dig up things that are somewhat rare for your level.
You are goign to have one heck of a time lvling in kazham since it's dug up so often.
Edit: Also you can dig up king truffle in Jugner Forest, and Reishi Mushrooms in Batallia Downs, they are both very rare but they can be dug there. Also when you hit wait 0, you are at area wait 45, and each lvl after that your area wait time drops 5 seconds.
Edit: also getting to wait 0 is extreamly quick compaired with lving after that.
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jerji
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cool, thanks for the replies. I guess I will continue to just go to the lower level areas. I understand what both of you are saying. I really hope they make some sort of adjustment as well, but until then, I will be crossing my fingers in hopes that people continue to be deterred.
The act of digging is quite simple, yeah, but I'm honestly not too worried about them since all of the inventory clearing, green replenshing, unstackable transference, etc, is really a pain in the butt and I would hope they won't do it. I assume a mining bot could last quite a long time with the appropriately leveled trade skills.
One of the two diggers that I keep mentioning also told me that from /wait0 to A10 it was about 6,000 greens, which is in agreement with what you said, darkhorror. That's a lot greens.
Anyways, thanks for the input and dig on!
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darkhorror
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it takes a lot more than 6000 stacks to get to A10, I am guessing 10,000 or so. I am area wait 25 and one of my friends who is also area wait 25 has been keeping track of how many stacks he has gone through, and he has gone through 5000 stacks.
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Yusa
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I think your underestimating bots Jerji, think about it.
I would assume all of them have 55 inventory, obviously they will make back whatever they spent power leveling fame. They do not waste inventory on any other equipment. Since Chocobo Rider gear does not affect digging (at least nobody proved otherwise) that gives them 4 more inventory spaces.
A lumberjack bot would need MANY hatchets. They get used just like greens. SUre sometimes you dont lose the hatchet, sometimes you burn a few. Both require replenshing axes.
A roving bot path to logging points. With choco digging you could use a much easier pattern. Maybe even use one more complicated to to make a really good digging pattern.
Lumberjack bots dont synth their logs until they get back to Sandoria. So with non-stacking digging loot would be very simliar since it is mostly logs or ores that do not stack anyways.
Now we all pretty much agree that items for digging repop over time. It would not be hard for a bot to get a stranglehold on that repop time.
So when you start thinking about all the actions a AI for a bot does for mining, fishing, and lumbering, choco digging is not nearly as complicated.
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jerji
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Well, I guess we'll see if botting is a problem I guess. I haven't even seen it be a problem with mining. I'm far more afraid of people who would take shifts on the same account to occupy an area 24/7. That's the real danger imho.
On a much more joyful note, I finally hit /wait 0. I guess the recent drive to get there paid off. And for those of you who are keeping track of test system data, I leveled up on a Lauan Log in East Sarutabaruta.
(edit: typo)
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darkhorror
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Anyone know how to contact the person who does the Chocobo digging webpage at http://ffxi.somepage.com/chocobo/?
I have info that they need such as items that arn't listed for certain zones, and correct area wait times. Also how to test area wait, and the time never varies more than 1 second. Unlike the 5-10 seconds different which the website says.
I can see it's recently been updated but none of the info I have has been added, and this info has been tested by me and other diggers who I have helped out.
I don't really want to make my own webpage, but I would like to help get correct and up to date info.
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Pitlourde
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Wow, I just looked and there is no e-mail on the front page of that site. I think PirateGirl has something to do with that site. She has a few posts on this thread, you could PM her using this site.
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Sprocket--Diabolos
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You can submit feedback on http://ffxi.somepage.com/feedback/.
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PirateGirl
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I run the chocobo digging site there. I just updated it, too, btw. It's going to undergo another change, then it will be finished. Going to link to items, and Cuer is being mean to me about the titles. *sniff*
The digging times are my personal times all the way up through 25, so they're right for me. MOST DEFINITELY dig time was at 60 all the way until wait 0. I don't think anyone knows for sure anyway, quite honestly, I think it depends on a number of things, including when you actually start the time.
I'm going to try and dig those things up you mentioned, darkhorror. Since we're the same level, I should be able to. I may just add them if I get really lazy, though.
Damn term papers.
Did everyone see? NEW GOBBIE BAG! WOOO! 60 slots = yummy time in Altepa.
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darkhorror
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"The digging times are my personal times all the way up through 25, so they're right for me. MOST DEFINITELY dig time was at 60 all the way until wait 0. I don't think anyone knows for sure anyway, quite honestly, I think it depends on a number of things, including when you actually start the time. "
Your times are very off, it starts at area wait 60 and drops 5 seconds every level. I have this tested at every level except wait 16 and wait 6, but I am talking to a copule of diggers who are starting out and they will give me the info on those two levels.
To get the time you use /clock as soon as you can after downloading data. make a macro and just spam it untill you see the time come up. Then the first tme you are able to use your dig macro without getting wait longer.
This gives a 5 second difference every level and you will ALWAYS get the same time within 1 second. usually just because you can't see shorter time breakdown and can't hit everything exactly correctly. So even if this isn't the time you have been testing it should be since it does change by 5 seconds every level. and the time is always the same.
Yeah those items I told you about are extreamly rare so it will take a while.
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NasciaKujata
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macro the clock into your dig macro
/clock on
/dig
/wait 16
/clock on
/dig
or something like that should work fine. or:
(for zone wait)
/clock on
/wait xx
/clock on
/dig
Btw, I dug up a Red Jar in Rolanberry the other night.
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PirateGirl
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Red Jars are fun. I had 40 of 'em before I started tossing 'em.
Regarding the time, I tested just as much as you did and in every way, and though apparently you think I operate in a void, I know plenty of chocobo diggers within and outside of my LS. But I don't want to argue about it, it's silly. I'm sure we'd both rather be digging.
Speaking of - for all you diggers, do you have the Mozilla plugin? It tells you what day and time and moon phase it is. Makes you an uber geek, but it's GREAT for knowing if it's a good day to go digging (or fishing, for that matter).
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darkhorror
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If you think your dig times are correct then why is it that every test I have ever done has had the dig times decreasing every lvl by 5 seconds? Also I how can one of my friends dig at 55 seconds with area wait 11? Hopefully he will make it to wait 6 soon and get area wait 50, then I will basicly have all the levels.
The problem is that I know that your dig levels are off and I am just hoping I can convince you. I have always tested my area wait times the same way and ever since area wait 40 which is the first one I tested it went down by 5 seconds every level. I also have a couple other peole I have talked to who just hit wait 0, and were at area wait 45. testing it the same way I was.
What other ways are there to test the area wait time? Did you make sure the other diggers you talked to are doing it the correct way?
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NasciaKujata
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PirateGirl, I just dug up some fruit seeds in East Ronfaure. I didn't see them on your webpage. Nice update, btw.
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PirateGirl
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Hmm, fruit seeds in E. Ron - weird. Thanks for letting me know! I've been wanting to update the chocobo page for awhile, it's looked like crap ever since we changed from a black background to a blue background. Now I just have to revamp the gardening page.
As to digging, I personally tested 2 ways each level. Using a macro, and using an actual timer and hitting it from the moment "Loading Zone" comes up. Other diggers did the same and we compared times. So you know your times are right, I know my times are right - and honestly I'm convinced little else matters except people realize that the area time goes down after wait 0.
BUT - I added your items, so you should be happy. Oh, if you go digging in Bibiki Bay, let me know. I've been digging there 4 times (not as much as I'd like, but crunch time at school), and all I get are the same crappy things. I'm assuming it's like Carpenter's Bay, in that it's pretty much an exact copy of Buburimu like CB is a copy of Junger's - but in Carpenter's Bay I managed to get pretty much everything. I can't in Bibiki Bay (man, I hate tin ore).
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jerji
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"I've been wanting to update the chocobo page for awhile, it's looked like crap ever since we changed from a black background to a blue background."
Actually, I think it looks a lot better now that it has the blue background. All of the information is laid out in a way that's easy to read and easy to access. The only thing slightly difficult to read from a UI design perspective is the lightish blue zone links against a white background. I'm happy with the look and layout personally.
One thing that surprised me was the macros that are suggested there for testing when you leveled up. Personally, I would never hit the "level 2" macro, and in the interest of investigating the (most likely bogus) test system, I wanted to see which items leveled me up.
I believe it was posted somewhere in this thread, but the suggestion I have for a digging macro before /wait0 is to use this macro for wait16 and alter it based on the same principle as you level up:
/echo Digging -- No error means you leveled up!
/wait 13
/dig
/wait 3
/dig
I've used this from the beginning until now (finally /wait0, see above) and it always let me know exactly when I leveled without having to periodically hit a second macro.
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darkhorror
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"As to digging, I personally tested 2 ways each level. Using a macro, and using an actual timer and hitting it from the moment "Loading Zone" comes up. Other diggers did the same and we compared times. So you know your times are right, I know my times are right - and honestly I'm convinced little else matters except people realize that the area time goes down after wait 0. "
Where do you see Loading Zone? If you mean Downloading data, then that is where you are going wrong, and would also be why you are getting the variatoin in data that you are. Depending on the zone, and connection speeds that screen will last for longer or shorter, and the longer it last the higher time you get and shorter time the less time you would get. The time you should start the time is after that, and the first time you are able to hit a macro. That is the only way you will get consistant results so it's the only way you can test your area wait time.
Here is my area wait method please try it out.
Try it out with two basic macros, just a plain /clock macro, and just a plain /dig macro. To get your start time after you see downloading data go away , or even during downloading data just spam that /clock macro. Do this untill the chat log comes up, you should see tons of clock times. scroll up in the log and find the first time after the ==== Area:...==== line. Remember the earth time that you get there.
now to get your dig time you continue to use the /clock macro, you don't have to spam it like you did before. Just hit it every once in a while untill you are still below your area wait time but are getting close. After you hit your clock macro hit /dig macro right after it. The first time you are able to use your /dig macro( not actually get the item) without it saying that you have to wait longer that is your dig time.
now just check that time compaired to your begininig time and that is your area wait time.
if you couldn't dig at 38 seconds or 39 or 40, but got 41 or 42 this means you are area wait 40. You will never get below your area wait time, but you might get above by a second or two. This is because of the delay you have to wait after you hit your dig macro once, or other delays. But you will most likely hit right on the number or 1 second after. Never more than 2 seconds, heck I can't even remember the last time I saw a 2 second difference.
"BUT - I added your items, so you should be happy. Oh, if you go digging in Bibiki Bay, let me know. I've been digging there 4 times (not as much as I'd like, but crunch time at school), and all I get are the same crappy things. I'm assuming it's like Carpenter's Bay, in that it's pretty much an exact copy of Buburimu like CB is a copy of Junger's - but in Carpenter's Bay I managed to get pretty much everything. I can't in Bibiki Bay (man, I hate tin ore). "
Yeah I have only tried there a few times also and only got the stuff you have listed one of these days I will dig there more and hope to get some other items.
Edit: PirateGirl try that area wait test a few times, tell me the results you get. Also throw out any results where you messed up.
Also anyone else on here do that test also and post times you get, throwing out any times where you messed up somewhere.
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Cuer49
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On the topic of exactly what delay is found at which level, it's important to point out that all this should be taken with a very large grain of salt. This stuff is purposely hidden, for reasons that only Square-Enix knows, which means there may be variables that we haven't even found yet.
I don't do any chocobo digging, but I work on a lot of other stuff for ffxi.somepage.com, and I can tell you that for certain that you'll never come up with a method that will work down to the exact same second on every PC/PS2 that has FFXI on it. The client/server relationship is just too... variable, for there to be numbers that always hold up. Anyone who uses Job Abilities like Provoke or Boost knows this; the "timer" in the client can be off by 2-4 seconds either way on a regular basis, depending on server load, client lag, net issues, or just plain flakiness. This is even worse when you're talking about something that starts right after zoning in, since some computers take much longer to load up a zone than others.
PirateGirl updates the chocobo digging pages with the best info available, but on something this problematic it might always show up differently for different people, given all the variables listed above. The main gist of the info we try to get post regarding these "hidden abilities" is to emphasize what is known, and point out other possibilities if they seem reasonable.
In short, while tests like the one mentioned above are useful in pointing in the right direction, we'll never know for sure unless S-E gives an official word.
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darkhorror
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Yet I, and everyone who has tried this that I have talked to has gotten the expected results for the levels. The reason that zoning time isn't an issue is that the timer starts when you can first hit the /clock macro. so it doesn't matter how lot it takes to download the data, once you enter the zone and are able to hit the /clock macro is when the time starts.
And yes there is some variation, but it's extreamly small. and 90% of the time you will be within 1 second of the time.
You can test the dig level area wait time, it's not that complicated, you just need to know how to do it.
Please people tell me the times you get.
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SuperSy
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The whole concept of AWait is based on the method darkhorror is mentioning --- to clock from the first time macro shows up (but rejected) until the first time the macro is accepted and digging occurs. I do not know of any other way to measure your AWait.
If you used "loading data" for AWait measurement, it will be affected by the "loading" delay, which seems to differ from time to time.
Those of you who haven't used darkhorror's method should at the very least give his method a try, IMHO.
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PirateGirl
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I said in my previous post that I used BOTH a macro and manually timing it.
I'm not arguing this anymore, I'm trying to be pleasant about it, but it's not happening. This is info I verified myself, why would I exchange it for someone else's? Any info you have on stuff that can be dug up, great! I'd love to see it. But I'm not arguing this issue of dig times over and over.
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Scarne
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I'm at level 4 and have area wait 45.
EDIT: Or level 3 depending if you start from 0. Whichever it is that you consider the first to be with 0 between digs.
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darkhorror
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Can people please just test out my way and give the times they get.
Your dig times wouldn't be an issue if they droped by 5 seconds every level and were just generally higher. But since they drop by 10 seconds then 5 seconds, I know that they are just wrong. I don't know how you could test the time one way and get 10 seconds between levels.
What way did you test those area wait times?
I am not trying to make you angry, Can you just give me the area wait time you get using what I said. Also tell me how you got your previous times?
Edit: thanks Scarne keep the times coming.
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jerji
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If you are trying to present correct information to the public regarding chocobo digging times and someone challenges your data, saying it's wrong, for the public's best interest it is at least worthwhile to verify that the results are in fact correct.
Contrary to the stance you may think I'm taking based on the previous paragraph, I tested this last night and my results conflicted with darkhorror's assertion.
I just bought 4 greens because I was curious to see which of you were right, at least for level 4. I didn't have my web page open, so I wasn't even sure which A-wait I was supossed to have.
As soon as I saw "Downloading Data" or whatever, I spammed the hell out of a macro that had nothing at all in it except /clock.
I selected the earth time from the clock output that was listed immediately after the "Area: Sauromungue Message" and then I set up my macro differently to be like so:
/dig
/clock
After the time got to around 35 seconds, I started spamming this macro once every second. When I finally began to successfully dig, I selected the /clock output without the error (ie, the last one). Start time was x:08:29, end time was x:09:20.
So my A-wait for Lv4 /wait0 is 50 seconds, which is consistent with the digging page.
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darkhorror
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"After the time got to around 35 seconds, I started spamming this macro once every second. When I finally began to successfully dig, I selected the /clock output without the error (ie, the last one). Start time was x:08:29, end time was x:09:20. "
try it a couple more times, and you will be able to get lower times.
This time use your /clock macro untill you are at 46 seconds then use your /dig macro. It has seemed to me that if you hit the dig macro and you arn't able to dig there is usual a smalll delay untill you are actually able to dig.
Also I have found that I am NEVER able to dig quicker than my expected area wait times. also within 0-4 seconds of that time.
I would say try that test a few more times, and see what sort of results you get.
and one last thing please keep on trying this so you get quite a few times, and keep on doing it to check your dig time. Once you are able to get a time below /45 then you should be at next level.
Edit: Since I am NEVER able to get below my estimated area wait time, and able to get right on it or slightly longer is the main reason that you can test it. This also means you know when you lvl since that time you can never get under will drop by 5 seconds.
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PirateGirl
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However fun it would be, I can't go back and re-test for every level I've passed. I'm also not going to change the way that I test 3/4 the way through leveling. I've thoroughly tested at each level, and these are the results I've gotten, they are what I know to be accurate, and they are the times that are staying on the chocobo page. I also firmly believe that every way of testing is flawed, due to a multitude of things, many of which Cuer mentioned. Until Chocobo Digging becomes un-hidden, it won't be apparent.
That's the end of my argument for Chocobo Digging times.
Like I said - if you want to let me know what you dig up, or if you want to discuss strategies, or how many greens you take out, or whatever, I'd be more than happy to. But I'm not going to return repeatedly to this subject. I'm sure for every person who finds your times correct, there's one who finds my time correct, and still 2 more who disagree with us completely.
So...who's been digging in Bibiki Bay?!
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SuperSy
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PirateGirl,
With all due respect for what you've done on the website, let me state a few things. If you do not care to respond any more to the dig time topic, I understand --- after all, it's not that important what the AWait is at those lower levels.
And I am pretty sure nobody is asking you to start all over again to go back and retime your D6 area waits on a mule.
>> I said in my previous post that I used BOTH a macro and manually timing it.
So if I've read correctly, you have already been doing the macro-timing method all along? I wasn't sure if that was the same method as darkhorror's.
I also don't understand how you time "manually" --- are you referring to the method where you start your clock when you see the "loading data" message?
I would prefer this issue to be clarified and I would think you are the most qualified authority on this field (at least among the NA). But if you don't feel like discussing this issue or investigating any further, I totally understand.
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darkhorror
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I am not asking for you to go back. I just want to know what you used to get the area wait times, and to try my method to get the area wait time.
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jkr0z
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in regards to what PirateGirl said about zones being replenished, items in the zones definitly get replenished in bursts. A zone will be completely 'dug up' void of any items and all of a sudden 4 or 5 items will pop. The time between these bursts of replenishment seems random, I have noticed they tend to range between 1-3 mins apart
Have u also noticed that during certain times different items will be a lot more popular than others? Do u think this has something to do with moon phase/ day of the week?
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jerji
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Because my one test was not sufficient, I went back and did 6 more. All tests were done leaving Jeuno, though I used different exits.
I did three more trials using the same method as last time because I was not convinced that the variance you suggested that gets created by prematurely using /dig actually exists.
The following three results are obtained by waiting for the "Downloading Data" message, spamming a macro that has nothing in it but /clock, then look at the earth time just after the "Area" message. Then I use a macro that does /clock then /dig and spam that until I finally dig, at which point the final /clock time is extracted. Here are the times:
27:26 - 28:17 => 50+1 seconds
59:40 - 00:33 => 50+3 seconds
04:46 - 05:37 => 50+1 seconds
For the next set of three, I used the method as you described, ie, not to spam /dig because it may slow things down somehow (though the results above are very consistent). So after obtaining the "Area" message time in the same way above, I waited until around 36 seconds, started hitting /dig only, then I hit my /clock macro as soon as dig succeeded. Here are the times:
08:34 - 09:26 => 50+2 seconds
13:23 - 14:16 => 50+3 seconds
16:21 - 17:15 => 50+4 seconds
I realize that three of each (well, four of one) is not a very large sample set, bt I had to pay a bunch of choco fees just to test this. I am more than convinced that for my level, Lv4 /wait0, the A-wait time is 50, which is consistent with the Somepage website.
If/when I ever level up again, I'll be happy to do this again for that level.
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Scarne
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I'm at level 4 and the marco I start spamming during Downloading Data looks like:
/clock on
/dig
/wait 42
/dig
/wat 5
/dig
Used to be /wait 40 for the first one but that would sometimes error on the final /dig. With the total wait of 47, I'm always able to dig when the macro completes. This would suggest /wait 45 for level 4.
I'm almost thinking there is some discripency between watching clock times and using /wait as your timer.
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darkhorror
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"So after obtaining the "Area" message time in the same way above, I waited until around 36 seconds, started hitting /dig only, then I hit my /clock macro as soon as dig succeeded. Here are the times: "
thats not what I wanted you to do, I only wanted you to hit the /clock macro, then right at 1 second after when you think you would did hit the /dig macro.
are you sure you are at /wait 0? try this test for that just hit a /dig macro, then as soon as the chocobo is standing up hit the /dig macro again, and just spand the /dig macro. If you ever see you must wait longer to dig then you are only at wait 6.
Thanks for the info, I find it very interesting that different people can get such different results. I am will continue to be checking this stuff out.
Come on people lets see some more of your area wait times.
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darkhorror
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I have been trying that sort of macro you got there also.
What I have been noticing with that is that I am getting area wait 27. I have tried 26, and 25 and they have yet to work yet 27 has worked every time.
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Sprocket--Diabolos
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At the risk of adding to the mayhem, here is my experience with wait 0 and area times. It is meant to be an example of sources of confusion and not definitive.
It was very clear to me when I moved from wait 11 to wait 6. The difference is huge.
Nonetheless, at wait 11, my macro worked the vast majority of the time when set to wait 10. Similarly, at wait 6, my macro usually worked when set to wait 5. This was not surprising to me because I find that a lot of timers (e.g. recast) are imprecise in FFXI.
Being at wait 6 (kind of wait 5) and given that it takes about 5 seconds to dig, I often wondered if I had reached wait 0. I could hit a macro that was /dig only and very infrequently get an error saying wait longer. I hadn't tested my area time previously. As I started testing area times by methods described in this thread, I was getting times in the range of 51-55. Comparing myself to the reported area 60 for wait 6, I thought that I had leveled and that the infrequent wait errors were driven by something else. ("Maybe trying to dig just as my bird stands generates an error?!")
Cutting to the point, I recently have found that I cannot ever get a wait error once digging. This has come with an increase in yield and area times in the range of 46-50. Hence, I think that I have only just reached wait 0 and that the area time appears to be 45.
Having said all that, I agree with what many others have said about the imprecision inherent is trying to "dig-up" the exact wait times. (Sorry, I couldn't resist the power of the pun. ^^) I put this example out there just to illustrate how it can be somewhat confusing once the bright line of dig wait is gone or negligible.
Dig it, sell it, done.
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jerji
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You dont't think digging 600~ stacks of greens with a /wait 6 dig macro is sufficient to know what /wait 6 means? I was very happy to be able to dig immediately after standing up. So yes, I am quite sure that I'm now Level 4.
I will do three more trials using the method specifically stated above. I will test the clock after zoning in then I will wait 45 seconds and hit /dig. So, if you are right that early /digs delay the A-wait, I should be able to dig at that point.
Scarne, I'm very reluctant to trust a macro that is spammed with /wait messages in it because each macro execution with a /wait in it represents a separate thread that has to sit there in memory and I don't believe we have an unlimited number of macro execution threads at our disposal. I guess what I'm saying more concisely is: that method is dependent on the number of possible active macros a player can have at one time. I don't know what that number is, but I've seen odd results while trying to overlap macros that have /waits in them, so I remain skeptical.
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SuperSy
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>> I don't believe we have an unlimited number of macro execution threads at our disposal. I guess what I'm saying more concisely is: that method is dependent on the number of possible active macros a player can have at one time.
Um, I thought we can only have one macro running at a time --- I mean, when you execute two macros in a row, the first one is canceled when the seconds one starts, right? (@_@)?
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Scarne
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Only the last macro you triggered is active. Starting a new one cancels the old one. When spamming that macro on zoning, I'm pretty good with feeling when the macro actually triggered and most of the time get it so only 1 clock message appears, and never more than 3 clock messages.
The macro can be simplified anyways. I just have it complicated so that I'll know when I level up and get area wait 40. This should be enough to test with:
/clock on
/wait 47 (or 45 if you are feeling lucky)
/dig
I had also noticed that when I wait a dig /wait 11, I could sometimes slip in a /wait 10. Wasn't reliable so I normally stuck with 11. Sure, cutting off 1 second sometimes was nice, but wasn't worth the hassel of sometimes have to hit another macro if it failed.
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Scarne
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Using:
/clock on
/wait 47
/clock on
/dig
I can dig each time at digging 4. However, even though the wait is 45 (with a bit of fudge to be safe), the time difference between the two clocks is 51 seconds. So, it sounds like the measuring stick is different between using /wait for the timing and just watching the clock for the timing.
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PirateGirl
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Supersy, by "manually timing" - I mean I have my own timer here, and I hit start when I see Data Loading, then I try digging a few seconds before I get to where my wait "should" be. And yes, I have been macro timing it.
Cuer pointed out to me the other day that even among Japanese sites (whom he reads nonstop to further verify what we post on somepage), there is disagreement among chocobo digging times.
I really should go dig in Bibiki Bay today.
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darkhorror
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"Supersy, by "manually timing" - I mean I have my own timer here, and I hit start when I see Data Loading, then I try digging a few seconds before I get to where my wait "should" be. And yes, I have been macro timing it. "
The problem with that is that you start at Data Loading, you have to start after that. That downloading data screen will make the times off and jump around depending on how long it takes to load.
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Pikataru
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The area wait decreases by 5 seconds every lvl after 50 secods area wait at least. There are more then 10 lvls of chocobo digging. How have i been testing it? My macro is
/echo Start
/wait 35
/dig
And I press the macro asap. ie, downloading data screen. Ever since i started testing it, every time i lvl, the area wait has gone down 5 seconds. And i do know of at least 2 lvl area wait 10 people who agree with me.
So somepage's tables are wrong.
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Scarne
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I leveled from /wait 45 to /wait 40.
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PirateGirl
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Congrats!!
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goodlight
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Hello,
long time reader, first time poster
what the hell is spirit grass? Now i know, before you all jump on me and tell me the test system isnt' true, i seem to see 1 thing missing about it's discussion and the methodology used to test it.
Other guilds let you take the test at 18, 28,38, ect.
I'm not a fisher, but i heard the delay there also drops with skill, does it drop at 18 when you take the test, or 20 when you get the skill?
If it's 20....wouldnt' that mean it's possible to dig up the test item when your (18,28,38,48) but not see the timer decrease until your skill hit's 20, 38, ect. So the only appropriate (and terribly expensive) test would be, to NEVER dig in Elshimo, and see if you can skill up a few levels? :P
Any way...uhh yes, i'm at wait 0 area 20...for a while now, but just to be safe...what the hell is spirit grass? :P
danke.
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Napolleon
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i dunno about the macro chain but my new keyboard has a number pad with programmable macros- so i can be like f1 wait 20 (for the f1 macro to go) f1 wait 20 repeat macro 1...and walla! <- probably not spelled right
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Scarne
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The test item thing has been debunked. If you check the whole thread, there are people who never dug in Elshimo that have leveled. Also consider that the Japanese would have been leveling chocobo digging even before Rise of the Zilart was released there and Elshimo introduced.
Spirit grass was a mistranslation.
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jerji
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Just to beat a dead horse a little, I'm still Rank4 digging and every freakin time I leave I have to wait 50 seconds.
I've gotten a little frustrated with the replies because I've tested it over and over and over and over again using all the various methods that people insist will yield different results and it always turns out to be one consistent number, no matter what I do: 50.
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login91
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Okay, I'm new at this, what do I have to do to level it? I've been digging and I pulled up a Bone chip? Now does that mean i got to level 1? or do I need to pull it up repeeatedly or something, please reply or PM...PLEASE!
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jerji
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login,
The answers to your questions and much much more information can be found in this thread. All you have to do is read what other people have said, it's right here in front of you.
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login91
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I did, but i still don't understand what they mean. What would be the test for it, the item or the wait time between digs/after zoning?
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Scarne
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By digging a lot, you digging eventually goes up automaitcally, there are no test items. I suspect that successful digs level you faster than unsuccessful digs, so if you want to level, you would be best served by going into unpopular digging zones that aren't dug up often.
You test to see if you have leveled digging by testing the wait times. Either the wait between digs at lower levels or the wait after zoning into an area at higher levels.
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Scarne
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Digging in Jugner Forest today, I got some water crystals when it wasn't water weather. However, if was foggy, and the crystals stopped once the fog lifted.
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tyraravenlocke
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My zone wait is ~45 seconds, and my delay between digs is 11.
Not possible, however it is so..
Oddness
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Scarne
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I've noticed that I never get water crystals in Rolanberry Field during water weather. Anyone else or is it just me?
I have leveled up to be at area wait 35. I used to be at area wait 40.
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PirateGirl
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That happens to me, too, Scarne. The water crystals in Jugner.
I'd been ignoring digging for awhile, but 2 digging sessions in Altep reminded me why I love it. And all the ore prices are back up (after having plummeted) on my server. Heady sweetness.
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PirateGirl
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Someone has been shouting in Jeuno on my server for +1 Chocobo Clothes for awhile, quite determined to get them. Do any of you wear chocobo clothes?
I wear them, but mostly to prolong my ride. I've finished the last gobbie bag, so the extra 4 slots they take up isn't much. I usually bring my LS, a weapon, a warp scroll or holiday teleport item, and my chocobo clothes. Plus, of course, greens.
Also, how often do you zone?
I usually take a route, I often dig from say, Sauromugue to Tahrongi or Zitah.
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SuperSy
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>> Do any of you wear chocobo clothes?
In the beginning, at DWait 16, it could have helped --- but once your digging gets quicker, I usually deplete my greens before I get kicked off from my Chokobo. Therefore, prolonging the riding time is not really necessary for me.
Then again, I have less than 20 empty slots when I dig so I carry maybe 10 or 12 stacks of green at most. If you carry 20 or 30 stacks with you, riding clothes might help.
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Scarne
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I typically go with 20 stacks of greens and wear HQ hands and feet. I very rarely get knocked off due to time, only when I have to zone a lot. So I haven't yet bothered geting body and legs. But I will probably get them if I ever see the HQ listed at the AH.
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cs001x
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Does anyone know specefically when zone dig pools reset? I'm @LV6 digging so far, but been having horrible luck in AltepaW ever since I first started, only once was it really good and that was at 3pm cst a couple weeks ago. I got most of my levels in K.Highlands and Elshimo Region(first Reishi Mushroom/King Truffle I got @LV5 dig)
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SuperSy
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>> Does anyone know specefically when zone dig pools reset?
No matter when that reset thing occurs --- wouldn't Altepa be depleted within 10 seconds by some AWait 10 guys? It's not like they let you dig anything up, right?
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cs001x
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I can dig just as fast as they can, maybe not with the same success rate though. But not 100% can a person always be there at that time, just would like to know when.
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PirateGirl
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I think it's gotta be every 10-15 minutes. Though a friend thinks it's 30. But I hear you about Altep. 90% of the time I go there it's bone dry from my first dig.
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gor_83
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From my experience, a zone refreshes at 3 items per game hour. It's not always on the hour, so when digging in a zone that's dug out, just note when you got your last item then try again in about 1 game hour. If you only get 1 or 2 items doing this, then someone else is doing it too. Just don't waste your greens after digging up 3 items, wait for the refresh.
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jaredlared
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On area waits (again) -_-
From somepage:
Level 1 16 seconds 60 seconds
Level 2 11 seconds 60 seconds
Level 3 6 seconds 60 seconds
Level 4 0 seconds 50 seconds
Level 5 0 seconds 40 seconds
Level 6 0 seconds 30 seconds
I generally time my level by hitting a /clock on macro or using a digital timer the second the === Area === message comes up (i.e. just after the “downloading data†message goes away). When the digging animation for my first dig begins I hit /clock again.
For levels 1-5 the guide is absolutely correct: I get ~1-2 seconds over the AWait time (i.e. 52 seconds for lvl 4).
I remember leveling 4 times, which put me at A40, and my testing times were almost always 41-43 seconds with limited deviation.
I'm nearly positive I just hit level 6, as the rate of rare items has undergone a significant increase (and I've gotten some new stuff too- first time ever for Reishi mushrooms in Yhoator and quite a few King Truffles in yuhtunga).
The problem is that using the same testing methods I'm currently clocking 36-37 second wait, not 30 like the guide suggests.
If my 1-2 second deviation holds true shouldn't lvl 6 be 35 second wait? Or am I measuring incorrectly? I'm a firm believer that you can't really dig before your expected wait time, so I'm pretty sure I'm past A40.
Hmm..
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darkhorror
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no, you are correct, those times you were trying to test were wrong. Area wait 35 is an area wait time.
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Zire
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first of all, i have to agree with PirateGirl for the most part about the levels, and darkhorror you are very stubborn in your beliefs >.> anyway...
i'm a10 and it has taken me ~11000 stacks to level from lv 1. (assuming a 30-40% dig rate, so roughly 45000- 50000 pebbles will max your level^^)
you CAN dig elemental ore, you just need a15 or a10 to dig it efficiently, even then all the JP diggers screw you over >.> you can dig elemental ore anywhere (except kazham area and altepa region)...when/how you get it is... well i'll keep that my secret /grin
here's what i've documented for chocobo digging levels:
/wait 16, a60, about 130D to level up (probably more, sketchy estimate, D = stacks)
/wait 10-11, a60, 230D
/wait 5-6, a50, 510D
/wait 0, a45, 700D
a40, 900D
a35, 1100D
a30, 1350D
a25, 1600D
a20, 2000D
a15, 2600D
a10
as you can see there are 11 dig levels... i guess, PirateGirl, you must have skipped one O.O
I've also dug on my cousin's account to help him, so i can verify the first 7 are correct, and the rest i know are right because i test the area-wait every time i zone (or used to).
there is no skill up "test item," you just need to dig enough items, so if you are digging a lot of "You dig and you dig, but you find nothing," you ain't gunna level anytime soon.
you can't dig gold orcmasks in east ronfaure, but you can dig King Truffles.
You can also dig cactus stems in Ngusta, but its like digging up an adaman, orichalcum,phoenix feather etc.
Also, for adaman, orichalcum, phoenix feather, and cactus stems, you should put extremely rare, as i notice its about a 5:1 ratio of black chocobo feathers to adaman
I also keep a list of diggers so i don't dig in the same place... the list has about 100+ diggers on it... all above lv 4 (wait0)... and 33 of them are a10 diggers...best advice for leveling: don't dig during JP time!
oh... how i test it... basically i spam the /clock function when i zone, and when i think it has been (area wait time) seconds, i spam
/clock
/dig
until i actually dig. usually its off by 1-2 seconds, over the area-wait.
a much better way of testing if you leveled is... for example, if you are in Meriphataud Mountains, run down the path until you can dig and mark that spot. If you keep zoning in and out and you run to that same spot, you will find a distance that shows your level. now, if you think you have leveled you can test it by zoning in and out, and try to dig before the spot you marked. if you can dig roughly 5 seconds before the marked spot, you've leveled^^. An example of this test is... when i was a15, i would zone into Sauromugue from Rolanberry, and i was able to dig a few seconds after i passed the arches. After i got a10, i was able to dig before i got thru the arches.
anyways, there's my two cents, i think i'm the first NA a10 digger on my server^^ /cheer
ps. good guide PirateGirl, i just think it needs some touch ups^^
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darkhorror
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Yeah Zira, you are agreeing with me on every level except that lvl two which you have listed as a60 where I was saying it a55.
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jaredlared
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Excellent info Zire, you've answered quite a few questions I've had about mid-level digging.
I agree that Pirategirl has missed a level somewhere, as I am 100% sure I'm at A35 (expecting level up any day now ^^), which is simply not included on the somepage site.
Using the info you provided I created this template:
Lvl 0 - wait 16 a60
Lvl 1 - wait 11 a60
Lvl 2 - wait 6 a50
Lvl 3 - wait 0 a45
Lvl 4 - wait 0 a40
Lvl 5 - wait 0 a35
Lvl 6 - wait 0 a30
Lvl 7 - wait 0 a25
Lvl 8 - wait 0 a20
Lvl 9 - wait 0 a15
Lvl 10 - wait 0 a10
I included 0 as an actual level for a number of reasons:
1) It allows for 10 actually levels, starting at 1 and being level 11 when you're done doesn't fit with the rest of the FFXI crafting/leveling model.
2) When you begin any craft or level a combat/magic skill you start at 0, not 1. If you count 0 there are say, 101 goldsmithing levels.
As for level 1 being a55 I think this is a relatively unimportant argument- for the first few levels you're only really going to be concerned with time between digs and breaking even on green/choco price. After wait 0 obviously AWait becomes an issue as it's the only way to measure your skill level.
I think the reluctance to redefine the chart as starting from 0 is that according to somepage, anyone over lvl 5 is 1 level lower than they actually are. No one wants to lose bragging rights :P
Anyway great stuff!
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Ph0enix
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Hello, I was reading through the posts on the board about chocobo digging and wanted to ask you something. I am an area 25 digger on Remora server and am looking forward to being able to dig up elemental ores. Right now though I mostly dig in altepa for philospher stone, gold ores, coral frags, etc. These are my biggest profit centers but you mentioned in your post altepa and khazam are not where you can get ores. Did you mean because they are always dug up or you actually cannot get them there. You also said you don't get them effieciently till area 15, I was wondering if that means you can actually get them at area 20? Also, I know you said you didn't want to give out the method for getting them, but if you're not on my server then I would really appreciate it if you would tell me ^^; I'm not looking to go spill it to the world by any means because frankly I want to make gill =D Any tips/advice appreciated. thanks. I wanted to send this as a private message to Zire but since I never post on ign it won't let me.
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PirateGirl
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I keep a list of diggers, too.
It keeps growing, though. LOTS of new NA diggers in the last few months.
I've seen a few JP pages on digging up elemental ores, but I'm only A25 so haven't paid much attention yet. Might drop a note to Cuer on the Somepage forum, he's the one who first showed them to me.
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Zire
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what i meant by "not effiently able to dig until a15" is ... its (elemental ore that is) highly, highly unlikely. i know you CAN dig it before a15, because i got one at a20.
you can't get them in kazham or altepa regions.
not because they are dug up... just because... you can't, i dunno lol. there's no real reason why you can't dig it up there, it doesn't even fit the pattern for elemental ore digging.
maybe because they are money-making areas, SE didn't want to "overpower" those areas in that sense.
and to jaredlared... you're right. the debate on the first few levels are unimportant, as you don't use area wait to determine your skill level. ^^
currently 92.3 goldsmithing and 72.0 woodworking(on my mule) /cheer... now must continue to farm to PL woodworking to 80... stupid ninja and their damn expensive shihei >.>
anyways, good luck^^
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lilmage
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is this worth investing time into, and when i dig should i zone every once in a while, and two, can i stay in the same spot? send me a PM
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Pitlourde
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It's as worthwhile as fishing or crafting, I'd say. If you like the idea of riding around Vana 'diel digging for treasure then Chocobo digging is for you.
Actually, all these questions have been asked and answered in the 13 pages of thread before this one. If you want to know more, read up.
Cheers.
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liebeternal
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Thanks to everyone who has shared. This thread as well as the somepage digging page are by far the best sources of info I've been able to find online for chocobo digging. However, I was looking over the discrepancies of area wait times and I got to thinking.. I know one of you said you had /wait 0 between digs but had 50 area wait. Another person said they had /wait 11 between digs but (!!) 45 area wait! This leads me to wonder if the wait between digs and the wait between area change are not, perhaps, two separate hidden skills. In this manner, if you happened to get more skillups for delay between digs but less for area wait, you could be /wait 0 with areawait 50... or if you, by chance, got a lot of skillups on area wait skill, but not as many on /wait between digs, could end up with /wait 11 , area wait 45. I have not tested this and have no way of proving it. It just came to mind after looking over a lot of the conflicting data and seems like it might explain some things. O.o let me know what you think. -Zorlorn of Asura
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Calima
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Hit today Area 25 with only 900/1350 stacks
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jaredlared
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"Thanks to everyone who has shared. This thread as well as the somepage digging page are by far the best sources of info I've been able to find online for chocobo digging. However, I was looking over the discrepancies of area wait times and I got to thinking.. I know one of you said you had /wait 0 between digs but had 50 area wait. Another person said they had /wait 11 between digs but (!!) 45 area wait! This leads me to wonder if the wait between digs and the wait between area change are not, perhaps, two separate hidden skills. In this manner, if you happened to get more skillups for delay between digs but less for area wait, you could be /wait 0 with areawait 50... or if you, by chance, got a lot of skillups on area wait skill, but not as many on /wait between digs, could end up with /wait 11 , area wait 45. I have not tested this and have no way of proving it. It just came to mind after looking over a lot of the conflicting data and seems like it might explain some things. O.o let me know what you think. -Zorlorn of Asura"
I'm going to have to disagree with you here- I think that for the most part the digging levels (like on somepage) are correct and that Area Wait and time between digs are constant for a particular level. Everyone at the same level of digging will experience the same area wait and time between digs.
The problem stems from the fact that since there are no observable levels and skillups, the only method of determining level is manually timing these things, which is prone to human error and server time/real time discrepancy. Even the most seasoned diggers will have some deviation in their testing using any number of methods- compounded by the fact that it's hotly debated at which point in zoning/digging testing should begin and end.
Time between digs is easily tested using the /wait command, and wait 6 is easily mistaken for wait 0 except you will occaisionally get an error message if you try to spam digs. Wait 0 will never have an error message between digs.
Area wait (and this is the last time I'll discuss it lol) can be determined any number of ways but the most "accurate" will always go from 0-2 seconds after expected wait time (you can't dig before your area wait, plain and simple).
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Lungboy
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Tree cuttings can be dug up in West Sarutabaruta. Got some today.
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Killjoyll
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Wow, Congrats Snargy!
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Dora-from-Pandy
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Just adding to the info base I guess. It took me 82 stacks of greens to level up the first time. Second level up took me 239 stacks of greens. The entire way up I managed to make a little gil. On this character I have basically stopped digging at 260 stacks of greens heading for my third level up.
For those of you thinking about digging please take note of the time investment just to get the first 2 levels of digging. No matter what you must spend 16 seconds between digs at first, there is no shortcut. So 82 * 12 * 16 = 15744 seconds of digging if you not once miss a chance to dig. That's 262 minutes of digging. Basically you're looking at 5 hours of digging minimum to get your first level and that's prolly a bit on the low side. That's also a cost of 61k gil just for the greens and to level that quickly you must almost certainly dig in low profit areas (i.e., digging up pebbles and copper ore etc). Assuming you can even get 50gil to NPC per item on average (and if you're powerleveling you're not posting at AH). You'll be lucky to get 3 items per stack or 150 gil off per stack so your return income would be about 12k gil. 5 hours of investment and 48k gil just to get past the first level.
It doesn't exactly get rosier from here. Assuming 239 stacks to get your third level of digging at 11 seconds per dig that's a total of 525 minutes just to get to /wait 6. Basically that's 9 hours of digging with decent results and almost never missing a chance to dig and at best NPC selling all the dug up goods. 239 stacks will cost about 177k gil so even if your average item value doubles and you get 4 items per stack you're only earning back 95k gilor still dumping over 80k into it.
By this point you've spent an easy 120k gil and 14 hours or more of your in game life to get next to nowhere. So if you think this is a wise investment of your time and hard earned gil go right ahead. But if you have any sense you'll leave digging to us idiots who have already wasted our lives on it and leave the profits to us as well. Remember there is a max number of diggers a server can support and the numbers are just getting worse for you.
By the way, even level 10 diggers I know say it takes 2-14 hours of digging just to make a million gil. 2 hours is good money 14 hours of time spent to make a million gil is wasteful. Almost any level 50+ player can farm/steal almost that much in that amount of time if they know what they are doing. Don't forget camping NM's either. Maybe not fun but I haven't heard from anyone or read about anyone that if they put in 14 straight hours of camping VE that they didn't get the drop and that's better than 1 million gil right there (at least on my server).
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Morgrist
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A thought on leveling up digging skill.
Normal crafting, the tougher an item is to synth, the better the skill gain can be (as long as it's range of being made).
Perhaps the success of a dig indicates how much of a potential skillup you get? So if a newbie digger is getting pebbles and such, he's getting modest skillups. A rarer item would give you a chance for a higher skillup per find. That might explain the disparity between how many stacks it's taking people to level up.
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Dora-from-Pandy
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You can't chose what you dig. If you're a new digger you will get the most common item an area offers almost everytime you get anything. That means you will get lots of pebbles and bonechips, it's random what you get but the lower your digging skill the smaller the range of possible items sorta. Sure you can dig up tree cutting maybe but 1 in a million chance is basically no chance at all.
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jaredlared
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i think what the above (well, 2 above) poster is saying has some merit though. Ive always thought that digging rarer items gives more skill than common ones. Let's examine what we know:
-You can get skill or even level off digging nothing.
-It's widely assumed that digging actual items levels skill faster than digging nothing.
Following this to its natural conclusion I'm forced to agree that digging rarer items skills you faster. At A25 I had a really long set of good digging runs, getting some pretty rare stuff every day. I hit A20 in something like 10-12 days, far earlier than I was anticipating.
Interesting find on tree cuttings in sarutabaruta btw, if you can dig cuttings in saru and cactus stems in gusta... I wonder what can be dug in ronfaure @_@
Quick thought on that... you can dig seeds in at least one of the 2 'newbie' zones surrounding a city (like vegetable in west ronf.)... is a rarer plantable item in the other? Like.. cactus stems in north gustaberg, seeds in south gustaberg? If so then the 'rare' plantable item for the ronfaure region (assuming there's any sort of consistency) would be in east ronfaure.
Blah too much coffee and rambling today... currently A20 hoping for A15 this week! \(^.^)/
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Morgrist
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That's what I meant. You obviously can't choose what you dig, but a success on a rarer (hence tougher to get) item likely means more potential skillgain than on a lesser one.
Likewise, in all other "craft" skills, a FAILURE on a tougher item can give you more skillup than a lesser one, and a failure can of course happen on any item.
What I think is happening on a "nothing" may very well be a "you tried to dig up X tough to grab item, and failed!". Of course, this can mean skill gain, which is why it's perfectly logical then to dig up nothing and end up leveling up your digging skill doing it. If that "nothing" result was actually "Sorry, you whiffed on finding a rare"...well, you get the point.
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cs001x
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It's stupid to say you can lvl off digging nothing, it contradicts everything said in the previous 14 pages of this thread, I'll make it extremely simple for you and give you the facts.
YOU CAN ONLY LVL OFF DIGGING AN ITEM, ANY ITEM.
In addition, getting nothing simply means the area is all dug up, each tier of digging lvl has it's own pool of items that refreshes based on time and moon cycles.
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SuperSy
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>> I'll make it extremely simple for you and give you the facts.
You did make it simple --- but where are the "facts"?
The 14 pages of discussion were not necessarily carried out in a scientific/academic fashion --- they were meaningful discussions but a lot are based on speculations and guesses.
Nothing wrong about that, mind you --- that's how many fruitful discussions proceed --- but I don't see facts regarding how skillups take place.
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jaredlared
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you can level off of digging nothing, it's happened to me twice. I've even seen screenshots of people's /clock macros going off indicating level up after just having a failed dig.
as for different tiers having their own treasure pool, this couldnt be more wrong. I've dug out zones for friends (unintentionally XD) well below my level and I've watched lvl 10s enter the zone and empty it completely in mere minutes.
The digging pool refreshes once every game hour (not necesarily on the hour), roughly 2-5 items depending on day/moon phoase. Once those items have been dug no one- not a level 1 nor a level 9- will get anything until the next refresh.
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Pitlourde
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I don't care, I leveled and am at /wait 6 between digs. Now I'm starting to see more of the good stuff being dug up.
In Altepa a while ago I noticed a high level digger (looked like Area wait 0 to me) zoning back and forth between the two deserts every few minutes. I slapped him because I knew he was digging everything up before my area wait timer was up. But, the frequency that he'd zone at suggested he was following the "items replenish every game day" theory.
I'm gonna keep that theory in mind from now on. Although I know I've gotten more than 5 items in a row before. Maybe the pool is more like 5-10 items.
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cs001x
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No you can't lvl off digging nothing, post a screenshot of your proof. And tiers is completely correct, how do you explain not being able to dig elemental ores till A15ish. Each Await lower you get access to more items, and rarer items to boot.
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Pikataru
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You can dig elemental ore before A15. I dug my first at A35, but didn't dig another til A20. It was just rare as hell and at the time, i didn't know the pattern for elemental ore.
Also, the lowest lvl is A5, not A10.
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Morgrist
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Which, by the by supports the theory that -any- dig is a skill check, and a "nothing" may just be a fail on a high-skill dig item.
Odds are, it'd also mean that there's a "range" at which items are effectively impossible to get...but if you somehow manage it, the skillgain is exceptional (sorta like managing a 0.5 level gain or so on a normal synth).
Digging is a skill, even if it's not a documented exact number on your character. Why wouldn't it follow similar rules?
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jaredlared
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http://photobucket.com/albums/v211/Vryali/?action=view¤t=chocolvl1.jpg
^proof that you can level without digging up anything.
The above person provided photo documentation- I can back it up with personal experience on not one, but two occasions- from A40 to A35 in a completely dug out W.Altepa, and from A30 to A25 in tahrongi on a single failed dig.
Please rest assured that after 9000+ stacks of greens and 5 months of digging 3+ hours a day I at least have some idea of what I'm talking about...
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Scarne
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Someone in my linkshell went from /wait 16 to /wait 6 during one digging trip. Both the level up occured within 5 minutes of each other.
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cs001x
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All that shows is him manually hitting his dig button hence the multiple "cannot dig here messages", multiple dig nothing messages between hitting macros, and then him "thinking" he leveled so he changed his macro. You can easily hit the dig macro before the previous dig is finished to make it seem like you havent leveled, his friend even thinks there was no possibility of him lvling so quickly which means it was probably his first time to ever dig. That screenshot is a terrible failure at proving anything.
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jaredlared
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/eyeroll
theres really little to no proof anyone can provide that you or anyone else can't disprove.
I can only assure you that it's happened to me twice on my way to A15, and my conversations with other diggers, both NA and JP, confirm this.
Perhaps instead of being so incredibly hostile _you_ should provide proof that you *can't* level/skill off a failed dig.
This is supposed to be a discussion thread, not your personal playground for venting negative energy. It's really not welcome.
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PirateGirl
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I second Jared. Most of us here are serious diggers, and appreciate speculative conversation about various theories and ideas. If you have nothing constructive, go away.
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Dora-from-Pandy
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I don't care either way if you can or can't level on a failed dig but proving you CAN'T do something is basically impossible. It is itself a contradiction.
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SuperSy
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>> proving you CAN'T do something is basically impossible
Well, you should take more math classes --- sometimes it is.
I do agree that the photo does not really prove anything --- At wait 16, if you press /wait 13 macro once, wait 5 seconds, and press again, you will succeed on the second macro.
And those who have personally experienced "level increase" after a failed dig should expect some cross-examination (which by nature accuses you of being mistaken). That's what constructive discussions do, because people do make mistakes.
You never get weapon or magic skill up if you "fail" --- but you get skillups on failed crafting attempts under certain conditions.
BTW, why are we all so interested in whether you get skill ups from failed digs?
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jaredlared
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>> BTW, why are we all so interested in whether you get skill ups from failed digs?
Excellent point.
Am I the only person that wishes you could rent a chocobo in tavnazian safehold?
It'd be a fun set of zones to dig in (misareaux/lufaise)- as long as you dont get booted from your choco in the high level area in northeast lufaise XD
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Scarne
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Being able to get skill up from failed digs would affect people's digging habits when they are concentrating on raising skill as opposed to digging to make money. Might be more willing to go dig in less popular zones that are almost never dug up if that would help me get to a higher skill level faster.
Perhaps it makes a difference if the failed dig is due to the one being dug out as opposed to just failing to get an item that is there.
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SuperSy
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I thought about that --- but unless you know the likelihood of getting a skill up from a failed dig versus the likelihood of getting a skill up from a successful dig, you still wouldn't know if you should go to a dug up place with good loot or an unpopular place with nothing but pebbles.
For instance, what if you get a skill up 1 out of 10 successful digs and 1 out of 300 failed digs?
Just a thought. Personally, any new information is welcome regardless of the usefulness --- as long as it is correct --- but I was wondering about the usefulness of this issue nonetheless.
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cs001x
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I never said I wasnt a serious digger Piratemangina. And I have provided very relavent information and theories to the topic, yall just keep telling people you can lvl off digging nothing that way your competition is kept to a minimum^^
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LilTwylite
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I don't think you get it -- and I doubt you'll believe me either -- but we're saying you can lvl off of digging nothing BECAUSE IT'S HAPPENED TO US. Not to try and "keep the competition down" Anyone interested enough in digging to read all or part of this thread is not going to be turned off or on by whether or not you can lvl on an unsucessful dig because guess what? It doesn't matter. It's still going to take everyone slightly different amounts of greens to lvl, regardless of what's doing the lvling, and I think just about everyone will agree with that.
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jaredlared
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yes, what twyleth said.
honestly I don't worry about competition as it's a good 3-4 months of heavy digging before any new digger can even begin to pose a threat to my profit margin.
this thread is for diggers to share their experiences or flesh out theories, it's certainly NOT the place for name calling.
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goodlight
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So are any of you high level diggers (past lvl 6 or 60 or how ever you messure it ) also high level fishers?
Can anyone arrest my fears of the caps existing accross fishing and digging?
It's a wild fear i know, but someone jumping in and just saying. "Yeah i'm area 10, and fishing 90" (honestly)
woudl realy make me sleep better at night
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jaredlared
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i doubt it
although... if they did you could potentially get fishing to 100 and then delevel it as you leveled digging and actually "see" skillups occurring as a function of decreasing fishing skill.
but yeah... i can say with near certainty that they dont share a cap
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LilTwylite
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Well, I'm not to A10 yet, but I'm currently at A30 & fishing lvl 90 and they're not in conflict so far. Since fishing is separate from other crafts, I'd find it strange to have it tied to anything, let alone digging in particular.
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irou
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Hello, just wanted to say thanks for everyones input/insight and the vast amount of information in this thread, and I don't want the thread to leave page 1. Though I completely disagree with some of the ideas and know alot of people don't tell the truth about what they do/are/witnessed the input is still nice, because chocobo digging is so extremely private and such a secrative craft. Anyways I hit A20 yesterday, and wanted to share a pic with all of you!
http://gatewayshuffle.servegame.com/pics/ffxi/AltepasDig.jpg
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halplm
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Hey everyone. I've only read the most recent couple of pages, but it's been very enlightening.
I've only leveled once, but hitting that /wait 11 /dig and not getting an error was one exciting moment (N. Gustaberg, dug up nothing before or after ).
Anyway, I find it interesting people trying to scare others away. It's obvious that if anyone can even make it through the first level, they're willing to stick with it to the end. Profits come and go, fishing is still insanely profitable, and it's easy to see your progress.
Personally, I just avoid TPs and ride everywhere, digging as I go. It's engaging during a part of the game that would be boring.
I just dug up my first red rock yesterday, which was exciting... but not as valuable as some of the easier to get logs .
Anyway, is there any type of compilation of the data/opinions in this thread, I'd rather be digging than reading through all 15 pages
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irou
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Well yesterday morning I hit A15. I spent about 2 hours today trying to dig an elemental ore, chasing around elements and such. I had no success, I'm determined to figure out how to obtain them.
I think Zire's info is good on page 14, though all of it and his secret of elemental ores is spammed all over about 5 JP digging sites that I know of. My theory which is a common conception gathered from reading JP sites, and if thought about, is that elemental ores require atleast A25, crescent moon, and also depends on the day of the week plus the two common elements of weather within the area. Like Batallia you could possibly dig ice and earth ores on the corresponding day because ice and earth weather occur there...
A few questions I surely doubt any of you competative choco diggers that put in enough time to get where I am will answer but it's worth a shot... does it matter if there is weather effects present, and does it matter if it's waning or waxing crescent? Also, what about dark ore and light ore, if weather is a factor how can these be dug unless it only depends on the day of the week? {Hmm} indeed... I'll post pics of my ores soon enough...
Oh yea, incase anyone is wondering, it took me just over 2800 stacks of greens from A20-A15. That's not a rough estimate either, maybe 10 stacks off give or take. At 2400 I started to get so totally annoyed, I actually had my self convinced that there really are skillup items that release the cap on your level. I've convinced myself of that about oh 6 times now lol. So each time I'm close to level and starting to get annoyed I havent leveled yet I go around and dig in every single area until I've gotten all the items that area has. After digging crap items and being even more annoyed at not lvling I go back to money making, and hundreds of stacks later I usually disprove my skill cap item theory :/
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irou
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Got my first orichalcum ore today! No responces make me sad panda...
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PirateGirl
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The best person to talk to about elemental ores is Jared. The boy has me beat, I've only dug up 2 ores (and no orichalcum).
And congrats Jared on A10! (You bastard )
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darkhorror
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I don't think anyone is going to tell you how to dig up the elemental ore's, it's already hard to do it, you arn't going to want to be helping anyone who will be going against you.
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irou
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I would agree with you normally dark because chocobo digging is so competative, but I can count the number of A10 NA diggers on my server(odin) with one finger... after it got cut off. I'd think it's the same for every other server.
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Scarne
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Weird, I've dug up 2 or 3 orichalcum ores at A30. No elemental ores of course though.
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jaredlared
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to irou:
i doubt that zones are limited in the ores that can be dug there by what weather occurs- I've dug fire ore in buburimu and earth/wind in zitah and none of those weather patterns occur there. Furthermore it wouldn't account for being able to dig ores in lowbie areas surrounding towns (which pirategirl can confim that you can) where no weather occurs other than fog, or being able to dig light/dark ore when auroras/gloom don't occur in any area you can chocodig in.
I've heard the "theory" seen on japanese digging pages regarding ore digging criteria and from my experience it seems at least somewhat accurate. However elemental ore is rare, even at A10 (gardening it seems is a more reliable method for obtaining it), and I can't make any sort of conclusive findings from my rather limited experience.
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PirateGirl
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I don't dig a lot in Rolanberry, I leave that to Jared. I dug up a fire ore in South Gustaberg, though, in regards to ore in the "lower" zones.
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halplm
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Has the digger population increased such that pretty much every zone is "dug up" these days? The reason I ask is that I think I finally hit a "fresh" zone last night (E. Sarutabaruta) because EVERY dig was a success, and I'm still /wait 11.
This leads me to believe it was the first time I wasn't in a "dug up" zone. Every other time I've been digging, I get about 3-4 items a stack, which at /wait 11, is about 4-5 items a game hour, which is supposed to be the approximate "refresh" rate of items. Sometimes it's less, sometimes it's more, but obviously this would depend on other diggers...
So are all the zones "dug up" and we can just get the stuff that spawns as we're digging? I hate to say it, but that's probably the state things are "supposed" to be in, at leas as far as the programmers are concerned... but it just makes early levels that much more of a barrier to the high lvls.
In reading some of the early parts of this thread from last year, the early levels were profitable, which I can only assume was because you could dig up the low lvl profitable stuff (like bone chips) much more frequently. I've not come close to breaking even yet, although the occasional log has got me close. Of course, I don't count crafting supplies (I have a few stacks of bone chips waiting for my next bonecrafting run), which I probably should...
Also, I finally bought choco-gear, because I wanted to be able to dig from windy to sandy, and needed the extra 15 minutes to do so. Is there any evidence that the gear adds to your skill? I didn't notice much difference, but I did start digging up a bunch of iron ore, which I had only had 1 of before that point... Of course, that could have just been random...
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irou
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No to your first question halplm, I believe it's just that the areas around cities have larger item pools and also respawn at a much faster rate.
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irou
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My main question didnt quite get answered I don't think... does it matter which crescent moon it is, waxing or waning?
Oh, and Pirategirl how did Jared beat you to A10 when you been digging for over a year...?! o.O I'd like to hear about his personal experiences/habits in digging.
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jaredlared
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im not to sure about waxing/waning...
well... I'm level 75 so I didn't really need to xp. I have my crafts skilled to the point where I can turn most logs into lumber and ores into ingots, and 5 mules to store/sell whatever I find.
I'd say I dug an average of 90-100 stacks a day for about 5 months, sometimes more on the weekends or less when my LS had sky or dynamis or whatever events going on.
That and I'm a persistent bastard who gets easily addicted to things >_>
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halplm
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Woot! Just got to /wait 6... It's awesome... wish the servers would let me log on to play with it.
Also dug up my first Gold Ore today, very cool.
One question I had, for after I get past /wait 6 to /wait 0. What technique to poeple use without a wait?
Is it just a matter of spamming /dig? Or is there a /wait in the macro? Obviously if you're trying to get somewhere, a /wait 6-7-8 might make sense, but if you're just digging, i'm not sure.
what macros do people use with /wait 0? obviously I'm not there yet, but I'm curious...
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irou
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Well I got A10, first NA on Odin I think, and dug my first elemental ore today... kinda. Went to work and when I came home my girlfriend was all excited. Showed me my screen and she had dug my first elemental ore(Earth Ore-Earth Day-Earth Weather-Battalia Downs). Went out and dug for a while longer with no success, go figure lol.
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irou
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Ya know, Pikataru said on the last page that A5 was the MAX Chocobo Dig level and suprisingly noone argued, after a few days digging at A10 I think that might actually be true. Theres a very distinct pattern to areas and how they deposit items. You will be digging along, and a deposit of about 3=4 items will be put in the area, it happens nearly every single time. In this deposit there is always a good item in the mix, like say an Orichalcum Ore plus an insect wing, red jar, and a pebble, 3 trash items and a good one. Happens so often with Beastcoins and Phil Stones and Gold ores and even Mythril ores just about every decent item, it can't be just coincidence it's straight up a defined pattern.
There is an exception to the pattern, each item in the deposit is on a different level of chocobo dig, or atleast your skill determines weather you can dig that item or not. So there may be an A25 digger in the area digging, and dig the first 3 trash items, then you come along with A10 and dig your Orichalcum Ore without any other items in the mix, because that A25 can't get the hard to dig Ori Ore.
Now to what makes me think there may be another level past A10, on several occasions and well over a dozen times the past few days, I have been digging an area that is by no means dry and get 2-3 trash items in a row, without a good item. I can only think that if I was one skill higher, I would indeed dig up that rarer/better item. Yes there can be coincedence that another A10 is in the area and dug right after I dug up the trash items. But honestly, like I said it's happened atleast a dozen times. And here I thought I was first MAX NA on Odin, though atleast first A10!
Pikataru, I'd like to know if it's personal experience or if a JP told you A5, cause all the JP I asked on Odin(theres like 15 A10+ diggers :/ ) have all said A10 is max, but I have every single one of them so...
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irou
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That was HATE not "have" in that last sentance... anyways, anyone have any thoughts?
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jaredlared
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personally I don't see how there could be a level past A10. in laggy zones or even with slight server/client differences A5 would allow you to dig BEFORE you could even see or regain control of your character after zoning.
Entering some zones it takes ~5 seconds before you can start to move again, I can definitely see how A10 might appear to be A5 for that reason.
Everyone I've talked to says A10 is the highest. Watching the JPs who were level 10 when I was just starting out, I can safely say that there is nothing beyond A10, or else it requires such an exponentially large amount of greens in comparison to A9->A10 that they've yet to reach it.
I've been A10 for about 3 weeks now and have gone through a considerable number (maybe ~3-4k?) of greens. I really can't imagine another level up occuring.
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goodlight
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Actualy i could imagine an A5 if you think of it in terms of what is required to level other crafts to 100 if A5 = 100 and A10 = 90.
Consideirng how few skill ups you get in other crafts in the 90s. I don't see why it wouldn't be possible that to get to A5 you might need to dig up ALOT of elemental ore
imagine trying to skill up fishing to 100 with bait that attracts every fish
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irou
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I'm not going to rule out the possibility of A5, besides 3-4k greens is only 333 stacks, A20-15 took me 2800 stacks and A15-10 took me 2000 stacks. Unless ofcourse you mean 3-4k stacks, then I'd be more skeptical. Between getting the three trash items without a good one, and competing with the known MAX JP diggers on my server I still feel A10 is not as good as it should be.
Without competition A10 is 500k/hour, about 100k/hour with, yes competition is that bad. I guess compared to camping HNM for 3 hours and getting a good $ drop, it's not that great. But there's so many JP diggers that even at 7am JST during crescent moon theres atleast 5 A10 diggers out. I still do decent, but I can't help thinking their getting the best of me.
I've had my fun with them though, they have ignored all my tells for 4 months now when trying to converse with them about digging. It's really discouraging when you see their extremely rude search comments in English about getting tells. Today I pissed atleast 3 of them off, I followed them around with lock target and dug right on their asses, it was histarical. They would stop digging send me tells all in jap, only thing I recognized was "GM". It was SOO AWSOME digging 2 platinum ores and 2 gold beastcoins back to back right out from under Falus's choco, whom has ignored my tells for many months after finding out he was MAX and has had "English tells X" in his search comment, then /shouting what I got and watching him dismount and warp was priceless. I've tried to be nice and chat but oh well, those bitches are getting their payback finally.
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jaredlared
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hahah ive done the same thing. ive had quite a few high level JP diggers who have tried to "discourage" me from early on whenever they see me, finally I can put up a fight. The other day one came right up to me in rolanberry and started digging, about 3 minutes later I got an orichalcum and didnt hesistate to let him know.
Regarding A5, another reason why I dont really see it as possible is looking at my own rare item dig rate vs. how often other A10s (the one's that were A10 5 months ago) sell the same items. I dig roughly the same number of orichalcum/adaman ores as they do.
Btw i wasn't clear in my earlier post. 3-4k was 3-4k stacks, not 3-4k greens. Sorry for the confusion.
I suppose only time will tell if there's an A5, I still test my wait time periodically out of pure habit.
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irou
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I hit up Rolanberry today pretty hard and seemed I could compete rather well with them, got 2 ori ores within about 45min with 3 A10 JP there constantly also. The competition is rediculous though it's so damn discouraging, but it is the weekend so NA times don't even matter I guess. Aside from digging patterns hinting on A5, I'm gonna agree with you for now jared. I just wish elemental ores were easier to dig :/
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