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[VN
Boards Archive] |
Welcome to the Vault Network
forum archive.
This is not a complete archive, time didn't allot us the
opportunity to properly backup the majority of the boards
deemed "expendable". Most boards on this list have at least
20-40 pages archived (non-logged in pages, 15 topics per
page).
Popular boards may have as many as 250 pages archived at 50
topics per page, while others deemed of historical
signifigance may be archived in their entirety.
We may not agree with how the board shutdown was managed, but
we've done what we could to preserve some of its history in
lieu of that.
Please enjoy the archive.
~
Managers, Moderators, VIP's, and regular posters.
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Topic: Sample code for detecting new skills and Mastery?
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RedKimseth
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Subject:
Sample code for detecting new skills and Mastery?
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Fellow Devs, Just wanted to see if anyone had some sample code of how they are detecting which skills (heavy, Light, finesse, etc) are spec'ed, trained and what the characters Mastery's are set to? Also, are you moving away from using the CharFilter, CharFilterSkillType, and other objects that are available in Decal.Adapter relating to skills? If so, do you have a sample of this? Thanks for any samples you can provide. Kimseth
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Virindi-Inquisitor
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Subject:
Sample code for detecting new skills and Mastery?
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Sigh...... http://vnboards.ign.com/ac_utilities/b5432/116291666/p1/?1 http://vnboards.ign.com/ac_utilities/b5432/116182329/p1/?1
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Virindi --- ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc... Decal Core Dev - http://www.decaldev.com
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RedKimseth
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Subject:
Sample code for detecting new skills and Mastery?
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Thanks Virindi! Kimseth
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