Yackety_Yack
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Playing misc toons in Molvik and Cathal Valley -- Voted Best "Internet Kojak" 2012-- And I heard a voice in the midst of the four beasts, And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him.
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UncleWalty-G
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Maulers. profanity yeah.
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Syndiz
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i thought necros were already fixed lol.
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Zultanious
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Syndiz posted: i thought necros were already fixed lol.
They are. Why I don't understand that. Same goes for animists.
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Cruut_Pellinor
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Give maulers charge and i might actually roll one
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PowPowParn
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I'm confused on the the whole relic thing, but i never liked zerging so i suppose no sweat off my back. just don't like the silence nerf. if they made the /use primary and stacking, that would be sweet, but secondary doesn't seem like much at all with dragon bracers giving 10% iirc. i agree with most on VN that speedwarp on ment should at least be spec. and DD poison nerf was needed.
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Yackety_Yack
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I was smacking a rr2 Nerco around in CV the other day on my 4l9 Warrior, i was hitting for 100 damage, he was life tapping for a mere 490.
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Playing misc toons in Molvik and Cathal Valley -- Voted Best "Internet Kojak" 2012-- And I heard a voice in the midst of the four beasts, And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him.
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Novoal7
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UncleWalty-G posted: Maulers. profanity yeah.
Still isn't enough.
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Syndiz
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they need to change the maulers kick to like 1500 range.
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Yackety_Yack
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Yes the DD nerf is way over due. The Menty SW won't last past Pend imo. The Relic notes are messed up. It says special guards will protect the CK until it's captured, but it also says the CK's can no longer be captured
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Playing misc toons in Molvik and Cathal Valley -- Voted Best "Internet Kojak" 2012-- And I heard a voice in the midst of the four beasts, And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him.
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Simon387
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necro fixed? if u mean the pierce thing, its OFN
however it still have 1230947 bugs
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carnesaur
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The good: Class changes The bad: relic changes The ugly: Silence changes
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Yackety_Yack
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Simon387 posted: necro fixed? if u mean the pierce thing, its OFN however it still have 1230947 bugs
Well after they fix the pierce thing, maybe they'll get around to fixing the pet pathing. After that last "Necro nerf" i was still stuck having to run around for 20 minutes with some damned Necro's pet stuck on my butt.
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Playing misc toons in Molvik and Cathal Valley -- Voted Best "Internet Kojak" 2012-- And I heard a voice in the midst of the four beasts, And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him.
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Devaster-S-
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Silence needs to be changed so that it can be purged. Not this profanity dumb change. If your silence isn't up and you are getting MoC'd on, your groupmate's silence will save you. After these changes your groupmate won't be able to give you their free EM5. Couple ways to do this. 1. Change it back to 100% NS on a different immunity than normal NS. That way it can be purged or cured. 2. Change it so you cannot use damaging spells for the duration. Cure silence/ns ability cures it. Or you can purge it. Silence is necessary in today's game to negate the flow of caster damage. Casters can debuff 50%. Tanks cannot. Their damage isn't affected by AF and ABS (disregarding bolts). Honestly if those goes live we are back to everyone running MoC5 and just MoC'ing down everything in the backfield with nothing to negate a MoC besides stun and FZ. And there are already only so many FZ's in a group. Alb and Hib typically only have 1 each. And stuns don't come close to covering the duration of MoC.
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GT_mrpolarbear
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Zultanious posted:
Syndiz posted: i thought necros were already fixed lol.
They are. Why I don't understand that. Same goes for animists.
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Clamorr
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some good, some bad.
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StanleyM84
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GT_mrpolarbear posted:
Zultanious posted:
Syndiz posted: i thought necros were already fixed lol.
They are. Why I don't understand that.
Same goes for animists.
The gripe was that Mythic didnt have the balls to put it in a patch note. Now they have. Interesting response on their part but it shows they are listening somewhat.
I love the fix and even the under-the-radar nerf was ok with me. Others were more vocal.
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skribbix
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Yackety_Yack posted: Yes the DD nerf is way over due. The Menty SW won't last past Pend imo. The Relic notes are messed up. It says special guards will protect the CK until it's captured, but it also says the CK's can no longer be captured
The new guards will be envoys from other keeps. So, once those other keeps are captured it'll reduce the number of envoys around the relic keeps. Also, the scaling of guard and keep levels based on how many relics you have is a pretty nice idea. Allows for relics to change hands easier so one realm doesn't have as easy of a time holding all 6 for long periods.
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Galaniel
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PowPowParn posted: I'm confused on the the whole relic thing,
The way I see it they are reverting to OF relic rules...its almost like they are saying NF was dumb and we are gonna try to fix it without actually reverting back to OF.
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Mooshaka
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Silence needed to be nerfed. It was a game winner in small man and solo action.
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Devaster-S-
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Mooshaka posted: Silence needed to be nerfed. It was a game winner in small man and solo action.
Hence making it purge-able.
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Kahzee
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Syndiz posted: i thought necros were already fixed lol.
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Jim_Digriz
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Devaster-S- posted: Silence needs to be changed so that it can be purged. Not this profanity dumb change. If your silence isn't up and you are getting MoC'd on, your groupmate's silence will save you. After these changes your groupmate won't be able to give you their free EM5. Couple ways to do this. 1. Change it back to 100% NS on a different immunity than normal NS. That way it can be purged or cured. 2. Change it so you cannot use damaging spells for the duration. Cure silence/ns ability cures it. Or you can purge it. Silence is necessary in today's game to negate the flow of caster damage. Casters can debuff 50%. Tanks cannot. Their damage isn't affected by AF and ABS (disregarding bolts). Honestly if those goes live we are back to everyone running MoC5 and just MoC'ing down everything in the backfield with nothing to negate a MoC besides stun and FZ. And there are already only so many FZ's in a group. Alb and Hib typically only have 1 each. And stuns don't come close to covering the duration of MoC.
Or at the very least make it a group effect.
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Vegamitex
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everything except for mentalists is a change for the best
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valmar_kw
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Galaniel posted:
PowPowParn posted: I'm confused on the the whole relic thing,
The way I see it they are reverting to OF relic rules...its almost like they are saying NF was dumb and we are gonna try to fix it without actually reverting back to OF.
It's a much better system. Does taking keeps prior to attacking the relic lower guards counts?
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Woodspryte
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Yackety_Yack posted: I was smacking a rr2 Nerco around in CV the other day on my 4l9 Warrior, i was hitting for 100 damage, he was life tapping for a mere 490.
Imagine what any other caster would have been hitting you for twice as fast~
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Yackety_Yack
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Woodspryte posted:
Yackety_Yack posted: I was smacking a rr2 Nerco around in CV the other day on my 4l9 Warrior, i was hitting for 100 damage, he was life tapping for a mere 490.
Imagine what any other caster would have been hitting you for twice as fast~
Maybe, but these were Shade lifetaps, not pet lifetaps. They may have fixed the 50 necro's, but i sure don't feel it in the BG's (Molv/CV) 1v1 with a Necro in either BG with a melee toon still ends up with you being dead in 20 seconds or less. Edit I'd also hit any other caster for a hell of a lot more damage. (2 handed celerity charges)
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Playing misc toons in Molvik and Cathal Valley -- Voted Best "Internet Kojak" 2012-- And I heard a voice in the midst of the four beasts, And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him.
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Axeion
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Does it matter people will find something else to QQ about after this patch goes live.
bitches will always find something to bitch about.
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LothianChef
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"The Relics have been moved to the innermost Keeps of each realm. These Keeps are now permanent Relic Keeps, and may no longer be captured or claimed." So, it's no longer possible to place relics in those keeps?
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Yackety_Yack
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LothianChef posted: "The Relics have been moved to the innermost Keeps of each realm. These Keeps are now permanent Relic Keeps, and may no longer be captured or claimed." So, it's no longer possible to place relics in those keeps?
It appears that they'll function much like the current Relic keeps, they can be over run, but not captured. Placement of your realms relics in these keeps will be as before, as best i can tell anyways. Placement of the other realms relics should be as before, the only change is the more relics you have the less guards will be around to defend them.
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Playing misc toons in Molvik and Cathal Valley -- Voted Best "Internet Kojak" 2012-- And I heard a voice in the midst of the four beasts, And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him.
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DraenV
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Yackety_Yack posted:
Woodspryte posted:
Yackety_Yack posted: I was smacking a rr2 Nerco around in CV the other day on my 4l9 Warrior, i was hitting for 100 damage, he was life tapping for a mere 490.
Imagine what any other caster would have been hitting you for twice as fast~
Maybe, but these were Shade lifetaps, not pet lifetaps. They may have fixed the 50 necro's, but i sure don't feel it in the BG's (Molv/CV) 1v1 with a Necro in either BG with a melee toon still ends up with you being dead in 20 seconds or less. Edit I'd also hit any other caster for a hell of a lot more damage. (2 handed celerity charges)
The only reason, and I do mean only reason, that Necromancers are so resilient to melee damage is because the zombie is a mob. When you Con buff a mob you aren't increasing its hitpoints. You instead raise it's ABS. If they had reworked Necro's when they should have years ago into the "No you ARE the pet" model people were suggesting, we wouldn't be having this issue. Having said that, with all the bugs and quirks Necro's have to put up with, they are far from the worst offenders in RvR in terms of whats overpowered or not.
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CurseandTriq
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Yackety_Yack posted:
Woodspryte posted:
Yackety_Yack posted: I was smacking a rr2 Nerco around in CV the other day on my 4l9 Warrior, i was hitting for 100 damage, he was life tapping for a mere 490.
Imagine what any other caster would have been hitting you for twice as fast~
Maybe, but these were Shade lifetaps, not pet lifetaps. They may have fixed the 50 necro's, but i sure don't feel it in the BG's (Molv/CV)
1v1 with a Necro in either BG with a melee toon still ends up with you being dead in 20 seconds or less.
Edit I'd also hit any other caster for a hell of a lot more damage. (2 handed celerity charges)
get some resists if shade lts are hitting for that much
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dryedmeats
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Devaster-S- posted: Silence needs to be changed so that it can be purged. Not this profanity dumb change. If your silence isn't up and you are getting MoC'd on, your groupmate's silence will save you. After these changes your groupmate won't be able to give you their free EM5. Couple ways to do this. 1. Change it back to 100% NS on a different immunity than normal NS. That way it can be purged or cured. 2. Change it so you cannot use damaging spells for the duration. Cure silence/ns ability cures it. Or you can purge it. Silence is necessary in today's game to negate the flow of caster damage. Casters can debuff 50%. Tanks cannot. Their damage isn't affected by AF and ABS (disregarding bolts). Honestly if those goes live we are back to everyone running MoC5 and just MoC'ing down everything in the backfield with nothing to negate a MoC besides stun and FZ. And there are already only so many FZ's in a group. Alb and Hib typically only have 1 each. And stuns don't come close to covering the duration of MoC.
tanks wear heavy armour get aom and det ;/
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_Spagz_
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Galaniel posted:
PowPowParn posted: I'm confused on the the whole relic thing,
The way I see it they are reverting to OF relic rules...its almost like they are saying NF was dumb and we are gonna try to fix it without actually reverting back to OF.
This. They are pretty much reverting back to the OF style relic system with slight changes in that they are using the innermost keeps as relic keeps. Most of the old school players will remember when they first added the keep controlled elite Relic guards back in 2002 with patch 1.49. Which led to the tactic of having groups drop all 7 keeps simultaneously and converge on the relic keeps before they added the guard spam in guild chat. Its pretty much just a throwback to the way relics had to be taken back from 2002 - 2004 till NF.
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Yackety_Yack
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CurseandTriq posted:
get some resists if shade lts are hitting for that much
My resists are capped on my CV Warrior, they might have "silent nerfed" lvl 50 Necro's but i really don't think it affected sub 50 Necro's. Because 25% resist + 18% passive gained from being a lvl 49 Warrior sure didn't help for crap against him.
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Playing misc toons in Molvik and Cathal Valley -- Voted Best "Internet Kojak" 2012-- And I heard a voice in the midst of the four beasts, And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him.
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Kedali-Pellinor
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This patch is exactly what I've come to expect patches to be, as it's all they have been for a very long time now.
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FBI_OO
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Menty warlord with speedwarp
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adonix
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some good and some bad changes
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Healerbob
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I think the janitor forgot that no one is going to get mof6 on a BD to make those level 28 spells not fail.
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Dec 19, '07
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User ID: 1,272,385
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Subject:
The New Patch
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Cant wait to rape all the FOTM assassins running around now......oh wait, now they will just switch back to their Locks since silence was nerfed....
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Eaoch
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Dec 30, '03
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Subject:
The New Patch
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haven't played in a while so not sure about the balance changes, but the relic changes seem nice. NF is almost 8 years old and any changes to it that aren't downright retarded help keep the game fresh. It's a throwback to OF relic keeps definitely which was one of the better parts of that system imo.
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boglebagle
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Mar 6, '10
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Subject:
The New Patch
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Yackety_Yack posted:
Woodspryte posted:
Yackety_Yack posted: I was smacking a rr2 Nerco around in CV the other day on my 4l9 Warrior, i was hitting for 100 damage, he was life tapping for a mere 490.
Imagine what any other caster would have been hitting you for twice as fast~
Maybe, but these were Shade lifetaps, not pet lifetaps. They may have fixed the 50 necro's, but i sure don't feel it in the BG's (Molv/CV)
The in combant instant LTs? No, he wasn't hitting you for 490. Cap before MoM in CV with a max crit and 0 resists is ~480. With MoM9 it's ~550. Even if he had 25% resist pierce you still have 18%, and since I doubt anyone is hitting anywhere near the cap in CV - even with two relics, you're forced to a limited RR and bad bot acuity buff - I think the numbers you saw were from a FC casted nuke, which makes 490 both reasonable and possible.
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