Author Topic: Turbine needs to fix the melee healing debuff/void healing debuff.
ozkar123 
Title: Wabbit UCM'er
Posts: 982
Registered: Aug 17, '10
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User ID: 1,400,819
Subject: Turbine needs to fix the melee healing debuff/void healing debuff.
They should NOT stack, do people do any testing at all? It's makes it absolutely imposible to fight odds at all.

Having 1 on you is stupid enough, considering melees crit for 250+. With 1 of the debuffs you meat for about 80, and kit for 50. You're spells heal for absolute crap. Whatever, having 1 on you is stupid as crap but still doable.


Now when you have 6 melees on you and you are getting ganked, it used to be possible to stay alive for a short while. Now, when you are ganked, you will die in less then one minute, makeing it impossible to get away, for call for help. The only time both are used, is when someone is being ganked, and when that happens, you are meating for 50, and kitting for 30-40(i have spec healing).


Does this seem like a good fair idea at all? Turbine did pretty well considering the big changes. 2h and dual weild hit like a truck, but they drop easy because of no aegies. Melees can still tank 3 wars, but it's unlikely now which is great.

This needs to be fixed.

 

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nonatay 
Posts: 31
Registered: Oct 29, '07
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User ID: 1,261,694
Subject: Turbine needs to fix the melee healing debuff/void healing debuff.
try the growth atheria i think you will like what you find out. The game has changed, stradagy is much more important now than it use to be

 

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AC4LifeXxX 
Posts: 464
Registered: Feb 27, '09
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Subject: Turbine needs to fix the melee healing debuff/void healing debuff.
ozkar123 posted:

Now when you have 6 melees on you and you are getting ganked...


That's the key point, you are saying you should always survive against 6 equally leveled and geared opponents as yourself. I don't think that is their intention.


Also they dropped it down this patch from 30 to 20.

 

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