Author Topic: Am I the only one not excited about the Feb patch?
einherjar_LC 
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Subject: Am I the only one not excited about the Feb patch?
After reading and re-reading the thread on the official forums about the Feb revamp I just cannot get excited about it. In fact I hope they scrap the whole thing although I know that's unlikely.

I know I should wait and see how it pans out and Turbine, with AC has usually been pretty good about making changes work but I cannot help but get that NGE/CU feeling again.

The way they are going about consolidating skills to make them more competitive seems overly work intensive and it's hard for me to believe this is the best/most simple solution they could come up with.

I'm crossing my fingers that I'm wrong.

 

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-Spacelord- 
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Subject: Am I the only one not excited about the Feb patch?
They are pulling a Blizzard. I remember when they said "high skill cost = high damage" to fix balance. I thought that was logic.

 

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Daernwyn 
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Subject: Am I the only one not excited about the Feb patch?
I am not excited about the changes at all and am worried about the future existence of this game. The devs have an entire universe to work with when it comes to expanding the game content-wise, with the concept of portal magic--probably the most integral aspect of the game--giving us entire worlds we could explore. Instead they make entire patches about stupid Christmas present quests and completely douche out the mechanics of the game. I am so disappointed in Turbine, what the hell is Severlin even doing at the helm?

I'm honestly going to be surprised if the number of subscriptions doesn't tank after February and the game makes it through 2012.

 

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Winter05 
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Subject: Am I the only one not excited about the Feb patch?
I think it's a rather extreme way to go about making spear and staff attractive (which it fails to do). I don't think it's going to make even close to as much of a difference as imbued weapons did. I think even entertaining backstab in this game is retarded beyond measure. I think nerfing shields is a bad idea... it was the one thing melee had going for them and a useful tool for some of the poorly developed areas. I think reckless and dirty fighting are retarded in both name and concept... as both could have just been added on as such... "THIS MONTH, MELEE WILL NOTICE BIG DIFFERENCE BETWEEN HIMIDLOW! ALSO... IF A MONSTER GLITCHES AND SLOWLY TURNS AROUND, YOU GET MOAR DAMAGE!!1!"

I think it's stupid and gimmicky and I also think it's going to alienate the few people left playing just that liiiiittttle bit more. Oh, the artist can't possibly click and drag polygons while in bed with pneumonia so you don't actually get new content for months (Lugians were promised, I don't know 3 years ago now?) This piece of crap they hired can't even make a model a month. That's sadder than the Isparians. I'm not impressed at all with anything I've seen, and frankly I fail to see why they'd do something like this to the only game they have that isn't f2p other than latent sadism.

Want a real idea? I'll toss it out because I'm a really good guy like this. Hold mouse 1... release = attack. Time mouse 2 to enemies attack + lag = melee defense, but as a TOGGLE, with the old way still there for people who never change. All this BS and you don't even address that not only is melee defense completely and totally required for anyone who doesn't want to press buttons like a meth addict regarding PvM (your current customer base, Darktide prefer PCP). The worst part is with the shield nerf, one of the actual, OBVIOUS issues with the game grows larger... but hey, people gotta spend credits on something (20 or osmethne to make the game not SUCK). Why not fix Mighty Swordmaster Jim these 12 years by finally teaching him to parry and riposte, or even better... come up with an actual style of fighting in the real world involving weapons where your "skill" doesn't involve defense or positioning of any kind whatsoever. How often you hit = skill, but not how often you don't get hit? Oh, that's gonna cost MORE credits than ANY weapon skill, including (ironically) specialized "Finesse". Finesse your ass to the lifestone without melee, gimp.

What waste of 60k+ a year came up with this crap? Herpaderpa fix melee, Durrhurr ain't it gud?

Dev team needs pink slips, FEB patch removed, no more updates, unrestricted F2P... make new game using AC IP using World Class Turbine Development Team instead of these creeps with naked pictures of the boss or osmethne that Turbine can't or won't get rid of. Mulligan was fired over debuffable breastplates, then went on to run Ryzom into the ground. Have a good fiscal year Sev and Frelorn! Hire back Ibn and srand and have them design AC3... even if you don't actually make it I promise it'll be interesting and you might come up with the WoW killer, especially with how passionate the 3rd party folks were before you bored them to death with mediocrity.

Have them run live events on a new live event exclusive server that costs the 12.99, Darktide should be f2p, one white server left open f2p and AC could "go out" AWESOME rather than fizzle pathetically year after year. All the legacy on every server is gone, it's time guys and there isn't any shame in that.

/More will $$$
//I'm worth it

 

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Daernwyn 
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Subject: Am I the only one not excited about the Feb patch?
I don't understand how Turbine is still in business when every game they've ever made since AC is an abject failure that is now F2P. Really, really horrible direction and leadership on all their titles for the last 6-7 years.

I hope the original AC design team thinks about what's become of the company and just does an infinite facepalm. angry

 

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Winter05 
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Subject: Am I the only one not excited about the Feb patch?
Daernwyn posted:
I don't understand how Turbine is still in business when every game they've ever made since AC is an abject failure that is now F2P. Really, really horrible direction and leadership on all their titles for the last 6-7 years.

I hope the original AC design team thinks about what's become of the company and just does an infinite facepalm. angry


Corporate Welfare for first sentence, dead on for the second... completely with you on 3rd.

 

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AC4LifeXxX 
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Subject: Am I the only one not excited about the Feb patch?
Winter05 posted:
I think it's a rather extreme way to go about making spear and staff attractive (which it fails to do). I don't think it's going to make even close to as much of a difference as imbued weapons did. I think even entertaining backstab in this game is retarded beyond measure. I think nerfing shields is a bad idea... it was the one thing melee had going for them and a useful tool for some of the poorly developed areas. I think reckless and dirty fighting are retarded in both name and concept... as both could have just been added on as such... "THIS MONTH, MELEE WILL NOTICE BIG DIFFERENCE BETWEEN HIMIDLOW! ALSO... IF A MONSTER GLITCHES AND SLOWLY TURNS AROUND, YOU GET MOAR DAMAGE!!1!"

I think it's stupid and gimmicky and I also think it's going to alienate the few people left playing just that liiiiittttle bit more. Oh, the artist can't possibly click and drag polygons while in bed with pneumonia so you don't actually get new content for months (Lugians were promised, I don't know 3 years ago now?) This piece of crap they hired can't even make a model a month. That's sadder than the Isparians. I'm not impressed at all with anything I've seen, and frankly I fail to see why they'd do something like this to the only game they have that isn't f2p other than latent sadism.

Want a real idea? I'll toss it out because I'm a really good guy like this. Hold mouse 1... release = attack. Time mouse 2 to enemies attack + lag = melee defense, but as a TOGGLE, with the old way still there for people who never change. All this BS and you don't even address that not only is melee defense completely and totally required for anyone who doesn't want to press buttons like a meth addict regarding PvM (your current customer base, Darktide prefer PCP). The worst part is with the shield nerf, one of the actual, OBVIOUS issues with the game grows larger... but hey, people gotta spend credits on something (20 or osmethne to make the game not SUCK). Why not fix Mighty Swordmaster Jim these 12 years by finally teaching him to parry and riposte, or even better... come up with an actual style of fighting in the real world involving weapons where your "skill" doesn't involve defense or positioning of any kind whatsoever. How often you hit = skill, but not how often you don't get hit? Oh, that's gonna cost MORE credits than ANY weapon skill, including (ironically) specialized "Finesse". Finesse your ass to the lifestone without melee, gimp.

What waste of 60k+ a year came up with this crap? Herpaderpa fix melee, Durrhurr ain't it gud?

Dev team needs pink slips, FEB patch removed, no more updates, unrestricted F2P... make new game using AC IP using World Class Turbine Development Team instead of these creeps with naked pictures of the boss or osmethne that Turbine can't or won't get rid of. Mulligan was fired over debuffable breastplates, then went on to run Ryzom into the ground. Have a good fiscal year Sev and Frelorn! Hire back Ibn and srand and have them design AC3... even if you don't actually make it I promise it'll be interesting and you might come up with the WoW killer, especially with how passionate the 3rd party folks were before you bored them to death with mediocrity.

Have them run live events on a new live event exclusive server that costs the 12.99, Darktide should be f2p, one white server left open f2p and AC could "go out" AWESOME rather than fizzle pathetically year after year. All the legacy on every server is gone, it's time guys and there isn't any shame in that.

/More will $$$
//I'm worth it


They're not nerfing shields for melee. They added a 2/2 skill and took 2/2 off of the melee credits. In fact it sounds like a true melee could now get full aegis effect, so they improved shield for melees.

Also the current team has brought: New playable races, new landscape graphics, tailoring, two handed combat, Neftet, Gurogs, creature xp overhaul, quest xp overhaul, monthly quests, luminance, void magic, gearknights, made red runed weapons switchable, aetheria, trinkets, cloaks, etc etc etc etc etc etc.

I'd say "giving them their pink slips" is a bit ridiculous. They're also about to give us dual wield which will be great.


Sure some people are over-reacting to these changes, and sure having the quest weapons broken up into 3 groups will take a short time to get used to. But overall the Feb changes are good and help the game. They give players more freedom, more options, more ways to be different and they bring in a some much needed balance.

 

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Daernwyn 
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Subject: Am I the only one not excited about the Feb patch?
AC4LifeXxX posted:

Also the current team has brought: New playable races, new landscape graphics, tailoring, two handed combat, Neftet, Gurogs, creature xp overhaul, quest xp overhaul, monthly quests, luminance, void magic, gearknights, made red runed weapons switchable, aetheria, trinkets, cloaks, etc etc etc etc etc etc.


For me, almost every single one of those changes is what has bastardized the game. Creature xp overhaul dumbed down the level distribution from what it used to be, quest xp overhaul jacked up the rewards so there is no challenge in leveling up a toon anymore, etc. etc. etc.

My point is that new playable races, tailoring, luminance, void magic, trinkets cloaks... this isn't new CONTENT, it's new STUFF that they've added in LIEU of content. Rather than taking us new places in the game, they are just obliterating the old game and putting in their new system that is quickly becoming unrecognizable.

 

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AC4LifeXxX 
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Subject: Am I the only one not excited about the Feb patch?
Daernwyn posted:
AC4LifeXxX posted:

Also the current team has brought: New playable races, new landscape graphics, tailoring, two handed combat, Neftet, Gurogs, creature xp overhaul, quest xp overhaul, monthly quests, luminance, void magic, gearknights, made red runed weapons switchable, aetheria, trinkets, cloaks, etc etc etc etc etc etc.


For me, almost every single one of those changes is what has bastardized the game. Creature xp overhaul dumbed down the level distribution from what it used to be, quest xp overhaul jacked up the rewards so there is no challenge in leveling up a toon anymore, etc. etc. etc.

My point is that new playable races, tailoring, luminance, void magic, trinkets cloaks... this isn't new CONTENT, it's new STUFF that they've added in LIEU of content. Rather than taking us new places in the game, they are just obliterating the old game and putting in their new system that is quickly becoming unrecognizable.


You may not like those things but a lot of people do and it brought people back to the game.

Tailoring is widely enjoyed by players and does give a lot to do and a lot of freedom in a character's look.

Add a new quest, people beat it in an hour. Add a feature like tailoring and people mess with it for years. One provides a lot more to players than the others.

Of course they have also been adding 1-2 quests each month while adding all of this and on bigger patches add more quests. So you're still covered.

 

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Daernwyn 
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Subject: Am I the only one not excited about the Feb patch?
From Amazon:

"Having never played a MMORPG before Asheron's Call, I was floored by the immensity of the world and the depth of things to do. I subscribed to the game in early 2000, and other than a few months away from time to time, finally official unsubscribed at the release of AC's 2nd expansion pack, Throne of Destiny, this past month.

I spent 5 years of my life spent playing Asheron's Call, investing 5-10 hours a week. I have tried many RPGs since, but nothing has hooked me like AC did.

Unfortunately, my experience with AC was dysfunctional at best. The first year was amazing. I met many friends, and had a blast exploring. After 2 months I realized that my level 13 swordsman (without any magic) could barely hold his own against even the weakest of mobs, so I re-rolled. I created a spearman on a whim, and went to the packed Mossie Fort to level. It was there that I met Corrozus, my soon to be good friend and patron. Every night for a year we played together...laughed together, struggled together and leveled together. Everything that Dereth had to offer was explored by our ever-increasing alliance.

I was a level 31 plinking away at Granite Golems in the Dires with my spearman the day that Turbine introduced the first wave of mobs that became the first chain on a link that lead to the ultimate death of the game. They were acid wielding, shield carrying skeletons, and my character couldn't touch them. In fact the mobs were so difficult that I heard rumors that players were now re-rolling en masse to create characters with Life Magic.

As anyone who has played AC knows, Life Magic was broken from the start, and it took a while for the player base to learn this, but once we did, the game became a mere shell. Soon, uber characters abounded, and friends we once played with daily went off to level up their new uber toons. It seemed almost overnight everyone was level 50 killing Olthoi and Lugies in XP leveling dungeons while friendships and allegiance began to crumble.

It was at this point that the original devs left, and the new team not only continued to allow life magic to remain unbalanced, but they built virtually all content around it. It was at this time that I began to dislike the game I once loved. I had few friends that weren't uber-focused. Allegiances became quest oriented as opposed to exploration oriented. And the devs catered to the elite players and ignored the average game player.

Housing came and went, and I quit and re-subscribed several times. My playing time decreased severely to the point were I might log on once a week to seem no one from our allegiance on.

Asheron's Call, it could be said, died a premature death because it listened to the 1% gamers who lived online. AC kept feeding the game XP and loot to keep them happy, and soon even a newbie couldn't step a few clicks outside of town without running into a level 79 mob.

The Throne of Destiny expansion pack is more of the same. The game is all but dead, and simply exists to pull in funds to support Turbine's up and coming releases, D&D Online, and Middle Earth. I won't be trying either. Just like a bad relationship, my time with Turbine is over and I want my 5 years back."

I don't think I can ever leave, but this has been my experience with the game.

 

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bbgunnnn 
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Subject: Am I the only one not excited about the Feb patch?
hmmm

 

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DrTandtheWomen 
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Subject: Am I the only one not excited about the Feb patch?
I am going to wait until the February patch goes live before I pass any judgment on the effect it has on Asheron's Call.

Everything sounds really interesting. What I will comment on is how impressed I am that the developers have been so transparent with their player-base about changes and implementation. I can't think of another game that would actively solicit input from their player base about new ideas and engage in a dialogue with them about it.

It is reassuring to know that Asheron's Call is still a dynamic game and that the developers are still looking at ways to make improvements after 12 years.

What I hate to see is players making a big fuss and "quitting" before changes have even been introduced. Approach things like this with an open mind and give it a fair chance before you dismiss it as the apocalypse for Asheron's Call.

 

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Axispipe 
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Subject: Am I the only one not excited about the Feb patch?
i find all the raging hilarious, these changes are good things.

 

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Demonizzer 
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Subject: Am I the only one not excited about the Feb patch?
Axispipe posted:
i find all the raging hilarious, these changes are good things.


Dual wield sounds amazing.
recklessness sounds fun.
Backstab could be fun in groups where it would be viable to some extent.

but honestly i feel as tho for backstab to be truely viable... need a way to better keep aggro on a central person.

other than that im probably gonna come back after patch day. just for these changes on some of my older melle chars that i never played. as apposed to my archer/mage that i always played.

 

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Subway_Sandwich 
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Subject: Am I the only one not excited about the Feb patch?
I hadn't played since 2003 and I came back because of all the changes. The grind is still there if you want it like the old days, but if you want to quest and get more xp that's there too.

It's all good, games change.


btw last time I checked DDO was making a lot of money for Turbine.

 

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