Vault_News
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mmo champion posted:
Talents 2.0
The panel is in progress and this post will be updated constantly! Check back in a few seconds!
Major change to class talent trees, and this is a new phase of development for the talent system. The goal is to have you sit to another next to another combat rogue, and this combat rogue will actually have different talents than you do! Character customization was the original point of talents in the first place but overtime cookie cutter builds dominated the scene.
New Model
Class Abilities are available to all specs in the class. All warriors learn heroic strike for example. Spec Abilities are available to certain specs. Only Arms warriors learn Slam. Retribution and Protection paladin get Hammer of the Righteous, etc ... Talents are optional skills/bonuses available to all specs. Any warrior can choose Throwdown, and you will have to pick between 3 different crowd control abilities on this level of talent. Level 15 - You pick your first talent. For example, warriors have to pick between Juggernaut / Double Time / Warbringer and players will have to pick which mobility ability they want to pick depending on their playstyle.
Talent Philosophy
Access to stuff you never could before. If you were a subtlety rogue you knew you weren't going to get something like Killing Spree. And because talents are going to be all in the same tree, you're going to be able to combine them in a way that you never could before. For example, any rogue can have Shadowstep! Several new, overpowered (feeling) talents will be added to the game.
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Sprawl-zero1eye-
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So far it sounds like I get one talent tree, and then I must pick one of three talents as I move down the tree. Could be cool...
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Ferrydust
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Sprawl-zero1eye- posted: So far it sounds like I get one talent tree, and then I must pick one of three talents as I move down the tree. Could be cool...
Yeah, that's what I was thinking too.
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Does anyone actually think the B team can do this correctly and not royally *#*$ it up? Seriously?
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How does getting less talents to choose from sound cool. 31 flavors? Nah, I like the new chocolate or GTFO ice cream store.
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Kriegprojekt
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So...5 core abilities and 6 talents with the next expansion? I dont know how I feel about this.
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Spookysheep posted: Does anyone actually think the B team can do this correctly and not royally *#*$ it up? Seriously?
I can't play any less, so I'm all for letting them have a shot... but then again, there are a lot of other people that probably could. Edit: In all seriousness though, it appears to me that in the last month or three we've switched over to a 'C' team, and someone on it appears to be competent, at least in conceptualizing the fun aspect and the average player.
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vn_vigilante66
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Didnt they just redo talents? And they are doing it again?
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vn_vigilante66 posted: Didnt they just redo talents? And they are doing it again?
Probably because it's one of the biggest failures of Cata.
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MinionX-DW
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They don't seem to understand, people like choices, I know "5% to Heroic Strike damage" doesn't sound great, But people like choices.. It's what made DAOC great, You had choices on your gear, its why there was a HUGE template community, You had choices on specs so some extent, RA's.. Blizzard seems to completely lost that people like CHOICES.. Giving you 6 Choices, and instead of letting you come up with your own choice is not a good idea in a MMO. Simply look at Rift right now, There is a STUPID amount of specs you can do in that game...There is so many specs that they give you bloody 5 Specs to play with. Look at Warlock/Necro in that game. You have 33/33, 31/31, 35/31, 44/17,51/15,38/26 and i'm sure i'm missing one... and that's just TWO of the Souls in the Calling.... That is a choice right there... Giving all my base abilities and saying "you get 6 choices and that's it" is a terrible system. It's why when they dropped down the Talent points in Cata from Wrath everyone was POed.
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MinionX-DW posted:
That is a choice right there... Giving all my base abilities and saying "you get 6 choices and that's it" is a terrible system. It's why when they dropped down the Talent points in Cata from Wrath everyone was POed.
You seemed to have missed that there are still specs for the classes on top of the talent ability choices. Although, I think they work more like the baseline class stuff instead of spec trees, but we'll see.
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Looks like they are dumbing down character development even more than they did in Cataclysm...
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Really, they need to stop making changes to fix changes that they didnt need to make in the first place. Its like automakers in the 50s, changing the look just to have something new to sell.
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Can you imagine them trying to rebalance all the classes after this? Masochists are what I think they must be to do this to themselves, lol.
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Like I said in the other thread this is not about making the game better, not about making it better for the player it is all about making it easier for Ghostcrawler & Co. I just hope to hell this will be the final straw that sends that jackasses house of cards crashing down!
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Elaok
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yeah i really REALLY hate the new "talent" system it takes away all choice its "what ability setup will be good for this fight?" I really hope they get lots of negative feedback at Blizzcon
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Zero_Washu
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I did not see any crit immunity talents... so are they going to ditch crit from the game or move back to some stat on armor again?
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Zero_Washu posted: I did not see any crit immunity talents... so are they going to ditch crit from the game or move back to some stat on armor again?
You still choose to be a Prot anything at level 10 and you get your core abilities i bet that the passive is when you choose that tree This new setup seems just like what Diablo 3 is doing :\
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Kriegprojekt
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Elaok posted:
Zero_Washu posted: I did not see any crit immunity talents... so are they going to ditch crit from the game or move back to some stat on armor again?
You still choose to be a Prot anything at level 10 and you get your core abilities i bet that the passive is when you choose that tree This new setup seems just like what Diablo 3 is doing :\
Resilliance is going to be an inherent stat too. Im not sure if it will only work in PvP but maybe they are planning on using it to balance out crits in PvE too. The more and more I look at this new talent system, the more Im not caring for it. It WILL allow my 6 year old to play easier though.
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The_Korrigan posted: Looks like they are dumbing down character development even more than they did in Cataclysm...
That is what it seems like... look at the talent tree for the Rogue now...
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In some ways the new talent system allows for more choice and yet at the same time it allows for less choice. You are still lock into a spec, getting the benefits of that spec, but when you choose a talent every 15 levels you aren't stuck into that talent tree and can choose any of the three Talents available to you at that time, allow you to be a more hybrid character I suppose. Unfortunately this really only works out best for hybrid classes as pure DPS classes will still be forced into cookie cutter specs and required talents to optimize DPS.
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The_Korrigan posted: Looks like they are dumbing down character development even more than they did in Cataclysm...
And we saw how well that went over lol. So they are basicly admited me failed at the talents in cata so we are gona redo them all again, but we wont admit we was wrong. I mean really there was no reason to change them before, just redo the useless ones and make them better.
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MinionX-DW posted: They don't seem to understand, people like choices, I know "5% to Heroic Strike damage" doesn't sound great, But people like choices. Giving you 6 Choices, and instead of letting you come up with your own choice is not a good idea in a MMO. Simply look at Rift right now, There is a STUPID amount of specs you can do in that game...There is so many specs that they give you bloody 5 Specs to play with. Look at Warlock/Necro in that game. You have 33/33, 31/31, 35/31, 44/17,51/15,38/26 and i'm sure i'm missing one... and that's just TWO of the Souls in the Calling.... That is a choice right there... Giving all my base abilities and saying "you get 6 choices and that's it" is a terrible system. It's why when they dropped down the Talent points in Cata from Wrath everyone was POed.
I am with you on a lot of it..but in reality Rifts "stupid" amount of choices is smoke and mirrors..there are plenty of choices that are just that..stupid. There are 101 ways to spec..but 97 of them suck. The advent of addons in Rift is going to finally put those fuzzy numbers up there into perspective. Im not saying that I am all onboard with Blizz s fix..but I think we can see that a happy medium would be nice to find.
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I don't care if they make it a choice of 2. There will always be cookie cutters.
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The funny part is, based on looking at the rogue tiers. The talents add absolutely nothing new to the game, they all look like the same ones Rogues have had forever. (save for maybe leeching poison?) So all they did was rework the system to span the extra levels without having to add anything new. I didn't think they could dumb it down anymore than they did with Cata. WTB my thorns Pally build with the old school talent trees again, please.
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Sprawl-zero1eye-
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Demorak posted: The funny part is, based on looking at the rogue tiers. The talents add absolutely nothing new to the game, they all look like the same ones Rogues have had forever. (save for maybe leeching poison?) So all they did was rework the system to span the extra levels without having to add anything new. I didn't think they could dumb it down anymore than they did with Cata. WTB my thorns Pally build with the old school talent trees again, please.
Here is my current understanding. When you create a character, you choose a class. In my case, Rogue. When you reach level 10, you choose a specialization: Assassin, Combat, or Subtlety. You receive your signature abilities (like Mutilate, Dual Wield Spec, and Shadowstep). As you level, you learn both Rogue specific abilities from your trainer (like Sinister Strike, backstab, et cetera), and specialization specific skills (the ones you used to get for talent points like Vigor, Blade Flurry, Hemo, et cetera). At level 15, 30, 45, 60, 75, and 90, you get to pick a super special talents. Here is where you get to define yourself as different... kinda, but not really. As far as I can tell, except for the 6 super special talents, you are exactly like the other Rogue/specs around you. Odds are, we will have cookie cutters even still.
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Arcilite_I
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Blizzard is (has been, for years) removing player choice for a SINGLE reason: balance It is an unattainable goal when human players are involved, you would think they would realize this after how many years.
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Arcilite_I posted: Blizzard is (has been, for years) removing player choice for a SINGLE reason: balance It is an unattainable goal when human players are involved, you would think they would realize this after how many years.
As AC2 showed balance can only be achieved when no class is fun to play.
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Arcilite_I posted: Blizzard is (has been, for years) removing player choice for a SINGLE reason: balance It is an unattainable goal when human players are involved, you would think they would realize this after how many years.
Ghostcrawler has been doing that since BC, removing player choice is more about making his job eaiser and still too much choice an excuse for his continued failure than it is about balance because all these years later it is the worst it has ever been. It is a huge neon sign saying he is the wrong man for the job, to bad upper management can't read.
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Grish11
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The lack of choice and customization that cata brought to the talent tree cost them 3 accounts here. Every single class just seems blah now,it feels like a 1990s fps instead of MMORPG Choices,even if they are stupid choices are what make a game have life,they have sucked that life out of this game and from the sounds of the new talent tree they arent putting it back in.
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Zero_Washu
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MinionX-DW posted: They don't seem to understand, people like choices, I know "5% to Heroic Strike damage" doesn't sound great, But people like choices.. It's what made DAOC great, You had choices on your gear, its why there was a HUGE template community, You had choices on specs so some extent, RA's.. Blizzard seems to completely lost that people like CHOICES..
Choices are fine if they truly are choices, but the current system and your example are anything but. I would prefer choices as they seem to be headed, where I have to choose between one of three variations of a thing. That way I can be my version of class X because I like a particular ability to function a certain way. I don't want choices just for choices sake, it isn't a choice when only a moron would not choose it or only a moron would.
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Zero_Washu posted: I would prefer choices as they seem to be headed, where I have to choose between one of three variations of a thing. That way I can be my version of class X because I like a particular ability to function a certain way.
'Your' version won't really be 'your' version when ever single other person using the same class and spec as you has the exact same skills that you picked now will it?
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Quazimortal posted:
Zero_Washu posted: I would prefer choices as they seem to be headed, where I have to choose between one of three variations of a thing. That way I can be my version of class X because I like a particular ability to function a certain way.
'Your' version won't really be 'your' version when ever single other person using the same class and spec as you has the exact same skills that you picked now will it?
This.
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3*3*3*3*3*3 = 729 different combos!!
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Sprawl-zero1eye- posted:
Demorak posted: The funny part is, based on looking at the rogue tiers. The talents add absolutely nothing new to the game, they all look like the same ones Rogues have had forever. (save for maybe leeching poison?) So all they did was rework the system to span the extra levels without having to add anything new. I didn't think they could dumb it down anymore than they did with Cata. WTB my thorns Pally build with the old school talent trees again, please.
Here is my current understanding. When you create a character, you choose a class. In my case, Rogue. When you reach level 10, you choose a specialization: Assassin, Combat, or Subtlety. You receive your signature abilities (like Mutilate, Dual Wield Spec, and Shadowstep). As you level, you learn both Rogue specific abilities from your trainer (like Sinister Strike, backstab, et cetera), and specialization specific skills (the ones you used to get for talent points like Vigor, Blade Flurry, Hemo, et cetera). At level 15, 30, 45, 60, 75, and 90, you get to pick a super special talents. Here is where you get to define yourself as different... kinda, but not really. As far as I can tell, except for the 6 super special talents, you are exactly like the other Rogue/specs around you. Odds are, we will have cookie cutters even still.
So you still pick one of the 3 specs at 10 but the talents for all 3 specs are the same?
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Sprawl-zero1eye-
Title: IGN Vault Staff Reziztance iz Futile
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World of Warcraft - Class Talent Systems Panel
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Talents yes, but each specialization gets their own trainable skills that come as you level up.
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Azure-TheBlueOne
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Subject:
World of Warcraft - Class Talent Systems Panel
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Sprawl-zero1eye- posted: 3*3*3*3*3*3 = 729 different combos of slightly varying abilities that do the same thing just a little differently, or are marginally useless anyway.
FTFY
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