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Topic: Public Test Realm Patch 4.3 Notes
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Vault_News
Title: 0110011010 Be Nice to Me I'm a Bot
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Subject:
Public Test Realm Patch 4.3 Notes
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Zarhym posted:
General
- Transmogrification
- This new feature allows players to customize their gear like never before. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.
- Void Storage
- In addition to the bank, players will now have access to a new "deep storage" system, allowing characters to free bag space by setting aside coveted gear. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.
- Reforging
- The former Reforging vendors have been... retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You'll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.
- Outland & Northrend Quest Flow
- The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.
- Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.
- Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.
- North American realms (excluding Brazilian, Latin American, and Oceanic realms) no longer permit letters with accents in character or guild names. Existing character and guild names with special characters will be unaffected by this change.
Achievements
- The achievement Master of Alterac Valley no longer requires the Alterac Valley Blitz achievement.
Classes: General
- All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.
- Abomination's Might: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
- Blessing of Might: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
- Runescroll of Might: The melee attack power bonus from this consumable has been increased to 16%, up from 8%. The ranged attack power bonus remains 8%.
- Trueshot Aura: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
- Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
- Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
- Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.
Death Knights
- Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.
- Talent Specializations
- Blood
- Blade Barrier has been redesigned. It now passively reduces damage taken.
- Bone Shield now has 6 charges, up from 4.
- Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.
Druids
- Wrath has a new spell effect.
- Talent Specializations
- Restoration
- Wild Growth healing has been reduced by 20%.
- Glyphs
- Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.
- Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.
Hunters
Mages
Paladins
- Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
- Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.
- Talent Specializations
- Holy
- Clarity of Purpose now also reduces the cast time of Holy Radiance.
- Illuminated Healing (mastery) now also applies to Holy Radiance.
- Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.
- In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.
- Light of Dawn now affects 6 targets (base effect), up from 5.
- Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.
- Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.
- Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.
- Glyphs
- Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.
Priests
- Divine Hymn now affects 5 targets, up from 3.
- Talent Specializations
- Discipline
- Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
- Divine Aegis has a new spell effect.
- Holy
- Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
- State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.
- Glyphs
- Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.
Rogues
Shaman
- Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.
- Lightning Bolt has a new spell effect.
- Wind Shear now has a 25-second base cooldown, up from 6 seconds.
- Talent Specializations
- Elemental
- Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.
- Earthquake damage has been increased by roughly 75%.
- Elemental Fury now removes the cooldown from Chain Lightning.
- Reverberation now reduces the cooldown of Wind Shear by 10/20 seconds, up from 0.5/1 second.
- Enhancement
- Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
- Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
- Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.
- Restoration
- Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.
- Riptide's periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.
Warlocks
- Shadow Bolt has a new spell effect.
Warriors
Dungeons & Raids
- Dungeon Journal entries have been added for the new dungeons: End Time, Well of Eternity, Hour of Twilight, and Dragon Soul.
- Bosses in Ruins of Ahn'qiraj now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn'qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.
Races
- The orc racial Blood Fury now increases spell power rather than only spell damage.
User Interface
- Archaeology areas of interest will now show on the mini-map, in addition to the World Map.
- Bag Search
- A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.
- Guilds with inactive guild leaders can now usurp the leader under specific conditions. More information on this coming soon.
- The Reforging interface has been updated and improved.
- Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.
- The World Map now displays the expected character levels for each zone.
General Bug Fixes
Posted from WoW Vault
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PallyDog
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Subject:
Public Test Realm Patch 4.3 Notes
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Good changes to outland and warth questing but why the hell are they nerfing holy radiance?
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croaks35
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Subject:
Public Test Realm Patch 4.3 Notes
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The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%. really? they need to keep makin it easier? Atm if you quest 1-85 you already miss a ton of zones due to lvling so fast not to mention pointless to do the instances anymore due to how fast you lvl.What a shame as much fun as alot of the zones and quest lines are most of its gonna be missed
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NukeMage
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Subject:
Public Test Realm Patch 4.3 Notes
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croaks35 posted: The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%. really? they need to keep makin it easier? Atm if you quest 1-85 you already miss a ton of zones due to lvling so fast not to mention pointless to do the instances anymore due to how fast you lvl.What a shame as much fun as alot of the zones and quest lines are most of its gonna be missed
Then just level up additional characters . . .
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Arcilite_I
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Subject:
Public Test Realm Patch 4.3 Notes
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Talk about obsoleting content...WotLK lvling is so fast already. Also lol @ Wind Shear's cd being quadrupled. So happy.
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TruthyID
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Subject:
Public Test Realm Patch 4.3 Notes
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PallyDog posted: Good changes to outland and warth questing but why the hell are they nerfing holy radiance?
They're not nerfing holy radiance, they're finally giving holy pallies an aoe rotation by taking the cd off of it, making it castable on someone else and it generates holy power.
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Rill_of_WE
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Subject:
Public Test Realm Patch 4.3 Notes
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Arcilite_I posted: Also lol @ Wind Shear's cd being quadrupled. So happy.
This x2!
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PallyDog
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Subject:
Public Test Realm Patch 4.3 Notes
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TruthyID posted:
PallyDog posted: Good changes to outland and warth questing but why the hell are they nerfing holy radiance?
They're not nerfing holy radiance, they're finally giving holy pallies an aoe rotation by taking the cd off of it, making it castable on someone else and it generates holy power.
They make the spell useless for both other specs by giving it a cast timer. Unless theyr'e seriously buffing the amount it heals giving it a 3 second cast time IS a nerf even if they remove the CD. It only heals a small amount for all that is an AE heal. If they want to add in AE healing bring back the holy light glyph that heals other around the person who get healed with holy light. Why do pallies need a group heal rotation? One freaking spell is not a rotation. They've been single target healers since day one and are awesome tank heals. Oh wait, lets continue to make them work like all the healers. Let's make all the tanks the same too and that way the only difference in the classes is what your tier armor looks like!!
The judgement issue I like, it's a freaking pain to have to judge in order to regen mana. If that judgement actually did damage or worked like the old set up where once you judge seal of light on a mob all who hit got healed that would be ok however.
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Quazimortal
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Subject:
Public Test Realm Patch 4.3 Notes
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I happen to like the changes to holy radiance. A 3 second cast time on it will come down considerably with raid buffs and being able to have it radiate from someone else is amazingly awesome. I also like the change to the Light of Dawn glyph. I don't currently even have a point in the ability but this might make me retake it.
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PallyDog
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Subject:
Public Test Realm Patch 4.3 Notes
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I don't use light of dawn at alleither. My biggest problem with the whole change is that no one else can use the spell now. I get snarky when they change my tanking rotation. We'll see how much it affects healing though. Still not holding my breath for a cool change. Not even excited at having generate HoPo, I'm never low on HoPo as a healer and frankly HoPo generation doesn't do that much since there's a long CD on WoG.
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Zero_Washu
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Subject:
Public Test Realm Patch 4.3 Notes
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enhancement got a serious aoe buff there
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. . . For everything there is a season, and a time for every purpose under heaven . Cows go moo, Dogs go woof and MMO players go ''PVP is imbalanced'' . "I’m as horny as the hat rack at a Viking bar.", Ann Coulter
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-MrBean-
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Subject:
Public Test Realm Patch 4.3 Notes
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So did rogues and mages get any changes? or is still just coming soon?
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Kriegprojekt
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Public Test Realm Patch 4.3 Notes
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-MrBean- posted: So did rogues and mages get any changes? or is still just coming soon?
Sadly, rogues always seem to be "coming soon".
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-MrBean-
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Subject:
Public Test Realm Patch 4.3 Notes
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Kriegprojekt posted:
-MrBean- posted: So did rogues and mages get any changes? or is still just coming soon?
Sadly, rogues always seem to be "coming soon".
Premature ambush?
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The_Korrigan
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Subject:
Public Test Realm Patch 4.3 Notes
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For those rejoicing about the wind shear change... - Wind Shear now has a 25-second base cooldown, up from 6 seconds. Yeah sure, but also: - Reverberation now reduces the cooldown of Wind Shear by 10/20 seconds, up from 0.5/1 second. So now, Wind Shear with 2/2 Reverberation has a... 5s CD hahaha
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Spookysheep
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Subject:
Public Test Realm Patch 4.3 Notes
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So nothing about removing the retarded token requirements for T11 helm and shoulders? Or if tokens will drop in LFR?
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I liek cheese Pirates > Ninjas .....................................
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