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[VN
Boards Archive] |
Welcome to the Vault Network
forum archive.
This is not a complete archive, time didn't allot us the
opportunity to properly backup the majority of the boards
deemed "expendable". Most boards on this list have at least
20-40 pages archived (non-logged in pages, 15 topics per
page).
Popular boards may have as many as 250 pages archived at 50
topics per page, while others deemed of historical
signifigance may be archived in their entirety.
We may not agree with how the board shutdown was managed, but
we've done what we could to preserve some of its history in
lieu of that.
Please enjoy the archive.
~
Managers, Moderators, VIP's, and regular posters.
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Author |
Topic: Question about keeps...
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UndeniablyPsychosmus
Posts:
109
Registered:
Sep 14, '08
Extended Info (if available)
Real Post Cnt: 109
User ID: 1,322,159
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Subject:
Question about keeps...
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Looking for any info on how keeps work here what do you get for taking them? is it worth it to claim a keep? anything you can think of that might be useful thanks
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Healerbob
Posts:
2,394
Registered:
Apr 3, '06
Extended Info (if available)
Real Post Cnt: 2,373
User ID: 1,128,272
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Subject:
Question about keeps...
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if you take a keep that is red/purp (lvl 7+) you get a bunch of keys that you can use at the chests downstairs. You randomly either get a bunch of glass, scales, BP tokens, or realm potions. You also get some decent RPs and BPs for killing the lord; think it's about 4k RPs and 600 BPs. Holding a keep gives you a 10% damage bonus in terms of variance - basically brings your damage closer to cap like a huge str/dex/acuity buff. Putting a relic in it increases that amount for either melee or magic by an additional 10%.
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NF: Astlaine, Eleva, Cleanshot CV: Brokinte, Busterbear, Fligoo Mordred: Who cares?
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