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[VN
Boards Archive] |
Welcome to the Vault Network
forum archive.
This is not a complete archive, time didn't allot us the
opportunity to properly backup the majority of the boards
deemed "expendable". Most boards on this list have at least
20-40 pages archived (non-logged in pages, 15 topics per
page).
Popular boards may have as many as 250 pages archived at 50
topics per page, while others deemed of historical
signifigance may be archived in their entirety.
We may not agree with how the board shutdown was managed, but
we've done what we could to preserve some of its history in
lieu of that.
Please enjoy the archive.
~
Managers, Moderators, VIP's, and regular posters.
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Author |
Topic: Application points and daily request limits
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Vault_News
Title: 0110011010 Be Nice to Me I'm a Bot
Posts:
43,785
Registered:
Oct 18, '05
Extended Info (if available)
Real Post Cnt: 42,467
User ID: 1,086,234
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Subject:
Application points and daily request limits
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Straton posted:
We've received a few questions about how the daily request limit throttler works and I wanted to explain the point system we use for the API.
First of all, every request we receive is associated with an application. Even when an unauthenticated request comes in, we create a temporary fake application with an id generated from the IP address of the request. Each application falls under an application level or type and each of those levels/types has an associated point value.
Instead of throttling applications by the number of requests made, we look at the cost of the requests made. For example, requesting realm status information is very cheap, therefore has a reduced request cost compared to looking up a guild, which is more expensive.
It doesn't make any sense to say what the exact cost of requests are because we regularly evaluate and tweak the cost of requests based on hardware, software and application usage. What I can do is give you some rough guidelines to use when making lots of requests to the API.
- Requests that hit the data APIs and the realm status cost the least. These represent the baseline cost of a request.
- Characters are expensive to request, but we employ considerable caching to reduce this cost. They can be considered 3x the cost of the baseline.
- Guilds are expensive, especially fetching membership information. We cache as much as possible, but they still run about 3x the cost of the baseline.
- When you use HTTP last modified headers and get a cache hit (that is to say no information needs to be returned), the cost of that request is reduced to the baseline.
- Getting the list of AH dumps for a realm is cheap, so we'll consider it the same as the baseline.
- Downloading one of the generated AH dump files has no cost as it is generated offline and served as a static file.
When an application, either anonymous or registered, spends more points in a day than it has available, based on the application type/level, the request is denied.
Posted from WoW Vault
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_Warlucky_
Posts:
1,255
Registered:
Jul 20, '08
Extended Info (if available)
Real Post Cnt: 1,251
User ID: 1,310,012
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Subject:
Application points and daily request limits
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They ran out of ideas on how to nerf the game it self so they are now nerfing the data sites.
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Arcilite_I
Title: VN's Most Wanted
Posts:
34,414
Registered:
Jan 27, '02
Extended Info (if available)
Real Post Cnt: 33,674
User ID: 633,598
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Subject:
Application points and daily request limits
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_Warlucky_ posted: They ran out of ideas on how to nerf the game it self so they are now nerfing the data sites.
All for the sake of balance, which doesn't exist.
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PvPing since 1977
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Spookysheep
Title: Lieker of Cheese
Posts:
21,595
Registered:
Jan 9, '02
Extended Info (if available)
Real Post Cnt: 21,166
User ID: 601,475
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Subject:
Application points and daily request limits
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Only WoW could screw up their own game, outside of their own game LOL.
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I liek cheese Pirates > Ninjas .....................................
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Ugh_Lancelot
Title: Ooo...bouncy!
Posts:
5,492
Registered:
Jun 17, '02
Extended Info (if available)
Real Post Cnt: 5,446
User ID: 689,383
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Subject:
Application points and daily request limits
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They're giving people API access to game data that they previously had to scrape the armory and in-game addon data for. How exactly is this nerfing/screwing up their game? Not trying to be combative, just curious what angle y'all are going for, here.
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WoW and DAoC - Too many alts to count Charter Member - Altaholics Anonymous
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Renegade.
Title: Hate the player, not the game
Posts:
1,672
Registered:
May 7, '08
Extended Info (if available)
Real Post Cnt: 1,670
User ID: 1,295,376
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Subject:
Application points and daily request limits
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He's just trolling, as usual.
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Roses are #FF0000 , Violets are #0000FF All my base belongs to you
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Spookysheep
Title: Lieker of Cheese
Posts:
21,595
Registered:
Jan 9, '02
Extended Info (if available)
Real Post Cnt: 21,166
User ID: 601,475
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Subject:
Application points and daily request limits
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Who is this new guy that cries so much?
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I liek cheese Pirates > Ninjas .....................................
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_Warlucky_
Posts:
1,255
Registered:
Jul 20, '08
Extended Info (if available)
Real Post Cnt: 1,251
User ID: 1,310,012
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Subject:
Application points and daily request limits
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Ugh_Lancelot posted: They're giving people API access to game data that they previously had to scrape the armory and in-game addon data for. How exactly is this nerfing/screwing up their game? Not trying to be combative, just curious what angle y'all are going for, here.
Humor, smile a bit and enjoy the internet.
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