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[VN
Boards Archive] |
Welcome to the Vault Network
forum archive.
This is not a complete archive, time didn't allot us the
opportunity to properly backup the majority of the boards
deemed "expendable". Most boards on this list have at least
20-40 pages archived (non-logged in pages, 15 topics per
page).
Popular boards may have as many as 250 pages archived at 50
topics per page, while others deemed of historical
signifigance may be archived in their entirety.
We may not agree with how the board shutdown was managed, but
we've done what we could to preserve some of its history in
lieu of that.
Please enjoy the archive.
~
Managers, Moderators, VIP's, and regular posters.
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Topic: Adding More Battlegrounds
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Vault_News
Title: 0110011010 Be Nice to Me I'm a Bot
Posts:
43,785
Registered:
Oct 18, '05
Extended Info (if available)
Real Post Cnt: 42,467
User ID: 1,086,234
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Subject:
Adding More Battlegrounds
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Daxxarri posted:
We?d like to. We certainly haven't forgotten about the PvP community at all and we do a lot of PvP oriented behind the scenes work right now. While not very much of that effort is channeled into creating new maps at the moment, we would definitely like to increase the variety of Battleground and Arena maps that are available in the future. That's where things get sticky, though. One might think that creating a Battleground is a pretty simple process (they look simple, right?), but it's not. Part of the reason is that Battlegrounds are like ducks. A duck looks like it effortlessly glides across the water, but their little feet are actually working madly beneath the surface to make it happen. Battlegrounds are the same way. They may look simple -- even static -- to a casual observer, but in reality there's an incredible number of very complicated processes going on behind the scenes. Part of the reason for this is due to a lot of technical hurdles that need to be jumped to make them perform as seamlessly as they do, battle after battle. As a result, it's actually extremely difficult to design Battlegrounds, partially due to the technical limitations that are currently in place. The other part of the reason is that Battlegrounds (and Arena maps, for that matter) require a higher degree of polish than a PvE map does. If a bit of geometry causes you to hang up, or blocks line of sight in a dungeon or raid, then in the majority of circumstances you can probably just work around it until it's fixed. If the same flaw exists in a bg or arena map, then that imperfection might be exploited for an unfair advantage, which runs contrary to the spirit of fair competition we want in that kind of PvP. We know that a lot of the PvP community is ultimately more interested in having perfectly balanced and bug-free maps to play on, than they necessarily are in having new maps to play on. The other thing to keep in mind is that, while boss mechanics might differ from raid to raid, broadly speaking all dungeons and raids have the same rule set (that is, they have raid locks and you have to run back to the portal when you wipe and so on). BGs and Arenas tend to have highly individual rule sets. The result is that, in addition to the factors I?ve already mentioned, we also have to craft every BG essentially by hand every time. We?d like to develop a tool to create PvP maps in the same way we have a tool we can use to create bosses or a tool we can use to create items. Such a tool would let us create BGs and other PvP-oriented maps more readily. That's something that we're working toward now, but it's time consuming and exacting work, and still quite a ways off. Still, ultimately we think all this effort will pay off, and we're confident that you'll feel the same way. In the meantime, there are still plenty of players of the opposing faction to send back to the Spirit Healer, and we hope you can continue to have fun making red dead wherever you find it.
Posted from WoW Vault
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Quazimortal
Title: The One and Only
Posts:
17,806
Registered:
Sep 18, '04
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Real Post Cnt: 17,157
User ID: 968,129
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Subject:
Adding More Battlegrounds
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More sucky BGs? Yay?
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“A painter paints his pictures on canvas. But musicians paint their pictures on silence. We provide the music, and you provide the silence.†~Leopold Stokowski
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Ugh_Lancelot
Title: Ooo...bouncy!
Posts:
5,492
Registered:
Jun 17, '02
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Real Post Cnt: 5,446
User ID: 689,383
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Subject:
Adding More Battlegrounds
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lol...so terrain glitches might interfere with the "spirit of fair competition" yet bots/AFK'ers continue to be a plague on the game. I see what they did there.
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WoW and DAoC - Too many alts to count Charter Member - Altaholics Anonymous
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Spookysheep
Title: Lieker of Cheese
Posts:
21,595
Registered:
Jan 9, '02
Extended Info (if available)
Real Post Cnt: 21,166
User ID: 601,475
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Subject:
Adding More Battlegrounds
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Soonâ„¢
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I liek cheese Pirates > Ninjas .....................................
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vn_vigilante66
Title: GO TEAM VENTURE!
Posts:
22,253
Registered:
Jan 27, '01
Extended Info (if available)
Real Post Cnt: 21,788
User ID: 65,294
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Subject:
Adding More Battlegrounds
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"We'd like to. We certainly haven't forgotten about the PvP community at all.....until the next expansion where we butcher pvp."
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WoW - Archimonde - Ner'Zhul All people have evil thoughts, its those that act on these thoughts, that make them evil I can accept failure. What I cannot accept is not trying.
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Arunne
Title: The Anonymous
Posts:
2,548
Registered:
Nov 3, '03
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Real Post Cnt: 2,526
User ID: 852,899
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Subject:
Adding More Battlegrounds
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We would really like to add more BGs but we are desperately trying to get our E-sport going. We wont give up on BGs, but till WOW is an epic E-sport we cant.
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"Let's agree to respect each others views, no matter how wrong yours may be" "I may not agree with what you say, but I respect your right to be punished for it."
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Fedup23
Posts:
2,271
Registered:
Jul 14, '06
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Real Post Cnt: 2,265
User ID: 1,155,204
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Subject:
Adding More Battlegrounds
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"Here, we released another statement because our customer base hasnt had anything to cry about in 2 days. Until next time, enjoy your tears. Thanks for the 14 bucks"
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heiromancerdrackus
Title: Is, indeed, a fat ass.
Posts:
17,283
Registered:
Dec 24, '01
Extended Info (if available)
Real Post Cnt: 17,007
User ID: 573,741
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Subject:
Adding More Battlegrounds
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Yet another post of them admitting their creation tools and / or team are mediocre and understaffed.
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Broken_Kayfabe
Posts:
9,125
Registered:
Feb 16, '02
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Real Post Cnt: 9,010
User ID: 646,295
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Subject:
Adding More Battlegrounds
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Team, yeah, no doubt about that, but tools? I call BS. I've never seen a mmorpg that did a better job of eliminating trap point and other bad geometry in the engine. Nor have I noticed any BG ever being any different from any other zone in that regard. Claiming that they are "harder to make" when they obviously put far less effort into making them anyways just doesn't pass the smell test. Of course, the one BG that looked like it DID get equal attention to a raid zone - IoC - was also the worst designed. These things may not be unconnected - given what Blizzard has produced over the years, it seems like the more their developers try to put their own stamp on things rather than just copy what worked in other games, the poorer the end result.
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Thanks, but it's been fun Five more minutes then I'm done! I've been saying that to myself since ...yesterday. - from "Has anybody seen my corpse". Man Everquest rocked back in the day...
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Shenron_
Posts:
8,665
Registered:
Dec 8, '02
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Real Post Cnt: 6,513
User ID: 746,590
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Subject:
Adding More Battlegrounds
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another essay trying to legitimize their game design.
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Kriegprojekt
Posts:
2,653
Registered:
Apr 12, '10
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Real Post Cnt: 2,591
User ID: 1,390,814
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Subject:
Adding More Battlegrounds
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Ugh_Lancelot posted: lol...so terrain glitches might interfere with the "spirit of fair competition" yet bots/AFK'ers continue to be a plague on the game. I see what they did there.
Pretty much.
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http://www.immortal-guild.com/ Deepstrike Server Milkman - Guardian Bard
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Lennah
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Subject:
Adding More Battlegrounds
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