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[VN
Boards Archive] |
Welcome to the Vault Network
forum archive.
This is not a complete archive, time didn't allot us the
opportunity to properly backup the majority of the boards
deemed "expendable". Most boards on this list have at least
20-40 pages archived (non-logged in pages, 15 topics per
page).
Popular boards may have as many as 250 pages archived at 50
topics per page, while others deemed of historical
signifigance may be archived in their entirety.
We may not agree with how the board shutdown was managed, but
we've done what we could to preserve some of its history in
lieu of that.
Please enjoy the archive.
~
Managers, Moderators, VIP's, and regular posters.
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Author |
Topic: Decal - Is it a packet interceptor?
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Silent_Bandit
Posts:
12
Registered:
Sep 2, '10
Extended Info (if available)
Real Post Cnt: 12
User ID: 1,401,925
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Subject:
Decal - Is it a packet interceptor?
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I've been discussing the development of a decal platform for another game, called continuum. Some programmers who help support this game (nobody actually works for any company, its 100% community driven) have said they are against it because the only way to do something like this is to edit the actual game client or to create a packet intercepter or a program like Cheat Engine. Is this true? You can read their responses here: http://forums.ssgn.net/topic/25858-continuum-decal-platform/page__pid__275699
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Underworld PANTHERS Grael of Magic
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azv4
Posts:
10,585
Registered:
Jul 14, '08
Extended Info (if available)
Real Post Cnt: 10,565
User ID: 1,309,146
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Subject:
Decal - Is it a packet interceptor?
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It intercepts packets and reads memory directly from the client.
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