Author Topic: ISO: Rare Xbow
Usuffer 
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Subject: ISO: Rare Xbow
Not to be confused with a simple xbow rare wink .. I'm pay very well if someone has this item! Thanks!

Btw I know this is a longshot because this board seems like it's hardly used..

 

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Brazy2k 
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Subject: ISO: Rare Xbow
have yet to see someone with an Xbow rare weapon

 

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Hot_Shot_TD 
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Subject: ISO: Rare Xbow
samezies...

I have not seen anyone on TD with a BZ prop rare wep aswell...

 

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Usuffer 
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Subject: ISO: Rare Xbow
Yeah I haven't either but I figured I'd post here in case someone had one sitting on a mule lmao..

Maybe they should increase the rare drop rate.. Just a tiny bit so a couple more pieces can be discovered? *edit* for one weekend only or so

I know I know you say that wouldn't make them rare anymore but at this point how can something be rare if it doesn't exsist yet? Lmao?

 

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Hot_Shot_TD 
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Subject: ISO: Rare Xbow
No worries posted these statisics awhile back on AC forums:

Originally Posted by NoWorries
Eternal items are not middle of the road rares, they are the second highest tier behind weapons.

For every 1 weapon that drops 1.16 of the eternal tier should drop, so almost a 1 to 1 basis. That one tier has all of the eternals: dyes, spell gems, healing kits, etc. It also has the foolproof materials.


For every 1 weapon that drops the following should drop (in the long run):

1.16 eternal items/foolproof
2.8 armor pieces
35 healing kits/casino keys
350 tier 2 gems/potions
3500 tier 1 gems


Everything in a given tier has equal chance of spawning. So once you roll the lucky weapons roll, you have 1 in 68 chance in getting the one you think is the coolest.


Of course you could still be lucky to the point of having your first rare roll ever end up as a weapon.


Based on what is said here - roughly Tier 6 (weapons) are about 1 in 3500 rare drops. Tier 4 (armors) are about 1 in 1250 rare drops. With that said if you were to find 3,500 rares - 1 is expected to be a weapon. But do not forget this "chance" system is much like rolling dice.

 

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KurpalOriginal 
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Subject: ISO: Rare Xbow
Just a minor correction on the math after adding up the numbers from all the tiers, weapons should drop about 1/3889 rare drops :-\, armor ~1/1400 rares. Add in the fact that probably 50% of the weapons are garbage... About 1/8000 chance with each rare it will be a useful weapon. Since the update on our server it seems like the rare weapons are dropping less than the rare armor which is consistent with what Noworries has posted.

I have been thinking they should add rare exchange with a higher mmd/exchange rate that gives you the same chance as the loot system of the rare being a high tier rare. People sitting on 10-40K mmds muled might actually toss their savings down that rabbit hole for a chance. Something like 8-10 mmds per exchange would probably work. You'd have to spend about 11K mmds to have a shot at getting a tier 4 rare.

 

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Hot_Shot_TD 
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Subject: ISO: Rare Xbow
I think it is an interesting idea.. Not sure if I'd support it but im not against it. If something like this were to be implemented the cost would have to be 100mmds+ per exchange.

When they introduced the rare exhanger it kind of wrecked the whole "rare" concept for me. Prior to the rare exchange it was a thrill to find a Focus or Blood Thirst rare for example - that thrill is lost now. Don't get me wrong. I do beleive the game operates on a gobal scale much better. Makes tinkering or quests which require the use of rares much easier to obtain. But I still question if that is a good thing or a bad.

Edit: Sorry was the idea to beable to exchange say a tier 1 for a tier say 6 rare? I think if a high tier rare exhange was added you should only beable to exchange for rares within the same tier.

 

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KurpalOriginal 
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Subject: ISO: Rare Xbow
If it was a high tier rare exchange I would say much much higher than 100 mmds. If you could exchange within the same tier, I would want the rate to be somewhere around 2-5K mmds per exchange. I actually don't think i like that idea though.

My idea - just an idea not sure I'd actually want to see it implemented - was a much higher mmd rate exchange for the same probability as the regular rare system to find high tier rares. IE: 8 mmds per exchange for ANY rare (even the crap tier 3 that you currently cannot exchange) and out of about 1400 exchanges(>11K mmds) you might find a tier 4 rare. They need some sort of mmd sink anyway.

 

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Hot_Shot_TD 
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Subject: ISO: Rare Xbow
Ah okay. Yeah, I'm really not against the idea nor in favor of it. I doubt I would use it due to the amount of time it would take to grind away 10,000mmds+ at an exchanger. But I guess a plugin would be created or modified at some point for this new exchanger.

 

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DoomheraldTD 
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Subject: ISO: Rare Xbow
problem with mmd sinks is this you have 5-10 players on this server with 10k+mmds from nefarious means.. you going to enable them to get even farther ahead of the casual player? and then complain that people come back... see they cant ever catch up to these people.. then quit...

 

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KurpalOriginal 
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Subject: ISO: Rare Xbow
You have never macro'd before? Crazy.

The impact I see from an MMD sink is people with a ton of MMDs muled that devalue the currency will drop them into the sink - the people on the bottom who are the only ones actually farming MMDs (also macroers) over all will have slightly more buying power as the value of the mmd increases. People at the top might actually be willing to part with that set epic they are holding if they can actually do something with the mmds.

That's just my opinion though.

 

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DoomheraldTD 
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Subject: ISO: Rare Xbow
i do not macro correct.

 

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DoomheraldTD 
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Subject: ISO: Rare Xbow
also the people with thousands of mmds muled who dont spend them do not devalue the mmd.. its the people with thousands who sell them for cash, or who buy all the items for sale and overbid what a casual player can spend - thats what devalues the mmd..

im sure if i needed it i could talk to 3-4 of my ingame friends and get 50k mmds together for an item if i REALLY wanted it.. now. how is a casual player supposed to compete with that? That is frustrating and convinces them that they wont ever be able to compete and they move on. But even more importantly i dont need any items because i or my friends loot everything i need/want...

I'm not saying that i have always been a casual player.. or to be honest the reason i can be a casual player at this point is i have everything i will ever want or need ingame. But look at the rare trader how that was supposed to be a mmd sink.. would anyone agree that it worked?

edit: and this is logic i see someone using all the time so let me throw this in.. i have never macro'd the doomherald account.. ever.. and i was 275 before all you suckers BY YEARS IN YOUR FACE

 

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Mrs_Adventure 
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Subject: ISO: Rare Xbow
Way to ruin someone else's thread Doom.

 

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Usuffer 
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Subject: ISO: Rare Xbow
Honestly I think that so called "mmd sink" rare exchanger makes more people money than takes away idk that's just me though.. However a new higher tier rare exchanger would probably be more of a money sink.. I can see people sinking a couple thousand mmds into.. It would have to be a small percentage for the high tiers to retain thier value.

As for macroing.. I don't do that either.. Then agian not one of my toons is 275 either lol

1:4000 I think there should be more weapon rares than there are ig currently did some people quit that had them or something?

 

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Hot_Shot_TD 
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Subject: ISO: Rare Xbow
DoomheraldTD posted:
But look at the rare trader how that was supposed to be a mmd sink.. would anyone agree that it worked?

edit: and this is logic i see someone using all the time so let me throw this in.. i have never macro'd the doomherald account.. ever.. and i was 275 before all you suckers BY YEARS IN YOUR FACE


I think the current rare exchanger effected the AC economy in this way:
- Made wanted and useful rares much easyier to obtain.
- And therefore greatly deprecated the value of certain rares.

Prior to this you would sink 300-400mmds into a focus rare on /trade. Now you can get one for what? Less than 50mmds?

As a matter of fact - I recall when the exchanger was first added. Alot of people did run dry on mmds. Alot of people were selling items cheaper. The mmd did become worth more for a short period.

But as time goes on less and less people are using the rare exchange. I know I have not used it since it's introduction - So my mmd stock starts to build back up.

So I would say if turbine intended to create a "mmd sink" with the rare exchanger it did not work in the long run. But I'm unsure if that was their intention.

 

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Usuffer 
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Subject: ISO: Rare Xbow
Honestly I think the best mmd sink we have right now is tailoring I dont think I want to know how much you or I have sunk into that stupid crap haha


Oh and wth my thread on FF got nuked lol all I'm trying to do is some cross server trading.. Is that so wrong? Lol who reads the cross server thread nowadays anyways lol

 

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KurpalOriginal 
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Subject: ISO: Rare Xbow
DoomheraldTD posted:
who buy all the items for sale and overbid what a casual player can spend - thats what devalues the mmd..

im sure if i needed it i could talk to 3-4 of my ingame friends and get 50k mmds together for an item if i REALLY wanted it.. now. how is a casual player supposed to compete with that? That is frustrating and convinces them that they wont ever be able to compete and they move on. But even more importantly i dont need any items because i or my friends loot everything i need/want...


You are illustrating exactly what my point is. Some people have 10s of thousands of mmds muled so they can always over bid the casual player. Those are also the same people that have access to great items and wont sell them for MMDs because they don't really have a use for more mmds - you yourself even said this - I wont sell X item cause MMDs are useless to me.

I would call the person who is still MMD farming the casual player, they have more buying power if the people at the top dump their mmd stockpiles.

I would agree that the current rare exchanger isn't a hugely effective mmd sink. That's why I said if we had an even higher cost exchanger(8-10 mmds) that gave you the same absurdly small chance as the loot system to find a high tier rare, people would likely dump much of their own mmd stock into it if they had 10-30K. That's just my opinion. I am not even sure I like the idea I was just tossing it out there.

 

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Hot_Shot_TD 
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Subject: ISO: Rare Xbow
They should add a rare trinket

 

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Usuffer 
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Subject: ISO: Rare Xbow
Hot_Shot_TD posted:
They should add a rare trinket


+1 and maybe aetheria

 

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N-A-S-T-Y 
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Subject: ISO: Rare Xbow
Adding it or not, the game will never go back to what it was around 2000.

Doom has a point though - What's the point of whoring 10,000+ mmds? Nobody left to compete with hardly... Not much selling going on at all as well. Besides, once you've got something rare who gives a shit, nobody is left to see it or care. lol






Then again, the energy crystal is pretty. . I'd return to go for one of those tongue

 

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Hot_Shot_TD 
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Subject: ISO: Rare Xbow
Usuffer posted:
Hot_Shot_TD posted:
They should add a rare trinket


+1 and maybe aetheria


Yeahhhhh that would be pretty sick. I heard someone mention rare spells on AC forums aswell.


N-A-S-T-Y posted:
Adding it or not, the game will never go back to what it was around 2000.




Yeah, it can be quiet some times.

Best solution would be a server merge.. but I'm not gonna get into that been talked about 2 many times lol.

Instead I think they should make it so when you go to pk or pkl arena it is a shared area of all white servers. Of coarse you would not beable to drop, trade, or do any other actions besides kill each other.

 

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Usuffer 
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Subject: ISO: Rare Xbow
I think your right server merge would be the best bet for this game and I'd be for it.. However I do know alot of people are against it.. I do like that pkl or pk arena idea

 

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Mrs_Adventure 
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Subject: ISO: Rare Xbow
Not just some people, but the developers won't do it either do to the code being oh... 20+ years old? Your armor here might be a dye plant on another server or wand on another.

It would be quicker for them to rebuild AC on the Turbine 2 engine then playing with the old code to merge all the white servers together.

 

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Hot_Shot_TD 
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Subject: ISO: Rare Xbow
Mrs_Adventure posted:
Not just some people, but the developers won't do it either do to the code being oh... 20+ years old? Your armor here might be a dye plant on another server or wand on another.

It would be quicker for them to rebuild AC on the Turbine 2 engine then playing with the old code to merge all the white servers together.



I know a server merge is highly doubtful and I never expect one from AC. There are countless reasons as to why it is not possible:( If is was easy to acheive it would have been done by now.

But as to the code of item ids. Would it not be possible to simply add another digit to each item on every server? So all items on TD for example get a "T" at the end. and all items on FF get a "F" at the end? In theory the same process can be done with names - Hot Shot' of TD. Hot Shot' of FF Etc.

 

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TheJadeDragonTD 
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Subject: ISO: Rare Xbow
perhaps, but then who gets what mansion? What villa? What legacy items? Though PP item's don't have this issue if they can fix the GUID code... how do you determine who from what server gets said mansion?

And given some of the issues with adding patches from the test server to the main server, I can only imagine the grand epic goof-up that could happen in a server merge tongue

 

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Blackmancer 
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Subject: ISO: Rare Xbow
Speaking of epic items Jade. Are your accounts still active, I picked out a room in the mansion to put the cool unique items you got happy

 

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Hot_Shot_TD 
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Subject: ISO: Rare Xbow
TheJadeDragonTD posted:
perhaps, but then who gets what mansion? What villa? What legacy items? Though PP item's don't have this issue if they can fix the GUID code... how do you determine who from what server gets said mansion?

And given some of the issues with adding patches from the test server to the main server, I can only imagine the grand epic goof-up that could happen in a server merge tongue


you end up with a couple new roomates;P


na jk.. I guess the only fair thing to do would be a reset of housing. I'd be willing to give up my mansion and solo villas.

 

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