Webscar
Title: /Yiffs in Hell [face_furry]
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Server Merge/Relocation Question
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If the Devs of AC offered to open up 2 new servers. One PK and one White; would you move to those servers under the following conditions? First 6 Non-Olthoi Characters created on this server, on your account, are able to visit an NPC for the following: EXP Equivalent to level 150 (Non-Passup EXP) Noble Relic Armor (Full Set, Only Wearable by you) Full Level VII Self Spells 1 Max Damage & Modifier(s) weapon (Only Wieldable by you) In addition, any previously awarded Anniversary, Apology, etc NPCs would be reset and usable by the first 10 characters created on your account. Said Rewards would be available to currently subscribed (non-trial) accounts only. Previously listed awards would be available to everyone (even new (non-trial) accounts).
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Vagina Purse: 'A daily blog about what I find inside me' ~Ticky
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incubi.pt
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Server Merge/Relocation Question
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interesting, and hard to decide tbh hard to say byby to all the items and memorys associated to them
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AC - Frostfell WoW-EU * CoV-EU * LOTRO-EU * AoC-EU * EvE * FF14 * POTBS Currently subscribing Asherons Call, WoW and EVE
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Axispipe
Title: Destroyer of Worlds
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will never happen. they will pull the plug first.
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MINECRAFT>TF2>AC> DAOC > EVE >HelloKitty>Wow http://www.oldtimersguild.com
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Anti-PK
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I would migrate to a new merged server even without the above conditions. Population > items
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Cc_Obi-Juan
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i know i would come back and pay for another month or two
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Mrs_Adventure
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Only if on the new servers they nuked the housing and I'm not joking about that.
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Anti-PK
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Problem: Things have gotten out of hand. Asheron's Call was not made with the intention that players be able to cap all of their skills and attributes/take on a zillion skills. Players were meant to exercise some discretion in what skills to raise and what skills to train. Now that 200+ is the norm, players just don't care about how much they raise a skill. To a lesser extent, this holds true for skill credits. Players can train/specialize too many skills at this point in the game. Every character is a jack of all trades in god mode. Today you have mages, melees, and archers all with basically the same skills except their main form of attack. Solution: A server with a significantly lower level cap. (126 or lower) If you have to actually make a decision about when to raise a certain skill/attribute and by how much, you become more invested in your character. Furthermore, by recreating the system of old where no one had all of their skills capped, you will see the diversity in character build that you used to. A server such as this would have the added benefit of being accessible both to veteran players from other servers who would otherwise be dissuaded by another rat race to 275, and new and returning players who feel they cannot compete with the established playerbase of the 11 year old server. If everyone can compete with a reasonable input of time, it will appeal to more people (see WoW etc.)
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Chainz_TD
Title: Retired.
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Only if they got rid of 3rd party apps.
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Carlon ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Here's the deal I'm the best there is. Plain and simple. I wake up in the morning and I piss excellence. ~ Ricky Bobby
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DrTandtheWomen
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which 3rd party apps?
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TCM
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lougattzz
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Only if they relocated to Leafcull and thus I wouldn't move
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Lougattzz - Level 275 Macer I also on as Battlegatz and Bladegatz Looking for perfect (or close) Jittes
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Anti-PK
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Interesting, I thought for sure people would prefer population over possessions. You can always get more stuff...
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-Spacelord-
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This thread qualitfy for the "utterly useless discussion" title.
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Anti-PK
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Almost as "utterly useless" as that post. Ironic.
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Mrs_Adventure
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Anti-PK posted: Interesting, I thought for sure people would prefer population over possessions. You can always get more stuff...
This is one of those false positives... Would I move if it was just a new server provide? Nah, if it was a forced move then heck yeah! Not because I don't want to loose my items, but because I enjoy the group of people I play with. I've got a large collection of "legacy" and retired items on Thistledown, and I could do without them in a heartbeat, if a new server move was made. Yeah it's fun to have lore items that are 1 only per-server, or stupidly rare on a server but they mean nothing to me with out the lore behind them and the people I got them from. Though I could play without having them, I would not keep playing if it were not for the people behind them.
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Anti-PK
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Server Merge/Relocation Question
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The term "server merge" by definition refers to a forced move. A server merge would consolidate the existing servers into fewer severs to focus a disparate population. So the question at hand in this thread is whether you would prefer the status quo (low server populations, but you get to keep your items/characters) or a "merged" server (higher population, fresh start). I would prefer to have a "merged" server(s) because there would be greater populations and I value quantity of playerbase over items/existing characters. The argument that you have friendships on your old server is really moot because there is nothing to say those players will not be present on this merged server.
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Mrs_Adventure
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I would love a merged server, however I also already know there is no way to make that happen do to the code used in the game engine. =/
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Anti-PK
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hmmmm. Given what I said above, that the "merged server" would be a "fresh start" and that you would lose your items and characters, I clearly did not mean that the servers would be combined intact. Obviously this is impossible given that every item on each server has an ID# associated with it and a merger such as the one you are alluding to would cause a conflict in these ID#s. I tried to define what we are talking about here when we say "merged server", but since the word "merge" seems to connote keeping the individual servers intact as they come together, perhaps another term is more appropriate and less confusing. Consolidated Server. We are talking about an elimination of the multiple servers that currently exist, and creating a new server (or fewer servers than there currently are). Also, I should point out that this discussion is entirely hypothetical. Therefore any kind of argument that you would not want to have a Consolidated server because "it could never happen", or "Turbine will never do it" is irrelevant. For the sake of this hypothetical debate, those things are given.
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