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The Battleground Strategy
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Does your battle group follow patterns in Battlegrounds? Do the Horde always go for Blasksmith first while the Alliance hits Lumber Mill and Gold Mines in Arathi Basin? Or maybe both factions always rush the Green gate whent hey're attacking in Strand of Ancients? It seems like Horde always have the workshop each time I go into Isle of Conquest while Allies keep the Hangar and we fight over the docks. So are there patterns and habits of what bases to take, and what strategy to use in your battle group? How does this affect the game?
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GutterSludge
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Never stop going for the 5 cap, period. Only losers and morons go for the "get 3 and hold" method.
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Guttersludge People just can't handle the truth. NeMeFieD said:"Yea I Ucmed for 12 days straight.." njwCSUS posted:I'm homosexual, so really, its ongoing sexual attraction to my father, not my mother.
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Ferrydust
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FYI There aren't battlegroups anymore. We all play together per region.
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I, on the other hand, prefer a command-line system 'cause i'm so hardcore /north /north *You encounter an [Avatar of the god Set]!* /cast sheild *sheild spell unavailable* /csat shield *csat: unknown command* *[Avatar of Set] beheads [Peasant]*
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PallyDog
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I have a hard time when people at 85 are clueless about specific things in PvP. Ok, so maybe they didn't do any PvP leveling up but there are still basics that are pretty easy to grasp.
Kill and / or CC the healers
FIGHT ON FLAGS
I can't count the number of AB's lost because people chased someone away from a flag to kill them and the flag got ninja'd. Makes me nuts. Of you have 3 people whacking on a dps and no one's touching the healer and the dps won't freaking die. And it ties up half the group trying ot kill one guy because no one's dealing the the heals.
One of the things I've noticed lately is in Isle of Conquest. No one will kill the boss anymore because he's "bugged" and "unkillable". Hwever, downed him with a small group that had a lot of ranged that stood on the stairs, a couple healers and two competent tanks. Most of the raid was out farming kills and screaming at us for being in the keep. Since the boss is "unkillable" we were wasting our time. We won the BG.
The funny part was the two groups fighting back n forth on "how" to do the BG properly. One group held out that you got the siege and ran aound killed all the horde possible. One group just...did whatever. And the rest killed the boss.
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Ugh_Lancelot
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"You men go this way. You men go that way. I'm gonna run around here in a circle."
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PallyDog
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Ugh_Lancelot posted: "You men go this way. You men go that way. I'm gonna run around here in a circle."
WIN!
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Ferrydust
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For Ilse in the 80-84 brackets it is extremely hard to kill the boss. I have leveled something like 12 toons through that bracket and played hundreds of isles total. Out of hundreds of games we managed to kill the boss twice. Best strat is still to get the siege and camp GY's. But of course someone from your own team will always cap the gy you are camping to draw the game out as long as possible. I hate all the same team griefing that goes on. There are so many people that try and make their own team as miserable as possible. You know the ones.... The ones who emote the /afk thing so when you start you are down players. The ones that blow bloodlust before the gates open. They cap whatever it is your team has decided not to cap etc. Those people must have a horrible life outside of the game to take all that into a game.
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I, on the other hand, prefer a command-line system 'cause i'm so hardcore /north /north *You encounter an [Avatar of the god Set]!* /cast sheild *sheild spell unavailable* /csat shield *csat: unknown command* *[Avatar of Set] beheads [Peasant]*
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kyrv
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GutterSludge posted: Never stop going for the 5 cap, period.
Only losers and morons go for the "get 3 and hold" method.
Wow that's annoying.
"get 3 and hold"
Me/others: Umm...you know they will just keep zerging one of the three right?
Get 3 and hold - sounds good, rarely works. ;p
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Deionnara
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kyrv posted:
GutterSludge posted: Never stop going for the 5 cap, period. Only losers and morons go for the "get 3 and hold" method.
Wow that's annoying. "get 3 and hold" Me/others: Umm...you know they will just keep zerging one of the three right? Get 3 and hold - sounds good, rarely works. ;p
Works with a disciplined crowd. You can shift people very fast between LM/Farm/BS, whereas the ally team is either taking a - a longer route to BS - wading through water to the BS - climbing out of a hole in the ground to take Farm - take the easy way to LM (which is usually anticipated and you can start converging there while the remnants of the last BS attack are being cleaned up)
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siujoey
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kyrv posted:
GutterSludge posted: Never stop going for the 5 cap, period. Only losers and morons go for the "get 3 and hold" method.
Wow that's annoying. "get 3 and hold" Me/others: Umm...you know they will just keep zerging one of the three right? Get 3 and hold - sounds good, rarely works. ;p
Why is this so hard for alliance to figure out? Get 3 and hold = allow them time to regroup, organize an offense, and NEVER HAVE TO WORRY ABOUT DEFENDING.
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GutterSludge
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You said it all. ... If you let up the pressure on them, by just "holding 3", you are going to lose. Keeping 3 and still going for the other two, keeps them defending those other two, (when they aren't in the GY) instead of zerging your 3.
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TruthyID
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Best battleground strategy on my battlegroup.... Roll a Hordie
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Acao
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kyrv posted: GutterSludge posted: Never stop going for the 5 cap, period. Only losers and morons go for the "get 3 and hold" method.
Wow that's annoying. "get 3 and hold" Me/others: Umm...you know they will just keep zerging one of the three right? Get 3 and hold - sounds good, rarely works. ;p
Well, three and hold will work if you keep three people at each flag and continue to harass the other two flags. Now the more normal "let's leave the flag undefended" method that usually happens makes me want to scream.
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GutterSludge
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Acao posted:
kyrv posted: GutterSludge posted: Never stop going for the 5 cap, period. Only losers and morons go for the "get 3 and hold" method.
Wow that's annoying. "get 3 and hold" Me/others: Umm...you know they will just keep zerging one of the three right? Get 3 and hold - sounds good, rarely works. ;p
Well, three and hold will work if you keep three people at each flag and continue to harass the other two flags. Now the more normal "let's leave the flag undefended" method that usually happens makes me want to scream.
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Guttersludge People just can't handle the truth. NeMeFieD said:"Yea I Ucmed for 12 days straight.." njwCSUS posted:I'm homosexual, so really, its ongoing sexual attraction to my father, not my mother.
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Arcilite_I
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GutterSludge
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Arcilite_I posted:
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Guttersludge People just can't handle the truth. NeMeFieD said:"Yea I Ucmed for 12 days straight.." njwCSUS posted:I'm homosexual, so really, its ongoing sexual attraction to my father, not my mother.
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Exodus_The_Mage
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The best Battleground Strategy is ... Communication. I played in BG9. Few years back, some guys started a QueueQ (www.queueq.net, or you can google for other write-ups on this) cross-realm BG group. The idea is quite simple, get people from different realm to join a common vent server, and then attempt to queue as many people on vent server to a similar battleground. On larger battleground, such as AV and Isle of Conquest, there's pretty much no gear check nor skill check required. The win rate, usually about 80%, is quite amazing consider the number of players still in their leveling green gears. Obviously, in smaller battleground, communication can only take you so far. Individual skill, gear level and group setup will be equally crucial. The problem with the frustrations in random BG with random players is that people simply don't want to communicate. In worst case scenario, they started getting hostile to their own side with verbal assaults or other silly stuff. I would suggest that you should at least make an attempt to communicate at the start of a random BG. From my experience, most people ignore the BG channel. However, private tell such as "Do you want to come with me to defend the xxx node together with another dps?" works very well. If you are a fast typist, you can even quickly pre-made a small team before the BG gate open. While this won't always win you the battle, you can be sure that a small pre-made roaming around BG in more fun than running around as a headless chicken.
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kyrv
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Acao posted:
kyrv posted: GutterSludge posted: Never stop going for the 5 cap, period.
Only losers and morons go for the "get 3 and hold" method.
Wow that's annoying.
"get 3 and hold"
Me/others: Umm...you know they will just keep zerging one of the three right?
Get 3 and hold - sounds good, rarely works. ;p
Well, three and hold will work if you keep three people at each flag and continue to harass the other two flags. Now the more normal "let's leave the flag undefended" method that usually happens makes me want to scream.
In my experience having 3 and attacking the other 2 is NOT "get 3 and hold them".
Re LM/BS/Farm - the horde do have a slight advantage in AB if they can get those three, the alliance don't have a trio they can travel to and from as quickly, so I agree get 3 and hold them has a much better shot to work with communicating horde, but for pug alliance, it's not too good.
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siujoey
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kyrv posted: In my experience having 3 and attacking the other 2 is NOT "get 3 and hold them".
Exactly. "Get 3 and hold them" is never a good idea. Never.
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LadyGodiva.
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Strategy? Alliance just does whatever it wants. There are no leaders because you hardly ever play with the same group twice, so there's no recognizable 'voices'... and even if someone competent does step up, people are mostly uncooperative. Mostly the loudest voices are the least helpful. One thing that really bothers me are the people that don't look at the map. It's like having radar! People download hacks in other games to have such a tool... and yet people don't use it.
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GutterSludge
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shift m.... Battlemap > Looking at the map, and yes it is amazing how few people know about this.
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Guttersludge People just can't handle the truth. NeMeFieD said:"Yea I Ucmed for 12 days straight.." njwCSUS posted:I'm homosexual, so really, its ongoing sexual attraction to my father, not my mother.
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Spookysheep
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Anytime you have mouth breathing carebears trying to participate in pvp, you will never have strategy, just a bunch of disorganized chaos known as WoW battlegrounds. Moron PVE'ers don't even bother to wear resilience gear when taking up a BG slot. There should be a minimum resilience requirement before you are even allowed to queue for a BG, but alas, WoW is designed by those same mouth breather carebears
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Dums
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Interesting thought, minimum resilience level. Kinda like minimum ilvl for heroics.
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Ferrydust
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Dums posted: Interesting thought, minimum resilience level. Kinda like minimum ilvl for heroics.
Psst. The best way to get get resilience gear is in BG's which is the progression. I have zero problem with under geared people in BG's who are playing. People will rant on and on about someone who is undergeared but let the afkers/bots roam free. edit: I sorta misspoke. The BEST way to get resilience gear is to win 5 arena's a week. But people here rage at that :P
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I, on the other hand, prefer a command-line system 'cause i'm so hardcore /north /north *You encounter an [Avatar of the god Set]!* /cast sheild *sheild spell unavailable* /csat shield *csat: unknown command* *[Avatar of Set] beheads [Peasant]*
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GutterSludge
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Because wintrading games against your own faction should reward the best gear possible... /rage=justified
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Ferrydust
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GutterSludge posted: Because wintrading games against your own faction should reward the best gear possible... /rage=justified
No, there is no need to win trade anymore. The only piece of gear that is an upgrade that requires a rating is the 2200 weapon. The rest of the gear can be gotten by someone in the 900 (or lower) bracket including the non 2200 weapon. 5 wins a week. I am currently gearing like, I dunno... 10 toons in arena's. As soon as they ding 85 I do arena, sometimes I train first, sometimes I don't :P I have 1 fully geared toon. (My main) One who is only missing 3 pieces TOTAL and then a variation from there. The thing to be rageful against IMO (IMO!) is that there is no rating requirement anymore.
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I, on the other hand, prefer a command-line system 'cause i'm so hardcore /north /north *You encounter an [Avatar of the god Set]!* /cast sheild *sheild spell unavailable* /csat shield *csat: unknown command* *[Avatar of Set] beheads [Peasant]*
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Stalker_Moonshadow
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Maybe at max level it makes sense to have a minimum resilience level, but not necessarily in other brackets. Best example is the upper 70's. Access to cata gear, even greens, makes a monstrous difference. If you wanted to be reallly fair, the upper 70s bracket should be split between those with cata gear and those without.
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