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[VN
Boards Archive] |
Welcome to the Vault Network
forum archive.
This is not a complete archive, time didn't allot us the
opportunity to properly backup the majority of the boards
deemed "expendable". Most boards on this list have at least
20-40 pages archived (non-logged in pages, 15 topics per
page).
Popular boards may have as many as 250 pages archived at 50
topics per page, while others deemed of historical
signifigance may be archived in their entirety.
We may not agree with how the board shutdown was managed, but
we've done what we could to preserve some of its history in
lieu of that.
Please enjoy the archive.
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Managers, Moderators, VIP's, and regular posters.
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Author |
Topic: Guild Challenges
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Vault_News
Title: 0110011010 Be Nice to Me I'm a Bot
Posts:
43,785
Registered:
Oct 18, '05
Extended Info (if available)
Real Post Cnt: 42,467
User ID: 1,086,234
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Subject:
Guild Challenges
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Zarhym posted:
We haven't shared much information about this feature because it's remained very much in development. That said, we're about ready to release Guild Challenges for testing on the PTR soon. We'll also be sharing more information on how Guild Challenges work in the near future.
(...) What about if Guild Challenges gave experience above the cap, functioning like rested experience and moving the cap further relative to the experience gained through completing said challenges?
Don't worry. I can read, I swear. I'm referring to experience and not rep.
(...) [What are Guild Challenges?] Built into the user interface, Guild Challenges will be separated into three categories: Guild Dungeon Run, Guild Raid, and Guild Rated Battleground. You just need to be in a guild group to complete each category a set number of times per week, earning your guild achievements, experience above the cap, and gold deposited into the Guild Vault (a lot more gold if the guild is level capped). We'll have more details for you probably by next week.
Edit: More than one sentence... darn.
(...) [85 Only Challenges?] As I understand it, you'll be eligible to contribute equally to things like the Guild Dungeon Run challenge, provided the dungeon you're running is level-appropriate for the guild group.
(...) [Guild Only Quests?] We're working on something sort of along these lines as a much more robust content feature for the future, but I can't put a date or patch number on that yet. It also won't necessarily be centered around guilds.
Was that ambiguous? I've never been ambiguous before, so I wouldn't know.
Posted from WoW Vault
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PallyDog
Title: WoW Vault Staff Teh Pyckles!
Posts:
13,429
Registered:
Mar 4, '03
Extended Info (if available)
Real Post Cnt: 13,007
User ID: 776,236
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Subject:
Guild Challenges
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Whats the point? To give us another set of geek points to collect?
/studiously ignores the fact that she's an achievemtn junkie
-----signature-----
"Pallys are simply self healing rocks." - IndridCole
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Beezamen
Posts:
10,961
Registered:
Apr 1, '02
Extended Info (if available)
Real Post Cnt: 10,866
User ID: 663,762
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Subject:
Guild Challenges
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being in a guild, is usually challenging enough
-----signature-----
=====Aww, did I step on your poor, itty-bitty ego?===== Beezamen - Level 275 Tank War Mage {AC - Wintersebb} Beezamen - Level 85 Warlock {WoW - Blackwater Raiders} Direbeez - Level 85 Hunter {WoW - Blackwater Raiders}
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Quazimortal
Title: The One and Only
Posts:
17,806
Registered:
Sep 18, '04
Extended Info (if available)
Real Post Cnt: 17,157
User ID: 968,129
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Subject:
Guild Challenges
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Beezamen posted: being in a guild, is usually challenging enough
Only if you don't like some or all of the members. My guild is awesome because every single member is a friend.
-----signature-----
“A painter paints his pictures on canvas. But musicians paint their pictures on silence. We provide the music, and you provide the silence.†~Leopold Stokowski
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Auenwing
Title: straightface
Posts:
8,837
Registered:
Dec 27, '02
Extended Info (if available)
Real Post Cnt: 8,717
User ID: 752,779
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Subject:
Guild Challenges
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Zarhym posted: We haven't shared much information about this feature because it's remained very much in development. That said, we're about ready to release Guild Challenges for testing on the PTR soon. We'll also be sharing more information on how Guild Challenges work in the near future. (...) What about if Guild Challenges gave experience above the cap, functioning like rested experience and moving the cap further relative to the experience gained through completing said challenges? Don't worry. I can read, I swear. I'm referring to experience and not rep. (...) [What are Guild Challenges?] Built into the user interface, Guild Challenges will be separated into three categories: Guild Dungeon Run, Guild Raid, and Guild Rated Battleground. You just need to be in a guild group to complete each category a set number of times per week, earning your guild achievements, experience above the cap, and gold deposited into the Guild Vault (a lot more gold if the guild is level capped). We'll have more details for you probably by next week. Edit: More than one sentence... darn. (...) [85 Only Challenges?] As I understand it, you'll be eligible to contribute equally to things like the Guild Dungeon Run challenge, provided the dungeon you're running is level-appropriate for the guild group. (...) [Guild Only Quests?] We're working on something sort of along these lines as a much more robust content feature for the future, but I can't put a date or patch number on that yet. It also won't necessarily be centered around guilds. Was that ambiguous? I've never been ambiguous before, so I wouldn't know.
Here's what's not ambiguous: our guild has already been doing this in Rift for weeks. And we don't have to be at endgame to do it.
Oh, and we don't have to be a guild group either.
-----signature-----
There are those who play tank classes, and those that tank. The weapon is only as good as the person wielding it. Free advice is often worth what you pay for it: nothing.
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