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Welcome to the Vault Network
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Topic: 3/1 PTR Updates
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Vault_News
Title: 0110011010 Be Nice to Me I'm a Bot
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Zarhym posted:
General
- Flying mounts can now be used in Ghostlands.
- Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.
Death Knights
- Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.
- Blood Shield now only works while in Blood Presence.
- Frost Strike now deals 130% of weapon damage, up from 110%.
- Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers.
- Glyph of Raise Ally is now Glyph of Death Gate, and makes Death Gate cast 60% faster.
Druids
- Cyclone duration has been reduced to 5 seconds, down from 6.
- Lifebloom's bloom effect has been reduced by 20%.
- Stampeding Roar's duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40%.
- Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6.
- Starsurge damage has been reduced by 20%.
- Gift of Nature (passive) also reduces Tranquility?s cooldown by 2.5/5 minutes.
Paladins
- Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.
Priests
- Inner Will and Inner Fire now last until canceled.
- Power Word: Barrier's cooldown has been increased to 3 minutes, up from 2, and its effect has been reduced to 25%, down from 30%.
- It is now possible to remove Weakened Soul effects that were a result of another priest's Power Word: Shield through Strength of Soul.
Warlocks
- Haunt damage has been increased by 30%.
- Shadow Mastery (passive) has been increased to 30%, up from 25%.
- Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.
- Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
- Shadow Bite (Felhunter) damage and effect has doubled.
Warriors
- Heroic Throw is now available from trainers at level 20.
- Pummel is now usable in all stances.
- Shield Bash has been removed from the game.
- Spell Reflection cooldown has been increased to 25 seconds, up from 10.
- Lambs to the Slaughter now causes Mortal Strike to refresh Rend in addition to its current effects.
*Flurry haste bonus has been doubled to 16/32/50%. - Shield Mastery no longer affects the cooldown of Spell Reflection, however, it now allows Shield Block to reduce magic damage as well.
- Gag Order now only affects Heroic Throw.
- Glyph of Spell Reflection reduces the cooldown of Spell Reflection by 5 seconds, up from 1 second.
Dungeons & Raids
- The gold amounts on the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.
Items
- The current damage-dealing death knight 4-piece raid set bonus now also grants increased attack power when Killing Machine triggers, as well as when the death knight gains Death Runes).
- The current Holy paladin 4-piece raid set bonus now grants 540 Spirit for 6 seconds after casting Holy Shock.
PvP
- Battlegrounds
- The Focused Assault and Brutal Assault buffs have changed.
- After 3 minutes of both teams having the flag, both flag carriers will get Focused Assault, which increases damage taken by 10%.
- Every minute afterward, an additional stack will be applied to increase damage taken by an additional 10%.
- After 7 minutes, Brutal Assault will be applied in place of Focused Assault. In additional to the damage debuff, this debuff also caps the player's movement speed at 100%. The damage taken debuff works the same and will add 10% to the debuff up to a maximum of 100% damage taken.
- The Battle for Gilneas
- Graveyard Changes
- Players who die at a control point that they own will now be teleported to the next closest graveyard, instead of the one at which they died.
- If a player's team owns the Mine and Waterworks, and dies at Waterworks, they will be teleported to the Mine.
- If an Alliance player's team only owns Lighthouse, and dies at Lighthouse, they will respawn at their base.
- If a Horde player's team owns Waterworks and Mine, and dies at Lighthouse, they will respawn at Waterworks.
Quests & Creatures
- A handful of quests have been added to Northern Barrens to provide more level 18-20 content. Look for new quests at Nozzlepot's Outpost and Darsok's Outpost.
User Interface
- Like the Focus Frame, the character Unit and Target Frames can now be unlocked and moved to one's content.
Posted from WoW Vault
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Bremen_Gaheris
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Subject:
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Wow, look at all the silly, kneejerk, needless nerfs. Good game Blizzard.
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Rill_of_WE
Title: WoW Vault Site Manager
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The gold amounts on the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan. Awwwwwwww!
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Deionnara
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Fake. I have seen plenty of fakes in my time and I can tell by the pixels. What more proof do you need : notes have warlock buffs ffs. Shame on you bot, trying to fool us.
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Voqar
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More of the same...balancing with a sledgehammer.
I wish they'd admit worgen are stupid and remove them from the game - that'd fit in with the way they make changes lately.
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-Myk-
Title: Not a War Criminal
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More healer nerfs......
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Spookysheep
Title: Lieker of Cheese
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Holy (#(*$#!!! DK's get a battle rezz now???? No way these notes are real.
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Azure-TheBlueOne
Title: Made in Alaska
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Edit: I should've had my coffee before I posted. In short, me no likey. Guess it's time for a break... though I just came back to play the new expansion. I'm still not over them decreasing the depth of character customization/development the player has control over with the expansion rather than increasing or making it much more interesting/involving. That and them playing this redesign game (and not playing it very well imo) is more than a little wearing for me at this time, I need a break. I'm sure I'll be back, but I hope certain changes have been made before then. Preferably ones that won't need to be redacted or hotfixed within a week...
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Maxximus17
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why do DKs seem to continually get stronger? oh and grats at more priest nerfs!
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Arcilite_I
Title: VN's Most Wanted
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lmfao, world of dkraft
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PvPing since 1977
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-Mythril-
Title: International Man of Mythery
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really sucks about lifebloom. Druids direct heals are so pitiful that depending on lifebloom to go off on the tank while healing other raid members is a core dynamic.
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Deionnara
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Wait, let me re-parse that. Did you just use 'druid', 'heals' and 'pitiful' in the same sentence?
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slythetove
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What are the developers thinking at this point!? Dear god... DKs do not need more damage yet they keep getting it, and now they even have a battle res (a healer ability). Warriors getting more damage ... they do not need. Warlocks getting more damage?! This has to be a joke. These guys have totally lost it. They are absolutely clueless. --Sly
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Quazimortal
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What reason are they removing shield bash for?
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Ugh_Lancelot
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Quazimortal posted: What reason are they removing shield bash for?
Pummel is available in all stances now. My guess is that Shield Bash was being used "other than intended."
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Quazimortal
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Ugh_Lancelot posted:
Quazimortal posted: What reason are they removing shield bash for?
Pummel is available in all stances now. My guess is that Shield Bash was being used "other than intended."
How do you use it other than intended when you can only use it for one purpose though.
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“A painter paints his pictures on canvas. But musicians paint their pictures on silence. We provide the music, and you provide the silence.†~Leopold Stokowski
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Ursa_Major
Title: The Key Masher!
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It's pretty obvious that the player base doesn't know how to play this game. /sarcasm off
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Alpha_Swift
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"Glyph of Raise Ally is now Glyph of Death Gate, and makes Death Gate cast 60% faster." Yep, the idea well has gone dry. Who on Earth would even think of a need to cast Death Gate faster?
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Rill_of_WE
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Alpha_Swift posted: "Glyph of Raise Ally is now Glyph of Death Gate, and makes Death Gate cast 60% faster." Yep, the idea well has gone dry. Who on Earth would even think of a need to cast Death Gate faster?
The same person who, back in the MC days, thought that paladins needed a faster casting hearthstone as their set bonus. XD
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Kriegprojekt
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- Flying mounts can now be used in Ghostlands.
I must have reported this five or six times during Beta. Glad they took only 4 months to get around to fixing it.
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Darcry
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I hereby start a petition to have the "vault_news" avatar set to "kriegprojekt's" avatar. It just seems fitting now...
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Cawlin
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Quazimortal posted:
Ugh_Lancelot posted:
Quazimortal posted: What reason are they removing shield bash for?
Pummel is available in all stances now. My guess is that Shield Bash was being used "other than intended."
How do you use it other than intended when you can only use it for one purpose though.
I agree that using it "other than intended" seems pretty implausible. With that said, when you compare shield bash to pummel you see the following: Shield Bash 10 rage cost, 12 sec CD, 6 sec school lockout if you interrupt Pummel 10 rage cost, 10 sec CD, 4 sec school lockout if you interrupt Gag Order talent gives Shield bash a 50/100% chance to silence for 3 secs regardless of school lockout and lets Heroic throw silence as well. If Gag Order is going to be relegated to only providing the silence effect on Heroic Throw and Heroic Throw stays on a 1 min CD (30 sec CD with Gag Order 2/2), Gag Order will no longer be a talent that is even considered for 5-man tanks. It’s just not worth 2 talent points for such a situational use. I guess I can understand Bliz taking away redundant abilities by streamlining the Pummel/Shield Bash thing, but I would have considered it much more reasonable for them to give the silence effect to Pummel with Gag Order rather than removing it entirely.
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-Peo-
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Lambs to the Slaughter now causes Mortal Strike to refresh Rend in addition to its current effects. Heh arms is the new faceroll.
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-Peo-
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Cawlin posted: I agree that using it "other than intended" seems pretty implausible. With that said, when you compare shield bash to pummel you see the following: Shield Bash 10 rage cost, 12 sec CD, 6 sec school lockout if you interrupt Pummel 10 rage cost, 10 sec CD, 4 sec school lockout if you interrupt Gag Order talent gives Shield bash a 50/100% chance to silence for 3 secs regardless of school lockout and lets Heroic throw silence as well. If Gag Order is going to be relegated to only providing the silence effect on Heroic Throw and Heroic Throw stays on a 1 min CD (30 sec CD with Gag Order 2/2), Gag Order will no longer be a talent that is even considered for 5-man tanks. It’s just not worth 2 talent points for such a situational use. I guess I can understand Bliz taking away redundant abilities by streamlining the Pummel/Shield Bash thing, but I would have considered it much more reasonable for them to give the silence effect to Pummel with Gag Order rather than removing it entirely.
I kinda disagree. Heroic Throw on the pull can silence a caster as you charge another, great for grouping up. It has its uses, I would still take it.
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Cawlin
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-Peo- posted:
Cawlin posted: I agree that using it "other than intended" seems pretty implausible. With that said, when you compare shield bash to pummel you see the following: Shield Bash 10 rage cost, 12 sec CD, 6 sec school lockout if you interrupt Pummel 10 rage cost, 10 sec CD, 4 sec school lockout if you interrupt Gag Order talent gives Shield bash a 50/100% chance to silence for 3 secs regardless of school lockout and lets Heroic throw silence as well. If Gag Order is going to be relegated to only providing the silence effect on Heroic Throw and Heroic Throw stays on a 1 min CD (30 sec CD with Gag Order 2/2), Gag Order will no longer be a talent that is even considered for 5-man tanks. It’s just not worth 2 talent points for such a situational use. I guess I can understand Bliz taking away redundant abilities by streamlining the Pummel/Shield Bash thing, but I would have considered it much more reasonable for them to give the silence effect to Pummel with Gag Order rather than removing it entirely.
I kinda disagree. Heroic Throw on the pull can silence a caster as you charge another, great for grouping up. It has its uses, I would still take it.
That's not a lot of value added for two whole talent points though. Those two talent points mean the difference between 1/3 and 3/3 Deep Wounds typically. When it was heroic throw silence and CD reduction AND anytime short duration silence with shield bash - it was worth 2 talents... now... not so much imo. Just an example of the Devs wanting us to press one button instead of another as well as reducing (nerfing) functionality since pressing the new button can only happen once every 30 secs (heroic throw) instead of once every 12 (shield bash) AND once every 30 (heroic throw).
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So additional AoE threat vs a solid 2 caster pull. Decent trade off in my opinion. I would rather be able to reliably round up the 2 casters in a 4 pull than have 30% "additional" bleed damage on a conditional crit. Warrior threat is not so weak as to require 3/3. Casters can be a pain to round up without the silence though. On a 4 pull, you can run back and forth holding threat on casters that stand far apart quite a bit making the encounter a pain in the ass. Or use HT to silence one, charge the other, wait for the melee to collapse and have them all wrapped up nicely. I will still take the 2/2 in Gag Order. To each his own though.
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Quazimortal
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I run with a warrior tank every day and he pulls with heroic throw probably 90% or more of the time. To me that means gag order is pretty much a required talent for any warrior tank.
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Cawlin
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Quazimortal posted: I run with a warrior tank every day and he pulls with heroic throw probably 90% or more of the time. To me that means gag order is pretty much a required talent for any warrior tank.
Gag Order is wasted points for a raid tank. You can ranged pull with a taunt, or a shot (bow, gun, or thrown), it has nothing to do with needing to use Heroic Throw.
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Quazimortal
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Cawlin posted:
Quazimortal posted: I run with a warrior tank every day and he pulls with heroic throw probably 90% or more of the time. To me that means gag order is pretty much a required talent for any warrior tank.
Gag Order is wasted points for a raid tank. You can ranged pull with a taunt, or a shot (bow, gun, or thrown), it has nothing to do with needing to use Heroic Throw.
So the only thing you do with your warrior is raid tank? Well in that case, gag order certainly is mostly wasted points.
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Cawlin
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Quazimortal posted:
Cawlin posted:
Quazimortal posted: I run with a warrior tank every day and he pulls with heroic throw probably 90% or more of the time. To me that means gag order is pretty much a required talent for any warrior tank.
Gag Order is wasted points for a raid tank. You can ranged pull with a taunt, or a shot (bow, gun, or thrown), it has nothing to do with needing to use Heroic Throw.
So the only thing you do with your warrior is raid tank? Well in that case, gag order certainly is mostly wasted points.
No, the point was that if Gag Order applied to Pummel like it used to apply to Shield Bash, it would be worth a raid tank taking for when they did 5-mans - even though it was wasted in raids, it would be very valuable in 5-mans and therefore worth the points. Because of diminished usefulness in 5-mans, it's now no longer worth taking if you raid tank and do some 5-mans because the decreased usefulness of it doesn't warrant it. Derp derp.
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Quazimortal
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How does something have decreased usefulness when you use it every day in multiple encounters? It can even still be used in certain raid encounters so you can't even argue that it's totally useless in raids. I mean I don't know much at all about warriors but the one I run with really does get a lot of use out of it so I just don't see how you can argue against it at all.
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“A painter paints his pictures on canvas. But musicians paint their pictures on silence. We provide the music, and you provide the silence.†~Leopold Stokowski
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Arcilite_I
Title: VN's Most Wanted
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PvPing since 1977
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Quazimortal
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Subject:
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Arcilite_I posted:
Holy shit! It's a black MJ!
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“A painter paints his pictures on canvas. But musicians paint their pictures on silence. We provide the music, and you provide the silence.†~Leopold Stokowski
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