Author Topic: Conquest Points - Breaking Skulls and Buying Stuff
Vault_News 
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Subject: Conquest Points - Breaking Skulls and Buying Stuff

Blizzard posted:
Bone-shattering PvP conflicts can be harrowing and demanding, but smart gladiators know that if you want to emerge triumphant, you need to walk onto the battlefield well-equipped.

In World of Warcraft: Cataclysm, certain PvP pursuits reward players with a new kind of currency: Conquest Points. Conquest Points can be exchanged for the very best PvP armor, gear, and weapons in the game, allowing you to hone your competitive edge in the ring and on the battlefield.

Those Gladiator items are calling, but how do you get the Conquest Points to buy them? There are three main ways to do so:
  • Winning Arena matches
  • Winning Rated Battleground games
  • Winning your first Random Battleground game of the day

Each time your team wins a Rated Arena or Rated Battleground match, you're awarded a certain number of Conquest Points; no points are awarded for losing, however. Your first Random Battleground win of the day will also net you 25 Conquest Points.

There's a limit on how many Conquest Points you can gain over the course of a single week, and points earned from all sources count toward that total. Everyone starts at 0 personal rating with a weekly cap of 1,343, which is the most points you can accrue over the course of a week. Unlike Honor and Justice Points, Conquest (and Valor) points do not have an overall cap.

Note:There's no benefit to hoarding large amounts of Conquest Points since they'll be converted into Honor (or Justice Points, for Valor) when the next tier of items becomes available, and there are no plans to extend the 4,000 point cap on the lower-tier currencies. That conversion is still rather far in the future, though, and we plan to provide plenty of advance warning before it happens. In the meantime, feel free to purchase items you want as soon as you can afford them.

If you want to be able to earn more than 1,343 Conquest Points in a single week, then you'll need to increase your personal rating above 1,500 by participating in Rated Arenas or Rated Battlegrounds. Only your best personal rating counts, and as you improve and bring your rating over 1,500, your weekly point cap will rise as well -- and if you manage to achieve a very high rating, your weekly cap could approach 3,000. Here are some sample ratings and corresponding point caps:
RatingWeekly Points Cap150013431800194021002533240028492700284930003000

You can check your current total number of Conquest Points at any time in your character's Currency tab. For more detailed information, open the PvP menu and click on the Conquest tab, where you'll find how close you are to the weekly cap and how many points you'll earn by winning an Arena or Rated Battleground match. You can check out what the Conquest Point vendors have to offer in the Champions' Hall in Stormwind or the Hall of Legends in Orgrimmar.

Now that you know what you're fighting for, it's time to show Azeroth your incredible PvP skills. Confront your foes. Fight! Win!


Posted from WoW Vault

 

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Ugh_Lancelot 
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Subject: Conquest Points - Breaking Skulls and Buying Stuff
Boneshattering...rofl.

 

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Spookysheep 
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Subject: Conquest Points - Breaking Skulls and Buying Stuff
Blizzard just can't help adding a huge helping of suck as each day passes lol.

 

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Elkabong08 
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Subject: Conquest Points - Breaking Skulls and Buying Stuff
I can't help but think that Blizzard's obsession with their Arena "E Sport" is driving off some customers (like me). I'd be curious to see what percentage of the player base consistently participates in the Arenas. I'd bet not enough to warrant Blizzard's constant class balance tweaks designed to make Arenas more "competitive". I don't understand the fascination, personally.

 

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Sociop 
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Subject: Conquest Points - Breaking Skulls and Buying Stuff
Elkabong08 posted:
I can't help but think that Blizzard's obsession with their Arena "E Sport" is driving off some customers (like me). I'd be curious to see what percentage of the player base consistently participates in the Arenas. I'd bet not enough to warrant Blizzard's constant class balance tweaks designed to make Arenas more "competitive". I don't understand the fascination, personally.


I would bet it is very small, particularly since only a handful of classes thrive the rest are fodder.

They could get more participation of they made rated BG's queable, perhaps where you need to meet a resilience level instead of a gear level like you do for heroics.

 

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Demorak 
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Subject: Conquest Points - Breaking Skulls and Buying Stuff
Sociop posted:

They could get more participation of they made rated BG's queable, perhaps where you need to meet a resilience level instead of a gear level like you do for heroics.




I like this idea. I don't like how running BGs is utterly pointless after a certain point of grinding them.

Requiring 10-15 people to do rated BGs just to progress in PvP blows, even if I do arena.

 

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