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[VN
Boards Archive] |
Welcome to the Vault Network
forum archive.
This is not a complete archive, time didn't allot us the
opportunity to properly backup the majority of the boards
deemed "expendable". Most boards on this list have at least
20-40 pages archived (non-logged in pages, 15 topics per
page).
Popular boards may have as many as 250 pages archived at 50
topics per page, while others deemed of historical
signifigance may be archived in their entirety.
We may not agree with how the board shutdown was managed, but
we've done what we could to preserve some of its history in
lieu of that.
Please enjoy the archive.
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Managers, Moderators, VIP's, and regular posters.
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Author |
Topic: Rift
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Errtuu
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Subject:
Rift
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I really didn't hear much about this game before now, and it's almost to market. I probably wasn't paying attention, because I was so focused on Cataclysm. Last night a friend was going on about it. He had played in some of the earlier beta events, and he likes it. So, I finally started looking at it more closely, and it does have me interested. I hate to get any hopes up after Warhammer. That said, I noticed some of the folks who were helpful when I tried out Aion (Dunes, Sprawl) seem to be giving it some positive reviews, so I'm thinking I may try it for a few months. I just wonder if there's any there, there. The rift invasions are kind of neat, but Wow did it on a smaller scale--and it was gimmicky and got old pretty quick. So I'm curious what else the game has to offer. I confess, I don't know anything about Trion. I do like the spec system (I think they're called souls?) and possible combinations look very interesting. Plus you can be a bard! I think I read you get a beta key with a pre-order, so I think I'll drop $5 before the next event on Jan. 25th and try it then. Anybody else going to give Rift a shot? Random Beta Gameplay Vid - http://www.youtube.com/watch?v=tevzEc6IBaE&hd=1 locked - you now have an on topic outlet for this discussion http://vnboards.ign.com/rift_general_forum/b23470/p1
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Slors
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Subject:
Rift
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I'll be tryin it on the basis of i just dont care anymore. $50 for tryin out somethin new is better than $15 playin somethin old to me these days.
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The Indecisive Syndicate WTB TOR or 40K! http://gimpchimp.etilader.com/display.php?user=Slor "aw, c'mon. screw that internet crap, i mean; what is the internet? seriously..what is the internet?" -Pickles
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Eternal_Midnight
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Subject:
Rift
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I only got 2 toons up to level 11 in the last beta event, so take it all with a large grain of salt... Indeed, the highest level anyone has gotten is 27 (out of 50) so we haven't even seen half the content yet. With that said... the game is pretty clean and bug free, and they are executing their beta test well. The graphics are great, but remember that this doesn't make a game, particularly not an MMO. You'd need a very up to date computer to get top of the line graphical preformance. The talent system (I mean soul system) is good, and varied, and should provide for wide variety in characters. However, with that said, each talent tree (I mean soul tree) looks very similar to WoW pre 4.0. Spend points, get 3% more damage or add 2% to damage reduction. Some talents could have been quite literally lifted from WoW. I also believe, based only on speculation, that they will be facing serious balance issues at higher levels. My level 11 Mage had no less than FOUR different instant cast spells. 2 had no cooldowns other than the global. One had an addition pushback effect. One had an additional DoT effect. This is in addition to 2 regularly cast spells with larger damage. I didn't even get the main focus of my chosen talents (I mean souls) which was going to be AE CC spells. Oh yeah, and I also had a pet. Based on this, I forsee serious, serious balance problems. The much ballyhoo-ed Rifts are actually identical to Public Quests in Warhammer. Stages, kill smaller mobs in early stages, working towards a boss to close the rift. It's a better execution of this mechanic than WAR, but just wanted to be clear on what they actually were. Everything will feel very familiar to WoW fans. The options interface is disturbingly similar - right down to individual options and checkboxes. Crafting, at least the gathering professions, are identical - yes, it takes 75 points to reach the next skill level. I made 2 different toons of different races with the Horde (I mean Defiant). Both of them progressed through the same starter area, which uses the same questing system as Cataclysm. That is to say, it's directed, and you follow a path of quests through the content. I doubt that they use any sort of phasing technology, but it's definitely directed gameplay. I am not sure if they intend to have different starter areas for each race, but again, my two toons did the same area, and exactly the same quests. This would be a major downfall for long term viability. Character creation was quite good I thought, there is almost infinite variability in character appearances, and lots of control over your look. To me it seems like what Trion is doing is trying to do what Blizzard did 6 years ago: take all the good stuff out of current games and put it together in a new package with new shiny colours. It's a very close mashup of WAR and WoW. WAR contributes the public quests and feeling of constant war in the world, WoW contributes a lot of systems, talent trees, crafting, and general interface.
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We have not inherited the Earth from our parents, we have borrowed it from our children.
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TepavCom
Title: PLOWG
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Subject:
Rift
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Good summary, EM. I agree with most of it. So far it is a solid enough feeling game, definitely. Some friends who quit WoW a while ago are playing in Beta as well and loving it. I enjoyed my time in beta so far, though am annoyed at how they are managing beta as a series of small time frame invitiation only events. This worries me that they really haven't yet got much deep bug testing by users, as everyone is limited to only a long weekend of playtime, only when those come around. I would much prefer they were already at the point where you could log in and play any time you wanted, by now (meaning as close as they now are to release).
Very much a WoW clone. same as Warhammer felt in beta. They have borrowed liberally, for sure. Not that it's a bad thing. But I have a hard time figuring out how it will distinguish itself and stay viable after the first couple of months of newness factor. But then, being level capped and limited in duration of beta testing each pass, hard to say.
I do like the talent system (I make no attempt to stop calliing it talent system!) especially since I think Blizzard went way overboard in the latest revamp of talents in WoW, and leave far too little under the player's control to customize as they choose.
So far, I like the game ok, but I have not felt compelled to go pre-order it. Perhaps I'm through being burned by Star Trek Online, Age of Conan, Warhammer Online, all looking very strong in Beta, then failing miserably to live up to any potential. Gonna wait and see if this has staying power.
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Rift (Faeblight) Retired: WoW (Silver Hand); LOTRO; AoC; Warhammer Online; AC (HG); AC2; DAoC; EQ, Horizons; Tabula Rasa;
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Spookysheep
Title: Lieker of Cheese
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Subject:
Rift
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Eternal_Midnight posted:
Character creation was quite good I thought, there is almost infinite variability in character appearances, and lots of control over your look.
All Rift needs to be is a WoW clone with this very feature and it will be superior to WoW With that said (to the OP), lots of people here will be trying Rift when it comes out. Stayed tuned for lots of drama!
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I liek cheese Pirates > Ninjas .....................................
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Cryme
Title: iMUD
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Subject:
Rift
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Spookysheep posted:
Eternal_Midnight posted:
Character creation was quite good I thought, there is almost infinite variability in character appearances, and lots of control over your look.
All Rift needs to be is a WoW clone with this very feature and it will be superior to WoW With that said (to the OP), lots of people here will be trying Rift when it comes out. Stayed tuned for lots of drama!
Actually, several members of my guild are in the beta and that's exactly what they're saying it is... a clone of WoW and Warhammer. Many, many of the aspects of Rift are straight take-offs of WoW and Warhammer. That said, they're saying it's the best running beta they've ever tested, and is going to be a solid time killer until GW2 comes out. The majority of the guild is excited about Rift, and the new souls/roles system it has in place... allowing you to almost instantly change your entire character's makeup in order to adapt to a variety of situations you find yourself in or group makeups you find yourself in.
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thisismysignatureandnoyoucanthaveitgetyourown
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Spookysheep
Title: Lieker of Cheese
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Subject:
Rift
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Which I think also solves the linear nature of the quests. In WoW, alts sucks because everything after level 80 is on rails. In Rift, you don't need any alts because your one toon can be so many things. Plus you don't look like clown vomit in your gear. Win/win.
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I liek cheese Pirates > Ninjas .....................................
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Auenwing
Title: straightface
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Subject:
Rift
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Eternal_Midnight posted: I only got 2 toons up to level 11 in the last beta event, so take it all with a large grain of salt... Indeed, the highest level anyone has gotten is 27 (out of 50) so we haven't even seen half the content yet.
With that said... the game is pretty clean and bug free, and they are executing their beta test well. The graphics are great, but remember that this doesn't make a game, particularly not an MMO. You'd need a very up to date computer to get top of the line graphical preformance.
The talent system (I mean soul system) is good, and varied, and should provide for wide variety in characters. However, with that said, each talent tree (I mean soul tree) looks very similar to WoW pre 4.0. Spend points, get 3% more damage or add 2% to damage reduction. Some talents could have been quite literally lifted from WoW.
I also believe, based only on speculation, that they will be facing serious balance issues at higher levels. My level 11 Mage had no less than FOUR different instant cast spells. 2 had no cooldowns other than the global. One had an addition pushback effect. One had an additional DoT effect. This is in addition to 2 regularly cast spells with larger damage. I didn't even get the main focus of my chosen talents (I mean souls) which was going to be AE CC spells. Oh yeah, and I also had a pet. Based on this, I forsee serious, serious balance problems.
The much ballyhoo-ed Rifts are actually identical to Public Quests in Warhammer. Stages, kill smaller mobs in early stages, working towards a boss to close the rift. It's a better execution of this mechanic than WAR, but just wanted to be clear on what they actually were.
Everything will feel very familiar to WoW fans. The options interface is disturbingly similar - right down to individual options and checkboxes. Crafting, at least the gathering professions, are identical - yes, it takes 75 points to reach the next skill level.
I made 2 different toons of different races with the Horde (I mean Defiant). Both of them progressed through the same starter area, which uses the same questing system as Cataclysm. That is to say, it's directed, and you follow a path of quests through the content. I doubt that they use any sort of phasing technology, but it's definitely directed gameplay.
I am not sure if they intend to have different starter areas for each race, but again, my two toons did the same area, and exactly the same quests. This would be a major downfall for long term viability.
Character creation was quite good I thought, there is almost infinite variability in character appearances, and lots of control over your look.
To me it seems like what Trion is doing is trying to do what Blizzard did 6 years ago: take all the good stuff out of current games and put it together in a new package with new shiny colours. It's a very close mashup of WAR and WoW. WAR contributes the public quests and feeling of constant war in the world, WoW contributes a lot of systems, talent trees, crafting, and general interface.
Wow, thank you for posting that. I was pondering Rift, my guild wasn't sure. I loved the PQs in War and thought they had added progress to the MMO genre. Sounds like they have a lot going; if they can't get the balance right for a PvP game, it's gonna hurt.
I would love to get back to a game that has something closely resembling an RvR-experience where communities actually impact their world. For all the problems that War had (not DAoC2), I had a lot of fun in the T2-T3 battles (both SC and open world).
If they can also pull off a decent crafting system, that will have a definite appeal.
Rift looks more and more like something worth investigating, particularly if they can pull it off with quality and polish.
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There are those who play tank classes, and those that tank. The weapon is only as good as the person wielding it. Free advice is often worth what you pay for it: nothing.
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Sprawl-zero1eye-
Title: IGN Vault Staff Reziztance iz Futile
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Subject:
Rift
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My latest review on the game is here. http://zsprawl.com/wp/2010/12/ign-rift-the-closed-beta-experience/
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Mirkwood MUD, OneEye IvoryFang, Lord of the VampireZ (Retired) AC Frostfell, Clan Z - Lvl 239 Grief Dagger (Retired) WoW Lightbringer Alliance, Z Guild - Lvl 85 Combat Rogue (Retired) Making iOS Apps these days at http://zsprawl.com/iOS
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Sociop
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Subject:
Rift
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The Hybrid specing is what has my interest the most, so many ways to go with it. What worries me about it however is some players are very creative, I just hope to heck it does not end up a giant nerf fest due to that creativity.
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--Syrus--
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Subject:
Rift
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Just from the video it looks pretty, but it going to need a hell of a lot more then that. Combat to me looks clunky and boring. To learn more I'll have to read Sprawl's review, but I won't be running out to buy it that is for sure.
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Common Sense is a myth.. Its Hub. 10 week ban for anybody who disagrees. -Mithan-
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_Taebo_
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Subject:
Rift
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A good summary, EM and that's why I may be skipping it. It's a good game, well done and one of the best I've seen since 2004. But there's nothing different about it. It's WoW minus all the silly and goofy stuff that make WoW what it is. That's not a bad thing, it takes itself slighly more seriously. Still, it's a clone right down the UI, screen layout, game options and talents. I think people are looking for something different at this point.
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May the best MMORPG win. VNBoards: Where user speculation and opinion are always facts.
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Arcilite_I
Title: VN's Most Wanted
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Rift
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Just to give one idea about the versatility of the classes: During beta 4 I played a Cleric. For my souls I chose Shaman, Sentinel, Justicar. This mix turned my cleric into a heavy 2h melee with single target/aoe heals based off my melee attacks, elemental weapon attacks, damage shields and buffs for my group. Switching points between Shaman and Sentinel dictated whether I was dpsing or tanking while still keeping my heals from the Justicar tree. I even toyed with a few quirky specs, like I switched Sentinel with Inquisitor. This removed my tanking option and furthered my ability to pump out DPS by adding DoT's to my arsenal. There's so much room for creativity with the system that is in place, I can't wait to see how it evolves over time.
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PvPing since 1977
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Malachi256
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Still haven't heard anything about end-game (and that's frankly all I'm interested in). Is it raiding, grouping, soloing, pve, pvp, etc etc...?
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Explorer / Soloer+Small groups / Some PvP MMOin' since UO beta, still waiting for UO 2.0 done right
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Officer_Bob
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I've been following the game for about a year now, and have been in every beta event and I cant freaking wait until Feb 24th to get here (head start). They didn't re invent the wheel nor did they ever claim they were going to. What they do they do it very well, the Rift's are great fun, the soul system is brilliant and the graphics are insanely nice. Along with the fact that it plays like it's been out for years. I do wish people would stop saying it stole this and this from x mmo.. all mmos for the most part have stolen ideas from other mmos. Trion takes ideas were all familiar with and expands them in their own way, and it works very well in my opinion. The soul system is what I'm loving the most, the extent of flexibility is unreal. Anyways, I think it's a great game and have already pre ordered it but, that's just me, different strokes for different folks.
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Sprawl-zero1eye-
Title: IGN Vault Staff Reziztance iz Futile
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It's gonna be all those same things from WoW, if we are being honest for endgame. They have Warfronts (battlegrounds) where you earn favor (honor) and renoune (reputation) to purchase epic gear. Likewise, I believe I remember hearing their are 6 dungeons, not sure the size, but probably 5-20 people since that is the max raid size (I think). RIFT is not for people looking for a completely new game. It is for people that love the (dare I say) WoW genre, but want something different that brings a new storyline, new things to fight over, and a pretty cool way to build your character. Who knows how balance will turnout, except for the alpha players still under nda? Seriously though, for everyone that claims it is the journey, not the destination, RIFT or any new MMO that is fun for even a couple of months is worth the price and subscription, in my opinion.
-----signature-----
Mirkwood MUD, OneEye IvoryFang, Lord of the VampireZ (Retired) AC Frostfell, Clan Z - Lvl 239 Grief Dagger (Retired) WoW Lightbringer Alliance, Z Guild - Lvl 85 Combat Rogue (Retired) Making iOS Apps these days at http://zsprawl.com/iOS
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Ugh_Lancelot
Title: Ooo...bouncy!
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Spookysheep posted: Which I think also solves the linear nature of the quests. In WoW, alts sucks because everything except instancing is on rails.
FTFY.
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WoW and DAoC - Too many alts to count Charter Member - Altaholics Anonymous
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Eternal_Midnight
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I am not sure whether I will play it in retail or not. I like the soul system and the variability, and I've heard that there are ways to create an almost exact replica of a DAoC sorcerer, which makes me just a little bit moist in my pants. I have longed to play my sorc again in a new environment. This is definitely the biggest draw. It's just so much of the same for everything else, though. What I am hoping is that they are trying to get enough money initially to cover their costs and draw a large base of subscribers, and then start developing new ideas and helping their game diverge further away from the WoW model.
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We have not inherited the Earth from our parents, we have borrowed it from our children.
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Taloquin
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I've only taken part in 2 beta events for Rift (would have been 3 but I was out of town that weekend). Thus far it is a very polished game, with a LOT of potential. However there is also a huge potential for min/maxing. Some might see this as a plus, others a hinderance. For example, if you take a Ranger role (ranged dps) you will suffer considerably if you don't follow a predesignated path to maximize DPS. I can only imagine the same holds true for other DPS roles. On the other hand, the entire soul system allows for HUGE amounts of customization and ingenuity. Tanking and healing roles tend to meld a bit, almost like they borrowed from FFXI in the Paladin class, but even more than that. FFXI meets WoW. It's actually really interesting and really fun. Will this be a WoW killer? No. Nothing will be a WoW killer until Blizzard totally screws up the game, as in a complete NGE (from Star Wars Galaxies) overall that pushes away a huge number of the player base. In regards to other MMOs aside from WoW, will this compete? Abso-freaking-lutely. I used to switch from one MMO to the other, the main one being WoW and the other being either CoH and SWG. I can see this replacing both CoH and SWG, at least until GW2 comes out, maybe even until SW:TOR hits the shelves.
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Thericia
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While the rifts are borrowed heavily from the PQ system in War, there is a major difference. In war, if you ignored a PQ it just kept through it's cycle. In rift, you ignore one, it gets bigger, turns into a foothold, and eventually spawns an invasion which takes over the entire zone (including towns and quest hubs). :P Also, with the soul system, there are 336 different rogues, 336 different warriors, mages and clerics, and I don't really forsee a "cookie cutter" problem as so many souls handle different situations. Tanking Rogues Healing Mages DPS Clerics being able to collect all 8 souls for your "Calling", and being able to swap them out as you see fit, it's kind of nifty, so if you want to be a stabbity stab assassin, but want to try a ranged hunter, swap out your souls, no need to roll up a new rogue, unless you want to. They also have a 9th soul per calling just for pvp, you unlock new tiers by gaining ranks (Kind of like the RR system of DAoC with a WoW talent skin on it). I've beta'd just about ever new MMO since WoW launched, and rift is the only one i've logged into a second time.
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- There is no such thing as a perfect game. If you make a game idiot proof, someone will just make better idiots. Deepstrike (PvP) Server - Guardian
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The_Korrigan
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Thericia posted: I've beta'd just about ever new MMO since WoW launched, and rift is the only one i've logged into a second time.
Except Aion, of course...
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SWTOR: 50 Jedi Shadow (Tank), 50 Sith Marauder (Annihilation). LOTRO: Lifetime account, playing very casually. WoW: Both accounts canceled for now. GW2: Future Warrior.
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Thericia
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Well of course, except Aion, but I still play that one on and off. :/ Sorry I lied, and Korrigan had to waste his precious time to call me out on it. I will turn myself over to the proper authorities to be flogged immediately.
-----signature-----
- There is no such thing as a perfect game. If you make a game idiot proof, someone will just make better idiots. Deepstrike (PvP) Server - Guardian
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The_Korrigan
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You're welcome, it was a pleasure to remind the readers what type of MMOs you usually hype
-----signature-----
SWTOR: 50 Jedi Shadow (Tank), 50 Sith Marauder (Annihilation). LOTRO: Lifetime account, playing very casually. WoW: Both accounts canceled for now. GW2: Future Warrior.
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Thericia
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lol, whatever makes you feel better man. all i know is of all the mmo's that have come out since WoW, my wife (who is very anti-mmo), has demanded that we pre-order Rift. Where, she hated Aion from the get go, that failure (as far as our next game) is completely on my shoulders. Rift isn't anything new, but I find it fun, if you don't, you don't, no one cares, there are different games for different people, and while I'm pretty sure that I'm not going to play Rift for 5-6 years, it's going to be a lot of fun for a few months, which I can say after watching the rest of my family buy Cataclysm, is more than the latest WoW expansion offers. :P
-----signature-----
- There is no such thing as a perfect game. If you make a game idiot proof, someone will just make better idiots. Deepstrike (PvP) Server - Guardian
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Fedup23
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Dont let him chap your ass Ther.. play what you think is fun. He is very jealous of anything that takes anything away from his true love in life...WoW. When he grows up and gets a taste of the real world.. he will mello out a little. I played the beta last weekend.. it really felt like I was playing WoW with WARs skin. That and it takes itself too serious, if that makes any sense. I might buy it and play it through.. still up in the air.
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Arcilite_I
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Korrigan is french for fanboi
-----signature-----
PvPing since 1977
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Thericia
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Korrigan and I go round and round relatively often, I think it's a game between us. I'm enjoying Rift, and I think i'm just more excited that my wife enjoys it.
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Fedup23
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Thericia posted: Korrigan and I go round and round relatively often, I think it's a game between us. I'm enjoying Rift, and I think i'm just more excited that my wife enjoys it.
I think its a game on your side of the playground.. its serious business on his.
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Trigeminal
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If you like WoW, you'll like Rift. It is like WoW only better. I enjoy the beta events.
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Liquid741
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definitely going to try it...need something different. was holding out for SWTOR, but Rift will do till it comes out.
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wowplayer321
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Here is the soul planner to play with. Works best in IE. http://dl.dropbox.com/u/14031925/rift/index.html# Basically you will only need one character from each of the four main classes. Warrior, Mage, Rogue, Cleric. You can mix and match your souls on the fly to tailor your function. That alone is reason enough for me to switch over. Now understand, I have years of my life tied up in WoW. I run 2 accounts and have 22 lv 80+ guys, at least one of every class, 1/2 mill gold. I am also VERY jaded towards new game hype, however... Both my WoW accounts are canceled and I have pre-ordered the game and signed up for the 3 month package. That's how sure I am that Rift will be a winner. Whereas places like Goldshire and x-roads are completely static the Rift engine allows a NPC to be placed in a town or along side a road one the fly, perhaps just over night for a special reason. On the fly, no taking the entire game offline to downloading an entire zone. You don't defend Goldshire? Too bad for you, it's in enemy hands till you muster the forces needed to take it back! The Devs have never said that all classes will be balanced. They have always said just the opposite. As I don't like to PvP this is not a big deal but I can see myself being drawn into it with the right build or the right class vs being forced to use my normal, every day, PvE centric toon. With a 90 day subscription I will have plenty of time to check it out and decide which is the better long term game. My WoW accounts will still be sitting here and I am sure they will welcome my money back if I decide the huge changes in Cata do not suck so bad after all.
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Spookysheep
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Arcilite_I posted: Korrigan is french for fanboi
With a side of mancrush on Ghostcrawler
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JzeroVN
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Sounds like potential fun but I'll still wait at least a month after release until the shine has worn a bit and then see how people are posting about it. Too many games for the past 4 years have never lived up to their potential.
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Billarious
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Ran a few Beta's now on it and I am impressed with how well it runs. Last Beta was open to anyone who pre-ordered the CE version so it was a bit crowded but still ran smoothly. I love the customization of a character possiblity, as well as PQ's and as someone noted above, potentially a DAOC realm rank type system. I remember the success of WoW early on was taking the best elements of other MMO's and combining them in a fun lore filled world. I am not sure what Rift's end game is going to be like, but I suspect it will at least get more than it's share of folks to try it. It's fun. Not sure I will leave WoW for it but I am sure I will order it and subscribe initially.
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Grimlik
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Rift will be a fantastic PVE game. I have severe doubts about PVP. No developer to date A team or not has yet to be able to balance a class based PVP system. Not a single one... I doubt Trion will fair any better. So the game's PVE will need to carry it far.
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wowplayer321
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I have read everything there is avaliable on the web about Rift. They have never said that PvP will be balanced. That have, in fact, stated that they are NOT going to try and balance PvP. If you look at the sheer number of combination's of soul trees, it should be obvious that this is an impossible task, to even the most casual of followers of this game. If you are looking for balanced PvP Rift is not for you.
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Auenwing
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wowplayer321 posted: I have read everything there is avaliable on the web about Rift.
They have never said that PvP will be balanced. That have, in fact, stated that they are NOT going to try and balance PvP.
If you look at the sheer number of combination's of soul trees, it should be obvious that this is an impossible task, to even the most casual of followers of this game.
If you are looking for balanced PvP Rift is not for you.
The players themselves will eventually come out with a set of "best practice" builds, for specific situations, which would happen anyways... I like the idea of turning the players loose in a "free for all" character spec situation.
The mention of RR-like abilities and the character customization are sounding more and more attractive.
Not going to jump right into beta, and the timing on trying it is probably going to be months out for me, depending on when it actually releases.
There's a lot of potential (which also means a lot of ways for it to go horribly wrong.) And as my cynical guildmate says: "ok, what's wrong with it, there's always something the devs get wrong."
Very interested to see how this all plays out.
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Arcilite_I
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Grimlik posted: Rift will be a fantastic PVE game. I have severe doubts about PVP. No developer to date A team or not has yet to be able to balance a class based PVP system. Not a single one... I doubt Trion will fair any better. So the game's PVE will need to carry it far.
Newsflash, hero: Trion isn't chasing balanace, because they realize it doesn't exist.
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Sociop
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wowplayer321 posted: I have read everything there is avaliable on the web about Rift.
They have never said that PvP will be balanced. That have, in fact, stated that they are NOT going to try and balance PvP.
If you look at the sheer number of combination's of soul trees, it should be obvious that this is an impossible task, to even the most casual of followers of this game.
If you are looking for balanced PvP Rift is not for you.
If that is the case then it would be safe to assume the nerf fests that have become the norm in WoW will not take place in Rift.
If so this game will even be better than I anticipated, because for me there is nothing that ruins a game more than nerfs.
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Auenwing
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Arcilite_I posted:
Grimlik posted: Rift will be a fantastic PVE game. I have severe doubts about PVP.
No developer to date A team or not has yet to be able to balance a class based PVP system. Not a single one...
I doubt Trion will fair any better.
So the game's PVE will need to carry it far.
Newsflash, hero: Trion isn't chasing balanace, because they realize it doesn't exist.
Class balance in an MMO with PvP / RvR is a Holy Grail. (Why I loved FPS.)
If they have in essence turned the creation/specification of characters/classes into the "sandbox" (as opposed to the world/gameplay)... I can see this game, in concept, holding players for a long time.
Can I assume that there are ways to respec (albeit for some price or quest or hard to get item)?
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Arcilite_I
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Yep, you can respec for a monetary cost. You can have 4 specs (roles) utilizing 3/8 trees (subclasses) in each.
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Arcilite_I
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Technically 9 souls, 8 PvE and 1 PvP souls are talent tree/subclasses
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Sprawl-zero1eye-
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They don't really care about balance as far as I can tell in PvE. If you want to play the most powerful class, go for it, whatever the players eventually determine that to be. In PvP, each archetype has a PvP soul (aka talent tree) that pretty much has to be used for PvP since it magnifies damage against other players and so on. This is their attempt at balance. They balance these PvP trees, and call it a day. Then again, I could be wrong, and they start nerfing left and right. However, even in the beta, where nerfing is allowed, they really haven't been doing it.
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Sprawl-zero1eye-
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Arcilite_I posted: Technically 9 souls, 8 PvE and 1 PvP souls are talent tree/subclasses
Yeah it's a lot of freaking combos. I really like my assassin/riftstalker combo, but I was looking over the other soul for the Rogue, and the magic based soul looks cool, and they also have a ranged rogue (not a hunter though) that builds combo points at 20 yards. That sounds pretty cool. And the guy that builds up combo points for no damage, then blasts a finisher for a huge chunk looks pretty wicked too. I just haven't had enough time to try them all in beta!!
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Phexx
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PvP Openworld? Only BGs? Certain Zones? Seperate servers?
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meh No matter what I said in my post, I actually do, according to VN policy, agree with everything anyone else has said in this thread. QQing without highspeed internet.
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Sprawl-zero1eye-
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They gonna have PvE and PvP rulesets. After playing DCUO on a PvP server, I think I'm gonna do PvP this time around. I've always been a carebear, so it should be interesting. I think it is for me though. I loved the thrill on DCUO, provided it isn't too much griefing. They do have Warfronts, the two they showed were AB and (forgive me for the horrible slang term) "smear the queer", so far. Seems like all zones are PvP, but they had some problems on the beta with people griefing by going into the middle of a RIFT PvE struggle, and flagging themselves to get hit by AoE. Not sure how they addressed it...
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Auenwing
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Thanks Arc and thanks Sprawl for the info...
I'm hearing more and more good things!
What's the downside?
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Sprawl-zero1eye-
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It's a WoW clone at the basis. So if that doesn't appeal to you, then you won't like it.
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Auenwing
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Sprawl-zero1eye- posted: It's a WoW clone at the basis. So if that doesn't appeal to you, then you won't like it.
Most MMORPGs in the last decade have been incestuous, including WoW.
Come on, gimme something significant.
Seriously, I understand for some players that would be an issue. I'm looking for things like: requires upgrade in PCs, forced grouping, non-stop drop everything for the good of the realm...
Maybe I should just wait until the "honeymoon" phase is over, play it and find out for myself. Signed up for the newsletter. Husband and I have commited to trying it out. Our guild was talking about it tonight as our "lowbie" group which was at 23 last weekend hit level 42 just by dungeon leveling. Half the time we were talking about how epic the WoW dungeons didn't feel anymore. Even Scholo, which was harder than most with just 4 of us (which isn't saying a whole lot.)
Thanks for the reply.
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Sprawl-zero1eye- posted: They gonna have PvE and PvP rulesets. After playing DCUO on a PvP server, I think I'm gonna do PvP this time around. I've always been a carebear, so it should be interesting. I think it is for me though. I loved the thrill on DCUO, provided it isn't too much griefing. They do have Warfronts, the two they showed were AB and (forgive me for the horrible slang term) "smear the queer", so far. Seems like all zones are PvP, but they had some problems on the beta with people griefing by going into the middle of a RIFT PvE struggle, and flagging themselves to get hit by AoE. Not sure how they addressed it...
PvP rulesets: Isn't there 2 factions to this game like WoW? Is the PvP all out attack anyone anywhere anytime or only the opposing faction or? Warfronts are battlegrounds? As in a zone in, seperate from regular world kinda deal? PVE: Will these server types have warfronts(BGs)? PvP open zones? Hate to ask all these questions here but I'm having issues with their website so hope it's not too much bother for ya
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Eternal_Midnight
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Auenwing posted:
Seriously, I understand for some players that would be an issue. I'm looking for things like: requires upgrade in PCs, forced grouping, non-stop drop everything for the good of the realm...
I would think for you, Auen, that there are only 3 races, and only 1 starter zone per faction (not per race, per faction, ie: one for horde, one for alliance) would be a pretty big drawback. You follow a quest path right from the start, and at level 11 I will still on that path. I heard in chat during beta that people were running out of quests in the 16-20 range. I didn't know if this meant that they had grinded or did rifts or bg's (warfronts) to get additional experience. Again here, it's important to remember that NO ONE in the general population has seen any content beyond level 27. There is a whole lot of game that we haven't seen yet, including the all important end-game. I also heard in chat that the PvP was pretty boring. I only got to do one Warfront but I was low level in the range, and there isn't any equalizing factor like in WAR. A Warfront is an instanced Battleground experience (ala WoW), and nothing more. Although it happened that the one I did was very similar to a WAR scenario - one guy holds the flag and the whole other team tries to kill him. The combat felt a little slow to me, and the interface was generally clunky. I chalk that up to being a new game. The polish and responsiveness tends to come with time.
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Auenwing
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Eternal_Midnight posted:
Auenwing posted:
Seriously, I understand for some players that would be an issue. I'm looking for things like: requires upgrade in PCs, forced grouping, non-stop drop everything for the good of the realm...
I would think for you, Auen, that there are only 3 races, and only 1 starter zone per faction (not per race, per faction, ie: one for horde, one for alliance) would be a pretty big drawback. You follow a quest path right from the start, and at level 11 I will still on that path.
I heard in chat during beta that people were running out of quests in the 16-20 range. I didn't know if this meant that they had grinded or did rifts or bg's (warfronts) to get additional experience. Again here, it's important to remember that NO ONE in the general population has seen any content beyond level 27. There is a whole lot of game that we haven't seen yet, including the all important end-game.
I also heard in chat that the PvP was pretty boring. I only got to do one Warfront but I was low level in the range, and there isn't any equalizing factor like in WAR. A Warfront is an instanced Battleground experience (ala WoW), and nothing more. Although it happened that the one I did was very similar to a WAR scenario - one guy holds the flag and the whole other team tries to kill him.
The combat felt a little slow to me, and the interface was generally clunky. I chalk that up to being a new game. The polish and responsiveness tends to come with time.
Thanks! Good data. I wasn't trying to be facetious with my statement about WoW-cloneness being an issue. (Was thinking more of generic WoW experience.) Your comment on limited races and starter zone is a good point to consider. War also had only 3 races (and I hated the restrictions of class by race), but at least it had different starter areas.
I'm trying to keep a balanced perspective, because it's so easy to be intrigued by the next "new shiny" especially when Cata hasn't been the draw (for me and guild) that we'd hoped.
All the data out here, including personal opinions is helpful for all of us. Thanks.
/continues to do more research
And yes, understood that right now, the beta testing is limited.
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Sprawl-zero1eye-
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PvP is like wow, two factions, not open ffa.
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Auenwing
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I obviously fail at research, can't seem to find a mention of guild size for Rift.
Anybody know what the planned starter size required for a guild is (e.g. number of players required to create one)? Or is that a TBD?
Thanks.
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Not sure on the limits but I was in a guild during beta.
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Auenwing
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I noticed they had a huge number of guilds listed on their guild portion of their forum.
Just trying to figure out how many you need to start one. <tears hair> lol
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Auenwing
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FYI:
Found the answer: apparently requires 5 players to form a guild and 10g at the major city/hub (not sure what to call it). Works like WoW, grab a charter, get sigs.
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vn_lordmacabre
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Eternal_Midnight posted:
Auenwing posted:
Seriously, I understand for some players that would be an issue. I'm looking for things like: requires upgrade in PCs, forced grouping, non-stop drop everything for the good of the realm...
I would think for you, Auen, that there are only 3 races, and only 1 starter zone per faction (not per race, per faction, ie: one for horde, one for alliance) would be a pretty big drawback. You follow a quest path right from the start, and at level 11 I will still on that path.
I heard in chat during beta that people were running out of quests in the 16-20 range. I didn't know if this meant that they had grinded or did rifts or bg's (warfronts) to get additional experience. Again here, it's important to remember that NO ONE in the general population has seen any content beyond level 27. There is a whole lot of game that we haven't seen yet, including the all important end-game.
I also heard in chat that the PvP was pretty boring. I only got to do one Warfront but I was low level in the range, and there isn't any equalizing factor like in WAR. A Warfront is an instanced Battleground experience (ala WoW), and nothing more. Although it happened that the one I did was very similar to a WAR scenario - one guy holds the flag and the whole other team tries to kill him.
The combat felt a little slow to me, and the interface was generally clunky. I chalk that up to being a new game. The polish and responsiveness tends to come with time.
I didn't experience any issues with the number of quests, but maybe those other folks avoided everything but the quests.
When I played, there were Rifts practically everywhere, footholds, invasions, etc; all of which awarded XP. I did some warfronts, which also awarded XP. And finally the zone dungeons, which give daily quests to finish and also award XP.
I didn't really go out of my way to do most of these things, and especially the Rift/invasion/foothold thing was right in my face half the time (foothold on my quest hub, Rift standing on top of my quest objectives, invasion coming right down the road at me or attacking a town, etc). Similarly, the zones lore leads directly into the dungeons.
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Festus_Stundagin
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Auenwing posted: FYI: Found the answer: apparently requires 5 players to form a guild and 10g at the major city/hub (not sure what to call it). Works like WoW, and Daoc, and EQ2, grab a charter, get sigs.
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Auenwing
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Glad to see that DAoC and EQ2 finally moved forward. Having to round up other people to stand there with you at the registrar in real time and agree to start the guild was both "immersive" and time consuming. (Especially if you were setting up multiple guilds on Pendragon. )
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Arcilite_I posted:
Grimlik posted: Rift will be a fantastic PVE game. I have severe doubts about PVP. No developer to date A team or not has yet to be able to balance a class based PVP system. Not a single one... I doubt Trion will fair any better. So the game's PVE will need to carry it far.
Newsflash, hero: Trion isn't chasing balanace, because they realize it doesn't exist.
LOL seems I missed that developer interview. Sounds all lofty and noble. Definitely misplaced. Trion has yet to deal with the whine and cheese that will be its playerbase. They will cave like every other developer has in the past. That is a bet I can safely make.
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Voqar
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Why do I find it entertaining that people would select their game based on what they can do with character appearance and graphics vs gameplay and content? So many horrific MMOs come out with slick graphics and character appearances and suck miserably. (RIFT doesn't seem to ONLY have graphics going for it.)
Thericia posted: Also, with the soul system, there are 336 different rogues, 336 different warriors, mages and clerics, and I don't really forsee a "cookie cutter" problem as so many souls handle different situations.
In AC there were no classes and tons of potential variety, yet most players gravitated to a very few commonly accepted best templates. Or they were noobs.
In WoW before the talent rape of 4.x there was lots of potential for variety, but most players uses commonly accepted best specs based on the type of content they did. I'd guess this is one reason the talents were raped - why provide the potential for variety when deviating made you subpar or look like an idiot?
It won't matter if there's thousands of choices - the majority of players will determine and pick what's best. It has and will always be this way.
RIFT doesn't sound bad but if it looks and plays like WoW with just a few twists and a different storyline it likely won't be that big of a deal. It would take some doing to come up with lore and a storeline that can compete with Blizzard, since bliz have always been some of the best writers in gaming.
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Auenwing, you should have tried to start a guild way back in EQ1 around the original release/Kunark expansions. You had to get 8 or 10 people together in a chat channel out of game (using the launcher app), wait for a GM to be available, Write a charter... Get everything approved blah blah.. It was an effort, that was for sure.. LOL
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Thericia
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Voqar posted: Why do I find it entertaining that people would select their game based on what they can do with character appearance and graphics vs gameplay and content? So many horrific MMOs come out with slick graphics and character appearances and suck miserably. (RIFT doesn't seem to ONLY have graphics going for it.) Thericia posted: Also, with the soul system, there are 336 different rogues, 336 different warriors, mages and clerics, and I don't really forsee a "cookie cutter" problem as so many souls handle different situations.
In AC there were no classes and tons of potential variety, yet most players gravitated to a very few commonly accepted best templates. Or they were noobs. In WoW before the talent rape of 4.x there was lots of potential for variety, but most players uses commonly accepted best specs based on the type of content they did. I'd guess this is one reason the talents were raped - why provide the potential for variety when deviating made you subpar or look like an idiot? It won't matter if there's thousands of choices - the majority of players will determine and pick what's best. It has and will always be this way. RIFT doesn't sound bad but if it looks and plays like WoW with just a few twists and a different storyline it likely won't be that big of a deal. It would take some doing to come up with lore and a storeline that can compete with Blizzard, since bliz have always been some of the best writers in gaming.
While I understand what you are saying, i don't forsee this being as big of an issue in rift. Take healers, as an example, you have your normal "casty cast" healers, then souls like the Justicar, which heals based on their melee damage, and so far, they are able to keep groups a live in instances while supplying dps, and their dps relates to heals. or purely nukey nuke mages, with the ability to go chloromancer to add heals (chloro's have been the only healer in instances as well). I don't know, I'm in way over my head with the soul system, as there are so many great combinations. Some with interesting mechanics (bards are very cool in Rift), and can go so many ways, go bard/rift/night, and be a purely ranged/defensive rogue with no bow! :P or go bard/assassin/blade and be a pure melee power house with awesome buffs and raid wide healing. :P So many cool things to do with the choices, if there is going to be a "cookie cutter" issue, i have no idea how long it will take to "whip everyone into shape".
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Arcilite_I
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The beauty of Rift's soul system is that any time an OP spec pops up someone will create a spec that trumps it.
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Thericia
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Arcilite_I posted: The beauty of Rift's soul system is that any time an OP spec pops up someone will create a spec that trumps it.
Agreed! Man, I just agreed with Arcilite! :P
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DunesVladHarkonnen
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1 week until the next Beta
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DunesVladHarkonnen posted: 1 week until the next Beta
The more I read up on this game the more I am liking what it offers. Maybe I will do a pre-order and give the beta a try.
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Auenwing
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Fuury posted:
DunesVladHarkonnen posted: 1 week until the next Beta
The more I read up on this game the more I am liking what it offers. Maybe I will do a pre-order and give the beta a try.
Well, I confess. I said I wouldn't jump into beta and that it would be months out before I could really play. The second part still holds true, but I went ahead and pre-ordered after spending a huge part of the weekend doing research, reading through forums and reports and all the posts here. The itch to help test was that strong. Trying to figure out how I can squeeze it in.... I may have to fire up the coffeemaker...
So I may or may not see some of you guys in beta!
/crazy old lady with fingers crossed
Now, all we need is a VN Rift forum...
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chaddlock
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Arcilite_I posted: The beauty of Rift's soul system is that any time an OP spec pops up someone will create a spec that trumps it.
I was talking with some guildmates about the specs and this was my argument also. Someone makes a super OP spec, a bunch of people copy... well there are so many damn combos out there that I will make the super OP counter to that spec. I am pretty sure that has to be possible.
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chaddlock
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A guildmate and I pre-ordered CEs the other night so we will be jumping in. If you guys haven't be sure to jump over to http://boards.ign.com/rift/b25250/p1 and chat it up with us about this game.
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vn_vigilante66
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I enjoyed my rogue that built combo points from afar plus a bard soul and another rogue type that tanked. Was interesting.
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Do not doubt, there will be cookie cutter builds. I was already thinking about writing a "how to tank as a Rogue" guide, lol, not that I claim to somehow have found the end all be all. All the same, there will be a few templates that the majority will gravitate towards. However, just like in AC, you could still step outside the box and define you and your character. As well as discover combos that other people aren't widely using. I was a dagger toon with thrown weapon! As avid AC players know, us dagger people, we were the shiznat for a while. Triple strike. Need I say more! Then... we turned into gimped sword fighters, lol.
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Auenwing posted:
Well, I confess. I said I wouldn't jump into beta and that it would be months out before I could really play. The second part still holds true, but I went ahead and pre-ordered after spending a huge part of the weekend doing research, reading through forums and reports and all the posts here. The itch to help test was that strong. Trying to figure out how I can squeeze it in.... I may have to fire up the coffeemaker... So I may or may not see some of you guys in beta! /crazy old lady with fingers crossed
Woohoo! It's fun now. That is what matters. No one can predict what will happen in the future, and the odds, like always, are against them.
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Auenwing
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Yup! I always like to just grab life by the horns and hang on for the ride as long as it lasts.
Speaking of cookie cutter specs, I am soooo looking forward to being able to do things that shouldn't work and then kicking butt with them, like healing a raid command group with a warden (DAoC), playing a wind theurgist for PvE and Slash Reavers.
You know people are going to have a list of best practices specs, but that's only because they didn't find the one corner case of combo #303a that worked better.
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Eternal_Midnight posted: I only got 2 toons up to level 11 in the last beta event, so take it all with a large grain of salt... Indeed, the highest level anyone has gotten is 27 (out of 50) so we haven't even seen half the content yet. With that said... the game is pretty clean and bug free, and they are executing their beta test well. The graphics are great, but remember that this doesn't make a game, particularly not an MMO. You'd need a very up to date computer to get top of the line graphical preformance. The talent system (I mean soul system) is good, and varied, and should provide for wide variety in characters. However, with that said, each talent tree (I mean soul tree) looks very similar to WoW pre 4.0. Spend points, get 3% more damage or add 2% to damage reduction. Some talents could have been quite literally lifted from WoW. I also believe, based only on speculation, that they will be facing serious balance issues at higher levels. My level 11 Mage had no less than FOUR different instant cast spells. 2 had no cooldowns other than the global. One had an addition pushback effect. One had an additional DoT effect. This is in addition to 2 regularly cast spells with larger damage. I didn't even get the main focus of my chosen talents (I mean souls) which was going to be AE CC spells. Oh yeah, and I also had a pet. Based on this, I forsee serious, serious balance problems. The much ballyhoo-ed Rifts are actually identical to Public Quests in Warhammer. Stages, kill smaller mobs in early stages, working towards a boss to close the rift. It's a better execution of this mechanic than WAR, but just wanted to be clear on what they actually were. Everything will feel very familiar to WoW fans. The options interface is disturbingly similar - right down to individual options and checkboxes. Crafting, at least the gathering professions, are identical - yes, it takes 75 points to reach the next skill level. I made 2 different toons of different races with the Horde (I mean Defiant). Both of them progressed through the same starter area, which uses the same questing system as Cataclysm. That is to say, it's directed, and you follow a path of quests through the content. I doubt that they use any sort of phasing technology, but it's definitely directed gameplay. I am not sure if they intend to have different starter areas for each race, but again, my two toons did the same area, and exactly the same quests. This would be a major downfall for long term viability. Character creation was quite good I thought, there is almost infinite variability in character appearances, and lots of control over your look. To me it seems like what Trion is doing is trying to do what Blizzard did 6 years ago: take all the good stuff out of current games and put it together in a new package with new shiny colours. It's a very close mashup of WAR and WoW. WAR contributes the public quests and feeling of constant war in the world, WoW contributes a lot of systems, talent trees, crafting, and general interface.
^^Excellent writeup EM. Thanks!
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Fuury posted:
DunesVladHarkonnen posted: 1 week until the next Beta
The more I read up on this game the more I am liking what it offers. Maybe I will do a pre-order and give the beta a try.
^^ Im thinking the same thing.
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Jyiiga
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I liked this video review.
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Auenwing
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that vid was pure win!
Thank you for the link!
PS: WARNING do NOT drink while watching video if you value your monitor
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Very much enjoyed the video link. I think I'm sold on pre-ordering the CE. Btw, it looks like we won't be getting a VN board for Rift, but there is the IGN one for those of you interested. http://boards.ign.com/rift/b25250/p1
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Malachi256
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Someone really needs to do an overhaul on the VN boards. There's a bunch of games missing, and there are a bunch of boards for games that are non-existant.
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Sprawl-zero1eye- posted: PvP is like wow, two factions, not open ffa.
The first developer to do FFA or at least more than 2 factions correctly is going to have a huge hit on their hands. I think the two faction system is tired, lazy and provides for as many design problems as it solves. I wish developers could move beyond good/evil and find some of the more interesting grey areas ... or at least let the player base create some. I play for the story, but MMOs have become too structured. I admit, it's hard to see until it happens in the game you play. I don't want a sandbox, but a little more freedom would certainly make things more interesting.
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Ugh_Lancelot
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Jyiiga posted: I liked this video review.
lol...I like their sense of humor.
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Eternal_Midnight
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TinMan52 posted:
Sprawl-zero1eye- posted: PvP is like wow, two factions, not open ffa.
The first developer to do FFA or at least more than 2 factions correctly is going to have a huge hit on their hands. I think the two faction system is tired, lazy and provides for as many design problems as it solves. I wish developers could move beyond good/evil and find some of the more interesting grey areas ... or at least let the player base create some. I play for the story, but MMOs have become too structured. I admit, it's hard to see until it happens in the game you play. I don't want a sandbox, but a little more freedom would certainly make things more interesting.
Developing a third faction is 50% more work, as they have to create content, races, class, etc. for everyone on that faction. For smaller companies with a limited budget I think it's very unlikely we'll see games coming with 3 factions.
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Sprawl-zero1eye-
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I keep hearing about the three faction system, yet when I visit DAoC boards, it looks like the two underdogs just team up with the big boy making a two faction system that has some betrayal and backstabbing involved. Doesn't sound any more balanced to me, but perhaps I don't get it.
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JzeroVN
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Malachi256 posted: Someone really needs to do an overhaul on the VN boards. There's a bunch of games missing, and there are a bunch of boards for games that are non-existant.
I think it was announced long ago there would be no more VN boards for new games. I guess we're supposed to move to the IGN parent boards or something - ain't happening though.
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vn_lordmacabre
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Sprawl-zero1eye- posted: I keep hearing about the three faction system, yet when I visit DAoC boards, it looks like the two underdogs just team up with the big boy making a two faction system that has some betrayal and backstabbing involved. Doesn't sound any more balanced to me, but perhaps I don't get it.
It adds a really great dynamic to PvP. A whole other level of unpredictability.
DAoC with only two realms wouldn't have been nearly as much fun.
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Auenwing
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vn_lordmacabre posted:
Sprawl-zero1eye- posted: I keep hearing about the three faction system, yet when I visit DAoC boards, it looks like the two underdogs just team up with the big boy making a two faction system that has some betrayal and backstabbing involved. Doesn't sound any more balanced to me, but perhaps I don't get it.
It adds a really great dynamic to PvP. A whole other level of unpredictability.
DAoC with only two realms wouldn't have been nearly as much fun.
Agreed. The Third faction added an unknown unpredictable quality to the game. When the factions were fairly balanced, you didn't know who was going to "go for the gold" on a relic grab. When they started to tilt a little out of proportion, sometimes the 2 "underdogs" could team up (understanding this is all supposedly happening without ability to "communicate" between factions) and take on the 3rd. Sometimes this was an accidental "piling on" in the heat of battle (2 factions engaged, the third sees an opening/weakness and goes for it.) And the "alliances" could shift because they weren't actually "real". In the end, each faction needed to win to gain control / access to a dungeon (and improved realm "buffs") that helped with items/leveling/economy, so there wasn't benefit in helping the other weaker faction except to momentarily break the stranglehold the "big boy" faction had.
bottom line: it kept the back-and-forth between just 2 from being "stale".
I am hoping in Rift, that the invasion of NPCs (if I'm understanding it right) will add that psuedo-3rd-faction feel of unpredictability.
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Errtuu
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Auenwing posted: Agreed. The Third faction added an unknown unpredictable quality to the game. When the factions were fairly balanced, you didn't know who was going to "go for the gold" on a relic grab. When they started to tilt a little out of proportion, sometimes the 2 "underdogs" could team up (understanding this is all supposedly happening without ability to "communicate" between factions) and take on the 3rd. Sometimes this was an accidental "piling on" in the heat of battle (2 factions engaged, the third sees an opening/weakness and goes for it.) And the "alliances" could shift because they weren't actually "real". In the end, each faction needed to win to gain control / access to a dungeon (and improved realm "buffs") that helped with items/leveling/economy, so there wasn't benefit in helping the other weaker faction except to momentarily break the stranglehold the "big boy" faction had. bottom line: it kept the back-and-forth between just 2 from being "stale". I am hoping in Rift, that the invasion of NPCs (if I'm understanding it right) will add that psuedo-3rd-faction feel of unpredictability.
/sniff /sniff You're making miss the good ol' days...
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Ayadread
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Sadly, I don't think there will be another pvp game that can match Daoc during its prime.
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Thericia
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Ayadread posted: Sadly, I don't think there will be another pvp game that can match Daoc during its prime.
Agreed! (now I know the world is ending, in 1 thread, i have agreed with Arc and Ayadread!) *covers head with a book*
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DAoC was a PvP game? I though Mythic themself called it "RvR", which is basically "level to max in safety and then kill others in canned PvP spots".
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The_Korrigan posted: DAoC was a PvP game?
I though Mythic themself called it "RvR", which is basically "level to max in safety and then kill others in canned PvP spots".
They had BGs that were level-restricted but they also had large "world" zones that allowed both leveling areas and pvp. It was also objective based wherein holders of the relics had bonuses given them. Some of the best leveling areas were in these pvp zones.
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There's more PvP on a WoW PvP server than there ever was in DAoC (except possibly Mordred, but we know how well that server did). At least past level 20, you aren't safe anymore, and you have no choice but to "risk your life". In DAoC, you could just chicken out in safe places until you were level 50 and over-geared. But I guess different people have different definitions of "good PvP"... for some, canned RvR is the best thing ever. Most UO / AC1 veterans seem to think differently, though. For me, DAoC was just as bad, if not worse than WoW's PvP on a PvE server. Worse because it was way more unbalanced than WoW has ever been. At least WoW delivers "canned PvP", but attempts to balance numbers on both sides.
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The_Korrigan posted: There's more PvP on a WoW PvP server than there ever was in DAoC (except possibly Mordred, but we know how well that server did). At least past level 20, you aren't safe anymore, and you have no choice but to "risk your life". In DAoC, you could just chicken out in safe places until you were level 50 and over-geared. But I guess different people have different definitions of "good PvP"... for some, canned RvR is the best thing ever. Most UO / AC1 veterans seem to think differently, though. For me, DAoC was just as bad, if not worse than WoW's PvP on a PvE server. Worse because it was way more unbalanced than WoW has ever been. At least WoW delivers "canned PvP", but attempts to balance numbers on both sides.
Ummm. "PvP" on WoW PVP servers involves a lot of gray ganking and very fiew fair fights. That has little to do with skill, communication, organization... DAOC RvR was about large scale battles with objectives that impacted the realm. Sure, it wasn't perfect (balance was always an issue), but it was fun... and realm pride existed. Wow is instanced BGs where you capture a flag (like Unreal Tournament derp) or PVE the final boss. Even the DAOC BGs were pretty incredible--all the server's characters in that level range were in the same place waging epic battles and assaulting and defending the keep. I really didn't intend to derail a pretty good RIFT discussion with my nostalgia /facepalm.
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Vifirth
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Korrigan (AKA TheTroll) never has anything positive to add to anything, well except his post count. Alot of good info, thanks to the posters that checked out Rift and are filling in others.
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"you could just chicken out in safe places until you were level 50 and over-geared"
hahahaha man this had me cracking up. over geared in daoc lol
btw the only time WoW had any good pvp was when the game came out and every was leveling at the same time. pvp servers are pretty much pointless in WoW.
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Errtuu posted:
The_Korrigan posted: There's more PvP on a WoW PvP server than there ever was in DAoC (except possibly Mordred, but we know how well that server did). At least past level 20, you aren't safe anymore, and you have no choice but to "risk your life". In DAoC, you could just chicken out in safe places until you were level 50 and over-geared.
But I guess different people have different definitions of "good PvP"... for some, canned RvR is the best thing ever. Most UO / AC1 veterans seem to think differently, though. For me, DAoC was just as bad, if not worse than WoW's PvP on a PvE server. Worse because it was way more unbalanced than WoW has ever been. At least WoW delivers "canned PvP", but attempts to balance numbers on both sides.
Ummm. "PvP" on WoW PVP servers involves a lot of gray ganking and very fiew fair fights. That has little to do with skill, communication, organization...
DAOC RvR was about large scale battles with objectives that impacted the realm. Sure, it wasn't perfect (balance was always an issue), but it was fun... and realm pride existed. Wow is instanced BGs where you capture a flag (like Unreal Tournament derp) or PVE the final boss. Even the DAOC BGs were pretty incredible--all the server's characters in that level range were in the same place waging epic battles and assaulting and defending the keep.
I really didn't intend to derail a pretty good RIFT discussion with my nostalgia /facepalm.
YOU didn't. Somebody else did. And it's not worth worrying about. /comfort
Back on track, I'm downloading the beta now as I post (got my invite last night). Just gotta figure out how to schedule time...
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I preordered the collector's edition today because it came with free gametime anyway and hopefully a guaranteed beta invite. I have 3 days off during the next beta phase (25 on) so I think I'll be able to get a good grasp.
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I am having major Deja Vu reading this thread. I swear I have read the exact same conversation before.
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Elkabong08
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Boone-Eldar posted: I am having major Deja Vu reading this thread. I swear I have read the exact same conversation before.
Well, IMO that's because there is currently a fair amount of dissatisfacion with WoW amongst the board members and they are, once again, looking for something new. So far, nothing has measured up, but it won't (and shouldn't) keep people from searching.
I recently returned to WoW after playing pretty much every MMO out there, and once again find myself underwhelmed by WoW. In spite of being burned several times, I will most likely be trying a new MMO, Rift is currently the leading candidate.
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Rift beta is a more polished game than WoW. My only concern with the game is what do people do at end-game? I've never been good at guessing that from betas in other games. Time will tell I guess. I found the leveling more fun.
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Because it's new. Shiny. People were thinking the same about Conan, Warhammer, etc... and guess where they came back after a month or two? Leveling and quests are less imaginative and varied than WoW, you have none of the variations WoW introduced over the years. You guys hate "kill 10 wolves and bring me their tails" in WoW? That's ALL what Rift is about. For now, of course. I liked the stability and the "new" setting, but it's way too linear and boring to keep my interest any longer.
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Elkabong08 posted:
Boone-Eldar posted: I am having major Deja Vu reading this thread. I swear I have read the exact same conversation before.
Well, IMO that's because there is currently a fair amount of dissatisfacion with WoW amongst the board members and they are, once again, looking for something new. So far, nothing has measured up, but it won't (and shouldn't) keep people from searching. I recently returned to WoW after playing pretty much every MMO out there, and once again find myself underwhelmed by WoW. In spite of being burned several times, I will most likely be trying a new MMO, Rift is currently the leading candidate.
It isn't WoW that you are burned out on, it is MMOs in general. Why people think a new MMO is going to provide some sort new exciting experience that is different than what they have been doing is beyond me. Sure it will be "new" as you plow through the content of XXX new game in a couple weeks but after that it ends up being the same thing as everything else and will continue to be until someone develops a MMO with true dynamic content.
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The_Korrigan posted: Because it's new. Shiny.
People were thinking the same about Conan, Warhammer, etc... and guess where they came back after a month or two?
Leveling and quests are less imaginative and varied than WoW, you have none of the variations WoW introduced over the years.
You guys hate "kill 10 wolves and bring me their tails" in WoW? That's ALL what Rift is about. For now, of course.
I liked the stability and the "new" setting, but it's way too linear and boring to keep my interest any longer.
Exactly. this is why I'm not dropping WoW. I'm going to hold out until I know for sure that Rift is for me. I've been burnt too many times on too many other games. I have hope. I always have hope. I think for WoW I just need to convince myself to forget about PvP. It is a PvE game and the sooner I play how Ghostcrawler wants me to play... the sooner I'll enjoy the many changes.
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Grimlik
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Trigeminal posted: Rift beta is a more polished game than WoW. My only concern with the game is what do people do at end-game? I've never been good at guessing that from betas in other games. Time will tell I guess. I found the leveling more fun.
What? I am tired of WoW myself, but Rift does not have the same Polish as WoW. Not even close.
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Trigeminal
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Grimlik posted: What? I am tired of WoW myself, but Rift does not have the same Polish as WoW.
Not even close.
- better graphics (Not even close.)
- less lag (WoW may just be odd software glitches and not true lag. I'm not sure.)
- customizable UI (WoW needs addons to get what most people want.)
- etc.
What is your definition of polish in a game?
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Trigeminal posted: - better graphics (Not even close.)
Disputable. Many like the cartoon stylish WoW graphics. Trigeminal posted: - less lag (WoW may just be odd software glitches and not true lag. I'm not sure.)
WoW is smooth as silk for me. No lag ever. But as I already said before, my Rift experience was also smooth and lag free. Trigeminal posted: - customizable UI (WoW needs addons to get what most people want.)
Again, a matter of opinion and taste. WoW addons give way more powerful customization capabilities.[/quote] Trigeminal posted: What is your definition of polish in a game?
For me, Rift is a nicely wrapped box with not much inside. Polish is not only nifty graphics, or Conan would be king of the MMO now, and your other points are highly disputable. Polish is also in the content, and there WoW beats Rift to a pulp.
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Rift is far more polished in beta than wow was at its release.
You can't compare a games polish that is still in beta to a game that has been out for 6 years.
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nez34 posted: Rift is far more polished in beta than wow was at its release. You can't compare a games polish that is still in beta to a game that has been out for 6 years.
You have long term memory problems. WoW in beta was smooth as silk. Overpopulation at release caused problems, but that's unrelated. As I said, the shiny new green grass always looks shinier and greener, even if it's full of cow dung and smells like crap
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"WoW in beta was smooth as silk." Really? I guess smooth was taking 4 minutes to loot a small green bag.
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I will say Rift is far more polished than other MMO's that have started the last few years. It has potential. But I wouldn't say it has the Polish of WoW .. just yet. But it could provide an alternative to WoW for those looking for one, and if there is some competition, that can only benefit players of both games IMHO.
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KainetheDragoon posted: "WoW in beta was smooth as silk." Really? I guess smooth was taking 4 minutes to loot a small green bag.
You confuse beta and release. There was no loot lag in beta. Loot lag came at release when the servers were assaulted. Nakal posted: I will say Rift is far more polished than other MMO's that have started the last few years.
I agree on this. It's the best theme park class/level EQ/WoW clone since LOTRO. LOTRO had more polish and also higher quality content though, but Rift still very good compared to the other piles of crap (AoC, WAR, Aion, etc...) we got these last years. There have been 2 quality theme parks released since 2004. WoW and LOTRO. Rift COULD become the third one. But not yet.
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The_Korrigan posted:
KainetheDragoon posted: "WoW in beta was smooth as silk." Really? I guess smooth was taking 4 minutes to loot a small green bag.
You confuse beta and release. There was no loot lag in beta. Loot lag came at release when the servers were assaulted.
Now you're just out and out showing how clueless you are. loot lag was in existence during beta long before it was ever released. I still remember to this very day playing my gnome warlock in loch modan I guess it was, wherever the dwarven place is after you leave the wintery area. I sat there hour after hour trying to loot things and couldn't because I would just stick there. Then when I would go to move I'd hover across the ground rubberbanding before I came back to that spot and actually managed to loot something. So yes, this problem was very real and in existence before release.
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Well I was in beta for a long time, so you can tell your fairy tales to other gullible people, but not to me. Keep trying though.
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Festus_Stundagin posted:
The_Korrigan posted:
KainetheDragoon posted: "WoW in beta was smooth as silk." Really? I guess smooth was taking 4 minutes to loot a small green bag.
You confuse beta and release. There was no loot lag in beta. Loot lag came at release when the servers were assaulted.
Now you're just out and out showing how clueless you are. loot lag was in existence during beta long before it was ever released. I still remember to this very day playing my gnome warlock in loch modan I guess it was, wherever the dwarven place is after you leave the wintery area. I sat there hour after hour trying to loot things and couldn't because I would just stick there. Then when I would go to move I'd hover across the ground rubberbanding before I came back to that spot and actually managed to loot something. So yes, this problem was very real and in existence before release.
The problems you describe happened after release. not during beta and were the symptom of too many people logged on to servers that were not prepared for the massive amount of people who purchased the game that far exceeded anyone's expectations.
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Auenwing
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Loot lag existed in stress test.
Technically, that is part of beta, pre-release.
Objectively, there are many things both good and bad about all the MMOs I have ever played. Intelligence would recognize this is so. Just as intelligence recognizes the ability to understand and accept that multiple games can exist side by side and that they can offer entertainment without the need to create the illusion of an "enemy" to tear down...either in the form of the the other game, or the person describing it.
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Auenwing posted: Loot lag existed in stress test. Technically, that is part of beta, pre-release. Objectively, there are many things both good and bad about all the MMOs I have ever played. Intelligence would recognize this is so. Just as intelligence recognizes the ability to understand and accept that multiple games can exist side by side and that they can offer entertainment without the need to create the illusion of an "enemy" to tear down...either in the form of the the other game, or the person describing it.
..ok.. but which game is better? *Runs*
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Spookysheep
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Auenwing posted: Loot lag existed in stress test. Technically, that is part of beta, pre-release. Objectively, there are many things both good and bad about all the MMOs I have ever played. Intelligence would recognize this is so. Just as intelligence recognizes the ability to understand and accept that multiple games can exist side by side and that they can offer entertainment without the need to create the illusion of an "enemy" to tear down...either in the form of the the other game, or the person describing it.
You expect fanboys to have the slightest actual intelligence?
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Bowdi
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might as well lock the thread...Korrigan is posts his high all mighty opinions.
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Jyiiga
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Knock it off people.
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Sprawl-zero1eye-
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As I've said before, I will say it again. RIFT is very much like WoW in many ways. What sets it apart from me is that I can finally build a character, any character I want, and do some new but familiar things. If anyone is expecting a whole new game that will blow WoW away, it won't happen. RIFT is built on the successes of WoW, not built to beat it.
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Slors
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My Beta was better than your Beta!!!! What a dumb argument.
Clearly Rift runs, which means it will get out the door. Next step is people playing to find out what endgame is like b/c nobody knows jack about it and thus is pretty pointless to even call it a game atm. WoW is old and will eventually fall, but for many first time gamers they cant come to grips with it. It will happen, get over it.
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Auenwing
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Sprawl-zero1eye- posted: As I've said before, I will say it again. RIFT is very much like WoW in many ways. What sets it apart from me is that I can finally build a character, any character I want, and do some new but familiar things.
If anyone is expecting a whole new game that will blow WoW away, it won't happen. RIFT is built on the successes of WoW, not built to beat it.
Guildmate and I are having fun atm playing with the soul planner and speculating how we can use interweaving abilities. For us, that's half the game right there... the planning.
Slors posted: My Beta was better than your Beta!!!! What a dumb argument.
Clearly Rift runs, which means it will get out the door. Next step is people playing to find out what endgame is like b/c nobody knows jack about it and thus is pretty pointless to even call it a game atm. WoW is old and will eventually fall....snip
Agreed.
We don't know. We're taking a risk. Will it pay off? Be interesting to explore.
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Errtuu
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Auenwing posted: Guildmate and I are having fun atm playing with the soul planner and speculating how we can use interweaving abilities. For us, that's half the game right there... the planning.
Ooo, I'm intrigued. Can you cite a few examples? I love finding synergies between classes/specs! I play with my son, so we're always playing together (either with friends and often duoing).
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Festus_Stundagin
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Auenwing posted: Loot lag existed in stress test. Technically, that is part of beta, pre-release. Objectively, there are many things both good and bad about all the MMOs I have ever played. Intelligence would recognize this is so. Just as intelligence recognizes the ability to understand and accept that multiple games can exist side by side and that they can offer entertainment without the need to create the illusion of an "enemy" to tear down...either in the form of the the other game, or the person describing it.
Thank you. There were 2 sress tests. In both stress tests this issue was evident.
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Festus_Stundagin
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The_Korrigan posted: Well I was in beta for a long time, so you can tell your fairy tales to other gullible people, but not to me. Keep trying though.
Korrigan, you have demonstrated time and again your selective memory/typing skills.
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Auenwing
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Festus_Stundagin posted:
Auenwing posted: Loot lag existed in stress test.
Technically, that is part of beta, pre-release.
Objectively, there are many things both good and bad about all the MMOs I have ever played. Intelligence would recognize this is so. Just as intelligence recognizes the ability to understand and accept that multiple games can exist side by side and that they can offer entertainment without the need to create the illusion of an "enemy" to tear down...either in the form of the the other game, or the person describing it.
Thank you. There were 2 sress tests. In both stress tests this issue was evident.
Yup. The reason I remember is because I was chatting about it in game with a GM (who happened to be someone I knew from another game - used to do raid leading for them.)
And because I remember being "frozen" in place near Kharanos.
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The_Korrigan
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Oh yes, there was loot lag in the stress tests just before release, after the end of beta, when they let everybody and his dog in the game and the servers were overcrowded... no [tos_profanity], sherlock? As I said, nice try - try again.
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The_Korrigan posted: Oh yes, there was loot lag in the stress tests just before release, after the end of beta, when they let everybody and his dog in the game and the servers were overcrowded... no [tos_quoted violation], sherlock? As I said, nice try - try again.
The point was it was beta 'sherlock'. if I recall correctly the first stress test was about 6 months prior to release? It's been awhile so I don't remember. At any rate the point is they had ample time to know what to expect. ps: beta is beta whether it's the start or the end. Twit.
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Auenwing
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Errtuu posted:
Auenwing posted: Guildmate and I are having fun atm playing with the soul planner and speculating how we can use interweaving abilities. For us, that's half the game right there... the planning.
Ooo, I'm intrigued. Can you cite a few examples? I love finding synergies between classes/specs! I play with my son, so we're always playing together (either with friends and often duoing).
Usually we're thinking group starter combo and healer/tank or tank/off-tank and building the rest of the group from there... so we started playing around with a pally/reaver - riftblade/reaver trying to figure out how NOT to overlap abilities and where each of us could pick up group support (core tanking). Then what happens if I put a sentinel/purifier in with the pally/reaver tank and he puts a purifier/notsure in with riftblade/pally for tanking or maybe a druid/shaman .... weaving rogue/ranger or rogue/bard for my daughter or a pryo/elem. Different combos of pure melee groups/melee support versus tank with ranged dps.
...we just got started. So still speculating... too many combos! Haven't even started looking at the rogue classes for real.....
Maybe we need to start a thread on the IGN board asking for duos?
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all your builds only have 2 souls! You get 3! :P I have a mid 20's Shaman/Sentinal/Warden, and it's a machine, nice melee dps from shaman, instant heals from Sent and hots from the warden, I fully admit that most of my points are in Shaman for the time being. Another good healer combo is Justicar/Shaman/Druid - justicar heals through melee damage, shaman increases melee damage, and druid gets some heals and a pet that will heal the group. :P Bard is by far my favorite soul, I have been playing with "fully ranged" bards (as their songs have 20-25yd ranges), and going bard/night/sab, or my "pvp" role of bard/assassin/bladedancer You are 100% correct, the possibilities are so much fun, i play with the calculator for a few hours everyday.
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I don't see how everyone has so much hype for Rift I'm just burned out on MMO's for the last 3-4 years I guess. It seems like WAR graphics with WoW interace and a twist on Ultima Online skill building. I tried to enjoy it but I don't think I got passed 10? I unlocked two souls I think.. went storm and something else.
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Grimlik
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Trigeminal posted:
Grimlik posted: What? I am tired of WoW myself, but Rift does not have the same Polish as WoW. Not even close.
- better graphics (Not even close.) - less lag (WoW may just be odd software glitches and not true lag. I'm not sure.) - customizable UI (WoW needs addons to get what most people want.) - etc. What is your definition of polish in a game?
Better graphics does not equal better polish. They are very clearly using the same graphics engine as Warhammer. We all know that game had no polish. I experienced lag in the Beta... no it wasn't graphics lag. I experience no laggy effects in WoW Customizable UI - debatable. If Anything Trion just continued their doctrine of taking what we saw in the various addons and incorporated them. That all being said - Rift feels well done. Has a reasonable amount of polish, meaning that everything just works well. Of course there are no reports on end game yet. As we have seen this makes or breaks an MMO. I am sure the game will do well. But I am unsure if "Feels like WoW" is going to carry it as far as some may think. Once the newness of playing with soul combination's wears off.... Yeah I am still going to play the game.
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KainetheDragoon
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7YTY-KXYK-GL2G-GNZG-CFHW VIP Key. 25 uses.
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Stiger
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Excellent. Thank you, Kaine.
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Malachi256
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Having browsed the 'soul' calculator at Zam a little bit... I can only imagine that balancing this game is going to be nigh impossible. It'll be very interesting to see what happens, assuming the game is good enough for enough people to actually get to and care about the end-game.
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Sprawl-zero1eye-
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Malachi256 posted: Having browsed the 'soul' calculator at Zam a little bit... I can only imagine that balancing this game is going to be nigh impossible. It'll be very interesting to see what happens, assuming the game is good enough for enough people to actually get to and care about the end-game.
I'm not sure it needs to be balanced, but that sometimes differs with opinion. As someone that enjoys playing the underdog at times, I personally don't need a perfectly balanced game. I have the choice to choose the overpowered class, if I want, and I do sometimes as well.
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Malachi256
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Sprawl-zero1eye- posted:
Malachi256 posted: Having browsed the 'soul' calculator at Zam a little bit... I can only imagine that balancing this game is going to be nigh impossible. It'll be very interesting to see what happens, assuming the game is good enough for enough people to actually get to and care about the end-game.
I'm not sure it needs to be balanced, but that sometimes differs with opinion. As someone that enjoys playing the underdog at times, I personally don't need a perfectly balanced game. I have the choice to choose the overpowered class, if I want, and I do sometimes as well.
Well, PvP certainly doesn't NEED balance, but the more balance you have, the more interesting the PvP will be (otherwise everyone will just gravitate towards the few cookie cutter specs that can perform). I'm not even sure what a PvE end-game will look like, but I'd imagine it'd be the same way - unless you want to cause trouble for your friends / guild / pug, you'll spec to the "good" spec. Of course for solo-type play, you can do whatever you want =)
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Sprawl-zero1eye-
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You're probably right, but all the same, I'm playing a freaking Rogue tank, and I'm probably going to be not as good as a warrior. Quite frankly, I don't give a rats ass. I will be a Rogue tank!
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Auenwing
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Rolled 7 different class/combos on the alpha server today.. got so immersed I forgot to eat lunch!
Yes, playing with 3 trees is more fun. <cough>
Managed to find my way to Sanctum at level 8 on my riftblade/reaver/warlord and got another guildmate to pre-order.
The best part: the chat. Yeah, lots of talk about the good ol' days in EQ, but at least it was mature/funny and without constant body part references.
@Sprawl: JUST DO IT! /thumbs up
I am loving the graphics. Will it get old quickly? Maybe. Less Warhammer like and more what DAoC could have been after catacombs.
/runs off to roll a demo character so husband can watch over shoulder as I play the class he is interested in.....
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Errtuu
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How can I log into the alpha server? You must have friends in high places?
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Dums
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I'll tell you something about Rift. I played it for five minutes and couldn't stand the robotic and clunky way my character walked, so I quit. Rift blows.
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Auenwing posted: Rolled 7 different class/combos...
This is why I can't get too far in the beta's, I keep trying new combo's.
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Chalyndra
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Officer_Bob posted: I've been following the game for about a year now, and have been in every beta event and I cant freaking wait until Feb 24th to get here (head start). They didn't re invent the wheel nor did they ever claim they were going to. What they do they do it very well, the Rift's are great fun, the soul system is brilliant and the graphics are insanely nice. Along with the fact that it plays like it's been out for years. I do wish people would stop saying it stole this and this from x mmo.. all mmos for the most part have stolen ideas from other mmos. Trion takes ideas were all familiar with and expands them in their own way, and it works very well in my opinion. The soul system is what I'm loving the most, the extent of flexibility is unreal. Anyways, I think it's a great game and have already pre ordered it but, that's just me, different strokes for different folks.
Thank you..For some reason the WoW fanbois seem to forget when Warhammer came it, it had the instant qued battlegrounds from anywhere you were, you didn't have to go to a city and sign into one like WoW did, Warhammer had the map with quests that told you where to go.. Once Blizzard saw some of these features, they took them, yes Blizzard took features from another game and implemented them into their game, because they were good ideas. So stop with the they took this, "they took that from "game" crap, they all take good features and put them in their games.
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Chalyndra
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The_Korrigan posted: There's more PvP on a WoW PvP server than there ever was in DAoC (except possibly Mordred, but we know how well that server did). At least past level 20, you aren't safe anymore, and you have no choice but to "risk your life". In DAoC, you could just chicken out in safe places until you were level 50 and over-geared. But I guess different people have different definitions of "good PvP"... for some, canned RvR is the best thing ever. Most UO / AC1 veterans seem to think differently, though. For me, DAoC was just as bad, if not worse than WoW's PvP on a PvE server. Worse because it was way more unbalanced than WoW has ever been. At least WoW delivers "canned PvP", but attempts to balance numbers on both sides.
What you're describing is just geared out high level characters ganking lowbies, that's not pvp. Simply put, WoW's pvp can never, ever compare to the RvR DAOC.. Tell me this, in WoW have you ever, EVER, had everyone on the realm hordeside or alliance side drop every single thing they were doing to defend their realm? NO, you have not. When I played Guin, I played horde, and that's exactly what would happen. You were in the bottom of a dungeon with your group, get the call a relic was being attacked? No one even bat an eye, we ran to our deaths to the nearest mob to get out of there to get to the portal pads as quickly as possible or get to the room to start gathering with the other troops to defend our relic. We didn't discriminate levels either, if you were some lowbie with speed or heals or could contribute in anyway you were welcome to come help out. Everyone was essential on our realm. Heck we would get calls from guildies in the middle of the night, "They're trying a late night sneak attack on the relics get on", sometimes. Daoc in it's prime was the absolute funnest game I've ever played. It had some of THE best people in an online game I've ever played with and THE Best pvp/RvR I've ever had in a game. Daoc you felt a sense of pride in taking care of your realm, it was part of the game. Battlegrounds and arenas in WoW are a joke, and always will be if you compare it to Daoc's RvR, simple as that, and world pvp is non-existent in WOW, unless you consider pvp what you do, which is, like I said, geared out high levels ganking lowbies, that's not pvp in my book....
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The_Korrigan
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People in WoW, at least on my server, regularly drop everything they do to defend Tol Barad (and before, Wintergrasp). The "lets get a late night sneak on relics" is one of the lamest PvP mechanic I've ever seen in a game... talk about encouraging the "no life" and giving them an edge. You realize you got CALLS in the middle of the NIGHT to wake up and play a video game? Do you have a job you have to attend to in the morning? People complain about the difficulty of WoW heroic dungeons and how they are negative (supposedly) for casuals (poor casuals... they are confused with bad players), but being called to wake up in the middle of the night to play a video game beats that largely. Any developer worth a grain of salt will never repeat such a "feature" - and indeed, all subsequent PvP games, like e.g. Shadowbane, had time windows in which attacks could happen, stopping a group of "no life" from coming in the middle of the night and destroy everything without any effort. And World PvP WAS totally nonexistent in DAoC. PvP was ONLY in specific areas. Except on Mordred of course.
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Chalyndra
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The_Korrigan posted: People in WoW, at least on my server, regularly drop everything they do to defend Tol Barad (and before, Wintergrasp). The "lets get a late night sneak on relics" is one of the lamest PvP mechanic I've ever seen in a game... talk about encouraging the "no life" and giving them an edge. You realize you got CALLS in the middle of the NIGHT to wake up and play a video game? Do you have a job you have to attend to in the morning? People complain about the difficulty of WoW heroic dungeons and how they are negative (supposedly) for casuals (poor casuals... they are confused with bad players), but being called to wake up in the middle of the night to play a video game beats that largely. And World PvP WAS totally nonexistent in DAoC. PvP was ONLY in specific areas. Except on Mordred of course.
I never said it was a nightly thing, on the weekends yes we got calls from friends that played the game, and it was fun as hell seeing hundreds and hundreds of people massed together to take on an opponent. Tol Borad and Wintersgrasp is a joke, and nothing compared to a pvp raid in DAOC, IMO. Yes, I have a career and worked when I played DAOC, a video game doesn't pay bills, well I guess it could if you're a gold farmer Chill out fella, you can still play WoW and think its pvp is superior, we former Daoc'ers will always disagree.
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The_Korrigan
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Chalyndra posted: Heck we would get calls from guildies in the middle of the night, "They're trying a late night sneak attack on the relics get on", sometimes.
Chalyndra posted: Yes, I have a career and worked when I played DAOC...
Yes yes yes... any adult with a job won't mind being called in the middle of the night to play a video game, completely breaking his sleep cycle. Nice story, pal. You liked DAoC, which I also played extensively by the way, so be it. But don't try to pretend such major design flaws in that game were any good, and weren't favoring a specific part of the player population. And it's not the only design flaw of that type, of course... we could talk for hours about things like crowd control, stuns, mezzes... And since we are talking about Rift, I doubt the developers will make such huge mistakes for their game. Even if what they did until now is pretty basic and "even" less original than WoW, they seem to be wanting to make things right and indeed be the third polished MMO since WoW release, and not a copy of some old, crappy game that was already back in time full of major design flaws.
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Malachi256
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I had a friend who swore off MMOs largely because of what DAoC did to his life - just what you're describing, the whole getting a call and feeling obligated to log in.
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Vifirth
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The_Korrigan posted: People in WoW, at least on my server, regularly drop everything they do to defend Tol Barad (and before, Wintergrasp).
The "lets get a late night sneak on relics" is one of the lamest PvP mechanic I've ever seen in a game... talk about encouraging the "no life" and giving them an edge. You realize you got CALLS in the middle of the NIGHT to wake up and play a video game? Do you have a job you have to attend to in the morning? People complain about the difficulty of WoW heroic dungeons and how they are negative (supposedly) for casuals (poor casuals... they are confused with bad players), but being called to wake up in the middle of the night to play a video game beats that largely.
Any developer worth a grain of salt will never repeat such a "feature" - and indeed, all subsequent PvP games, like e.g. Shadowbane, had time windows in which attacks could happen, stopping a group of "no life" from coming in the middle of the night and destroy everything without any effort.
And World PvP WAS totally nonexistent in DAoC. PvP was ONLY in specific areas. Except on Mordred of course.
Look Korrigan WoW world "pvp" was and is nothing more then ganking, there is a big diff between ganking and pvp. PvP is = level players chance meeting with the same agenda, that is to kill members of another realm, WoW world pvp was and is mainly higher level players looking for lower level players exp'ing to gank. They want to take zero risk for some grim satisfaction killing a player 30+ levels below them. For me PvP is two or more players running into each other and a fight happens where the outcome is still a ?.
I can remember us running an 8 man crew in WoW 40+ man bg and having our own team complain because we were killing the other realm and causing them to turtle. It was all about who could kill the npc faster and no one wanted to fight each other, was funny to watch two zergs run past each other trying to get to the npc before the other one.
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Chalyndra
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The_Korrigan posted:
Chalyndra posted: Heck we would get calls from guildies in the middle of the night, "They're trying a late night sneak attack on the relics get on", sometimes.
Chalyndra posted: Yes, I have a career and worked when I played DAOC...
Yes yes yes... any adult with a job won't mind being called in the middle of the night to play a video game, completely breaking his sleep cycle. Nice story, pal. You liked DAoC, which I also played extensively by the way, so be it. But don't try to pretend such major design flaws in that game were any good, and weren't favoring a specific part of the player population. And it's not the only design flaw of that type, of course... we could talk for hours about things like crowd control, stuns, mezzes... And since we are talking about Rift, I doubt the developers will make such huge mistakes for their game. Even if what they did until now is pretty basic and "even" less original than WoW, they seem to be wanting to make things right and indeed be the third polished MMO since WoW release, and not a copy of some old, crappy game that was already back in time full of major design flaws.
I could care less what you believe about me, but I do mind you saying he I'm a female, my kids are all grown up, my husband & I have been truly blessed in our lives and are retired at 46. I have all the time and leisure in the world to do what I want. The bottom line is, people have the right to their opinions. I can say your game is flawed and you can say the one I really liked is flawed..and we should be able to have a conversation without someone "going 4 year old child" in the discussion and attacking the other person.
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Auenwing
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Some of my best memories about DAoC are the PvP situations (1 on 1) and (2 on 2) that happened out in the frontiers. Some of those were back and forth fights that lasted for 30, 45 mins.
If you never went without a raid or a guild group, you would never run into those situations, which might skew your perceptions of the game.
It would be just as easy to say that coordinated PvP doesn't happen in WoW either if you haven't personally experienced it.
/shrug
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Fedup23
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Chalyndra posted:
The_Korrigan posted:
Chalyndra posted: Heck we would get calls from guildies in the middle of the night, "They're trying a late night sneak attack on the relics get on", sometimes.
Chalyndra posted: Yes, I have a career and worked when I played DAOC...
Yes yes yes... any adult with a job won't mind being called in the middle of the night to play a video game, completely breaking his sleep cycle. Nice story, pal. You liked DAoC, which I also played extensively by the way, so be it. But don't try to pretend such major design flaws in that game were any good, and weren't favoring a specific part of the player population. And it's not the only design flaw of that type, of course... we could talk for hours about things like crowd control, stuns, mezzes... And since we are talking about Rift, I doubt the developers will make such huge mistakes for their game. Even if what they did until now is pretty basic and "even" less original than WoW, they seem to be wanting to make things right and indeed be the third polished MMO since WoW release, and not a copy of some old, crappy game that was already back in time full of major design flaws.
I could care less what you believe about me, but I do mind you saying he I'm a female, my kids are all grown up, my husband & I have been truly blessed in our lives and are retired at 46. I have all the time and leisure in the world to do what I want. The bottom line is, people have the right to their opinions. I can say your game is flawed and you can say the one I really liked is flawed..and we should be able to have a conversation without someone "going 4 year old child" in the discussion and attacking the other person.
Chalyndra.. I know you dont post here much.. so I just wanted to save you some frustration. There is a certain poster here that can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop posting, ever, until you give up and agree with it. PS. How did you retire at 46 , give me your secrets!!!!!!
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Krul_
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Well I think Rift is lucky to sorta be in the right place at the right time. It's one of the better of a new crop coming out and it is on schedule. A lot of our guildies are up for trying something new if only for a diversion for a few months. It looks solid enough to represent an alternative, whether it has legs or not remains to be seen. Nobody had seen the endgame and no one really knows whether all this pretty impressive class diversity is actually going to work.
We are wary. A lot of us old vets have been around the block enough times to temper all the hype with realistic expectations.
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Festus_Stundagin
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Chalyndra sure seems like a familiar name from igraine >>
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Auenwing
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Krul_ posted: Well I think Rift is lucky to sorta be in the right place at the right time. It's one of the better of a new crop coming out and it is on schedule. A lot of our guildies are up for trying something new if only for a diversion for a few months. It looks solid enough to represent an alternative, whether it has legs or not remains to be seen. Nobody had seen the endgame and no one really knows whether all this pretty impressive class diversity is actually going to work.
We are wary. A lot of us old vets have been around the block enough times to temper all the hype with realistic expectations.
If it lasts 6 months, that's about par for the course for other games like LotRO and Warhammer (one had no PvP the other was looking good until they killed their endgame early on.) Although LotRO may have only been 4 months, come to think of it.
Haven't cancelled any of my WoW accounts.
If it ends not working, that's time enough for Blizz to stop with their new expansion thrashing, although I admit, it will be hard to come back to the cartoon graphics.
If it ends up working, fantastic. Who know for how long.
In the meantime, one WoW toon at 85, 4 halfway there.
And riftblade/reaver/warlord close to mount level, sentinel/purifier/warden rolled and currently mowing through mobs with a dwarf druid/shaman/warden.
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The_Korrigan
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Being able to retire at 46 to be able to play video games all night long is definitely something usual, sane and normal, which should be encouraged by game mechanics like being able to take keeps in the middle of the night without defense... I mean, being waked up in the middle of the night to defend a lousy keep in DAoC should be mainstream, every adult can do that, and definitely all 46+ year old people, aren't we are all retired and live happy lives with the government's money ? Looks like someone needs a reality check. And it's definitely not me.
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Ayadread
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Yes, because you couldn't just as easily wait til the following night to go get a relic. You HAD to do it in the middle of the night.......
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Fedup23
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The_Korrigan posted: Being able to retire at 46 to be able to play video games all night long is definitely something usual, sane and normal, which should be encouraged by game mechanics like being able to take keeps in the middle of the night without defense... I mean, being waked up in the middle of the night to defend a lousy keep in DAoC should be mainstream, every adult can do that, and definitely all 46+ year old people, aren't we are all retired and live happy lives with the government's money ? Looks like someone needs a reality check. And it's definitely not me.
You been drinkin? sorry, that post was more ramble than I am used to from you! Get off the sauce! Here!
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Chalyndra
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He's a bitter, lonely, old troll.
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ChessyNutz
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Malachi256 posted: I had a friend who swore off MMOs largely because of what DAoC did to his life - just what you're describing, the whole getting a call and feeling obligated to log in.
yea when TOA was released ... that was brutal BRUTAL
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Vifirth
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Anyone seen the movie Gamer, Korrigan is the one dipping his waffle.
He reallllly is a bitter Troll!!!!
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The_Korrigan
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Fedup23 posted: You been drinkin?
Nope, I've just been reading what chalyndra was writing. And since there's nothing else to answer, let's start to call the person "a troll" and various other insults. But I'm used to that coming from DAoC fanboys. We still don't have any valid explanations why all those people stopped playing DAoC and why that game is almost dead now, if it was that awesome... Amusing how what malachi said confirms what I'm saying, though...
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Arcilite_I
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The_Korrigan posted: let's start to call the person "a troll" and various other insults.
How are you going to talk [tos_profanity] like this when calling people trolls and insulting them is basically all you do. Stones in a glass house...
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Bowdi
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anyone remember that site to see if your pc can run the game?
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The_Korrigan
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Bowdi posted: anyone remember that site to see if your pc can run the game?
http://www.systemrequirementslab.com/cyri/
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Chalyndra
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Just....a.....few....more.....days....then we can play Rift again
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Renegade.
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Cool I got an invite for this tuesdays event
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Auenwing
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Chalyndra posted: Just....a.....few....more.....days....then we can play Rift again
Another opening, another show....
DAoC was a great show in its day. It had its run on Broadway. And anyone with any kind of business sense understands the design decisions that led to its decline.
LotRO is little bitty off-Broadway show that is nothing but a SIMS fashion parade for RP junkies. Nobody has figured out why the show is still going, except for the penultimate carebear audience that has an addiction to dyed velvet.
WoW's show is still going, but it's getting stale. And it's like the producers are making random changes to costumes / sets / leads to try and keep it fresh and bring in replacement viewers.
RIFT is the new kid on Broadway. Opening SOON! Lots of hype. But no reviewers or critics have seen the whole production yet.
Broadway is all bright lights and fantasy. And shows come and go. Many are entertaining. And some are memorable.
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Chalyndra posted: He's a bitter, lonely, old troll.
Every single poster on this board figured this out years ago. Now his sole purpose is to amuse us with his ramblings. Sit back and enjoy, it gets even funnier
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Arcilite_I
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Spookysheep posted:
Chalyndra posted: He's a bitter, lonely, old troll.
Every single poster on this board figured this out years ago. Now his sole purpose is to amuse us with his ramblings. Sit back and enjoy, it gets even funnier
It is a sight to see for sure, someone said he lacks self awareness, at least we never have to worry about him mimicking Skynet! Grats on 20k slacker!
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Festus_Stundagin
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20k wtf. diaf. srs.
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slythetove
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Auenwing posted:
Chalyndra posted: Just....a.....few....more.....days....then we can play Rift again
Another opening, another show.... DAoC was a great show in its day. It had its run on Broadway. And anyone with any kind of business sense understands the design decisions that led to its decline. LotRO is little bitty off-Broadway show that is nothing but a SIMS fashion parade for RP junkies. Nobody has figured out why the show is still going, except for the penultimate carebear audience that has an addiction to dyed velvet. WoW's show is still going, but it's getting stale. And it's like the producers are making random changes to costumes / sets / leads to try and keep it fresh and bring in replacement viewers. RIFT is the new kid on Broadway. Opening SOON! Lots of hype. But no reviewers or critics have seen the whole production yet. Broadway is all bright lights and fantasy. And shows come and go. Many are entertaining. And some are memorable.
Auen... you got all philosiphicycleized and what not! --Sly
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Errtuu
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Auenwing, nice post FYI - The next Rift beta event starts tomorrow.
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Ayadread
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The pve in Rift may or may not be good. The pvp in Rift may or may not be good. However, it will be NEW. And the soul system has been really fun to play with so far. Again, it may or may not be a total flop. But if I get even a month or two's worth of enjoyment from it, I consider it worth it.
I enjoy WoW, and will continue to play it with friends. That said, new expansion and my main is already out of things to do other than wait for resets.
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Thericia
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In general I enjoy the PvE in Rift, but I do not find it to be any different than WoW. I also like the PvP so far, but it's mainly because I'm learning how to do it again, i know how to pvp as a feral druid, but not as a straight up healer, or non-stealthing rogue lol. The soul system is a blast, and I look at the various calendars daily and try to come up with new cool combos lol.
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Eternal_Midnight
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Ayadread posted: The pve in Rift may or may not be good. The pvp in Rift may or may not be good. However, it will be NEW. And the soul system has been really fun to play with so far. Again, it may or may not be a total flop. But if I get even a month or two's worth of enjoyment from it, I consider it worth it.
It's only a little bit new. Much of it is very much the same.
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Vifirth
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Eternal_Midnight posted:
Ayadread posted: The pve in Rift may or may not be good. The pvp in Rift may or may not be good. However, it will be NEW. And the soul system has been really fun to play with so far. Again, it may or may not be a total flop. But if I get even a month or two's worth of enjoyment from it, I consider it worth it.
It's only a little bit new. Much of it is very much the same.
All MMO's are the same it just a cow of a different colour. That said taking the same stuff put togeather just a little differently can be refreshing.
The only game that was fresh new and had the holly cow factor was UO on release! Every other game after that was an updated copy of it, and now they are all just a mish mash of every MMO out there, games take what they like from each other all the time, funny how alot of folks think everyone stole from WoW and WoW just came up with everything on their own.
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The_Korrigan
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Vifirth posted: All MMO's are the same it just a cow of a different colour. That said taking the same stuff put togeather just a little differently can be refreshing.
Totally disagreeing here. Ultima Online / Asheron's Call / SWG (at release) are all very different from EQ/DAoC/EQ2/WoW/LOTRO/Rift/Aion/WAR/AoC and all the other EQ clones. All it takes is some major dev to really grow a decent pair of <censored> to get something REALLY different from what invaded the market nowadays.
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Thericia
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The_Korrigan posted:
Vifirth posted: All MMO's are the same it just a cow of a different colour. That said taking the same stuff put togeather just a little differently can be refreshing.
Totally disagreeing here. Ultima Online / Asheron's Call / SWG (at release) are all very different from EQ/DAoC/EQ2/WoW/LOTRO/Rift/Aion/WAR/AoC and all the other EQ clones. All it takes is some major dev to really grow a decent pair of <censored> to get something REALLY different from what invaded the market nowadays.
That being said, and I do not not actually disagree with you. EQ/DAOC/WoW/EQ2 were all great games. LotRO and Aion were decent WAR and AoC were asstastic Rift is still "up in the air" until we actually get in and get to play with no restrictions. So, while they are all clones of each other, it doesn't mean that EQ was the only good mmo.
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The_Korrigan
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If you thought that I pretended EQ was the best MMO, then you need a good pair of glasses or a new screen
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Racines
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It is surprising that UO did not give birth to more children. As the First, it should have been a reference to all successor. It was a great game at his time, crappy graphics but a complex gameplay. Also, it was a true PvP game as it was very dangerous to go out of the city gates.
I look forward to play Rift. WoW is definitively a great game but I need something new and sadly WoW will always be WoW.
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SkS-DT
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For a game that is flexing its muscle for pvp in a total open world.... they sure are a gluten for punishment with the design and open theory in the way one can build a class/charactor.. This game is a min/max persons wet dream... I bet you within 6 to 12 months there will be so many kids min maxing in this game that they will literally have to just about redesign the soul/talent tree mechanism ... tell me what dev team could handle this? hell even Blizz cant get it right after 6-7 years with the standard number of classes .. look at frost mages.. The dev team for this game arent gods...... they bit off way more than they can chew for pvp class balance ..watch youll see. ill check back in a year .. by then the game will be thriving with an Xpac prolly by that time... or it will have died off. good luck guys ! I really mean that.... iam always searching for AC1
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Thericia
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SkS-DT posted: For a game that is flexing its muscle for pvp in a total open world.... they sure are a gluten for punishment with the design and open theory in the way one can build a class/charactor.. This game is a min/max persons wet dream... I bet you within 6 to 12 months there will be so many kids min maxing in this game that they will literally have to just about redesign the soul/talent tree mechanism ... tell me what dev team could handle this? hell even Blizz cant get it right after 6-7 years with the standard number of classes .. look at frost mages.. The dev team for this game arent gods...... they bit off way more than they can chew for pvp class balance ..watch youll see. ill check back in a year .. by then the game will be thriving with an Xpac prolly by that time... or it will have died off. good luck guys ! I really mean that.... iam always searching for AC1
As said in this thread, at least a few times, no one is really getting the ID that they are going to worry about balancing classes for pvp or pve.
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[Mod Edit - Cross Forum Spam]
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SkS-DT
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Thericia posted:
SkS-DT posted: For a game that is flexing its muscle for pvp in a total open world.... they sure are a gluten for punishment with the design and open theory in the way one can build a class/charactor.. This game is a min/max persons wet dream... I bet you within 6 to 12 months there will be so many kids min maxing in this game that they will literally have to just about redesign the soul/talent tree mechanism ... tell me what dev team could handle this? hell even Blizz cant get it right after 6-7 years with the standard number of classes .. look at frost mages.. The dev team for this game arent gods...... they bit off way more than they can chew for pvp class balance ..watch youll see. ill check back in a year .. by then the game will be thriving with an Xpac prolly by that time... or it will have died off. good luck guys ! I really mean that.... iam always searching for AC1
As said in this thread, at least a few times, no one is really getting the ID that they are going to worry about balancing classes for pvp or pve.
wait... the devs said they are not worried about min/maxing?
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Festus_Stundagin
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The_Korrigan posted: If you thought that I pretended EQ was the best MMO, then you need a good pair of glasses or a new screen
How in the hell do you get him saying he thought you said EQ was the best MMO out of: posted:
EQ/DAOC/WoW/EQ2 were all great games. LotRO and Aion were decent WAR and AoC were asstastic Rift is still "up in the air" until we actually get in and get to play with no restrictions.
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Thericia
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SkS-DT posted:
Thericia posted:
SkS-DT posted: For a game that is flexing its muscle for pvp in a total open world.... they sure are a gluten for punishment with the design and open theory in the way one can build a class/charactor.. This game is a min/max persons wet dream... I bet you within 6 to 12 months there will be so many kids min maxing in this game that they will literally have to just about redesign the soul/talent tree mechanism ... tell me what dev team could handle this? hell even Blizz cant get it right after 6-7 years with the standard number of classes .. look at frost mages.. The dev team for this game arent gods...... they bit off way more than they can chew for pvp class balance ..watch youll see. ill check back in a year .. by then the game will be thriving with an Xpac prolly by that time... or it will have died off. good luck guys ! I really mean that.... iam always searching for AC1
As said in this thread, at least a few times, no one is really getting the ID that they are going to worry about balancing classes for pvp or pve.
wait... the devs said they are not worried about min/maxing?
I didn't exactly say that, but with 336 different combinations of souls per calling, with total combinations in the 10s of thousands, if you count the different possible ways to allocate 66 talent points, I think they know they have a fun way to build characters, and one that can't possibly in the life time of the universe be balanced. I'm not saying they aren't going to tweak and nerf, or boost where it is needed, but if you are looking for true balance, Tetris is calling. :P
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SkS-DT
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Thericia posted:
SkS-DT posted:
Thericia posted: [quote=SkS-DT]For a game that is flexing its muscle for pvp in a total open world.... they sure are a gluten for punishment with the design and open theory in the way one can build a class/charactor.. This game is a min/max persons wet dream... I bet you within 6 to 12 months there will be so many kids min maxing in this game that they will literally have to just about redesign the soul/talent tree mechanism ... tell me what dev team could handle this? hell even Blizz cant get it right after 6-7 years with the standard number of classes .. look at frost mages.. The dev team for this game arent gods...... they bit off way more than they can chew for pvp class balance ..watch youll see. ill check back in a year .. by then the game will be thriving with an Xpac prolly by that time... or it will have died off. good luck guys ! I really mean that.... iam always searching for AC1
As said in this thread, at least a few times, no one is really getting the ID that they are going to worry about balancing classes for pvp or pve.
wait... the devs said they are not worried about min/maxing?
I didn't exactly say that, but with 336 different combinations of souls per calling, with total combinations in the 10s of thousands, if you count the different possible ways to allocate 66 talent points, I think they know they have a fun way to build characters, and one that can't possibly in the life time of the universe be balanced. I'm not saying they aren't going to tweak and nerf, or boost where it is needed, but if you are looking for true balance, Tetris is calling. :P[/quote] You are missing the point here... here is the problem ,,,, they tout 336 combinations.. but at the end of the day, you know how these things go.. ive never played a game that was designed around pvp where you could just follow your heart and do what YOU like 100% or follow your own logic in designing a build from the ground up.. of course the devs can never get 100% balance... but ill bet you 20 bucks paypal that by the end of the year, youll wind up with about maybe half a dozen "builds" that are funneled into reality of trying to survive in this game in open world pvp.... sites like elitist jerks or arena junkies will pop up for this game allowing you to see the hard numbers testing and build mechanics for the bestt possible CC or DPS or ect... pvp MMOS are dog eat dog and there are two levels of players .. the hardcore and the casual ... the hardcore will thrive to figure out what the best possible pvp builds are going to be and that WILL set the pace in what you think you can and cant play as far as builds (maybe not for the pve servers) I promise you , you will want to know if something sucks and even though you would maybe like to use-take-build it for your own reasons, you wont because of the min/maxing possibility of this game not allowing you to---hence, you dont want to be gimped for pvp. I must use a simple old example here.. in AC1 nobody takes thrown weapons on darktide.. its freaking retarted ... but thats the thing.. the devs put awesome weapons for that weapons spec in the game.. they pretend and have designed it to be viable for whatever reason... and will never admit it sucks .. and will keep it in the game... but none take it... it just sits there.... thats whats going to happen in this game i truly believe for this games many many builds, specs and abilities. The main point here is that what the game touts and what the REALITY is when the game hits the pavement are two different things.. what if I saw a video online of a guy using thrown weapons in AC1 back in the day and I was like "wow COOL" and I bought the game... boy i would be one sad sorry sonofabitch at the end of everyday and realize i would have to roll UA, sword, or mage. my main argument here is just that... how the hell are they going to tout 336 different combos when they have no way in hell of balancing those out.. which we know they cant based on 10 years of MMOs of all genres.. it seems kinda stupid to me.... and it should insult peoples IQ here.. we know better.
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Talehon69
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This game isn't built for PvP, I don't know where you're getting that. Also you're forgetting you'll only have 2 of the 3 Souls from the first set. There is a PvP soul specifically with bonuses and skills based around PvP.
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SkS-DT
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Talehon69 posted: This game isn't built for PvP, I don't know where you're getting that. Also you're forgetting you'll only have 2 of the 3 Souls from the first set. There is a PvP soul specifically with bonuses and skills based around PvP.
thats news to me.. every vid log i have watched and browsing their site .. its all about pvp this pvp that.. ect mixed in with the pve aspects as well
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Arcilite_I
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The only thing insulting my IQ is that long ass post when all you had to say was "I've been burned before, and I'm bitter". PvP will never be balanced, so just stop trying to find it. You can't balance player skill. It's that simple. As for PvE, sure there will be min/max specs, but who cares it's PvE.
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Talehon69
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I know recently they've been talking about PvP, but I've always been under the impression this is a PvE game with 2 Factions for random world PvP and some BG's.
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SkS-DT
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Arcilite_I posted: The only thing insulting my IQ is that long ass post when all you had to say was "I've been burned before, and I'm bitter". PvP will never be balanced, so just stop trying to find it. You can't balance player skill. It's that simple. As for PvE, sure there will be min/max specs, but who cares it's PvE.
the chick thats your avatar is insulting... looks kinda like a light skinned WOW troll .. seriously.. kinda squint your eyes a little and look at it
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Trigeminal
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Arcilite_I posted: Grats on 20k slacker!
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Kriegprojekt
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Just got an beta invite email for this week. Gonna give it a try and see what its all about.
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Auenwing
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Come on in, the water's fine, the people are friendly and the chat is mature. Just don't ask for anymore WoW-like features in the game, and it's all good.
Beta download's been going on my comp starting this morning, because I was busy all weekend playing alpha.
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Festus_Stundagin
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well aren't you fancy!
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Ayadread
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Auenwing posted: Come on in, the water's fine, the people are friendly and the chat is mature. Just don't ask for anymore WoW-like features in the game, and it's all good.
Beta download's been going on my comp starting this morning, because I was busy all weekend playing alpha.
Your group need a ranged death dealer?
Friends are too burnt out on trying new games after Warhammer and Aion.
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Auenwing
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Ayadread posted:
Auenwing posted: Come on in, the water's fine, the people are friendly and the chat is mature. Just don't ask for anymore WoW-like features in the game, and it's all good.
Beta download's been going on my comp starting this morning, because I was busy all weekend playing alpha.
Your group need a ranged death dealer?
Friends are too burnt out on trying new games after Warhammer and Aion.
/hugs
/comfort
Do you know, I've found a lot of old-school-MMO group happy folks out there. Don't know if that's just because it's testing, the game, the player base importing grouping culture or the fact that it's a new MMO and they often tend to start out that way.
The PQs I've run into so far are executed the way I'd always wanted the concept to be implemented (very smooth and easy). They're like (dare I say it?) a 5 minute LK heroic run!
I don't want to keep burbbling on about the good things...I'm still trying to find what's wrong with it (aside from running the same starter zone over and over.)
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LOL @ someone saying that skills were useless in AC. TW has nothing wrong with it, in fact the animation on it made it extremely useful in dodging wars, at least from what I found. I've played around with EVERY weapon type in that game and was able to kill with every single one. Including the old drain/harm/lifebolt mages that I thought were so much fun to play. I love finding little used skill and using them to beat face.
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Arcilite_I posted: The only thing insulting my IQ is that long ass post when all you had to say was "I've been burned before, and I'm bitter". PvP will never be balanced, so just stop trying to find it. You can't balance player skill. It's that simple. As for PvE, sure there will be min/max specs, but who cares it's PvE.
Yeah, but this is the kicker.. Devs are screwed in todays market. The minute that one build comes out that stands out as THE dps build or THE healing build.. guess what.. everyone will use that build.. the rest will inundate the forums with torches and pitchforks because thier build doesnt do X as well Suzie Rottencrotch's build. Its a sad state.. but thats the way it is nowadays. Oh, and to the guy that could kill anyone with any build back in AC1..um, its 2011. You are a little to proud 10 years later. J/k .. Al Bundy, Im sure you were great. You need to bring it with something hot.. like completing heroic dungeons 10 times a day.
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KaponeGames
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Just reading some posts here and i will be playing in tomorows beta.
Any server or faction i should be playing on? Its my first time playing Rift Beta.
Also i was reading some trash talk about DAOC pvp. I played DAOC for maybe 8 years and its definatly the best game pvp wise imo.
heres a little vid of me pvping in Molvik with my brother just to give those that havnt seen daoc pvp.
http://www.youtube.com/watch?v=M3SQ2_mPLFY
Looking forward to playing rift tomorow.
Since i dont know anyone anymore that play mmo's i might make the stealth game my home in rift
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Auenwing
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KaponeGames posted: Just reading some posts here and i will be playing in tomorows beta.
Any server or faction i should be playing on? Its my first time playing Rift Beta.
Also i was reading some trash talk about DAOC pvp. I played DAOC for maybe 8 years and its definatly the best game pvp wise imo.
heres a little vid of me pvping in Molvik with my brother just to give those that havnt seen daoc pvp.
http://www.youtube.com/watch?v=M3SQ2_mPLFY
Looking forward to playing rift tomorow.
Since i dont know anyone anymore that play mmo's i might make the stealth game my home in rift
Not sure about servers how many or what types they are going to have up. Somebody out here is sure to know. I know the long term plans are for 3 major types: PvE, PvP and RP (similar to WoW's). I imagine they will have the PvP and PvE server types up, but I'm not sure.
As for faction, pick which ever one appeals to you. The two sides are Guardian and Defiant and neither is the good guy or bad guy, they just have a different approach to solving the rift issue.
I do know on alpha, that long time folks were saying the Defiant side was a little light population-wise for PvP purposes. Doesn't mean that will be the case for Beta5.
There will be scads of new folks coming in (all the pre-orders) and as long as you ask questions with a nomimal level of maturity, there will be plenty of folks happy to help you out with anything you ask that's game-related.
Good luck and have fun!
And see you Not-in-Azeroth-Anymore.
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heres a VIP beta key, not sure how many uses are left I have been giving them out, but feel free to use it goto account.riftgame.com, to create account and put in the code TJJJ-WTEL-LK9Y-PPPJ-HZNN that will get you into every remaining beta. if that one runs out and you really want to test it, pm me and ill give you another code, that I am not openly posting, just incase some guildies or friends want to test it
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Sprawl-zero1eye-
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I'm gonna play my Rogue again this time and get him to 30. I got Wednesday off only from work, though, so we shall see how far I get!
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Auenwing
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Sprawl-zero1eye- posted: I'm gonna play my Rogue again this time and get him to 30. I got Wednesday off only from work, though, so we shall see how far I get!
Ack! Sorry to hear you've only got one day. Good luck with that!
I'm hoping to test some PvP, not sure what my schedule is gonna handle.
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I don't think I'll do any testing, but when the game launches I might give it a try. Based on your review Sprawl it seems like it would be worth a go.
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Arctic_Blast
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They're putting up 32 servers this time. Last time it was 16. At least if I remember reading correctly. Last time was 10 American and 6 EU and this time it's 16 for both. If they have extremely long ques they said they would see about opening even more. I'm just excited for later today this will be my first beta event for this game and I'm going to bust out of the gate with a Warlock/Necro/??? should be interesting lol
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Festus_Stundagin
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im gonna give it another whirl today
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Arcilite_I
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Seastone(PvP) is the server a bunch of us from VN are gathering on
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The_Korrigan
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Patching client right now since I'm always auto-invited to all beta events - even though I'm not enthusiastic at all, it won't be said that I didn't give that game all possible chances, at least while it's "free".
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Thericia
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Try to go into with the idea what it isn't doing anything ground breaking or new. And try to find a class mechanic you like enough to get out of the tutorial area, the game gets a little more hectic in the "second' zone, when rifts start taking over your quest hubs and such. That's the best advice i can give.
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The_Korrigan
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Been there already - but thanks EDIT: I'm gonna add another praise to this game - just as most of the other stuff, their patcher is flawless and smooth. It's downloading at the maximum speed of my DSL line right now. It really may become the third really "smooth/polished" MMORPG at launch after WoW and LOTRO, if they manage to put in the missing content until release.
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Thericia
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i was just saying that I enjoyed Rift a lot more when i decided to enjoy what it is, instead of what it isn't.
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Arcilite_I
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The_Korrigan posted: Been there already - but thanks EDIT: I'm gonna add another praise to this game - just as most of the other stuff, their patcher is flawless and smooth. It's downloading at the maximum speed of my DSL line right now. It really may become the third really "smooth/polished" MMORPG at launch after WoW and LOTRO, if they manage to put in the missing content until release.
Despite your deluded memory of WoW's launch, I agree with this patching/updating being extremely fast/smooth.
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jioss
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What I remember of WoW launch, was a whole lot of bent over looting, and perpetual instance crashes... until they nerfed the crap out of the teleport hackers, and removed all chests + instance caps.
THAT BAG IS FULL!!
WoW a flawless launch?? thats a good one.
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The_Korrigan
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You can be sure I'm gonna laugh my ass off when THIS game gets release, its servers assaulted, and the players experiencing the problems every MMORPG has at release day and whine about it here <= Level 60 by January 2005 with a restoration druid, enjoyed leveling my first character and the whole first xmas event without lag or other problems. Zul'Jin server, WoW US. But I feel sorry for the poor people who choose an overpopulated server in the list, either because of ignorance or because of stupidity. I really hope for the Rift developers that their release is just remotely as smooth as WoW's release.
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UpperClass
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I might have to try this out after all. I read through a lot of the review posts, and the game itself I think looks amazing. I am looking forward to more reviews of further beta playing, or after launch. I think I am like many other posters and haven't read enough to make me run out and get the game because of warhammer and other letdowns.
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this is WindowsLM 85 Goblin Mage MMO Experience: UO, EQ, AC, Doac, AC2, FFXI, WoW, Rift
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Festus_Stundagin
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Logged in.. relogged... unable to connect to server.. rift forums brought down. overloaded me thinks
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Ardenwolfe
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Same.
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Tai-Daishar_MT
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Same
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Arctic_Blast
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Considering they're handing out VIP codes for 25 people and pasting them all over the internets I would imagine that an overload would be imminent. Especially when you open your servers at an exact time. I can't wait to get home though
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Festus_Stundagin
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Arctic_Blast posted: Considering they're handing out VIP codes for 25 people and pasting them all over the internets I would imagine that an overload would be imminent. Especially when you open your servers at an exact time. I can't wait to get home though
It's a stresst test of course. They're clearly ramping up for a huge starting population pounding their login servers.
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Auenwing
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http://www.riftstatus.com/
Rift servers are having some problems and as such the status currently provided is likely inaccurate. Follow the conversation on Facebook
http://www.facebook.com/pages/Rift-Status/145006928888050
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There are those who play tank classes, and those that tank. The weapon is only as good as the person wielding it. Free advice is often worth what you pay for it: nothing.
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The_Korrigan
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I'm not gonna laugh... for now (it's still beta, gotta be fair). Thanks god I have blackwing descent to raid tonight
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--Syrus--
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I am having to download the whole thing, probably going to take me around 4 hours. I'll create a character later tonight.
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Festus_Stundagin
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Auenwing posted: http://www.riftstatus.com/ Rift servers are having some problems and as such the status currently provided is likely inaccurate. Follow the conversation on Facebook http://www.facebook.com/pages/Rift-Status/145006928888050
thx =D managed to get in and wait on seabrook as defiant.. made a warden/druid so far. games actually playable this time. Last 2 betas I was havign serious issues but they seem to fix whatever those problems were. The warden/druid combo so far is pretty fun =D
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Thericia
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The_Korrigan posted: I'm not gonna laugh... for now (it's still beta, gotta be fair). Thanks god I have blackwing descent to raid tonight
And wow servers, NEVER have problems......
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Festus_Stundagin
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Thericia posted:
The_Korrigan posted: I'm not gonna laugh... for now (it's still beta, gotta be fair). Thanks god I have blackwing descent to raid tonight
And wow servers, NEVER have problems......
In his tiny little mind.. er world, no they never did.
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The_Korrigan
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Thericia posted:
The_Korrigan posted: I'm not gonna laugh... for now (it's still beta, gotta be fair). Thanks god I have blackwing descent to raid tonight
And wow servers, NEVER have problems......
You won't find a quote of mine saying that. I was just having gentle fun at the newfound Rift fanboys, nothing more... not like it's something the WoW haters wouldn't do
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Auenwing
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Been happily testing out there for hours. Very smooth, no hiccups. One quick update that lasted all of 2 mins. And now down for 30 mins for another one.
Going fairly well.
Even managed to keep the conversation reasonable when foaming at the mouth fanbois came in and started ripping into everything. Amazing what wishing them well will do.
One guy even questioned my sincerity and we had a nice discussion about whether it was necessary to bad mouth other games, or consider them competition. Some of us in chat explained we play multiple games.
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Festus_Stundagin
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Auenwing posted: Been happily testing out there for hours. Very smooth, no hiccups. One quick update that lasted all of 2 mins. And now down for 30 mins for another one. Going fairly well. Even managed to keep the conversation reasonable when foaming at the mouth fanbois (see above) came in and started ripping into everything. Amazing what wishing them well will do.
=D Anyone in your group fiddled with a warden/druid/shaman? Seems pretty melee intensive so far.. but only lvl 7. Was looking for a more caster oriented heals.
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Thericia
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i'm skipping the "jerks" in chat and helping people with actual questions, it seems to shut up the "bad ones" when no one is falling for their crap. of course, as soon as i made lvl 11, things got a lot more quiet. lol
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Auenwing
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I've rolled a druid/shaman/warden 5 times for testing and love it.
Plays like a ret pally with a casting/healing pet.
I'm sold on this being my first character out there, both for group support/healing and "off-tanking" dps.
It's very solid.
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Thericia
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I'm currently playing a justicar/Sentinal/Purifier, pretty cool having tanking defense, instant heals and bubbles
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Auenwing
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Planning to make my dual spec: purifier/sent/warden for heavy healing and bubbles.
And yes, the druid/shaman are melee heavy.
Haven't tested purifier for solo. I was also looking for a caster/healer type.
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Festus_Stundagin
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Well let me know if you find one, this current setup feels a lot like a friar from daoc which was a favorite just adding a pet to the mix. Need that ranged heals too though.. Looked like purifier/cabalist/something may have been a decent ranged healer.
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Thericia
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i have a lvl 26 shaman, sent, purifier, love the shaman. I tried druid, and hated the pet, so scrapped that instantly, though I might go: Shaman/Druid(never use pet)/Warden just to get the melee boosts from the druid (crit rate etc) EDIT: That would be an alt, my main is going to be a bard/assassin/bladedancer
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Auenwing
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Festus_Stundagin posted: Well let me know if you find one, this current setup feels a lot like a friar from daoc which was a favorite just adding a pet to the mix. Need that ranged heals too though.. Looked like purifier/cabalist/something may have been a decent ranged healer.
Friar, yes! Thank you, that fits.
I played briefly with a cabby/purifier/war but they've revamped soo much that the info would be useless now.
That's probably the combo I am going to try next. Happy to share if that happens.
You don't have to play with the druid pet. I've found though I can take 5 mobs and live (with use of heal potion) with the pet healing. I also like to use to range pull. And yeah, it's a flitty little thing. I don't remember seeing any male druids.
Was planning to make my main riftblade/reaver/war and I know I will definitely play one. Right now, my guild is gonna need a healer. And I've found the druid/sham/war has enough to make it through a PQ doing swapping betwee DPS/healing. Just...enough.
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UpperClass
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So many different combinations, the more I read the more excited I am to try this game.
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this is WindowsLM 85 Goblin Mage MMO Experience: UO, EQ, AC, Doac, AC2, FFXI, WoW, Rift
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Elkabong08
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Wow, could I play a Rogue with a possum throwing weapon? I might have to check this game out myself.
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Spookysheep
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I know I want an assassin/something/something and a Reaver/something/something That's about all I know so far. Stay tuned
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Auenwing
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Reaver/Void Knight/not sure - depends on whether I go DPS or Tank.
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HunterTalon
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Statistically speaking, playing ANY MMO on launch/patch/update/test day is an exercise in futility. I prefer to wait until things stabilize and the world-breaking bugs are hotfixed before I make my triumphant entrance. I can't speak for Rift specifically since I still play WoW.
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Slaval
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Level 20 Ranger/ Marksman / Saboteur Level 9 Druid / Shaman / Justicar So far the 2 I have played and where I have gotten them. Enjoyed it so much the last beta I pre ordered collectors edition.
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Sprawl-zero1eye-
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I love all the Rogue flavors, I'm having a hard time deciding what I want to play this time around LOL. I could be the Sabatour, who is freaking wicked in PvP. You build up combo points at a distance by placing charges on the enemy that deal no damage, then when you fire off your finisher... BAM! Serious pain as all the damage is backloaded. Then you have the Rift stalker, which I love. Rogue tank... need I say more?! All the finishers are defensive and offensive. I love it. The ranged Rogue looks wicked too, not to be confused with marksmen (ranged bows) and rangers (ranged with pets). He builds up combo points at 10 yards using fire based damage and psionic hand blades... so cool. I like the idea of a mid-ranged Rogue a lot. And of course, you have the sin, which is basically a WoW rogue. I guess if you want a true WoW rogue, you gotta combine the Sin with the Blade Dancer, which is much like your combat Rogue (aka swashbuckler). I'm not sure about the magic based Rogue, but that seems interesting too! Stack that with a bard who sings at you for damage... lol. So many choices... egads!
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Sprawl-zero1eye-
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HunterTalon posted: Statistically speaking, playing ANY MMO on launch/patch/update/test day is an exercise in futility.
You are right, yet I do it every single time anyways because I love being a part of it, even if IT is nothing more than chaos and downtime. Helps that I make a job out of covering these things though. Made a pretty penny taking the week off for Cataclysm's launch.
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Festus_Stundagin
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this was cool. i went afk in an active area as I had the game minimized and was reading something on class combos, all of a sudden the program bar started blinking orange/yellow on the toolbar. Maximized the client again and i was being attacked, so evidently the game warns you when action is being taken against your character and you are minimized.
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Flesh_Wound
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So far I'm enjoying the gameplay, if a little derivative in the mechanics department. I do love the souls concept. The graphics to me are very muddled, though, like WAR's. I do like that the engine seems marginally more responsive than past contenders.
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Auenwing
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@ Sprawl, fiddled with a rogue for about 30 mins after spending a long time looking at soul planner. My daughter is planning one and she was looking over my shoulder to get a feel for how they play.
Got to: Rogues with Blink and was like:
And yeah, I could see how you could tank with these things.
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Sprawl-zero1eye-
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Rift Stalkers are freaking amazing with 6 different ways to teleport. You got the normal blink, the shadowstep, a shadowstep with built in ambush, a blink with an AoE ambush, a targeted (use mouse pointer and click where you wanna go) teleport, and one where you have to tie in advance, then can teleport back to it. All of these on a different cooldown. A Rogue tank is NOT a normal tank. We fly all over the freaking map, it is fantastic!
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Unstruck
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Sprawl-zero1eye- posted: Rift Stalkers are freaking amazing with 6 different ways to teleport. You got the normal blink, the shadowstep, a shadowstep with built in ambush, a blink with an AoE ambush, a targeted (use mouse pointer and click where you wanna go) teleport, and one where you have to tie in advance, then can teleport back to it.
All of these on a different cooldown. A Rogue tank is NOT a normal tank. We fly all over the freaking map, it is fantastic!
Was JUST coming here to post how awesomely fun the rift stalkers are. Brilliant class!!
EDIT: also, this test is running MUCH better on my PC. All settings on "high" and haven't noticed any framerate issues.
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Thron1
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game play is interesting...but...and yea yea I know its beta...they really need to resolve the disconnects.
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Kriegprojekt
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I just started an Inquisitor/Warden/Something...
Wow, what a lot of fun. Im not sure if I will buy just yet, but I would move to this from WoW because its something new. Lots of fun. Cant wait to start a "Blink" rogue too!
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Elaok
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i'm in love with Chloromancer / Dominator / Elemenatlist
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Vifirth
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I am trying out a geomancer this time full spec, and I love the dot aoe heals, I dot everything and it's mother and each tic it aoe heals anyone around the mobs, lots of fun.
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Sprawl-zero1eye-
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Thron1 posted: game play is interesting...but...and yea yea I know its beta...they really need to resolve the disconnects.
This time around it has indeed been worse, but they did warn us on the official forums that this is a stress test and they are purposely overdoing it. So I'd say it's fair of them. They also just deployed update 1, which adds better load balancing for logins and public groups.
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Bowdi
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I had a blast tonight. The rifts were a ton of fun as well.
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--Syrus--
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Can't connect. First time it loads to 80% subsequent attempts only get to 49%. Forum says it a known issue and to just keep trying. Maybe I'll just try tomorrow.
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Auenwing
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Servers hopefully up in about 5/10 minutes tops.
The dev message on the server was hysterical a couple of hours ago, letting us know there was a problem, thanking us for playing...
We'll let you know again before the update happens. Just wanted to keep you up on what we've been up on our end in the meanwhile. Thanks for playing through all of it!
... and then about 2 mins later this:
Also, if you could pretend that last sentence made more sense than it did, we'd appreciate it. Words are hard.
Everybody in chat cracked up.
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Sprawl-zero1eye-
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--Syrus-- posted: Can't connect. First time it loads to 80% subsequent attempts only get to 49%. Forum says it a known issue and to just keep trying. Maybe I'll just try tomorrow.
Yeah servers are down for 30 minutes right now to load Update 1.
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Festus_Stundagin
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what would be the closest thing to a berserker from daoc?
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Sprawl-zero1eye-
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Servers back up.
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Trying the Ass-Stalker this weekend. Been a lot of fun so far. All my points in riftstalker so far.
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Sprawl-zero1eye-
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Don't try to tank and dps in the same build, make sure you use roles for that. The 2nd role is cheap enough at the trainer (aka dual spec, cept you get 4 in this game).
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Trigeminal
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The biggest problem I have is going down a second line/class because I like to unlock a lot of the "root" abilities in a class. I'm trying to figure out which I enjoy more. A fully specced single class with a few points splashed into another... or points spread evenly across 2 or 3 classes.
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Sprawl-zero1eye-
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Fully speced in one, like 21 deep, 11 deep in another, and then nothing in the last one, imho, for mid-20s.
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Auenwing
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Had a blast tonight. Must have answered close to 80 questions at least, Riftsmashing in PuGs, all out mayhem and trying to help set a good tone in chat with other like-minded folks.
Haven't had fun like that in about 10 years.
Now, just gotta wonder about endgame.
Felt like the rift lag smoothed out pretty nicely.
Festus, have you looked at Paragon?
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-Kruugar-
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I joined... and then was disconnected.
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Fedup23
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Trigeminal posted: Trying the Ass-Stalker this weekend. Been a lot of fun so far.
I read this SO wrong...
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The_Korrigan
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They appear to have improved hand-eye-screen coordination lately, the game reacts more like WoW now, and no longer like a Warhammer clone. That's pretty good. Definitely the best EQ clone since LOTRO - and now the combat system and dynamics are definitely better than LOTRO. Hopefully they will be able to develop the game a bit more story wise, they have the potential in their setting, AND they aren't tied by an existing license (no Tolkien lore here). I like where this is heading to. Maybe finally a game to put a dent in WoW's population.
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Kriegprojekt
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Heh, heh, heh... Riftstalkers!
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Auenwing posted:
Festus, have you looked at Paragon?
Yea, I actually finally got back in to the game last night and scrolled through their descripts.. figured it'd be a warrior type. Have gone Paragon/riftblade for it so far.. was thinking about beastmaster for the 3rd.
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Khreative
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Didn't read through all of this thread but it looks interesting enough - I may check it out.
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Trigeminal
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The leveling is similar to WoW for me. Grab every quest and go kill stuff or collect stuff or use an item on stuff. It is refreshing to have new classes with new abilities though. My only question would be about the endgame. What do we do once we get to max level? As long as there is pvp, I'll be happy. I'm not the majority of the population though.
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The_Korrigan
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As already said in this thread, PvP is worrying because it will be a real balancing nightmare with the character development system. In my opinion, people who were complaining about balance in WoW or even DAoC will cry rivers of blood tears in this game.
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Festus_Stundagin
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Festus_Stundagin posted:
Auenwing posted:
Festus, have you looked at Paragon?
Yea, I actually finally got back in to the game last night and scrolled through their descripts.. figured it'd be a warrior type. Have gone Paragon/riftblade for it so far.. was thinking about beastmaster for the 3rd.
So level 10 now with paragon/rift/beastmaster. It's pretty flipping insane and i went from not planning to buying it to definitely buying it, just to play the character at release and flesh it out. I could care less about the content, if none is there when I'm done then I'll be done but right now this guy is like a duel wielding conan meets Beastmaster (from the older movie). I just need my two ferrets to steal things for me.
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Arcilite_I
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Kodo and Podo at your service!
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Festus_Stundagin
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haha, game on!
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Arcilite_I
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BTW if you're playing this you need to be on Seatstone(PvP)(Guardians) with the rest of us!!! Hit me up ig as Southcoast and I can guild invite ya
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slythetove
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If anyone has a beta code they would like to share please PM it to me. Thanks! --Sly
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Just got in this morning before work just to fool around with the character creation. Pretty cool stuff. I think I am going to go for a tank class, but with this game it is not as simple as that. I got as far as picking my first soul but kind of had to rush through it because I had to get going to work. I'll start over when I get home so that I can pay more attention.
Arc I think I'll restart on your server just for the heck of it, the beta is so short I don't know how much I'll be on for the next two days, but might as well be there with friends!
I am liking the game so far, I don't REALLY like the battle animation over Wow, but I think it will just take some getting used to. I do like the over all look and feel of the game.
I'm excited.
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Trigeminal
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The_Korrigan posted: As already said in this thread, PvP is worrying because it will be a real balancing nightmare with the character development system. In my opinion, people who were complaining about balance in WoW or even DAoC will cry rivers of blood tears in this game.
The only complaint I had about balance in WoW is the fact that Blizzard tries to find it.
I don't believe it is possible to find balance in pvp unless the game only has one class. If a game like WoW, which has 10 classes and multiple specs, tries to balance pvp they will fail in their endeavor. They will also lose players eventually who just enjoy a certain playstyle with a character. I'd rather lose a ton of my DPS than to have them put charge and intercept on the same cooldown... that is class changing a little too much.
I hope Rift doesn't try to find perfect balance.
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Auenwing
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Fantastic Festus! I know it's often hard for Zerker players to find a new class that makes them happy.
Sly, did you check the IGN forum? Wasn't somebody there handing out codes? (Maybe I'm misrembering the official Rift forum).
Endgame: not in yet, and all we know is planned content for 5,10,20 man. 6 dungeons. Although people are testing Fae (dungeon), I haven't gotten in yet to see what that's about. My understanding is the devs are being very disciplined about not trying to reach too far too fast and waiting to see about self-sustaining before venturing forward with more content. But don't quote me. I've actually got my fingers crossed on that because it's rare to find a developer who is seasoned enough to do that.
So far the biggest PvP issue is that not a lot of folks are rolling Defiant. What I'm hearing is the "machinery" aspect of that faction does not appeal to the hardcore RPG types.
-back to more testing!
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Trigeminal posted: I hope Rift doesn't try to find perfect balance.
Trying to find the perfect balance is indeed an exercise of futility, but they also can't allow some specific soul combos to be utterly overpowered compared to all others. That's just as game breaking, if not more, and is a certain way to lose players.
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Festus_Stundagin
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planned paragon/riftblade/beast build No clue what I was doing just started sinking points in places. getting the group bonds out of BM sounded key but now thinking about it, if im not fully speccing beast to get the other bonds it seems a waste
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Elkabong08
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Ok, you guys are getting me excited now. The Rogue -ey combos have me dizzy with anticipation.
As for PvP "balance", meh. I only PvP as a diversion. Seems to me that a game has an initial choice to make. Balance itself around PvP, or PvE. I don't think it's possible to do both well. Perhaps gamers should be more discriminating in their choice of games and not expect a PvE game to be good at PvP and vice versa. I'm holding out hope that Rift turns out to be my new favorite PvE centric game. Gonna have to try and get in the next beta.
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Elkabong08 posted: Ok, you guys are getting me excited now. The Rogue -ey combos have me dizzy with anticipation. As for PvP "balance", meh. I only PvP as a diversion. Seems to me that a game has an initial choice to make. Balance itself around PvP, or PvE. I don't think it's possible to do both well. Perhaps gamers should be more discriminating in their choice of games and not expect a PvE game to be good at PvP and vice versa. I'm holding out hope that Rift turns out to be my new favorite PvE centric game. Gonna have to try and get in the next beta.
ther are tons of vip keys available still.. I'll see if i ca find one.
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Festus_Stundagin
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http://www.mmorpg.com/gamelist.cfm/game/431/view/forums/thread/299571/page/1 others here may have a key from the newsletter.. i dont get i so i dont have any.
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Trigeminal
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I wish the beta weekend lasted for the entirety of this weekend. Headed to friends house for a couple days and we can't find focus in WoW. Patch notes suck too hard. Guess we have minecraft...
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slythetove
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Festus, thanks! That link had a key that worked (and many that were already used up). I have now applied the key! Am I now waiting for an e-mail for the current / next beta event? That's my rudimentary understanding from what I have read anyway. --Sly
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Sprawl-zero1eye-
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Just got my pvp soul. Now to see what it does!
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Mirkwood MUD, OneEye IvoryFang, Lord of the VampireZ (Retired) AC Frostfell, Clan Z - Lvl 239 Grief Dagger (Retired) WoW Lightbringer Alliance, Z Guild - Lvl 85 Combat Rogue (Retired) Making iOS Apps these days at http://zsprawl.com/iOS
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Sprawl-zero1eye-
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slythetove posted: Festus, thanks! That link had a key that worked (and many that were already used up). I have now applied the key! Am I now waiting for an e-mail for the current / next beta event? That's my rudimentary understanding from what I have read anyway. --Sly
yeah, log back into your account on the website and see if you can agree to the EULA and start downloading though.
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Mirkwood MUD, OneEye IvoryFang, Lord of the VampireZ (Retired) AC Frostfell, Clan Z - Lvl 239 Grief Dagger (Retired) WoW Lightbringer Alliance, Z Guild - Lvl 85 Combat Rogue (Retired) Making iOS Apps these days at http://zsprawl.com/iOS
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Thericia
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Here is a quote from one of the devs about pvp/valor and balance: New Visible Stats. Along with the new character sheet, you're going to see two stats that were previously not being displayed: Toughness and Valor. Toughness is a PvE Tanking stat. Its purpose is provide a defensive upgrade path in upper tiers of PvE content, and is one more way to ensure that tanks can progress in PvE without being broken-overpowered in PvP due to their PvE gear. (PvE gear is still very useful, just not overpowering.) Just like high end casters need Focus and physical DPS need some amount of Hit, high end tanks need Toughness to deal with more difficult monsters. All that said, Toughness, Focus and Hit make up a small amount of the overall stat distribution that you’ll see on your PvE items. Valor is a PvP damage reduction stat. It's been in the game for quite some time and is now showing up on the new character sheet and in the tooltips for items that provide it. Our game supports both PvP and PvE progression. A stat like Valor gives us an important tool to use in tuning the high end of those progressions. NPCs and Players are not balanced identically, nor should they be. The pace of play is very different between the two styles. Fun PvE and fun PvP are generally two very different things. Nerfing PvE abilities for the sake of PvP, as other games have found themselves forced to do, is something that we're trying to avoid wherever possible, In providing a good PvP progression, we need to ensure that we can provide good rewards, without forcing people to play a part of the game they might not care to. PvE gear remains competitive in PvP, and PvP gear remains competitive in PvE. It just won't be a trump card in the opposite style of play. You shouldn't expect to need to "grind" two full sets of gear just to have fun. A stat like Valor is one more tool we can use to ensure that, for instance, the ideal PvP rewards do not become the de-facto best PvE Tanking rewards in the game. (Without Valor, significant PvP survivability also becomes PvE survivability…and, conversely, the best PvE DPS loot would become the de-facto best PvP DPS loot). We’d effectively be forcing people to gear up one way just to succeed at the other, since NPCs are balanced much differently than players. Some people think these are a great idea, and others are less than thrilled due to negative experiences with related-sounding mechanics in other games that provide E-Sport style PvP, which we have intentionally not included and do not have plans to. Other games have their issues to design for, and we have ours. The two are definitely different. Q: Am I going to have to "grind" two sets of gear the entire time? A: No. Gear from each kind of play is competitive in the other side. It's just not overpowering to the other side. It remains a great head start. We expect that the highest end PvP and PvE'ers will choose to care, but the majority won't find that its existence impacts their gameplay in a negative way, since we are not balancing the game around any kind of E-Sport style Arenas, as other games have. Q: Why can't you balance everything around Health? A: Players are infinitely smarter than creatures, and abilities are used in both PvE and PvP. Having PvP damage reduction be purely about health would create a situation where almost necessitate PvE tanks to have to gear up via PvP. We are primarily trying to ensure that people who choose to only take part in one style of play aren't "forced" to take part in the other. We like to think that we've so far been pretty good at reacting once things have proven to work or not work in Rift. As with any other mechanic in the game, we'll be keeping an eye on it. If it's making the game not fun, it will be addressed. Here's what's on deck for future Betas: Activated Racial Abilities. We know that some of them are overpowered and bring the whole concept out of whack. Our original idea was: "let's make sure these things are really fun." In our doing this, they've almost turned into a powergamer IQ test. It's not good for anyone if we effectively lock a race to a given play style. (e.g. all Tanks must be one race and all DPS must be another, or you're Doing It Wrong). Expect updates to the racials following this beta.
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Arcilite_I
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Sprawl-zero1eye- posted: Just got my pvp soul. Now to see what it does!
woot grats Sprawl! I'm 400 away
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Sprawl-zero1eye-
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Q: Am I going to have to "grind" two sets of gear the entire time? A: No. Gear from each kind of play is competitive in the other side. It's just not overpowering to the other side. It remains a great head start. We expect that the highest end PvP and PvE'ers will choose to care, but the majority won't find that its existence impacts their gameplay in a negative way, since we are not balancing the game around any kind of E-Sport style Arenas, as other games have. lol!
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--Syrus--
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Sprawl-zero1eye- posted: Q: Am I going to have to "grind" two sets of gear the entire time?
A: No. Gear from each kind of play is competitive in the other side.
It's just not overpowering to the other side. It remains a great head
start. We expect that the highest end PvP and PvE'ers will choose to
care, but the majority won't find that its existence impacts their
gameplay in a negative way, since we are not balancing the game around
any kind of E-Sport style Arenas, as other games have.
lol!
Ouch, low blow rift, low blow
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Festus_Stundagin
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Well hey, at least certain fanboys are getting their answers!
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Sprawl-zero1eye-
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So I'm liking my pvp soul, but also was a little sadden to see I needed rank to pick talents past the first tier! However, I got Cloak of Skill, the pvp trinket (as an ability) and mind numbing poison, so these are big! (yes I used wow terms)
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Zero_Washu
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--Syrus-- posted:
Sprawl-zero1eye- posted: Q: Am I going to have to "grind" two sets of gear the entire time? A: No. Gear from each kind of play is competitive in the other side. It's just not overpowering to the other side. It remains a great head start. We expect that the highest end PvP and PvE'ers will choose to care, but the majority won't find that its existence impacts their gameplay in a negative way, since we are not balancing the game around any kind of E-Sport style Arenas, as other games have. lol!
Ouch, low blow rift, low blow
Low blow but damn true, balancing around their fav e-sport Arenas is how Blizzard wrecked Cata. None of their changes was about challenge, it was about making Arena tournament less of a joke.
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. . . For everything there is a season, and a time for every purpose under heaven . Cows go moo, Dogs go woof and MMO players go ''PVP is imbalanced'' . "I’m as horny as the hat rack at a Viking bar.", Ann Coulter
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Zero_Washu
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The_Korrigan posted: They appear to have improved hand-eye-screen coordination lately, the game reacts more like WoW now, and no longer like a Warhammer clone. That's pretty good. Definitely the best EQ clone since LOTRO - and now the combat system and dynamics are definitely better than LOTRO. Hopefully they will be able to develop the game a bit more story wise, they have the potential in their setting, AND they aren't tied by an existing license (no Tolkien lore here). I like where this is heading to. Maybe finally a game to put a dent in WoW's population.
LOTRO combat always disappointed me, I mean, I wanted to keep asking my character what he was swinging at.
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. . . For everything there is a season, and a time for every purpose under heaven . Cows go moo, Dogs go woof and MMO players go ''PVP is imbalanced'' . "I’m as horny as the hat rack at a Viking bar.", Ann Coulter
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The_Korrigan
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--Syrus-- posted: Ouch, low blow rift, low blow
Fair blow, really. Arenas have engendered nerfs that affected PvE drastically in WoW. If they can pull that off, it'll definitely be a good thing, I hope they don't underestimate the whining power of the PvPers though...
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Sprawl-zero1eye-
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Zero_Washu posted: The_Korrigan posted: They appear to have improved hand-eye-screen coordination lately, the game reacts more like WoW now, and no longer like a Warhammer clone. That's pretty good. Definitely the best EQ clone since LOTRO - and now the combat system and dynamics are definitely better than LOTRO. Hopefully they will be able to develop the game a bit more story wise, they have the potential in their setting, AND they aren't tied by an existing license (no Tolkien lore here). I like where this is heading to. Maybe finally a game to put a dent in WoW's population.
LOTRO combat always disappointed me, I mean, I wanted to keep asking my character what he was swinging at.
I too never liked LotrO combat. In fact, that is what turns me off about the game the most. I don't mind the queuing abilities, but it is missing that dynamic feedback feeling (best I can describe it).
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Bremen_Gaheris
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Thericia posted: A: Players are infinitely smarter than creatures, and abilities are used in both PvE and PvP. Having PvP damage reduction be purely about health would create a situation where almost necessitate PvE tanks to have to gear up via PvP. We are primarily trying to ensure that people who choose to only take part in one style of play aren't "forced" to take part in the other. We like to think that we've so far been pretty good at reacting once things have proven to work or not work in Rift. As with any other mechanic in the game, we'll be keeping an eye on it. If it's making the game not fun, it will be addressed.[/i]
What a breath of fresh air coming from an MMO developer. I can't handle anymore pompous, sanctimonious BS from Ghostcrawler and his bunch. Of course this might all change once the game launches and they actually have to deal with the players. But I love this attitude that you aren't forced to play any part of the game you are not interested in. I only PVP as a means to an end in these games or just for giggles. And I can only stand so much of it at that. I am definitely a PVE player. And I am getting this idea from them that they basically have a slider bar they can use to adjust classes "power level" in PVP using this Valor stat. So, instead of Resilience which just reduces damage, this Valor stat will be something that "helps" in all ways your class does its job? If so, then it would be easy to balance cause you just slide the slider down slightly if you notice that Rogue/whatever/whatever are doing more damage than all other class combos. I am definitely going to try out this game since I quit WoW and will need a game to play on my time off between trips to the field.
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Auenwing
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I don't believe that's the first comment they've made about E-Sport.
I'd have to dig through past research on the boards there, I believe there was a statement about RIFT never being an E-Sport.
Like I said, appears to be a seasoned dev, with a healthy sense of discipline. Hope that continues.
and GRATS Sprawl!
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The_Korrigan
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Sprawl-zero1eye- posted:
Zero_Washu posted: The_Korrigan posted: They appear to have improved hand-eye-screen coordination lately, the game reacts more like WoW now, and no longer like a Warhammer clone. That's pretty good. Definitely the best EQ clone since LOTRO - and now the combat system and dynamics are definitely better than LOTRO. Hopefully they will be able to develop the game a bit more story wise, they have the potential in their setting, AND they aren't tied by an existing license (no Tolkien lore here). I like where this is heading to. Maybe finally a game to put a dent in WoW's population.
LOTRO combat always disappointed me, I mean, I wanted to keep asking my character what he was swinging at.
I too never liked LotrO combat. In fact, that is what turns me off about the game the most. I don't mind the queuing abilities, but it is missing that dynamic feedback feeling (best I can describe it).
Aye, I think most if not all WoW players had the same feeling in LOTRO. Combat felt like the character was fighting in very thick air, or mud, or whatever, and had to fight against that air to move more than against the mobs. The game has other things WoW doesn't which made me keep on playing it, but the combat system sucked, even though Turbine changed it to make it more dynamic, notably by making many skills like interrupts instant cast. At least Rift doesn't have that sluggish slow feeling - and starts to really feel as dynamic as WoW now.
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SWTOR: 50 Jedi Shadow (Tank), 50 Sith Marauder (Annihilation). LOTRO: Lifetime account, playing very casually. WoW: Both accounts canceled for now. GW2: Future Warrior.
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ChessyNutz
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really like the necro warlock combo
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Festus_Stundagin
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after the last 4-5 publi groups ive joined i've come to hate the player base. the healers that were there, weren't joining the group and instead tagging a mob and running around all over the map making it impossible dps them. *pulls hair out* soul vitality down to 50% whatever that means.
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Arcilite_I
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Festus_Stundagin posted: after the last 4-5 publi groups ive joined i've come to hate the player base. the healers that were there, weren't joining the group and instead tagging a mob and running around all over the map making it impossible dps them. *pulls hair out* soul vitality down to 50% whatever that means.
When you hit 0% you get res sickness. Talk to a healer and pay to get it back to 100%.
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Festus_Stundagin
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Arcilite_I posted:
Festus_Stundagin posted: after the last 4-5 publi groups ive joined i've come to hate the player base. the healers that were there, weren't joining the group and instead tagging a mob and running around all over the map making it impossible dps them. *pulls hair out* soul vitality down to 50% whatever that means.
When you hit 0% you get res sickness. Talk to a healer and pay to get it back to 100%.
yea.. literally just found the healer =D first time ive seen it.. rather i'd looked for it lol
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Sprawl-zero1eye-
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Festus_Stundagin posted: after the last 4-5 publi groups ive joined i've come to hate the player base. the healers that were there, weren't joining the group and instead tagging a mob and running around all over the map making it impossible dps them. *pulls hair out* soul vitality down to 50% whatever that means.
haha welcome to the open beta community, they suck
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Auenwing
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What the heck servers are you guys on?
I'm on Greybriar and other than a few idiots in chat, mostly have been doing ok in PQs. I heard there were a few clerics that weren't healing. But out of over 30 PQs I was only in one where I had to heal another cleric. I was in the back spam raid healing pally style with my wussy druid/shaman/ward.
Maybe I should roll tank or DPS and see how quickly I die?
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Bowdi
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booooo servers are down
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Festus_Stundagin
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Auenwing posted: What the heck servers are you guys on? I'm on Greybriar and other than a few idiots in chat, mostly have been doing ok in PQs. I heard there were a few clerics that weren't healing. But out of over 30 PQs I was only in one where I had to heal another cleric. I was in the back spam raid healing pally style with my wussy druid/shaman/ward. Maybe I should roll tank or DPS and see how quickly I die?
Make that paragon/riftblade.. get to 10ish or so.. do a few PQ's then let me know =D Im bout ready to go back to heals, lol.
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Arcilite_I
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I started a sab/bard/ranger for this event, I buff/heal constantly and actually kinda like it. I only have two heals, but one is offensive and the other is a 30 second hot so I don't really get bored. I have plenty of time to put out damage/cc and stay active.
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Auenwing
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Question for you guys...
anybody know the day / night clock cycle is?
Doesn't appear to be 24 hours (yay).
And yeah, Festus, I hear that.
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Festus_Stundagin
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Auenwing posted: Question for you guys... anybody know the day / night clock cycle is? Doesn't appear to be 24 hours (yay).
best I have seen is that: the cycles are generally a couple to 4 hours long with day being twice as long as night. harder to tell as rifts darken the environment. Thats google.
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Thron1
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I am very nervous about the "warhammer" effect in games where the playerbase needs to really be a part of the world...or the world falls apart.
In warhammer, once the wave past, it was pretty boring.
during rift beta you have a large moving mass of players, all around same level, moving thru content...so it seems like the concept works.
switch to release and you have that same effect for around a week...then you have the "behind the wave folks".
Now the zones will fall apart; even a single rift spreads and with 2-4 players in the zone those players lose out on the ability to really experience rifts until higher levels, AND, they lose out on quests that are lost due to the rifts.
The scheme they have is fun IF, and only if, the servers can develop a "responsible" player base...****shudder****
I will certainly stick to the RP servers in the hope a few good guilds spring up that are willing to sweep thru areas and clean up rifts because it helps others and not for "phat loots". That said...last time I found a socially conscious guild was when I was in the guardians of light in ultima hehe
(next closest was actually at least some "nice players" in LOTRO, so hats off to them as well)
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I used the downtime to post my thoughts. -------- As you may or may not already know, I am the current Site Manager for IGN's Rift Kingdom. Closed beta 5 for RIFT is currently underway, and I thought I would take a few minutes during the current server downtime to reflect on the new stuff so far. We are currently on the second day of most widely available beta so far, and the developers are applying the second update to help improve stability and performance. For people that participated in the earlier betas, a lot of the existing content remains the same. The starter area plus the first two faction specific zones are full of new players. Trion has opened up a ton of new servers and a new shared zone called the Scarlet Gorge, which includes a new dungeon and an increased level cap from 27 to 30, as well as a whole lot of polish. Read more over at IGN's Rift Kingdom or visit my personal site to see my screenshots from the event.
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Thron1 posted: I am very nervous about the "warhammer" effect in games where the playerbase needs to really be a part of the world...or the world falls apart.
In warhammer, once the wave past, it was pretty boring.
during rift beta you have a large moving mass of players, all around same level, moving thru content...so it seems like the concept works.
switch to release and you have that same effect for around a week...then you have the "behind the wave folks".
Now the zones will fall apart; even a single rift spreads and with 2-4 players in the zone those players lose out on the ability to really experience rifts until higher levels, AND, they lose out on quests that are lost due to the rifts.
The scheme they have is fun IF, and only if, the servers can develop a "responsible" player base...****shudder****
I will certainly stick to the RP servers in the hope a few good guilds spring up that are willing to sweep thru areas and clean up rifts because it helps others and not for "phat loots". That said...last time I found a socially conscious guild was when I was in the guardians of light in ultima hehe
(next closest was actually at least some "nice players" in LOTRO, so hats off to them as well)
(In Warhammer, you could solo a PQ up until the last boss. Wait, reset and get stuff, just not the last boss uber stuffs.)
This was one of the concerns my husband and I talked about when I first started researching Rift.
What happens on an unbalanced server? What happens on a low-pop server? Do these things appear as a result of number of people in the zone? Can you cause one to appear? Can you solo one?
And even with the answer to (solo) from what I've seen on the boards being questionable, and the answer to can you make one appear being qualified with quests/items, I'm still looking for answers to that.
I've seen the "call for the good of the realm" go out when Rifts rolled through towns. (For now).
I know my guild will go out together and 5-man these for kicks.
Given how smoothly the concept of the PQs from Warhammer have been implemented (with significant improvement), that's giving me some hope that they might have good answers.
This all hinges on how good a job they do with dynamically matching the number / size / frequency of rifts to the playerbase in the zone. You'd like to think they are planning for additional players coming into the game at later times and for slower "casuals".
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Auenwing
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Sprawl-zero1eye- posted: I used the downtime to post my thoughts.
--------
As you may or may not already know, I am the current Site Manager for IGN's Rift Kingdom. Closed beta 5 for RIFT is currently underway, and I thought I would take a few minutes during the current server downtime to reflect on the new stuff so far. We are currently on the second day of most widely available beta so far, and the developers are applying the second update to help improve stability and performance.
For people that participated in the earlier betas, a lot of the existing content remains the same. The starter area plus the first two faction specific zones are full of new players. Trion has opened up a ton of new servers and a new shared zone called the Scarlet Gorge, which includes a new dungeon and an increased level cap from 27 to 30, as well as a whole lot of polish.
Read more over at IGN's Rift Kingdom or visit my personal site to see my screenshots from the event.
Nice!
Just an FYI: trick I learned in DAoC a long time ago with steep canyon walls: turn your character sideways parallel to the side and slide down. (Not good dying in an enemy zone.) Also, I'm lazy: out exploring in Telara and took lots of "shortcuts" this way with no problems.
...except... yeah.. well, getting back up.... sometimes. (Some of the lowbie areas - level 20 and lower), you could use the old sideways strafe jump up the hills.
I hate to think what your vitality was. Did you figure out what happens at 0%?
Screenshot of Scarlett Gorge is gorgeous. Reminds me of an old Tribes 2 (FPS) map. Standing on a ledge like that was a guaranteed headshot.
The one thing I've been doing out here is not following the set track on quests, off exploring finding new mini-hubs and yes, I agree, sometimes getting back to the quest giver is ...annoying.
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There are those who play tank classes, and those that tank. The weapon is only as good as the person wielding it. Free advice is often worth what you pay for it: nothing.
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--Syrus--
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First character was a warrior, got kind of bored, just started a nightblade rogue, omg, I"m loving it.
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--Syrus--
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I'm also liking the look of the defiant characters way more, dunno why everyone is playing Guardians.
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Thericia
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--Syrus-- posted: I'm also liking the look of the defiant characters way more, dunno why everyone is playing Guardians.
Looking at polls done on the official forums, us Guardians are grossly outnumbered. Everyone wants to be Kelari
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Sprawl-zero1eye-
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Yeah from what I understand the Guardian is the underdog, and I'm feeling it playing my Rogue right now in the Warfronts.
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Trigeminal
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I like the way my dwarf rogue looks. I guess I'll be an underdog.
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--Syrus--
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OH well I am not surprised then. I found the Defiants way cooler looking in all 3 races. I mean, I hate how the dwarves look, both sexes. Ultimately looks alone won't choose my side I'll go where the people I like to play with go. It is funny though how they always make the evil races better looking in MMO's, is it that hard to make a cool looking good guy?
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Bowdi
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once you hit level 10, que up for some pvp. you will get a sweet blue weapon...which just kicks ass
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--Syrus--
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Just tried out a Mage. Fun stuff. Pyro, Dominator, Stormcaller
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Flesh_Wound
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Welp, the kool-aid, it is ingested. This latest beta event really did it for me. Defiant Bard at release. I'm not going to pretend this is some brave new step forward for MMOs, but it's got a lot of things I like about a lot of MMOs I've played before, and that's enough to pull me in for at least a month.
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Unstruck
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--Syrus-- posted: I mean, I hate how the dwarves look, both sexes.
Ironically, this is the one game where I actually love how they designed dwarves. My favorite race thus far, so I'll be sticking to Guardians, too.
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bragz22
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Maybe I just haven't played enough. I only got a character to 6. This game just feels like Aion and Warhammer to me mechanicwise. Character control just seems blah. I'm looking for something new and want to like this game but honestly it just feels like everything else post WOW that has come out. Does it change much in later levels and what is so different then the other games? I'm considering ordering just for something fresh but I fear that it will just be another 2 month game for me before returning to WOW. Am I missing something?
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Thericia
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As you get out of the tutorial area, it does change a little, but not a lot. The dynamic rifts add a since of danger to the world, as they spawn anywhere, and have a huge level range, on one of the servers I'm playing on, we had a lvl 19 elite major invasion spawn right in the middle of the college quest hub(level 10-12 quests). It was very interesting lol.
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Festus_Stundagin
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bragz22 posted: Maybe I just haven't played enough. I only got a character to 6. This game just feels like Aion and Warhammer to me mechanicwise. Character control just seems blah. I'm looking for something new and want to like this game but honestly it just feels like everything else post WOW that has come out. Does it change much in later levels and what is so different then the other games? I'm considering ordering just for something fresh but I fear that it will just be another 2 month game for me before returning to WOW. Am I missing something?
You've missed everything everyone has said in the multitude of posts here. The game uses the same game engine that WAR does hence the feel and look of things. It takes the best of things from games like WoW and WAR and a few others and polishes them very well... the same thing WoW did when it was released. WoW did nothing new, it just did many things other MMO's did, but did them better/more polished. So either you've missed everything everyone has said or you missed nothing at all =D The unique thing for rift is the multitude of class combos you can be. The skill system is similar to UO rather instead of % based and unlocking new skills you invest your leveled points in to various trees to unlock abilities. That's really the only 'new thing' Rift has brought to the table. If you're wanting something genre changing this probably isn't it. if you're looking for something new, then this could hold you over until you find what you want.. if it's ever created.
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Festus_Stundagin
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Thericia posted: As you get out of the tutorial area, it does change a little, but not a lot. The dynamic rifts add a since of danger to the world, as they spawn anywhere, and have a huge level range, on one of the servers I'm playing on, we had a lvl 19 elite major invasion spawn right in the middle of the college quest hub(level 10-12 quests). It was very interesting lol.
I think I may have been there if it was the server I met you on yesterday. I was running around and then all of a sudden.. thwack.. ran in to a bunch of people my level but mobs much higher than us.
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The_Korrigan
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Thericia posted: As you get out of the tutorial area, it does change a little, but not a lot. The dynamic rifts add a since of danger to the world, as they spawn anywhere, and have a huge level range, on one of the servers I'm playing on, we had a lvl 19 elite major invasion spawn right in the middle of the college quest hub(level 10-12 quests). It was very interesting lol.
Not sure it's the best mechanic ever too. It's a good way to frustrate people who have less time to play. Getting whacked by mobs you have no chance against doesn't look very fun to most people. This needs a bit more balancing imho.
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Thericia
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Agreed, but what I have seen more often than not, is the entire zone closing in on the over powered rifts, and taking them out.
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Festus_Stundagin
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Thericia posted: Agreed, but what I have seen more often than not, is the entire zone closing in on the over powered rifts, and taking them out.
hopefully spawn rates will be tweaked by the amount of players in the zone, some sort of modifier that lets the game know if more rifts need to be spawned or if 1-2 an hour are enough once the major level push moves through key zones.
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KainetheDragoon
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We ran into a level 17 elite Death Boss that had like 17,000 HP....we had at least 20 in our raid group, and we just bum rushed the crap out of him. Big Mistake...he one hit everyone meleeing him (and we were ~12-14) . I tried to suggest one melee get spam healed while he kites the guy around and the range just rape him, but no one wanted to listen lol
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Kriegprojekt
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How do you obtain new souls after the first three? I have a level 17 cleric who I want to try out a new soul but dont feel like rerolling. Also, is there a current soul builder around?
It really looks like Ill buy the CE and play for a few months. I really love the customization.
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Bowdi
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the game has..........WAIT FOR IT...........DYES now we can dye our armor....lol, why is this so hard for WoW to do.
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Thericia
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Kriegprojekt posted: How do you obtain new souls after the first three? I have a level 17 cleric who I want to try out a new soul but dont feel like rerolling. Also, is there a current soul builder around? It really looks like Ill buy the CE and play for a few months. I really love the customization.
Builder: http://rift.zam.com/en/stc.html As far as getting new souls, you go to your capital city (meridian or sanctum) find the soul you want and pick up a quest. Meaning, you are a cleric (I know not what souls you have), but if you want to pick up say, cabalist, then you find the person in the capital city that has <Cabilist Trainer Person> under their name, and do the quest. These quest unlock at lvl 13 or 15, I don't remember, and they all require "beating rifts" to complete.
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I feel like the biggest nerd right now. It was about 9:30am when this happened a second ago. We had an invasion (the green ones where the life of the forests gets possed.. fae butterly, sicklethorns, etc) anyhow, there were only 2-3 of us trying to take things down. I swear I haven't 'rp'ed in over 10 years as I had grown out of it. I figured I'd be goofy though and have some fun, and repeat what i was doing to my wife who's on the couch healing and playing her mini games on her laptop. By the end of it I had her cracking up (always a plus on the homefront) and had built 2 public raid groups i believe (we maxed out the first i think?) with over 40 people moving from one invasion site to the next and we finally took down gnarledon. Was an epic fight on him at our level but so fun. At the end, some fellow goes, "What do we do now?" and I go "Enjoy your lives!" He responds, "Hooray!" Few seconds later get a few tellsa from folks that they haven't seen someone RP like that in along time... as nerdy as I felt I also had the most fun I've had in a video game since ultima online. herpderp.
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slythetove
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So the calculator has mage stuff like Chloromancer, and Archmage that I don't see on the Rift website. How do I know what these are? Is there a place that's good for information about how the various trees / classes function? --Sly
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Arcilite_I
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Chloromancer is the healing soul for mages, Archmage is the PvP soul.
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slythetove
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Ok, so is there like a good "beginner guide" somewhere? I'm not sure I understand what the "PvP soul" is vs the "regular?" souls. Do I get 3 regulars and 1 pvp simultaneously? --Sly
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KainetheDragoon
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the pvp souls are there as a main (or side) soul for those who want a little more advantage PVP wise. However, you have to be a certain rank to put points in certain tiers (like rank 2 to spend points on the second tier). They count as one of your three souls.
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Live from Telara Rhapsodie: Æ’unky Æ’resh Jumping out from a Rift near you! Rhapsodie LvL 50 Rogue - Alsbeth - Nightblade/Riftstalker/Bladedancer Eleison LvL 15 Cleric - Alsbeth - Mr Mister would be proud.
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I think I want to role play a drunken cleric Any ideas for interesting soul combos? I figure everyone is always yelling about needing clerics, well it will be fun to see how many put up with a drunk one, hehe! Not obnoxious or anything mind you, I'll still play well, but it might spice it up a bit.
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KainetheDragoon
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Considering how much clerics rule, I think that they'll be less of a "LFHEALER OMG!" and it'll be the tanks that are rare
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Live from Telara Rhapsodie: Æ’unky Æ’resh Jumping out from a Rift near you! Rhapsodie LvL 50 Rogue - Alsbeth - Nightblade/Riftstalker/Bladedancer Eleison LvL 15 Cleric - Alsbeth - Mr Mister would be proud.
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Festus_Stundagin
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KainetheDragoon posted: Considering how much clerics rule, I think that they'll be less of a "LFHEALER OMG!" and it'll be the tanks that are rare
disagree. If beta is anything of a precursor clerics are still going to be in high demand. Anytime a warfront/invasion is going on we never have enough heals.
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KainetheDragoon
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I always hit my group heal every now and then lol
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Live from Telara Rhapsodie: Æ’unky Æ’resh Jumping out from a Rift near you! Rhapsodie LvL 50 Rogue - Alsbeth - Nightblade/Riftstalker/Bladedancer Eleison LvL 15 Cleric - Alsbeth - Mr Mister would be proud.
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Zero_Washu
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Classes with ranged attacks have a serious advantage in this game. However I did like the Champion class, never got over that Warrior charge in WOW and they have a similar mechanic. Still the damage one takes as melee pales to what ranged attackers deal with.
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Jyiiga
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I see tons of Clerics, the issue is in this game Cleric doesn't automatically mean heals. They can be dps, tanks or heals. Wacky Wacky!
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Kriegprojekt
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I love main healing with my cleric so far, tons of fun.
Curious. I havent touched archer types. Are there any souls that are pretty much like a scout/ranger type from DAoC? No pet but a nice stealther/high damage archer soul?
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Spookysheep
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I'm thinking Assassin/Marksman/Riftstalker. Would that be OP enough?
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Myrdynn
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Spookysheep posted: I'm thinking Assassin/Marksman/Riftstalker. Would that be OP enough?
thats my pvp spec
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Spookysheep
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Do I have to PVE or can I just level through pvp in this game?
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Festus_Stundagin
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Spookysheep posted: Do I have to PVE or can I just level through pvp in this game?
With the way the invasions work, I havent even taken time to find the pvp even though im on a pvp server right now. I spent 4 levels today just fighting invasions as the hubs were getting over run.. didnt do a lick of questing or intentional grinding. When I was done myself, I looked at my lvl and went 'wtf?!' then checked my public group loot and had over 500 planarite (sp?) and other rares and artifacts.. was pretty damned nuts.
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Auenwing
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Just in case anyone missed it...
they announced very early today that beta5 testing would be extended through Sat 10 AM PST
/yay
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Stiger
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Auenwing posted: Just in case anyone missed it... they announced very early today that beta5 testing would be extended through Sat 10 AM PST /yay
Excellent. That should give me time to hit 20 tomorrow night on my Champion/Beastmaster/Reaver.
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Auenwing
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btw, in case anyone hasn't done an extra soul quest yet, here's a quick write-up in chat from my guildmate (also in beta):
(edits: for his spelling and we're obviously playing Guardian)
How To Do A Soul Quest
(1) go to Sanctum, and find the NPC with the title <[Classname]> you're looking for
so if you're looking for Sentinel, find the NPC with the <Sentinel> title.
You need to be at least level 13.
(2) Take the soul quest from that NPC. You can only have ONE soul quest at a time.
(3) Now, go out and find some rift. Any rift. A level 6 rift works just fine. Do that rift to completion with the group there.
(4) At the end of the rift, click the little loot icon on the rift thingy that pops up (rift status bar? the little circle with the numbers etc)
(5) you will loot a yellow-con item called a Planar Shard.
(6) With the Planar Shard in your inventory, you should now have two other items.
One is a Soul Net (grey hammery thing)
The other is a _Soul Siphon) (yellow-goldy scepter)
(7) Right after the rift finishes, and you loot the Planar Shard (from the Rift Status UI thingy... it's basically PQ loot just for you)
Right after the rift finishes, use the Soul Net
(8) This will spawn a level 15-18 mob that's pretty easy. Mow it down.
(9) After the mob you've just summoned is dead, you must then target its corpse and use the Soul Siphon
(10) Hooray you're done, go back to Sanctum, turn it in, and enjoy your shiny new soul. ^_^
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Stiger
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That's what I spent most of my time doing tonight. Picked up all the Warrior souls. Trying to find the best combo.
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Sprawl-zero1eye-
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Zero_Washu posted: Classes with ranged attacks have a serious advantage in this game.
Why do you say that? I typically win top 3 in my RIFT groups (which you can tell when you receive the blue token reward).
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Sprawl-zero1eye-
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Auenwing posted: Just in case anyone missed it... they announced very early today that beta5 testing would be extended through Sat 10 AM PST /yay
HELL YEAH FRIDAY NIGHT DATES ARE CANCELED!!!!
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Auenwing
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Zomg, Ayla is gonna shoot me.
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Sprawl-zero1eye-
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Spookysheep posted: Do I have to PVE or can I just level through pvp in this game?
Yeah you earn XP for Warfronts. I believe I remember seeing getting 5k xp for winning Martyrdom, so not sure how that scales, but I was level 29.
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Sprawl-zero1eye-
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slythetove posted: Ok, so is there like a good "beginner guide" somewhere? I'm not sure I understand what the "PvP soul" is vs the "regular?" souls. Do I get 3 regulars and 1 pvp simultaneously? --Sly
You basically pick an Archetype first: Warrior, Rogue, Cleric, or Mage. Then you can pick three "talent trees" out of 9 possible choices. One of these souls is geared towards PvP that has abilities like "does more damage to players" or whatever.
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--Syrus--
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Got my Cleric to 10 and I love him! Oh.. and if you have been following you might find this funny. He is a Dwarf. ><
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Sprawl-zero1eye-
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Hawt
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Eternal_Midnight
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Game gets more boring post level 20. FYI for anyone who wants the PvP soul tree, you can buy it at the main PvP vendors in primary cities (only one I've seen so far for the Defiant is in Meridian, but I guess that there is a major city in every zone). It costs 2500 favour and fits into one of your three soul slots. For those that haven't looked into the PvP soul tree, the PvP tree itself basically splits into two indifidiual trees. The most points you'll probably spend on this tree is 21 out of the available 66.
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Auenwing
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--Syrus-- posted: Got my Cleric to 10 and I love him! Oh.. and if you have been following you might find this funny. He is a Dwarf. ><
So is mine, only I'm sure she's er... cuter. yeah...
Actually the dwarf males somehow look ok with a druid pet (if they use one.) They kinda look like flitty little drink tenders, yanno, you just grab it and use it to stir your beer... ok.. nevermind...
Loving both the druid/sham/ward combo for solo/dps/backup healing (solid little ATV!) and the sent/purifier/ward for real healing.
I rolled it just to provide group support for my guild and I'm totally hooked.
Don't know when I'm going to get to the other class combos I want to try out....(gonna have to be way past release. )
Speaking of which... I heard rumors there were going to be 2 more beta events before release. Anybody else pick up anything?
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Eternal_Midnight
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My understanding is that there will be 2 more 'events', one will be similar to this one, shorter, perhaps a closed event. There will be a final weeklong open beta before release on February 24 or thereabouts. It is concerning, if that is even close to the offcial release date, that they haven't yet come close to releasing end game content yet. All we are getting is incremental content, ala WoW expansions. Level 30 is a long way from level 50, and I grow more concerned as I progress through levels that there hasn't been much thought placed into the end game beyond recreating a WoW-style gear grind. I am also becoming more concerned about the zone-wide rift events. I have now experienced no less than 3 different zone-wide events in Freemarch, some harder, some easier to complete. But what happens to these events once the average population is beyond the first zone. Does the zone become unplayable for thirty minutes every 2-3 hours? Each of these events requires a large to huge zerg to even have a chance of completing, and I am really wondering how Trion will counter this problem If anyone played WoW during the Cataclysm lead-up event, I feel as though what happened to the major cities will happen here too in Rift, except zone-wide. Only occasionally will there be enough people to complete these events. Some will claim that these events scale for the amount of people in the zone, but this has not been my experience as of yet. Earlier today I moved into Stonefield on the Defiant side (a 20+ zone) and the first zone wide event was simply impossible. The public group ended up with about 6 people in it, and we only closed about 5 rifts before we failed the event. I think these could end up being a major annoyance if there isn't enough poplation in the zone to at least compete with the invaders.
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Bowdi
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i have noticed there are certain items on the ground you can click that helps you as your fighting the rifts. had one for an extra 25% dmg and 1 that healed me over time, also saw 1 that gave you endurance or what back as well. As for myself i can careless about end game, i have come to the conclusion that in MMO's, including WoW that all end games just doesn't work for me. As long as this game is good enough to last me for an easy 6mnths, i will be very happy. the hardest part on this game i'm finding is that they give you way to many options. I have 3 soul tree's but not nearly enough points to put things in. I'm glad i have the options but its like i'm staring at 2 other tree's knowing i will never use 1/8 of the skills in it.
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Festus_Stundagin
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Bowdi posted:
the hardest part on this game i'm finding is that they give you way to many options. I have 3 soul tree's but not nearly enough points to put things in. I'm glad i have the options but its like i'm staring at 2 other tree's knowing i will never use 1/8 of the skills in it.
I feel the same way. Too many options, not enough points. It'd feel better if they limited us to classes per role so I don't feel like I'm wasting things. I feel they tried to copy WoW's talent system too hard here. They could have adapted it to fit their needs unless there is something we don't know about later where you gain more points.
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Auenwing
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Eternal_Midnight posted: My understanding is that there will be 2 more 'events', one will be similar to this one, shorter, perhaps a closed event. There will be a final weeklong open beta before release on February 24 or thereabouts.
It is concerning, if that is even close to the offcial release date, that they haven't yet come close to releasing end game content yet. All we are getting is incremental content, ala WoW expansions. Level 30 is a long way from level 50, and I grow more concerned as I progress through levels that there hasn't been much thought placed into the end game beyond recreating a WoW-style gear grind.
I am also becoming more concerned about the zone-wide rift events. I have now experienced no less than 3 different zone-wide events in Freemarch, some harder, some easier to complete. But what happens to these events once the average population is beyond the first zone. Does the zone become unplayable for thirty minutes every 2-3 hours? Each of these events requires a large to huge zerg to even have a chance of completing, and I am really wondering how Trion will counter this problem If anyone played WoW during the Cataclysm lead-up event, I feel as though what happened to the major cities will happen here too in Rift, except zone-wide. Only occasionally will there be enough people to complete these events.
Some will claim that these events scale for the amount of people in the zone, but this has not been my experience as of yet. Earlier today I moved into Stonefield on the Defiant side (a 20+ zone) and the first zone wide event was simply impossible. The public group ended up with about 6 people in it, and we only closed about 5 rifts before we failed the event. I think these could end up being a major annoyance if there isn't enough poplation in the zone to at least compete with the invaders.
Well-voiced concerns.
And shared.
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The_Korrigan
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Aye, refers to what I was saying about rifts needing some (serious) balancing. They gonna bleed players quick if they leave it the way it is right now, people don't pay to be annoyed.
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Festus_Stundagin
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I mentioned in an earlier post, they need to have an AI or some sort of measure that takes how many people are in the zone at a current time and have the rift/invasions scaled to fit the load of players on at that time. if there are 100 people in the zone then spamming 10 invasions at once works fine.. however if there are only 10 people in the zone 2-3 invasions at once is doable. There was a huge and i mean HUGE difference between playing the game in the morning and in the evening. I was on a pvp server and having fun with some RP and got a bunch of other folks in to it and roaming with me In the evening when the kids were out of school and the servers were over flowing chat scrolled so fast with wow crap you couldnt have any meaningful conversation or get anyone to follow to specific invasions/rifts however due to sheer numbers the invasions were outzerged. It definitely needs some fine tuning in the aspect of invasions vs player load.
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Spookysheep
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--Syrus-- posted: Got my Cleric to 10 and I love him! Oh.. and if you have been following you might find this funny. He is a Dwarf. ><
What server are you on? You need to be punted. Or is it punting for gnomes, and tossing for dwarves? I never can keep that straight.
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--Syrus--
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Seatstone? Stoneseat? Same server is Arc. The name is Kreoss As for some of the concerns posted above, most of them I share. Except for the complexity of the builds. Granted it does seem over whelming at first, once you know the game mechanics better and get to know what does which where and counts for who then I think you'll find your choices are made much more simple. We'll get down to the best builds, combos and ect, if you want to deviate from those well you may not have the 'best' char but there may be some breathing room. I have to say I do find it funny that people are already complaining about too many choices where all they could complain about in WoW were too few. It is way to early to tell either way, as I said I don't think all those choice will be as over whelming once you actually know the game. As for the RIFT my concern was that they are are a little too much of a ZERG fest for me and actually a little to easy. I stood there in the middle of one major invasion with my Cleric healing away, I was never attacked through the whole thing and just collected my rewards at the end. I'd like to see the invasions actually involve more then just 'kill whats there'. Again This may already be there or in the works I only experienced one major invasion.
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Auenwing
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It's definitely dwarf tossing. Monty Python.
Syrus, you're very lucky. I've had some PQs where I'm raid healing and either there are no real tanks....or something....and I've gotten aggro and died 3 times. I'm not over healing. I do know how to run mobs back to the "tanks". Oh well, healer dead, they're next.
And at some point people will learn to buff the wardstones..etc. And do strategic pulling when there's less than a full LKAoE-RvR-ZERGfest raid. That's just experience.
I'm having a blast in the PQs.. as I said on the IGN board ( ), it feels like the T1-T3 BGs of Warhammer where you move with a raid through different parts of the zone to get to the next Tower/Keep. Only these are Rifts. I like that dynamic. In this case, I think the "directed play" from the rift moving through the map is very appropriate because in Warhammer, unless somebody was a good/decisive/strategic leader, the group would be like: where do we go now? and you'd lose people in the stalled traveling or decision making process.
Still concerned about what happens with population vs rifts (see earlier page in thread). And will probably keep bringing that up until I'm comfortable with understanding what their design is.
Other than that, the only downside I've found is testing crafting... it's incredibly mouse-click intensive and I've sent feedback about that.
-back to testing
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Festus_Stundagin
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--Syrus-- posted: oom. I have to say I do find it funny that people are already complaining about too many choices where all they could complain about in WoW were too few. It is way to early to tell either way, as I said I don't think all those choice will be as over whelming once you actually know the game.
I don't think that's what people are saying at all. It's like you said, people are still trying to figure out builds and what works best. The way it is currently setup is a straight rip from WoW's talent trees / DAoC's skill tree lines.. however a person almost feels like they need to invest in all 3 trees right now hence the complaint about not enough points as they feel all 3 need to be selected. My complaint was limit people to two available roles so that the urge to populate all 3 skill lines was squelched. You still have the option to store and switch around multiple souls/roles but with out feeling the need to populate them all. of course down the road once people are 50 you'll probably find people grabbing 5 points at least from 2 trees and the remainder in your main class/role --Syrus-- posted:
As for the RIFT my concern was that they are are a little too much of a ZERG fest for me and actually a little to easy. I stood there in the middle of one major invasion with my Cleric healing away, I was never attacked through the whole thing and just collected my rewards at the end.
I can tell you as a DPS I've never felt that way. Of course I may have been at unfortunate times when we just had very few healers. As a paragon/rift main I was offtanking and dps'ing and praying I'd get heals off in time. While it was a zerg fest I definitely found everyone's role a key one =D I'm on the same server you are I believe, with my paragon and the other night we probably had between 100-200 lvl 10-20 in some mass invasions.. the problem where it feels too easy I think is when the higher levels come in on lower level invasions.. it allows them to cheese through it and speed it up for everyone involved. of course Im fine with that as doing an entire invasion from start to finish can net you 1-2 levels easily.
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Auenwing
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Most of the builds my guildmate and I have played around with end up being close to a 32/32/2 set up. Just 2 points in the last one to pick up something like mana efficiency for example. We're noobs. Who knows what that will turn into over time as we refine? Probably will be closer to 5 points in the last one.
You know there's going to be min/maxers and cookie cutter (best practices). And those will get posted and hashed and rehashed over time.
And there will probably still be people yelling clerics need to heal a year from now and wtf, you're a rogue, you can't tank!
Ran into somebody on the first day who literally kept his 3rd tree unspeccd all the time until he got into a dungeon and then put points in where he thought the group would need them. And respecd again when he got done for "custom" speccing in a raid situation. Creative. You could say a bit extreme. It was how he wanted to play.
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Auenwing
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One more concern I have:
high levels helping low level PQs.
In warhammer, doing that scaled the last boss to the highbie's level, if I remember right.
Out here, what do you guys think is happening? And what's the pro/con of having highbies help out? I can see it being an answer to population issues later if highbies come out and help lower level guildmates/casuals. And what's that going to do mixing in PvP with those PQs?
Any thoughts?
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--Syrus--
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I will admit that my experience in the invasion could have been an isolated one, I am looking forward to seeing more of them. Also I am not sure on when joining in on rifts and invasions, I am joining the public group as soon as the option comes up, however there are still mobs whoes health bar is grey to me. Does this mean there are people not in the group attacking? Am I still getting credit for this thing dying? Should I help kill it? Does it matter?
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Festus_Stundagin
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Auenwing posted:
Ran into somebody on the first day who literally kept his 3rd tree unspeccd all the time until he got into a dungeon and then put points in where he thought the group would need them. And respecd again when he got done for "custom" speccing in a raid situation. Creative. You could say a bit extreme. It was how he wanted to play.
I was doing this on my cleric as well! ;p
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Festus_Stundagin
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--Syrus-- posted: I will admit that my experience in the invasion could have been an isolated one, I am looking forward to seeing more of them. Also I am not sure on when joining in on rifts and invasions, I am joining the public group as soon as the option comes up, however there are still mobs whoes health bar is grey to me. Does this mean there are people not in the group attacking? Am I still getting credit for this thing dying? Should I help kill it? Does it matter?
I think there are multiple public groups and if they are greyed out then another group has tagged it.. say this because only x amount of people are in a public group but there are FAR more people than what we have in teh public group.
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Sprawl-zero1eye-
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Rifts sometimes can be frustrating when they are more powerful than you, and they are sitting on your quest spot. From what I understand, this is related to the number of people in the area (but doesn't take into account how many people are standing around in town vs. out fighting). I find Rift events fun but share the same concern that after the main crowd levels up, that they won't really be fun. But I love the crowd and release events, and all the hoopla where everyone gathers in one place, and the server crashes. So I will level with everyone else anyways, so whatever. I have found that as a level 20, that going back to the level 10-15 area to do Rifts was a great way to solo/small group Rift invasions. When the major event started, I made a raid, had them gather at my rift, booted those that weren't with us and invited more at the rift, then chased them one after the other (with me tanking as a Rogue, of course!). It was good fun and I happened to have great healers.
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Sprawl-zero1eye-
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Auenwing posted: Most of the builds my guildmate and I have played around with end up being close to a 32/32/2 set up. Just 2 points in the last one to pick up something like mana efficiency for example. We're noobs. Who knows what that will turn into over time as we refine? Probably will be closer to 5 points in the last one. You know there's going to be min/maxers and cookie cutter (best practices). And those will get posted and hashed and rehashed over time. And there will probably still be people yelling clerics need to heal a year from now and wtf, you're a rogue, you can't tank! Ran into somebody on the first day who literally kept his 3rd tree unspeccd all the time until he got into a dungeon and then put points in where he thought the group would need them. And respecd again when he got done for "custom" speccing in a raid situation. Creative. You could say a bit extreme. It was how he wanted to play.
Yea I've found you basically go really deep in one tree, then ~11 in the next tree, and almost nothing in the last one, at least by level 30. I imagine once at 50, it may vary more.
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Malachi256
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Whelp, I'm not sure what the hype is about - the basic game is an almost exact clone of WoW (I would really be happy to never do another leveling quest again, but this is after many years of doing quests like that), and I feel like I'd have to level very high just to get to the point where my character would start getting possibly more interesting than my max level WoW guys. I think it has potential to be pretty interesting and fun, but I'm not really willing to invest that much time at this point just for the possibility. The engine is definitely not a step up from WoW - at best it's close, and at other times it's a few steps back... I had mobs bouncing all over the place during several encounters, which is very meh. The PQs are cool I guess, but they don't do much for me. And as another insightful poster pointed out, they have the potential to become very irritating after the initial wave of players moves through. But that said, I'm very glad others are having fun with it and I wish them the best - if MMOs need anything right now, it's for something to give WoW at least a little competition. We desperately need that. And continued excitement about new games is always good.
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Billarious
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Only thing I find annoying so far is the above water / under water camera transition is not well done at all.
Otherwise I keep finding cool little items like when you are running down a road and pull up the map, it is semi-tranparent so you can keep running while looking at it.
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Rift: Trying a Stormcaller WoW: 85 Mage, 85 Druid, 85 Death Knight, 85 Rogue, 82 Hunter and more. Taking a break DAoC: 50 Champ, 50 Ranger, 44 Friar - retired Others tried: LOTRO, EQ2, Horizons (yikes!), Eve, WAR, Aion
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The_Korrigan
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Insane lag spikes bordering unplayability, warping mobs... we start to have a better picture of what this game will be at release today
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nez34
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I haven't had any problems with lag or warping mods. So yes, we do have a "better picture of what this game will be at release today."
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The_Korrigan
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nez34 posted: I haven't had any problems with lag or warping mods. So yes, we do have a "better picture of what this game will be at release today."
According to what I read in chat, I'm not the only one experiencing this, by far. The problem certainly depends off the population of the server you are on, but there is lag, sometimes huge lag. Now you can wear back your rose colored glasses and pretend everything is fine and release will be lag free
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Billarious
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Played every Beta so far, still haven't encountered lag, I have read others have. Been running on Belmont, which always has a queue to get on, so I assume it is "full"
I do get annoyed by the targetting with a mouse sometimes. That and the water transitions (which is real annoying) are my only real complaints. I think it is pretty polished for Beta, but who knows what the end game will be like.
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Festus_Stundagin
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The_Korrigan posted:
nez34 posted: I haven't had any problems with lag or warping mods. So yes, we do have a "better picture of what this game will be at release today."
According to what I read in chat, I'm not the only one experiencing this, by far. The problem certainly depends off the population of the server you are on, but there is lag, sometimes huge lag. Now you can wear back your rose colored glasses and pretend everything is fine and release will be lag free
You're such a weirdo. Forget the fact it could be server specific, of course you would do that. I've been on 2 servers off and on throughout all times of the day...and not a bit of lag.. Im dead atm due to lack of heals but there is a hgue invasion going on right now in seastone and the servers fine.
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The_Korrigan
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Weirdo, yeah - I guess when you have no valid argument, insults are in order, as usual I'm on Steamspike, and there have been people complaining about lag since approx. 8am EST, I guess when the week end Americans began to log in massively. I had no problem for a while, and now I'm getting it too, massive lag spikes where your ability happen like 10+ seconds after you press the key, and also mobs warping all over the place, but that I already had before, albeit to lesser extent. There was even a guy who needed 50s to loot a Tin node on the chat. If I was the only one, I'd have supposed it was due to my location and was specific to me, but I'm not. Not to mention WoW runs flawlessly and smoothly without any hint of lag. So it's definitely the game. My guess is that they will have exactly the same problem as WoW had at release on the most populated servers once they will open the flood gates and no longer restrict beta access to having a code. Unless they find a magic fix until release... we will see.
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Festus_Stundagin
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The_Korrigan posted: Weirdo, yeah - I guess when you have no valid argument, insults are in order, as usual I'm on Steamspike, and there have been people complaining about lag since approx. 8am EST, I guess when the week end Americans began to log in massively. I had no problem for a while, and now I'm getting it too, massive lag spikes where your ability happen like 10+ seconds after you press the key, and also mobs warping all over the place, but that I already had before, albeit to lesser extent. There was even a guy who needed 50s to loot a Tin node on the chat. If I was the only one, I'd have supposed it was due to my location and was specific to me, but I'm not. Not to mention WoW runs flawlessly and smoothly without any hint of lag. So it's definitely the game. My guess is that they will have exactly the same problem as WoW had at release on the most populated servers once they will open the flood gates and no longer restrict beta access to having a code. Unless they find a magic fix until release... we will see.
quit crying that someone called you a weirdo, weirdo. There is no argument to have. To are making blanket generalizations and trying to imply all teh servers are horrible and you know how release is going to be. Like others here have said, we've played all week, and even playing now on several servers and we havent had issues. it sounds like your issue is server specific. But hey Korrigan good job living up to your normal routine of spreading misinformation. ps: Seastone pvp server is one of the most populated severs and has had no issue.
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--Syrus--
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had some server issues when they first launched, but they were fixed with in hours. Since then I have never had one glitch logging on and I have never been disconnected.
Also no lag issues, no lag during PVP and no lag even during Rifts and invasions.
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Festus_Stundagin
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Well beta 5 is officially over. Looted a purple item called Harbinger of Regulos but literally as I looted it and started reading it the servers came down. Saw a lot of things I enjoyed and I went from no intentions to buying the game to laying out for a preorder which i haven't done since Ultima Online. Few gripes with the systems and concerns of how public groups get handled in the long run but I see at least two months of fun from it.. hopefully more.
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Ardenwolfe
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Festus_Stundagin posted: Saw a lot of things I enjoyed and I went from no intentions to buying the game to laying out for a preorder which i haven't done since Ultima Online. Few gripes with the systems and concerns of how public groups get handled in the long run but I see at least two months of fun from it.. hopefully more.
Ditto.
I must admit, I didn't expect the game to be that polished and addictive. I think this one finally cured my WoW addiction.
Hope it lasts.
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The_Korrigan
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Festus_Stundagin posted: To are making blanket generalizations and trying to imply all teh servers are horrible and you know how release is going to be.
I guess in your hurry to flame me, you missed that part:The_Korrigan posted: The problem certainly depends off the population of the server you are on, but there is lag, sometimes huge lag.
And that part too:The_Korrigan posted: My guess is that they will have exactly the same problem as WoW had at release on the most populated servers once they will open the flood gates and no longer restrict beta access to having a code.
But your reading comprehension is obviously lower than your will to mindlessly flame me whatever I post... so be my guest, keep on making yourself look like a in your next answer. The game is polished, and some soul combos are really fun, but sorry if I forgot my rose glasses and keep a critical mind on the negative points. Another worry of mine is replayability, which seems pretty low since the game is very linear and lacks leveling path variety.
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Arcilite_I
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Best beta so far for me. Lvl'd a 22 rogue, 19 cleric, 11 warrior, 16/11 mages. Every single class was fun to play and explore with. I know the game has some weakspots, but it's feeling like I could easily get my money's worth out of a ce pre-order.
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Festus_Stundagin
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The_Korrigan posted: jibber jabber
You're a forum clutz you know? The_Korrigan posted: Insane lag spikes bordering unplayability, warping mobs... we start to have a better picture of what this game will be at release today
Your blanket generalization. Like I said at least two of the most populated servers had no lag issues whatsoever so your blanket generalizations are pointless. Your server had issues. The end. You're the only one looking like a clown fellow. You outperform that role on this forum every day. Congrats to you.
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Festus_Stundagin
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Arcilite_I posted: Best beta so far for me. Lvl'd a 22 rogue, 19 cleric, 11 warrior, 16/11 mages. Every single class was fun to play and explore with. I know the game has some weakspots, but it's feeling like I could easily get my money's worth out of a ce pre-order.
What does the CE have over a regular preorder? I've never ordered a CE for any game, course I'm not a collector.. My EQ cd's are literally coasters in the upstairs game room =/ I read something about digital fluff pets but thats not for me. Something else I am missing specific to the CE?
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The_Korrigan
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Festus_Stundagin posted:
The_Korrigan posted: jibber jabber
You're a forum clutz you know?
Hehe typical kindergarten... a quote is annoying because you have no counterargument? just ignore it or replace it with something childish. But I'm done feeding the troll now - everything will be settled anyway - I have a game to test more
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Spookysheep
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Ardenwolfe posted:
Festus_Stundagin posted: Saw a lot of things I enjoyed and I went from no intentions to buying the game to laying out for a preorder which i haven't done since Ultima Online. Few gripes with the systems and concerns of how public groups get handled in the long run but I see at least two months of fun from it.. hopefully more.
Ditto. I must admit, I didn't expect the game to be that polished and addictive. I think this one finally cured my WoW addiction. Hope it lasts.
Finally an alternative to WoW. The fanboi's are cringing. And welcome back to VN
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Arcilite_I
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http://www.riftgame.com/en/products/exclusives.php better link
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Festus_Stundagin
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The_Korrigan posted:
Festus_Stundagin posted:
The_Korrigan posted: jibber jabber
You're a forum clutz you know?
Hehe typical kindergarten... a quote is annoying because you have no counterargument? just ignore it or replace it with something childish. But I'm done feeding the troll now - everything will be settled anyway - I have a game to test more
As usual you ignore anything that actually conflicts with your bullcrap. There's a difference between being a troll and an outright ingorant fool. Arc and Spook have the trolling down, you've got the other half down.
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Festus_Stundagin
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Arcilite_I posted: http://www.riftgame.com/en/products/exclusives.php better link
Really the only thing I see being useful would be the mount and not having to pay for it right away.. guess that's a thought. thx for the info.
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Flesh_Wound
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The Harbinger is a novelty pet, btw. And it's pretty hilarious (fire death demon squirrel).
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Auenwing
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Worth having: BAG and headstart.
First time I've gotten a CE.
Am ordering a 2nd one.
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Festus_Stundagin
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Auenwing posted: Worth having: BAG and headstart. First time I've gotten a CE. Am ordering a 2nd one.
fine fine i changed it ;p Flesh_Wound posted: The Harbinger is a novelty pet, btw. And it's pretty hilarious (fire death demon squirrel).
LOL! good to know, thx
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Racines
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Short version: Very good beta.
Long version
The soul system is impressive but what really stunned me is the role, truly a fantastic idea. As a casual player, I play mostly solo. Now, I will have my solo build, my group build and my PvP build. Done being useless in group because my build is solo oriented. I am so happy with this system that will allow me to finally be useful in a group.
I played only warrior up to level 19 and think I will roll a warrior at release.
I think Trion did a good job with this unexpected game. They really implanted all the goodies from other games.
I played on a PvP Rp server and did not have lag expect few moments at day 1 of Beta. I participated to several public group and we were sometimes 20 to 30 people fighting an invasion and did not see any lag. I played on my laptop which is good but nevertheless the game does not require high end system.
On the less positive side, I played day time on Thursday and we were not that many playing. It is true that fewer invasions occurred but it was very very tough for 2 to 3 players to close a gate. Knowing this, you need to start playing at release and follow the wave. It will be tougher for players after release to participate to fun public group and consequently unlock souls. Trion really needs to address this issue and see that mobs strenght should be adjusted on the number of players in the area.
Crafting is similar to WoW while resources’ gathering is easier (at least at early level). Even on crowded area, I found plenty of nodes because respawned rate was fast. I also did some armorship which allows me to create useful armors. That is one of usual concern with crafting, what you create is never par to what you can find while playing or quests gifts. In Rift the armors I created were good at least few hours. We shall see if crafting is useful, certainly it is more entertaining that EQ2 that have the worst crafting system I ever experienced.
Graphics: I found graphics ok but since I play on my laptop it was just fine. I am not so interested in graphics as long as it is smooth.
Combat: this is what I care about; I like combat in WoW and Rift has the same responsiveness. My only concern is that the world is really packed with mobs, hence it is difficult to avoid agro and respawn rate is fast. There is not many safe spots in the wilderness and you cannot relax a lot between fights.
Public group: great concept, worked well in the Beta.
Questing: same as WoW but easier because of the map support provided. In WoW you need to look at external web site to find where to go etc. No need to do this in Rift which is good and convenient for casual players.
I never pre-order a game, this time, I did it and I will likely start playing at day 1 on a PvP RP server. We shall see what will be end game but I really care little about end game. I will need at least 4 to 6 months to reach max level so by then they will have fixed the reported issues.
I might be wrong but I have a feeling that Trion cares about there customers and are not trying to impose us their bloody vision. It always surprised me that games developers talk about their vision and what they want us to do. Hey, I am the £¢¤¢¤¬ customer here, I will tell you what I want not the reverse. It’s like going to the restaurant and the chef tells you what you will eat tonight. Now if Trion stay pro-active and pleased the customers, we might have a winner and not a so-called niche game which is a polite description of a failed AAA game. If your customers stop playing, you did something wrong, then you need to adjust yourself and make the changes they want.
Anyway, sorry for the long text
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Thericia
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about the lag, on seastone, one of the older, more popular servers, i had 0 lag all beta. one on of the newer servers, just for this beta (don't remember the name) it got so bad, i couldn't even get out of the defiant newbie area, until they dropped the server for maintenance thursday night.
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"The engine is definitely not a step up from WoW - at best it's close" What game are you playing? No seriously, I mean are you just trying to troll? WoW, for all its strengths looks like a cartoon graphically, it's engine is 6+ years old. Rift's character models/faces are terrific, the polygon count is WAY higher, the armor shines like actual armor, the landscape is amazing, the skies are just beautiful. I've had NO problems with any mobs bouncing or warping in about 12 hrs of play, though given this is Beta, maybe you encountered something I didn't, latency issues on your connection? I'd have to guess you have an older machine and had to turn all the graphics down, b/c I can see absolutely no way anyone could with a straight face say the engine is a step down from WoW.
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Sprawl-zero1eye-
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/shrug they said this time was a stresstest and that is why they let in so many people at once
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Ardenwolfe
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Spookysheep posted: Finally an alternative to WoW. The fanboi's are cringing.
And welcome back to VN
Thank you, but I said this board. Not VN. Until Mithan adds that other board for Rift, I feel comfortable agreeing with someone's opinion about the new game on this thread.
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Tai-Daishar_MT
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Racines posted: Trion really needs to address this issue and see that mobs strenght should be adjusted on the number of players in the area.
This is something they are working on. The number of invasions is directly tied to the number of people in the zone and I think they have this working pretty good. I come across many rifts that I am able to solo from open to close but there are some I am unable to handle. I don't think they should all be solo material though so maybe it is a difference in expectation?
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st0rmie
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Racines posted: Long version
Pretty reasonable rundown, but a couple of your points make me wonder when you actually last played WoW? Racines posted: The soul system is impressive but what really stunned me is the role, truly a fantastic idea. As a casual player, I play mostly solo. Now, I will have my solo build, my group build and my PvP build. Done being useless in group because my build is solo oriented. I am so happy with this system that will allow me to finally be useful in a group.
Do you not know that WoW has, for quite some time, allowed you to have two talent specs and switch between them, and thus have a solo spec and one useful in a group? Or is your point just that Rift allows this earlier, and allows more than two roles? Racines posted: Questing: same as WoW but easier because of the map support provided. In WoW you need to look at external web site to find where to go etc. No need to do this in Rift which is good and convenient for casual players.
Do you not know that this feature is almost identical to what was added to WoW quite some time ago? Quest objectives marked on the map (both as points or regions), and arrows on your minimap to point you there.
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Spookysheep
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Ardenwolfe posted:
Spookysheep posted: Finally an alternative to WoW. The fanboi's are cringing. And welcome back to VN
Thank you, but I said this board. Not VN. Until Mithan adds that other board for Rift, I feel comfortable agreeing with someone's opinion about the new game on this thread.
Welcome back to this board
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Sprawl-zero1eye-
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Tai-Daishar_MT posted: Racines posted: Trion really needs to address this issue and see that mobs strenght should be adjusted on the number of players in the area.
This is something they are working on. The number of invasions is directly tied to the number of people in the zone and I think they have this working pretty good. I come across many rifts that I am able to solo from open to close but there are some I am unable to handle. I don't think they should all be solo material though so maybe it is a difference in expectation?
Sometimes I can solo them, sometimes it solos me, lol.
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Chalyndra
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So far, I absolutely love Rift, finally a well polished game, no lag, no crashes, absolutely beautiful and fun! I do have one gripe that I hope they fix, the combat sounds and animations. Currently, they're boring and feel like a free to play type of gameplay.
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ildawg
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i played in the most recent event. the game is truly fantastic, but the world design concerns me. everything is too close together and doesnt feel like a "world." there are mountains and high hills everywhere making it feel more cramped. i only made it to lvl 12. i understand that it probably opens up later on, but the size of the first zone is about the same as the others according the world map(and not many zones). did you folks that got to higher levels ever feel like you were in a "real" world. are there any expansive views later on with the country side fading into the horizon?
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Thron1
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the mechanics are fine as far as lag, graphics, etc., its well polished...
first day of beta had a few network issues; I think I was dropped each time they brought another server online hehe, after that quite smooth and, well, ready for release.
the bigger issues are not the underlying infrastructure, its going to be how they handle the open world events that can impact game play.
rifts, grouping issues, griefers, equitable reward schemes, 2nd and future player waves, and of course the very complicated class balance issues with so many permutations.
If they are on the ball, and the players turn out to be not be from the bottom end of the gene pool (with at least some level of self control) I think it will do quite well; if they let the 20% of of the typical startup player base that thinks internet anonymity means abuse, trash talk, and doing anything at all to ruin the gaming experience of somebody just because I want to....its another failhammer...
I "hope" they swing the ban-hammer fast, hard, and without remorse (or warning)...
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Sprawl-zero1eye-
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ildawg posted: i played in the most recent event. the game is truly fantastic, but the world design concerns me. everything is too close together and doesnt feel like a "world." there are mountains and high hills everywhere making it feel more cramped. i only made it to lvl 12. i understand that it probably opens up later on, but the size of the first zone is about the same as the others according the world map(and not many zones). did you folks that got to higher levels ever feel like you were in a "real" world. are there any expansive views later on with the country side fading into the horizon?
I wouldn't say it opens up dramatically, but the Scarlet Gorge did seem pretty expansive N-S, but cramp in the E-W fashion.
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Ardenwolfe
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Spookysheep posted: Welcome back to this board
No, if Rift continues to be as fun as it was in the last beta, I'll be gone from World of Warcraft period. Haven't renewed since my account expired about two or three weeks ago now. So, there's even less reason to be on this board.
Still, I expect you to continue to troll me on the Rift board much like you troll everyone else on every board here it seems.
That's par for the course with you.
Strange. You used to annoy the hell out of me. But, now, I just think something is truly lacking in your life. So much so that VN is your life it seems.
Maybe that's why they haven't banned you.
They know it would kill you.
Well, quote this, make your clever remark, or whatever you need to fill that void in your life.
I'd rather play the game than play with you.
Peace.
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Spookysheep
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I understand you need attention and validation dear, hence why you keep making bold announcements about how you are no longer going to post on this board, but then you keep posting. I'm just giving you the validation you so desperately crave. I thought you'd be more appreciative
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ildawg
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Sprawl-zero1eye- posted:
ildawg posted: i played in the most recent event. the game is truly fantastic, but the world design concerns me. everything is too close together and doesnt feel like a "world." there are mountains and high hills everywhere making it feel more cramped. i only made it to lvl 12. i understand that it probably opens up later on, but the size of the first zone is about the same as the others according the world map(and not many zones). did you folks that got to higher levels ever feel like you were in a "real" world. are there any expansive views later on with the country side fading into the horizon?
I wouldn't say it opens up dramatically, but the Scarlet Gorge did seem pretty expansive N-S, but cramp in the E-W fashion.
thanks for the input. i looked into this a little bit. seems to be a hot topic on several forums. i came across these images comparing landmass of some current games.
http://i.imgur.com/uBWCz.jpg
http://i.imgur.com/xTIT4.jpg
Rift isn't on either one, but still pretty interesting. i didnt realize how huge LoTRO is. i decided to fire it up and just run around admiring the world. turbine did a hell of a job on world design.
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--Syrus--
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I remember AC to of had a pretty big world. Then again aside from portaling there was no other traveling aid. Although you could increase your run speed quite a bit as you leveled up, so that was something. You could easily run for hours, even days in AC.
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ildawg posted: Sprawl-zero1eye- posted:
ildawg posted: i played in the most recent event. the game is truly fantastic, but the world design concerns me. everything is too close together and doesnt feel like a "world." there are mountains and high hills everywhere making it feel more cramped. i only made it to lvl 12. i understand that it probably opens up later on, but the size of the first zone is about the same as the others according the world map(and not many zones). did you folks that got to higher levels ever feel like you were in a "real" world. are there any expansive views later on with the country side fading into the horizon?
I wouldn't say it opens up dramatically, but the Scarlet Gorge did seem pretty expansive N-S, but cramp in the E-W fashion.
thanks for the input. i looked into this a little bit. seems to be a hot topic on several forums. i came across these images comparing landmass of some current games. http://i.imgur.com/uBWCz.jpg http://i.imgur.com/xTIT4.jpg Rift isn't on either one, but still pretty interesting. i didnt realize how huge LoTRO is. i decided to fire it up and just run around admiring the world. turbine did a hell of a job on world design.
GW is pretty impressive!
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Talehon69
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That map for Guild Wars is only one of the expansions, too. Though I don't know if I'd say it's actually as big as it's shown on that picture. Having played through the Nightfall campaign, it is fairly large....for Guild Wars. Not compared to other games. I also call BS on the number for Daggerfall.
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Guess who is managing Rift for Europe? Ubisoft... no kidding...
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Chalyndra posted: So far, I absolutely love Rift, finally a well polished game, no lag, no crashes, absolutely beautiful and fun! I do have one gripe that I hope they fix, the combat sounds and animations. Currently, they're boring and feel like a free to play type of gameplay.
This is my biggest issue.
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Thericia
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I thought that some (read: not all) animations were kind of neat, and fit the classes, the bard stands out as something truly unique, with the trumpets and guitars popping out for our skills. The paragon, while not overly fancy in their maneuvers, i thought the "whooosh trails" behind the weapons was a very neat affect. I have way more experience with rogues, the nightblade animations looke kind of neat, different than other casting animations. I did notice that my dwarf shaman, has different animations than my bahmi shaman does. So, not sure if the race really has much to do with it. I do know this, Female High Elves are horrible dancers.
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Festus_Stundagin posted:
--Syrus-- posted: I will admit that my experience in the invasion could have been an isolated one, I am looking forward to seeing more of them.
Also I am not sure on when joining in on rifts and invasions, I am joining the public group as soon as the option comes up, however there are still mobs whoes health bar is grey to me.
Does this mean there are people not in the group attacking? Am I still getting credit for this thing dying? Should I help kill it? Does it matter?
I think there are multiple public groups and if they are greyed out then another group has tagged it.. say this because only x amount of people are in a public group but there are FAR more people than what we have in teh public group.
Also, speaking for myself, sometimes as a Justicar I had to drop from the public group just to survive. By myself, I could help out a fair bit and handle the aggro I took on. When in a public group, my group/raid passive healing from my attacks was more beneficial to the overall raid (I'd expect) but unfortunately would get me killed after about 5 seconds (because the tanks weren't picking up all the mobs, and any untouched came straight for me). I don't like to do it, but in one invasion I died 3 times in a row with a total up-time no greater than 20 seconds.
Admittedly, this varied from situation to situation, and was far more common on the giant global invasion setup where the sheer number of mobs made picking them all up less likely. But just saying, in some situations, I drop from the public group by necessity. I'm not sure if any others have similar mechanics causing them to do so.
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Thericia
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I saw the same thing on the healing aggro, especially in a 20 man raid. I'd throw motif of regeneration, and get swarmed! but, it's all good, my hots still tick while i'm dead, some nice clerics res'd me and I was able to be in the top 3 of contributors a lot of the time.
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vn_lordmacabre
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--Syrus-- posted: had some server issues when they first launched, but they were fixed with in hours. Since then I have never had one glitch logging on and I have never been disconnected.
Also no lag issues, no lag during PVP and no lag even during Rifts and invasions.
This was my experience on the Briarcliff (PVP) server. The first night, lag was borderline intolerable for me. By the next day, and a few quick patches / server downtimes, they had it humming like I was used to from the previous beta events.
Keeping in mind they probably quadrupled the beta participants for this event, and this was the first time I'd experienced queues logging in, I'm guessing they were expecting this to an extent and trying to find out where the server thresholds were before performance starting tanking.
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Broken_Kayfabe
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They seem to be aiming for a higher quality release than most other mmorpgs have accomplished, so for that I wish them luck. However, two things killed the game for me (and only me, these are personal opinions): 1. I hate questing on railway tracks. I have no patience for being led by the nose for advancement anymore. To be absolutely blunt, I would like to go back to a quest system that rewards items only, not experience, and does not affect content availability at all (ie, opening up new lands etc). Totally optional. 2. For all the variety in having all those souls to choose from, it really removes the feeling of attachment to your character. To me it seems like, say you're playing D&D and you can, on a whim, utterly change all your feats and skills. You'd basically be an entirely new character, and lost everything that happened before that. For these reasons, I didn't really see much of a future for me playing Rift, and the wait continues. Hopefully it does well, though, as a reminder that quality mmorpg release is something publishers need to make a higher priority.
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Thericia
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I actually agree with everything in your post, for the most part Broken_Kayfabe. Sorry, that there wasn't enough to draw you in more. On your 2nd point, I think this was a design choice so people didn't feel like they had to level a new character to play as subclasses in the same calling. I think when the game goes live, there will 'restrictions' in place on how fast you gain souls, as of now, i have all 8 souls (and only a few warfronts from having my pvp soul), and while the choice is nice, I already know which combinations i prefer.
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Broken_Kayfabe posted:
1. I hate questing on railway tracks. I have no patience for being led by the nose for advancement anymore. To be absolutely blunt, I would like to go back to a quest system that rewards items only, not experience, and does not affect content availability at all (ie, opening up new lands etc). Totally optional.
u dont have to quest ;p i did 10-18 strictly off invasions.. i seem to hate railroad questing like you, but for me the invasions kept it fresh for me.
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Sprawl-zero1eye-
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Broken_Kayfabe posted: They seem to be aiming for a higher quality release than most other mmorpgs have accomplished, so for that I wish them luck. However, two things killed the game for me (and only me, these are personal opinions): 1. I hate questing on railway tracks. I have no patience for being led by the nose for advancement anymore. To be absolutely blunt, I would like to go back to a quest system that rewards items only, not experience, and does not affect content availability at all (ie, opening up new lands etc). Totally optional. 2. For all the variety in having all those souls to choose from, it really removes the feeling of attachment to your character. To me it seems like, say you're playing D&D and you can, on a whim, utterly change all your feats and skills. You'd basically be an entirely new character, and lost everything that happened before that. For these reasons, I didn't really see much of a future for me playing Rift, and the wait continues. Hopefully it does well, though, as a reminder that quality mmorpg release is something publishers need to make a higher priority.
1) You don't have to quest. I believe you can level purely on PvP or Invasions, but I understand your point all the same. Unfortunately that style seems dead and long departed. 2) Again, another one of those features that they added a long time ago, that I don't like, but I doubt any game will be without. I disliked when AC1 added the respec quest, and by comparison to most games these days, it was rather tame (allowing you only one skill change per 2 week per two week period).
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Auenwing
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I agree that questing on railway tracks is not fun.
The quest hubs in Rift direct you to the next hub, the next one .... AND you do not have to quest that way. There are no phases forcing the order. You can pick and choose, you can skip, you can come back and do some, you can dungeon / PQ your way up. Including PvP.
Playing alpha/beta and now back to alpha:
I decided not to jump on the quest-train (even though it took a hit in efficiency). I went exploring, found little hubs on the way, Orange and Red quests. Could actually do some of the orange ones. Had to be careful where I walked and found myself in Sanctum at level 8. Did some quests there, got the portal, wandered back and generally picked up the quests that sounded interesting. Throw in PQs with the zerg (dungeon runs past 14) and it was all good. At some point, I went back and polished off the quests in the zone before heading over to the next zone up, just because I wanted to... not because I had to.
I've run at least a dozen characters if not more through the starter zone ... and yes, those you have to do. That's really no different than WoW, where you get that efficicency down to 25 mins because you can just knock them off. Had the same experience in Rift.
As to the variety, my character can swap between melee/dps/backup healer to pure healer. No different than my WoW Ret Pally/Holy Pally, SP/Holy Priest. Or any of my characters that go from DPS/Tanking. or DPS/healing. or Tanking/Healing. It's the same character for me, I can invest in it or feel attached/detached in the same way, create a backstory in my head for it or not. In WoW, I have 2 pallys: one that is DPS/holy one that is DPS/tank. In Rift, the good news is I can do that with basically one character. Which means I can invest more into that one character.
Anyway, sorry that the game didn't appeal to you. Hope you find that quality MMORPG you're always waiting for.
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Broken_Kayfabe posted: 2. For all the variety in having all those souls to choose from, it really removes the feeling of attachment to your character. To me it seems like, say you're playing D&D and you can, on a whim, utterly change all your feats and skills. You'd basically be an entirely new character, and lost everything that happened before that.
I believe that feature is optional so if you would prefer living with your initial spec choice you can do it.
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Auenwing
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_Warlucky_ posted:
Broken_Kayfabe posted:
2. For all the variety in having all those souls to choose from, it really removes the feeling of attachment to your character. To me it seems like, say you're playing D&D and you can, on a whim, utterly change all your feats and skills. You'd basically be an entirely new character, and lost everything that happened before that.
I believe that feature is optional so if you would prefer living with your initial spec choice you can do it.
Exception being PvP, I believe.
If you want, you can just use 2 souls, don't even need 3 if that's your choice. Yes, getting more is optional. If you really want to play "old school style", you don't even need to use the respec ability for the 3 you have by level 6.
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portablehospital
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Im not gunna make it to the next beta. hurry up
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Thericia
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portablehospital posted: Im not gunna make it to the next beta. hurry up
This is called riftdrawals
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Sprawl-zero1eye-
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Festus_Stundagin
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MMORPG.com has 7000 more beta keys available.
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--Syrus--
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Thericia posted:
portablehospital posted: Im not gunna make it to the next beta. hurry up
This is called riftdrawals
I see what you did there.
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UpperClass
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Festus_Stundagin posted: MMORPG.com has 7000 more beta keys available.
Thanks for this, looking forward to checking this game out.
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slythetove
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Let me say first off: I have played and enjoyed WoW since release, and it has been without question the best MMO on the market for most of those 6 years. I won't declare "WoW Killer" because I think that is always just meaningless. What I WILL say is that this game (RIFT), for the first time since WoW's initial release and rise to domination, will provide competition. If it is as polished at 50 as it is at 10, and the developers stick to their "you play how you want and still get rewarded" theme, WoW will have to make changes to slow the bleeding. This game will do much better than any other so far since WoW at getting word of mouth advertising and drawing players. The experience is entertaining, and the gameplay responsive. The graphics are well done and interesting. Dyes. Skill choices. Play style choices. Blizzard may think they are now able to cram "vision" down the throats of their players, but they may soon learn for the first time that once viable alternatives exist you might want to tone it down a bit and actually listen to your majority player base. The original WoW devs knew what it meant to put "fun" above all else in game design. They worked each expansion to improve it. This Cataclysm is a departure, and it's not a good one. I say good for you Rift! I'll put my money in your pocket and give you the chance to keep getting my money. The rest is up to you. --Sly
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JzeroVN
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"If it is as polished at 50 as it is at 10,"
I wish RIFT well and would welcome some more fun, polished game choices but that is one big IF.
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JzeroVN posted: "If it is as polished at 50 as it is at 10," I wish RIFT well and would welcome some more fun, polished game choices but that is one big IF.
I agree and that's why I put it in there. It's the most important unknown. --Sly
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Thericia
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I might be completely off base here, and hoping for the best. but if there was a glaring problem with the end game, it would have already been leaked from alpha. I think the fact that alpha testers are so quiet, is a good thing.
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Thericia posted: I might be completely off base here, and hoping for the best. but if there was a glaring problem with the end game, it would have already been leaked from alpha. I think the fact that alpha testers are so quiet, is a good thing.
i remember the WAR alpha testers couldnt way to spill the beans on how fail it was =/
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Vifirth
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slythetove posted: Let me say first off: I have played and enjoyed WoW since release, and it has been without question the best MMO on the market for most of those 6 years.
I won't declare "WoW Killer" because I think that is always just meaningless.
What I WILL say is that this game (RIFT), for the first time since WoW's initial release and rise to domination, will provide competition. If it is as polished at 50 as it is at 10, and the developers stick to their "you play how you want and still get rewarded" theme, WoW will have to make changes to slow the bleeding.
This game will do much better than any other so far since WoW at getting word of mouth advertising and drawing players. The experience is entertaining, and the gameplay responsive. The graphics are well done and interesting. Dyes. Skill choices. Play style choices.
Blizzard may think they are now able to cram "vision" down the throats of their players, but they may soon learn for the first time that once viable alternatives exist you might want to tone it down a bit and actually listen to your majority player base.
The original WoW devs knew what it meant to put "fun" above all else in game design. They worked each expansion to improve it. This Cataclysm is a departure, and it's not a good one.
I say good for you Rift! I'll put my money in your pocket and give you the chance to keep getting my money. The rest is up to you.
--Sly
I agree with what you are saying but when folks call WoW the best MMO on the market I always shake my head. It is the best MMO ever for the players who think it is, but not for all. I personaly don't rate my enjoyment of a game based on how many people are playing it. I would love to see Rift have a few DAoC style BG's, your not forced to group with players who may or may not have a clue and you don't have to leave till you level out of it or you want to. It also lets you have alot of small man fights or just hunting others with a buddy, makes for tuns of fun.
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Ayadread
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Festus_Stundagin posted:
i remember the WAR alpha testers couldnt way to spill the beans on how fail it was =/
The clusterfu#@ that was WAR's endgame was leaked well before the NDA was lifted. I wish Rift all of the luck in the world, as I will also be playing it. But I'm far off from declaring anything a WoW killer. The only thing to kill WoW will be Blizzard's next mmo. I also don't think Rift needs to be a WoW killer. As long as I have fun, I'm all good.
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UpperClass
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Vifirth posted: I agree with what you are saying but when folks call WoW the best MMO on the market I always shake my head. It is the best MMO ever for the players who think it is, but not for all. I personaly don't rate my enjoyment of a game based on how many people are playing it. I would love to see Rift have a few DAoC style BG's, your not forced to group with players who may or may not have a clue and you don't have to leave till you level out of it or you want to. It also lets you have alot of small man fights or just hunting others with a buddy, makes for tuns of fun.
I agree here. For my favorite MMO has been Asheron's Call. It allowed the player to determine how to spend the points and there wasn't much of a "cookie cutter" spec. I like that, at least from what I have read (unfortunately I just got a beta key so I haven't played yet) there are multiple spec options and multiple types of class directions you can go. This of course might change when the end game hits, but I won't lie, so far it's a nice change from having 25354413 <insert class spec here> with 99% the same spec.
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Vifirth posted:
I agree with what you are saying but when folks call WoW the best MMO on the market I always shake my head. It is the best MMO ever for the players who think it is, but not for all. I personaly don't rate my enjoyment of a game based on how many people are playing it. I would love to see Rift have a few DAoC style BG's, your not forced to group with players who may or may not have a clue and you don't have to leave till you level out of it or you want to. It also lets you have alot of small man fights or just hunting others with a buddy, makes for tuns of fun.
I did not say WoW was the best MMO ever. For me UO was the best (but as we all know your first tends to stick). I said it was the best on the market (I intended to imply best during it's time period vs others of it's time period / released since). My opinion of that is not based on how many people play it. It's based on my own personal playing of the game and playing other games released before and during it's time. I don't give any credit for which game has more players. I grade strictly on a fun to play and pay for scale. As an aside I hated DAoC's battle grounds and generally thought DAoC was a terrible grind fest game run by terrible management. So... everyone has different opinions! --Sly
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Grimlik
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So I am wondering... How may servers they will have at release? Lets say that modest 500K signup at launch... what happens then? What happens if its more than that? WoW had the benefit of a large bankroll behind it at launch. Trion I doubt has access to the very same resources.
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Grimlik posted: So I am wondering... How may servers they will have at release? Lets say that modest 500K signup at launch... what happens then? What happens if its more than that? WoW had the benefit of a large bankroll behind it at launch. Trion I doubt has access to the very same resources.
They were sporting a strong 42 servers during the last beta when I quit counting last. A staggered queue system (which staggers people leaving the newbie area) seems to be what that they stuck with during this last beta stress test. People would bitch about the queues but it'd be the best thing overall.
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Vifirth
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slythetove posted: [quote=Vifirth]
As an aside I hated DAoC's battle grounds and generally thought DAoC was a terrible grind fest game run by terrible management. So... everyone has different opinions!
--Sly
DAoC a grind fest? When DAoC first came out it was the norm to take as long as it did to level. I remember when UO came out it took me about a year to get 6x GM, things like GM Taming were hela hard to cap out. I never considered it a grind it was the first MMO thus the standard and totaly normal. Hell now DAoC takes 2 days to level to 50 get geared out and be PvP ready.
I think folks have just gotten so used to leveling being easy to do anything that takes a little time gets slaped with a grind label. And I am one of those folks, I have gotten spoiled with easy levels and hear myself complain if it takes too much time, I think we have just become an insta gratifaction MMO croud.
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Yea, daoc leveling was tame compared to UO and EQ ;p
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The amount of adverts I've seen for RIFT are crazy. http://soccernet.espn.go.com/?cc=5901 Usually has one floating on the front page almost 24/7 http://www.marca.com/ The most popular Spanish newspaper always has one as well Really it's the only MMO (minus WoW) that I've seen on the front page adverts of sporting websites.
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Auenwing
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Grimlik posted: So I am wondering...
How may servers they will have at release?
Lets say that modest 500K signup at launch... what happens then?
What happens if its more than that?
WoW had the benefit of a large bankroll behind it at launch. Trion I doubt has access to the very same resources.
When WoW was released (2004) it was necessary to self-host.
It is no longer necessary for a MMO developer to self-host.
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Vifirth posted: DAoC a grind fest? When DAoC first came out it was the norm to take as long as it did to level. I remember when UO came out it took me about a year to get 6x GM, things like GM Taming were hela hard to cap out. I never considered it a grind it was the first MMO thus the standard and totaly normal. Hell now DAoC takes 2 days to level to 50 get geared out and be PvP ready. I think folks have just gotten so used to leveling being easy to do anything that takes a little time gets slaped with a grind label. And I am one of those folks, I have gotten spoiled with easy levels and hear myself complain if it takes too much time, I think we have just become an insta gratifaction MMO croud.
You just said when it came out it was the "norm". Just because it was the norm doesn't mean it wasn't a grind. It was. Worse, it was a boring grind that required you to sit at 1 of 2 exact spots in a group pulling the same monster repeatedly for weeks and months. I'd say that's a grind. Oh right, I did say that! --Sly
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slythetove posted:
Vifirth posted: DAoC a grind fest? When DAoC first came out it was the norm to take as long as it did to level. I remember when UO came out it took me about a year to get 6x GM, things like GM Taming were hela hard to cap out. I never considered it a grind it was the first MMO thus the standard and totaly normal. Hell now DAoC takes 2 days to level to 50 get geared out and be PvP ready.
I think folks have just gotten so used to leveling being easy to do anything that takes a little time gets slaped with a grind label. And I am one of those folks, I have gotten spoiled with easy levels and hear myself complain if it takes too much time, I think we have just become an insta gratifaction MMO croud.
You just said when it came out it was the "norm". Just because it was the norm doesn't mean it wasn't a grind. It was. Worse, it was a boring grind that required you to sit at 1 of 2 exact spots in a group pulling the same monster repeatedly for weeks and months.
I'd say that's a grind. Oh right, I did say that!
--Sly
grinding static spawns was one of the things i hated when i played daoc. however, looking back it really added to the community building and social interaction. had some great conversations while grinding trees in southern most alb zone(cant remember the name).
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I've been in some of the recent beta's and I think it's a good game. I was thinking on passing on it, because it was maybe too familiar. Now, I am getting more disenchanted with WoW as the weeks go by. I may take a break and play for a month and see. I only played to the teens and I liked what I saw.
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If anyone is interested in idl'ing in a RIFT irc, I've set one up at: server: irc.sorcery.net port: 6667 chan: #rift http://mibbit.com/ -- Use that if you don't have mIRC or another IRC client.
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ildawg posted:
grinding static spawns was one of the things i hated when i played daoc. however, looking back it really added to the community building and social interaction. had some great conversations while grinding trees in southern most alb zone(cant remember the name).
this. 100% this. I made more friends online in daoc then I have in my history of gaming online which spans maybe 16-17 years if you count aol games. The social aspect when we were 'grinding' made the grind... nonexistent. We had fun and over pulled often to push the limits and see what we could get away with, this happened in all 3 realms as I restarted in each one at least once.
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Vifirth
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Festus_Stundagin posted:
ildawg posted:
grinding static spawns was one of the things i hated when i played daoc. however, looking back it really added to the community building and social interaction. had some great conversations while grinding trees in southern most alb zone(cant remember the name).
this. 100% this. I made more friends online in daoc then I have in my history of gaming online which spans maybe 16-17 years if you count aol games. The social aspect when we were 'grinding' made the grind... nonexistent. We had fun and over pulled often to push the limits and see what we could get away with, this happened in all 3 realms as I restarted in each one at least once.
MMO's going main stream sure did help create alot of new titles but it killed the social aspect of the MMO community, not to say you don't make new friends but the amount of people willing to help others has become slim where the number of people just looking to inslult anyone who askes for help has risen to epic levels.
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Billarious
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Festus_Stundagin posted:
ildawg posted:
grinding static spawns was one of the things i hated when i played daoc. however, looking back it really added to the community building and social interaction. had some great conversations while grinding trees in southern most alb zone(cant remember the name).
this. 100% this. I made more friends online in daoc then I have in my history of gaming online which spans maybe 16-17 years if you count aol games. The social aspect when we were 'grinding' made the grind... nonexistent. We had fun and over pulled often to push the limits and see what we could get away with, this happened in all 3 realms as I restarted in each one at least once.
Ahh, grinding trees. good times. For a ranger they were easy prey, sadly they didn't spawn fast enough for my taste.
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Festus_Stundagin posted:
ildawg posted:
grinding static spawns was one of the things i hated when i played daoc. however, looking back it really added to the community building and social interaction. had some great conversations while grinding trees in southern most alb zone(cant remember the name).
this. 100% this. I made more friends online in daoc then I have in my history of gaming online which spans maybe 16-17 years if you count aol games. The social aspect when we were 'grinding' made the grind... nonexistent. We had fun and over pulled often to push the limits and see what we could get away with, this happened in all 3 realms as I restarted in each one at least once.
agreed to the max. Getting a spind group and roaming around was badass back in the day, or rolling to raumarik!
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I've got an active subscription to WoW and Star Trek Online, and will have one with Rift, too. Rift has been a LOT of fun, and as other posters said, I hope it remains so till endgame and beyond. As for the whole "wowkiller" thing, it wouldn't surprise me if the same investors were contributing to both games. No matter who plays what, mad profit for them.
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The_Korrigan
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Well, this will be a welcome change as "second MMO" beside WoW until SW:TOR is released and the slackers at Turbine add new content to LOTRO so... I gave in to the temptation
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Thericia
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The_Korrigan posted: Well, this will be a welcome change as "second MMO" beside WoW until SW:TOR is released and the slackers at Turbine add new content to LOTRO so... I gave in to the temptation
Welcome to the "Darkside" Korrigan! I hope you have fun. I know i'm seriously looking forward to 03/01, i haven't been this excited for a launch since WoW, i wanted to play Aion, but sheesh, I could wait between beta events, and launch was fun, but, i'm chompin' at the bits for this thing to release.
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The_Korrigan
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Thericia posted: I hope you have fun. I know i'm seriously looking forward to 03/01, i haven't been this excited for a launch since WoW, i wanted to play Aion, but sheesh, I could wait between beta events, and launch was fun, but, i'm chompin' at the bits for this thing to release.
I wouldn't have subscribed if I wasn't having fun in the beta events - as I said, I still think that fun will be short lived though for reasons I have already developed (gameplay on rails, no variety in leveling paths, etc), yet fun enough to justify my purchase along with a 3 month subscription (4 months total). I'm not "excited" - I can play WoW just fine - it's just something to do "for a change", since Turbine and LOTRO are seriously slacking and are more interested in putting crap in their new store for sale than adding content to the game. Now I have to decide if I make a "tank" or a "mage" - the mage combo I tried is pretty OP for what I wanna do in the game, which is play casually and mostly solo.
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Thericia
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I do not disagre with anything you just said, and the wife and i are just hoping it keeps us busy until the 2011-2012 hockey season starts (season ticket holders) I'm hoping my OCD keeps me busy in the game for 5-6 months, that way i should be able to max out the 2 characters I'm most interested in (bard and melee cleric)
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The_Korrigan
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As usual, I have no interest in cleric style classes. I'm most likely gonna do both a Champion/Riftblade/Warlord and a Pyromancer/Elementalist/Stormcaller. I tried Pyro/Elem/Chloromancer but the chloro skills don't seem to mix up well with Pyro/Elem, increase survivability or add anything positive to a mage solo build.
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KainetheDragoon
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personally I can't wait to jump into game. Wish the head start were earlier, but at least I'll get the last 3 of my vacation days to play! LOL (I didn't know I was going to play until after I had scheduled it). I like the cleric classes, so I will likely have at least one. Also am a fan of the rogues!
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Trigeminal
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I don't think any MMO is immortal. They all have a set lifespan. Some, like WoW, will dominate for years and years. My biggest problem with Rift so far is trying to pick a class. I feel like a kid in a candystore... always seeing something more fun in the next candy bin.
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Ardenwolfe
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Ayadread posted: The clusterfu#@ that was WAR's endgame was leaked well before the NDA was lifted. I wish Rift all of the luck in the world, as I will also be playing it. But I'm far off from declaring anything a WoW killer. The only thing to kill WoW will be Blizzard's next mmo. I also don't think Rift needs to be a WoW killer. As long as I have fun, I'm all good.
Well said and agreed. I don't care if Rift is or is not a "Wow Killer" either. As long as I'm having fun with the game, that's all that matters.
This idea that in order for a game to be good, it must 'kill' another, especially Warcraft, is just silly.
Both games can be good and entertaining. I don't recall where you must choose one or the other because of some deranged sense of game loyality.
They're games . . . not nations that require citizenship.
And where the heck is that Rift board?
Edit: The_Korrigan posted: As usual, I have no interest in cleric style classes.
I'm most likely gonna do both a Champion/Riftblade/Warlord and a Pyromancer/Elementalist/Stormcaller.
I tried Pyro/Elem/Chloromancer but the chloro skills don't seem to mix up well with Pyro/Elem, increase survivability or add anything positive to a mage solo build.
I found the chloromancer/necromancer/archon combo able to survive damn near anything solo . . . especially when you get Soul Purge. Others swear by the warlock, but I found survival isn't in question with the necro/chloro combo. Archon is just debuffing/buffing gravy.
Might want to give it a try.
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Myrdynn
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The_Korrigan posted:
Thericia posted: I hope you have fun. I know i'm seriously looking forward to 03/01, i haven't been this excited for a launch since WoW, i wanted to play Aion, but sheesh, I could wait between beta events, and launch was fun, but, i'm chompin' at the bits for this thing to release.
I wouldn't have subscribed if I wasn't having fun in the beta events - as I said, I still think that fun will be short lived though for reasons I have already developed (gameplay on rails, no variety in leveling paths, etc), yet fun enough to justify my purchase along with a 3 month subscription (4 months total). I'm not "excited" - I can play WoW just fine - it's just something to do "for a change", since Turbine and LOTRO are seriously slacking and are more interested in putting crap in their new store for sale than adding content to the game. Now I have to decide if I make a "tank" or a "mage" - the mage combo I tried is pretty OP for what I wanna do in the game, which is play casually and mostly solo.
there is plenty of variety in leveling paths. You dont have to quest, you can do solely pvp, only RIFTS, I leveled 1 char to 25 from quests, and another from level 8 to 29 without doing 1 quest
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The_Korrigan
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Myrdynn posted: there is plenty of variety in leveling paths. You dont have to quest, you can do solely pvp, only RIFTS, I leveled 1 char to 25 from quests, and another from level 8 to 29 without doing 1 quest
Oh yeah, you can do activities even more repetitive than questing... just like you can level by repeating the same BGs in WoW. It's a bit like hammering your head against the same wall for 20 levels to me.
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JzeroVN
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"to me" being the critical part. Some people are different so only doing one of those choices over and over might be more enjoyable to them.
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Festus_Stundagin
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JzeroVN posted: "to me" being the critical part. Some people are different so only doing one of those choices over and over might be more enjoyable to them.
Yup. The invasion grind will keep me happy for a long time =D
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Trigeminal
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Preface 1 > I hate the IGN setup for forums and vnboards don't have a Rift forum
Preface 2 > I don't want to start another Rift thread on WoW boards for fear of them getting locked.
------
What class archetype do you see yourself playing in Rift? and why?
I'm either going for the champion as it is closest to the class I enjoyed (up to recent patchnotes) in WoW. It is a charge in with axe swinging playstyle. Offensive melee. Should be fun both in pve and pvp.
The other option I'm considering is one of the rogue classes. That is to satisfy the voyeuristic side of me. I only played one to low levels in beta but it was fun regardless.
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Festus_Stundagin
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Trigeminal posted: Preface 1 > I hate the IGN setup for forums and vnboards don't have a Rift forum Preface 2 > I don't want to start another Rift thread on WoW boards for fear of them getting locked. ------ What class archetype do you see yourself playing in Rift? and why? I'm either going for the champion as it is closest to the class I enjoyed (up to recent patchnotes) in WoW. It is a charge in with axe swinging playstyle. Offensive melee. Should be fun both in pve and pvp. The other option I'm considering is one of the rogue classes. That is to satisfy the voyeuristic side of me. I only played one to low levels in beta but it was fun regardless.
Completely undecided here Too many options I had fun with.
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Thericia
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Trigeminal posted: What class archetype do you see yourself playing in Rift? and why?
Bard bard bard 1000x bard I'm IN LOVE with the Bard soul
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I just read a rumor, that is all over the gaming sites that SWTOR was pushed to September. I apologize if it was mentioned in this thread. Anyway, that will really help Trion. It will help me because I wasn't going to start a MMO in the spring, only to leave it for another in the late spring. Now I have something to do until September, if that is the case. There's more on this rumor on the SWTOR boards here on VN.
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KainetheDragoon
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either cleric or chloromancer... Not necessarily because I want to heal, but so that I can heal when needed.
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Live from Telara Rhapsodie: Æ’unky Æ’resh Jumping out from a Rift near you! Rhapsodie LvL 50 Rogue - Alsbeth - Nightblade/Riftstalker/Bladedancer Eleison LvL 15 Cleric - Alsbeth - Mr Mister would be proud.
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Trigeminal
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Thericia posted:
Trigeminal posted: What class archetype do you see yourself playing in Rift? and why?
Bard bard bard 1000x bard
I'm IN LOVE with the Bard soul
I tried the bard to level 7 or so. Basically I was playing a channeled song to build combo points and attacking. Like a ranged rogue of sorts. Do you know if at high levels they can solo pvp? Or are they group-oriented buffing machines?
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Arcilite_I
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Trigeminal posted:
Thericia posted:
Trigeminal posted: What class archetype do you see yourself playing in Rift? and why?
Bard bard bard 1000x bard I'm IN LOVE with the Bard soul
I tried the bard to level 7 or so. Basically I was playing a channeled song to build combo points and attacking. Like a ranged rogue of sorts. Do you know if at high levels they can solo pvp? Or are they group-oriented buffing machines?
You get Riff at 11pts in or something, it's an instant 2 point attack to compliment Cadence's built up 3. You can forgo the channeling altogether by taking Saboteur as one of your other souls and use the Charge/Detonate system which is all instant cast. The tradeoff is you lose the self/aoe healing from Cadence, but you kill noticeably faster and gain much more mobility.
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Thericia
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Arcilite_I posted:
Trigeminal posted:
Thericia posted: [quote=Trigeminal]What class archetype do you see yourself playing in Rift? and why?
Bard bard bard 1000x bard I'm IN LOVE with the Bard soul
I tried the bard to level 7 or so. Basically I was playing a channeled song to build combo points and attacking. Like a ranged rogue of sorts. Do you know if at high levels they can solo pvp? Or are they group-oriented buffing machines?
You get Riff at 11pts in or something, it's an instant 2 point attack to compliment Cadence's built up 3. You can forgo the channeling altogether by taking Saboteur as one of your other souls and use the Charge/Detonate system which is all instant cast. The tradeoff is you lose the self/aoe healing from Cadence, but you kill noticeably faster and gain much more mobility.[/quote] What Arc, said but instead of going with saboteur, i went with marksman.
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Spookysheep
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So far I'm thinking Assassiranger
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Auenwing
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Been playing with a druid/sentinal/warden combo that lets me solo groups of mobs easily as well as sit in the back and both heal/buff and do good ranged DPS during Rift events.
I suspect it's gonna be a long time before I head back to tanking in this game... having too much fun rolling clerics...gah
Although I was also having fun with a necro/warlock/chlor
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Sprawl-zero1eye-
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I know my first spec will be assassin. This is who I am in every game, so this will be no different. My second spec is Riftstalker. I am so stupidly giddy about Rogue tanking. I loved tanking guild Karazhan runs back in the day with my 101% dodge suit. It was freaking awesome (until it got nerfed). My third spec is PvP, with a bit of Sin mixed in. My forth spec is what I will play with. Bard/sab looks very promising as something similar but vastly different.
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-Aleister-
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Likely a Hunter (BM/MM/and third for stealth) because Hunter type classes always bring me joy. I'd really like to play a Cleric because there are some potentially fun combos... but I'm not seeing them being a long term answer for anything but standard healing in raids. If I can make a melee healing cleric (similar to the one in Warhammer) I'll go Cleric... but the melee healing tree is already pretty much the tanking tree now.
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Cleric, but I am not certain on the souls yet.. ..wait a second, I have not decided to actually buy the game yet. Stop trying to trick me into it!
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--Syrus--
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Does anyone else having a problem with the www.riftgame.com/preorder links?
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Sprawl-zero1eye-
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Worked for me when I preordered, but that was weeks ago.
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Hmm tis timing out for me. Perhaps it's a DDoS!!
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Its never worked for me, I don't think they want me to play.
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Sprawl-zero1eye-
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Oh, yeah it works, it was just slow.
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Thericia
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-Aleister- posted: Likely a Hunter (BM/MM/and third for stealth) because Hunter type classes always bring me joy. I'd really like to play a Cleric because there are some potentially fun combos... but I'm not seeing them being a long term answer for anything but standard healing in raids. If I can make a melee healing cleric (similar to the one in Warhammer) I'll go Cleric... but the melee healing tree is already pretty much the tanking tree now.
You don't have to go justicar for melee healing You can go Shaman for melee, then add a 'pure' healing soul (Sentinal, Purifier, or Warden) The druid is also very good melee
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Groooovechampion
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I didn`t touch beta due to the worry of getting that "beta was bettah" syndrome. Looks like the game truly has depth (at least regarding classes). I will have to go through the thread one more time but I thought I should ask: Was there anything you disliked or anything that was tedious?
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Thericia
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I, personally, didn't like the way it seems so slow to build up reputation, but that being said, i highly doubt i've found all the ways to boost it.
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UpperClass
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Groooovechampion posted: I didn`t touch beta due to the worry of getting that "beta was bettah" syndrome.
I've never been in a BETA so I'm looking forward to my first invite to one this weekend. Can't wait to try this game out!!
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Trigeminal
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I hope there is a digital download version. Living out in the boonies means I need to travel a fair bit to get to a games store.
I watched an assdancer video last night and they seem pretty fun to level.
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Thericia
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https://www.riftgame.com/en/products/index.php Digital downloads.
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The_Korrigan
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Trigeminal posted: I hope there is a digital download version. Living out in the boonies means I need to travel a fair bit to get to a games store. I watched an assdancer video last night and they seem pretty fun to level.
There's even a digital collector edition with a <censored>load of ingame stuff (like a free mount at level 20).
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-Aleister-
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"You don't have to go justicar for melee healing You can go Shaman for melee, then add a 'pure' healing soul (Sentinal, Purifier, or Warden) The druid is also very good melee " I know what your saying, but it just isn't quite the same :P I REALLY like the talents that are basically sending out aoe heals as you melee. If I went Shaman/Druid/Warden (as an example) I'd just end up being a weak hitting meleer with a limited amount of healing abilities heh. Justicar isn't bad, but it is so Tank skill heavy that if you are deep in it people are expecting you to tank.
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Mustrum
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Rift really shows a high level of polish, something other MMOs to date didn't really bothered with. Very high potential IMO. As for me, I'll probably be going Chloromancer/Warlock/(Elementalist just for the taunt pet). Or maybe an Inquisitor/Cabalist/Sentinel Cleric. OR I'll try to tank on a Riftstalker Rogue? I really don't know yet, they all sound like so much fun Edit: As for the Justicar's melee healing... unless you're just off-healing I wouldn't bother with it. Due to the Justicar being one of the few "hybrid" souls (tank as well as healer), talents and abilities are spread between healer and tank. Currently, Justicars are subpar at being both, but at least they're better tanks than healers. I've wanted to make a melee healer myself, but the Justicar - as fun as it was to play - just doesn't meet the throughput and utility requirements to be a main healer.
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UpperClass
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Same, I'm trying to decide what class I want to play. I thought about stepping into more of a healing roll, but the mage/dps main spec in me always speaks out from within. So maybe a necromancer or elementalist for me.
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vn_lordmacabre
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-Aleister- posted: "You don't have to go justicar for melee healing
You can go Shaman for melee, then add a 'pure' healing soul (Sentinal, Purifier, or Warden)
The druid is also very good melee "
I know what your saying, but it just isn't quite the same :P
I REALLY like the talents that are basically sending out aoe heals as you melee. If I went Shaman/Druid/Warden (as an example) I'd just end up being a weak hitting meleer with a limited amount of healing abilities heh. Justicar isn't bad, but it is so Tank skill heavy that if you are deep in it people are expecting you to tank.
I've got several variations on a Justicar build which avoid pretty much all the "tank" talents. I do take the flat -% damage talent, but then I play on a PvP server and intended to get that anyway.
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Nakal
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Trigeminal posted: I hope there is a digital download version. Living out in the boonies means I need to travel a fair bit to get to a games store. I watched an assdancer video last night and they seem pretty fun to level.
Steam is advertising it
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Thericia
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http://rift.zam.com/en/stc.html?t=00nre.VVo.xu is my shaman's build, and i was wrecking faces with my 2hand mace in pvp's
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Mustrum
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vn_lordmacabre posted: I've got several variations on a Justicar build which avoid pretty much all the "tank" talents. I do take the flat -% damage talent, but then I play on a PvP server and intended to get that anyway.
The real problem of the Justicar isn't even with the tank talents. It's the overall lack of healing utility in the soul. You get: - Doctrine of Righteousness (your main heal) - Doctrine of Bliss (when you get hurt) - that group Doctrine, for when anyone else gets hurt - Salvation, which has worse HPS than even the worst HoT out there. In my Druid off-spec, the (untalented) Faerie would heal for around double the amount on her HoT. And we're talking about a fully talented Salvation in Mien of Honour stance. - Later on you will get Reprieve, which admittedly heals for a lot, but... 5 minute cooldown? Come on... Now, if you're doing dungeons, the Justicar works just fine, if the tank receives continuous mediocre damage. You'll have a breeze healing that away, but then again, so does everyone. If the tank receives either massive burst OR continuous high damage, you will not be able to keep up with it due to the nature of Doctrines. You build up Convictions, you release Convictions to heal. But if you have to use 2 DoRs for every melee hit you get in, you'll run out of Convictions and the tank will run out of HP before you can get another Conviction up. Likewise, if the tank is hit by a huge burst, you do not have the means to quickly heal it. Both Doctrines and Salvation healing need to be looked at for their HPS. Especially the latter. Maybe introduce a mid-tier talent to give Doctrines a chance to not use Convictions (like Blizzard did with Word of Glory)? Or bump up the transferred healing to the Righteous Mandate from Salvation by 100%. As is now, the Justicar healer needs a bit of work done to make him viable as a main healer. Edit: Eh, massive rant, sorry... but was really looking forward to playing a Justicar healer and was more than a bit disappointed haha
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Arcilite_I
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The idea of an 'off healer' has passed most of your minds. Not every healing soul in this game is meant to solo heal dungeons. This game is about complimenting others, not being a solo powerhouse. I certainly hope we don't go down the road of "this class can only do this".
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Mustrum
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Usually I'd say that's OK. But the problem is that in a normal dungeon group you're only going to need one main healer (Warden, Purifier, Sentinel, Chlomomancer). And if you're going for a "DPS" off-healer, you'd almost certainly be better off with a Shaman/Druid/Warden type of spec. Due to the nature of Convictions, you're more or less locked into using Justicar abilities (or Inquisitor Life spells, that works OK as well) to build up Convictions. And the other melee Druid souls mostly use physical damage. So to build Convictions, you can't use the "big hitters" from Shaman or Druid souls. You need to stick to either Justicar abilities or Inquisitor spells. I'd much rather have a Shaman/Druid/Warden off-heal tbh. You'll have a constant HoT from the Faerie (that does way more HPS than Salvation) and the Cleric can toss a HoT/instant heal your way whenever the main healer can't keep up. As is, the Justicar healer is too specialised in regards to his abilities to be a viable off-healer and too hybridised within his own soul to perform as a main healer. Trion should make up their minds as to what they want the Justicar to be, healer or tank. As long as it's trying to be both, it will really be neither.
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Bowdi
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well in my email i received a survey that Trion wanted me to do, but no new beta invite yet.
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--Syrus--
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Hrm, I don't understand why I am having this problem, none of the riftgame.com links work for me. Neither on IE or Firefox. I just get the "Server Not Found" error. No matter how I try to get there, manually typing the url into the address bar, clicking a link from their official e-mail I get the same error, what could possibly be preventing me from viewing just that one site?
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siujoey
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Hmmmm, I wonder..... --Syrus-- posted: Its never worked for me, I don't think they want me to play.
:-)
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vn_lordmacabre
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Mustrum posted: Usually I'd say that's OK. But the problem is that in a normal dungeon group you're only going to need one main healer (Warden, Purifier, Sentinel, Chlomomancer). And if you're going for a "DPS" off-healer, you'd almost certainly be better off with a Shaman/Druid/Warden type of spec. Due to the nature of Convictions, you're more or less locked into using Justicar abilities (or Inquisitor Life spells, that works OK as well) to build up Convictions. And the other melee Druid souls mostly use physical damage. So to build Convictions, you can't use the "big hitters" from Shaman or Druid souls. You need to stick to either Justicar abilities or Inquisitor spells. I'd much rather have a Shaman/Druid/Warden off-heal tbh. You'll have a constant HoT from the Faerie (that does way more HPS than Salvation) and the Cleric can toss a HoT/instant heal your way whenever the main healer can't keep up.
As is, the Justicar healer is too specialised in regards to his abilities to be a viable off-healer and too hybridised within his own soul to perform as a main healer. Trion should make up their minds as to what they want the Justicar to be, healer or tank. As long as it's trying to be both, it will really be neither.
As someone who has played a Justicar/Shaman/Warden during both the last Beta events, I can only say I disagree with you assessments. First, you get 3 souls in your role, if you want more healing, put in a "heal" soul. The Justicar doesn't need to be that to be useful. Second, you have 4 roles, if you need a "full healer" for a job, switch to a role for that.
Now, I wouldn't set out to "solo heal" a group with my primary Justicar spec, no. But he functions quite well in an off-tank/off-healer/melee dps role.
The group AE healing, doubled up on the tank, before including any other heals (warden hot, doctrines, etc), makes the life of the main healer much easier. In fact, in big add situations, my Even Justice (hitting 5 targets) pumps out AE healing every GCD for the group equal to a normal AE heal from one of the "full heal" specs, and double that healing for the tank. It isn't nothing.
In a pinch, I'm never concerned with peeling an add off the healer or DPS, because I can take the punishment and keep myself up (assuming the healer has his/her hands full).
And regarding the inability to heal, well as I found out on two bosses in Darkening Deeps, I can definitely keep a tank up if I need to. The first boss is meant to require 2 tanks, and my healer was getting all he could handle trying to keep "his" tank up, while I took care of the second one, without issue. On the spider boss, when the healer would be webbed, I took over healing until he could be released.
Nobody in the group complained that they brought a hybrid healer to the party on that run.
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Grimlik
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--Syrus-- posted: Hrm, I don't understand why I am having this problem, none of the riftgame.com links work for me. Neither on IE or Firefox. I just get the "Server Not Found" error. No matter how I try to get there, manually typing the url into the address bar, clicking a link from their official e-mail I get the same error, what could possibly be preventing me from viewing just that one site?
DNS problem on the internet. Perhaps they changed their IP addresses and your ISP's DNS is just slow in getting the updates. That's pretty much the only thing, barring a locally installed security suite doing the blocking.
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-Aleister-
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Arcilite_I posted: The idea of an 'off healer' has passed most of your minds. Not every healing soul in this game is meant to solo heal dungeons. This game is about complimenting others, not being a solo powerhouse. I certainly hope we don't go down the road of "this class can only do this".
While I agree and empathize with the sentiment... the average MMO long passed that road. Your class can only do this is right there with gear score checks. It's stupid amongst 5 people who know how to play... but you are going to hear it all the time amongst strangers.
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Racines
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I received the Beta 6 invite . Now what should I do:
1- keep my current avatar that is at level 19
2- create a new avatar/new build
3- roll Guardian since I played Defiant
I am tempted to do #1 since I play casualy and I will fly to Uk this week-end. That said, I did not try other classes then Warrior (my usual cklass). I did not try Guardian and I have no clue about their lore and world/quests
Since it is Beta, may be I should learn all classes and try Guardians.
For WoW Beta Stress test I played a human, but I played Horde all the time after release. I do not think I will play Guardian, let say the idea of Machine builders attracts me more then prayers...
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--Syrus--
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Grimlik posted:
--Syrus-- posted: Hrm, I don't understand why I am having this problem, none of the riftgame.com links work for me. Neither on IE or Firefox. I just get the "Server Not Found" error. No matter how I try to get there, manually typing the url into the address bar, clicking a link from their official e-mail I get the same error, what could possibly be preventing me from viewing just that one site?
DNS problem on the internet. Perhaps they changed their IP addresses and your ISP's DNS is just slow in getting the updates. That's pretty much the only thing, barring a locally installed security suite doing the blocking.
Well this is troubling indeed. I can always pre-order it through steam luckily enough. What are the monthly rates going to be like? And what is the deal with these founder rates?
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Zero_Washu
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Well I am close to ordering the game, haven't quite decided. It certainly can look pretty at times. The 3 roles per character seems a bit rushed, as in getting a bit too early to make a good 3rd choice unless you just troll gaming sites for all the latest "in" builds.
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KriegerX
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In Beta as Thrack guardian in Feablight server. Very much fun
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Auenwing
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--Syrus-- posted:
Grimlik posted:
--Syrus-- posted: Hrm, I don't understand why I am having this problem, none of the riftgame.com links work for me. Neither on IE or Firefox. I just get the "Server Not Found" error.
No matter how I try to get there, manually typing the url into the address bar, clicking a link from their official e-mail I get the same error, what could possibly be preventing me from viewing just that one site?
DNS problem on the internet.
Perhaps they changed their IP addresses and your ISP's DNS is just slow in getting the updates.
That's pretty much the only thing, barring a locally installed security suite doing the blocking.
Well this is troubling indeed. I can always pre-order it through steam luckily enough. What are the monthly rates going to be like? And what is the deal with these founder rates?
Pre-order/founder rates allow you to subscribe for 3-6 months at a time, for 11.99/mo and 9.99/mo respectively. You will be billed the total amount at once (35.97 every 3 months or 59.94 every 6 months.)
You can cancel that at anytime and revert back to the regular 14.99/mo billing (you cannot then go back on founder rates.)
Get special 3 and 6 month Founder's Pricing - Only available through March 15th!
At the end of any game play time included with new accounts and at the end of each successive subscription period, your payment method will be charged (on a recurring basis at your selected subscription rate) until you cancel your subscription. If you choose to cancel your Founder's Pricing subscription and later re-subscribe to RIFT, the Founder's Subscription plan will no longer be available.
I have pre-ordered 2 CE's both with 6 months. My husband pre-ordered one CE with 6-months without even having tested the game - just based on our discussions about what I've experienced in alpha and beta. We both feel strongly enough in the product and the development team, that we want to support them, even if we don't stay the full 6-months (which at this point is pretty unlikely...they'd have to really screw something up.)
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_Taebo_
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I've been wanting to try a Melee Cleric, so I can't wait for tomorrow.
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-Aleister-
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If you want to start off with something manly. Roll a Cabalist Cleric right off the bat. I'd really like to see someone get that leveled enough to reach the 2nd soul. That one right there is a real nice challenge
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Auenwing
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-Aleister- posted: If you want to start off with something manly. Roll a Cabalist Cleric right off the bat. I'd really like to see someone get that leveled enough to reach the 2nd soul. That one right there is a real nice challenge
Uh, I got one to level 4, where's my jockey shorts? /flexes /giggles
PS: and hell no I'm not gonna play one... I mean, you'd have to seriously talk me into it for group-only ...
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-Aleister-
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I forget, did that reach the second soul npc? Or is that when you start trying to figure out how to aggro all the other nearby mobs with your aoe dot? Either way...very nice
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Auenwing
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Yeah 4 is 2nd.
And if you don't figure out how NOT to agggro 2nd mob with your first cast, you WILL go down. A lot.
Sucker hits hard though.
I stopped at 4
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TinMan52
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Just FYI, I picked up a Rift beta code from Massively yesterday. If you haven't grabbed one, it looks like they and TTH have a bunch that they're giving away in articles and twitter feeds. I don't mean to promote other sites other than to offer a way for people who are interested to get into the beta. If IGN is giving away codes, please edit my post and include that link instead of my above suggestions. The only reason I even grabbed a code was because of the positive comments about RIFT in this thread. I actually wasn't really on the look out for a new MMO until I saw this thread and that they were basically running an OB/Stress Test this weekend. I read a few of the previous posts and some of Sprawl's thoughts, so we'll see. I also picked up a beta key for Earthrise yesterday, which seems much more intriguing if only for the fact they they have a two faction system where you can stay neutral ... and it isn't a fantasy themed MMO.
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vn_lordmacabre
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The quantity of good stuff these guys put out in a week... Craziness. Lots of good, but a few of my favorites. CE and preorder stuff in for testing this beta. Removed the level restriction from mounts, so we can start using our CE mounts at level 1. Open world PvP system introduction. Bolster effect in warfronts. Better targeting indicator. Client improvements for ATI cards. http://forums.riftgame.com/showthread.php?50037-Beta-6-Patch-Notes-2-3-11
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TinMan52
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Just wanted to apologize. Apparently I got a beta code from a TTH article yesterday for Earthrise, a CB that was being shutdown last night. Total suck! Still excited to check out Rift tomorrow though. All installed and ready to go.
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Arcilite_I
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Auenwing posted:
-Aleister- posted: If you want to start off with something manly. Roll a Cabalist Cleric right off the bat. I'd really like to see someone get that leveled enough to reach the 2nd soul. That one right there is a real nice challenge
Uh, I got one to level 4, where's my jockey shorts? /flexes /giggles PS: and hell no I'm not gonna play one... I mean, you'd have to seriously talk me into it for group-only ...
Challenge accepted, you're slacking Auen
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Auenwing
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Arcilite_I posted:
Auenwing posted:
-Aleister- posted: If you want to start off with something manly. Roll a Cabalist Cleric right off the bat. I'd really like to see someone get that leveled enough to reach the 2nd soul. That one right there is a real nice challenge
Uh, I got one to level 4, where's my jockey shorts? /flexes /giggles
PS: and hell no I'm not gonna play one... I mean, you'd have to seriously talk me into it for group-only ...
Challenge accepted, you're slacking Auen
Yeah, I know, I need to "man up" heh?
I've rolled probably 2 dozen clerics by now and that's overkill for even me. I OUGHT to be burnt out on 'em, but everytime I turn around to test something else, I find a new way of refining how I'm speccing or playing.
Come release, I'm gonna start me a little army of clerics - all solo/crafters! They're gonna need their own guild tag. Taking suggestions now!
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Arcilite_I
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rofl, I was only gonna lvl one to 5 to beat you anyway I've leveled 4 clerics myself, it's such a fun class
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Sprawl-zero1eye-
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I'm ready for tomorrow!!
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Auenwing
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Sprawl-zero1eye- posted: I'm ready for tomorrow!!
Bring it!
I'm looking forward to mass mayhem, clogged newbie zones and wow-spouters getting slaughtered in chat. Oh, and yeah, gameplay too!
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Groooovechampion
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TinMan52 posted: Just wanted to apologize. Apparently I got a beta code from a TTH article yesterday for Earthrise, a CB that was being shutdown last night. Total suck!
Dooooooooooooooooooh! I don`t know much about Earthrise but a gameplay vids on youtube criticized(sp) it for running long ways between A and B etc
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The_Korrigan
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Wow, the new racials in the beta 6 patch notes SUCK! What the hell... Example: a sprint ability, called "agility"... sounds nice on paper... but NOT USABLE IN COMBAT? Err sorry mister developer, what's the point then? I'm confused
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Congratulations! You’ve been selected to participate in this weekend’s RIFT™ beta event!</b> The RIFT beta continues this weekend with the next beta event, Planar War</b>, which is set to begin Friday, Feb. 4, 2011 at 10:00 AM PST (18:00 GMT), and run through 10:00 AM (18:00 GMT) on Monday, Feb. 7, 2011. RIFT Stress Test Saturday, Feb 5, 2011,12:00 PM – 2:00PM PST</b> We’ve had heaps of players in the RIFT beta, and we’re really proud of how the shards are holding up. We think they can handle pretty much whatever we throw at them... so let’s throw more stuff! We’re hosting a special “Bring Down the House†event this Saturday to see just how much they can handle. The proverbial gauntlet has been thrown down and to make it worth your while, we’ll be giving away 100 In-Game Prize Packs, and an Nvidia GTX 460 video card. All you have to do is play for the duration of the event. Bring it. We dare you. Because seriously, the riftspawn were saying some pretty rude things about all your moms. Follow these instructions to join this beta event: - Sign into your [link=https://Trion Worlds
]$3[/link] - Click the "Download Client" link from your account page.
- Run the installer and follow the directions.
- Run the Patcher: Navigate to where you installed RIFT in the START menu and click the PLAY RIFT shortcut. Enter the Email Address and Password used for your Trion Worlds account and log in.
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Thericia
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oh yeah?! i can fall further than you!
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The_Korrigan
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Thericia posted: oh yeah?! i can fall further than you!
Aye, they completely removed the situationally "useful" old racials to replace them mostly with temporary movement buffs that only work out of combat. Very bland and unappealing...
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Thericia
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I can understand why they did this. If it stayed the old way, all of the defiant dps would be kelari, end of discussion. and all the guardians would have been Dwarf. They were easily the two "over powered" racials. I just feel they could have done something 'better' with the changes.
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Festus_Stundagin
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Auenwing posted:
Come release, I'm gonna start me a little army of clerics - all solo/crafters! They're gonna need their own guild tag. Taking suggestions now!
The Grannie Fannie Pack! Ba-zinga!
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Festus_Stundagin
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Thericia posted: I can understand why they did this. If it stayed the old way, all of the defiant dps would be kelari, end of discussion. and all the guardians would have been Dwarf. They were easily the two "over powered" racials. I just feel they could have done something 'better' with the changes.
Yes there were glaring issues with the defiant racials vs the guardians... something had to be done.
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Trigeminal
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WTB class idea to play this weekend. Either doing another rogue or a "battle-cleric" of sorts like a shaman or something.
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Thericia
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What have you played? :P I've played all the callings to at least lvl 10, and only the melee clerics and rogues keep me going, i'm not saying the warriors and mages are bad, i've never liked mages, but i try them in each new game, and the warrior just didn't grab me like the bard did. The bard ruined the other 31 souls for me lol. I like bard paired with anything (but really like the nightblade or marksman as the second soul) Justicar (11 points only)/ALOT of Shaman/Warden was a great combo for me also
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Trigeminal
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Thericia posted: What have you played? :P
Champion and Riftstalker only.
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Thericia
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try the melee clerics, if you've tried a rogue, then you know how they play (they don't change all that much) I'd go : Shaman/Purifier/Sent, Justicar/Shaman/warden or the ever popular (considered the best melee build) Shaman/Justicar/Druid
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The_Korrigan
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Thericia posted: I can understand why they did this. If it stayed the old way, all of the defiant dps would be kelari, end of discussion. and all the guardians would have been Dwarf. They were easily the two "over powered" racials. I just feel they could have done something 'better' with the changes.
Well, in WoW, Human racials are arguably quite OP compared to other alliance races... yet people still play other races. Hell, people even play Worgen! But yeah, they overdid it - but there's still some time to fine tune those changes. The Dwarf racial seem particularly crappy, at least the others have at least some run speed buff. The spirit wolf thingy is quite OP compared to the others, too.
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Auenwing
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Regarding changes, racials, etcetera....
just a reminder:
FEEDBACK IN GAME
While in the game world, click the help button (marked ?) in the bottom left of your screen. Fill out the feedback form and press SEND. We read all feedback and bug reports and value your comments!
and
FEEDBACK IN BETA FORUMS
Beta forums are accessible from the beginning of the event through 48 hours past the end of the event.
Check the link in the logon notes to sign in to beta forums.
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portablehospital
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patiently waiting.
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UpperClass
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Taking off work early today to head home and play this all evening
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this is WindowsLM 85 Goblin Mage MMO Experience: UO, EQ, AC, Doac, AC2, FFXI, WoW, Rift
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Ardenwolfe
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Fifteen minutes. This works for me since the snow altered my plans at the last minute.
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portablehospital
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Ill be done work a whopping 30 minutes early
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The_Korrigan
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Stress test = more lag and warping mobs... It's quite awful on Stormpike right now.
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--Syrus--
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Yay got accepted to beta 6. I'm going to ask some really obvious questions, but I still can't access any of the riftgame.com websites, I have no idea why. What is the monthly fee? What is the founders rate?
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GrimTempest
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Just want to make sure everyone saw this - http://vnboards.ign.com/rift_general_forum/b23470/p1
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