_Kewk_
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http://www.stateofdps.com/ The caveat here is that while this chart my list you lower than you think you are; that is meaningless. This list is not 100% accurate but it should be damn near close. The list is a compilation of the top parses of WoL and ought to have the best players for their class and spec in it. Sure you can beat tons of bad players or undergeared classes that are listed above your class but you won't likely beat equally geared/skilled players as you (classes listed above you). I.E. I beat everyone (Ele Shaman) in my guild other than a hunter and lock. I out gear and/or am a better player than those under me. Also, yeah there are clases that have to snare, cc, interrupt etc. This inherently lowers your DPS and if that is part of your normal role than the state of DPS shouldn't matter much to you, as you are trading utility for DPS. For clarification... I have nothing to do with this website so don't ask me any questions about it coz I can't answer them.
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Cawlin
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Nice find... good info.
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siujoey
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Wow maybe it is because of the teeny tiny sample size in BM and MM, but hunters seem to fall into 2 groups. (DPS-wise, ignoring utility) 1) Survival 2) Dead weight Edit: The variance in mage specs is surprising too. They really gutted arcane mages, eh?
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Kriegprojekt
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Sub Rogues too. No wonder my guild never wants me to DPS with my rogue now.
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Cawlin
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siujoey posted: Wow maybe it is because of the teeny tiny sample size in BM and MM, but hunters seem to fall into 2 groups. (DPS-wise, ignoring utility) 1) Survival 2) Dead weight
It's been that way since the game went live with respect to PvE damage. In vanilla it was Marks and everything else was crap until the very very pinnacle of gearing where survival (after late stage talent tree changes) caught up and finally slightly surpassed Marks. In BC it was BM >>>> all other specs in PvE for the duration of the expansion. In WOTLK, Surv > MM >>>>> BM until you got to around 5k-ish gear score with enough Armor Pen to make Marks pull ahead. Even then, Marks wasn't superior in 5-mans due to mana inefficiency compared to Surv. Basically there has always been ONE clearly superior spec for hunters in PvE for DPS.
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siujoey
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Kriegprojekt posted: Sub Rogues too. No wonder my guild never wants me to DPS with my rogue now.
The sub rogues number means nothing. Look at the sample size compared to everything else. Hell, look at the sample size on it's own- there are only 58 examples. With 1600ish- you should get a pretty decent cross section, not with 58. On the other hand, maybe it says something about the state of the spec if no one is using it! (My rogue is 31, I have no idea, haha)
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portablehospital
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surv hunter or bust
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There is no way arcane should be that low. Hell, no way arcane should be lower than frost unless those were crappy arcane mages who just stood there playing with themselves through half the raid.
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_Kewk_
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-MrBean- posted: There is no way arcane should be that low. Hell, no way arcane should be lower than frost unless those were crappy arcane mages who just stood there playing with themselves through half the raid.
Uuhhh Arcane blows this expansion.
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Cawlin
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_Kewk_ posted:
-MrBean- posted: There is no way arcane should be that low. Hell, no way arcane should be lower than frost unless those were crappy arcane mages who just stood there playing with themselves through half the raid.
Uuhhh Arcane blows this expansion.
Yes, as fantastically impossible as it may be to be believe, it's no longer a mark of skill to press one button and wait for a proc to press a 2nd and decimate the DPS chart - Arcane does in fact suck - rightfully so for all the difficulty it took to play.
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Urk_VN
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You know what I find troubling with this data? Looking at it as a whole, and not just any one class or spec, I remember you guys posting about one of the devs saying something to the effect of "we want any class and spec to be viable in groups/raids". But looking at stuff like this, it's obvious that clearly some specs work better than others in groups, which is why people are still more or less forced into cookie cutter specs. It'd be pretty interesting if, instead of just giving a boss way more hp/cheap tricks, they made it so that a talent available only to a certain spec did more damage to a boss. For example, a boss that's weaker to frost damage than fire or arcane, or maybe one that doesn't like balance druid spells (although I suppose in the long run this may end up causing players to switch specs right before a boss fight, so maybe the boss should switch halfway in or something). I think this would work better than trying to just give the mobs more hp, which players will inevitably pick the specs that do the most damage overall. But my guess is Blizzard will just give them more hp, and nerf other classes, since it's easier that way.
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siujoey
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Urk_VN posted: You know what I find troubling with this data? Looking at it as a whole, and not just any one class or spec, I remember you guys posting about one of the devs saying something to the effect of "we want any class and spec to be viable in groups/raids". But looking at stuff like this, it's obvious that clearly some specs work better than others in groups, which is why people are still more or less forced into cookie cutter specs. It'd be pretty interesting if, instead of just giving a boss way more hp/cheap tricks, they made it so that a talent available only to a certain spec did more damage to a boss. For example, a boss that's weaker to frost damage than fire or arcane, or maybe one that doesn't like balance druid spells (although I suppose in the long run this may end up causing players to switch specs right before a boss fight, so maybe the boss should switch halfway in or something). I think this would work better than trying to just give the mobs more hp, which players will inevitably pick the specs that do the most damage overall. But my guess is Blizzard will just give them more hp, and nerf other classes, since it's easier that way.
Actually, it looks pretty good, with a few exceptions. They would NEVER have a boss that would be immune or resistant to a certain class/spec, that would be horrid. In looking at it, I thought the balance was actually quite impressive. The Hunters and the disparity between the mage builds are off, but it looks pretty darn good otherwise. (Rogues look weird too, but sample size is too small to say anything definitively.)
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Voqar
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_Kewk_ posted:
-MrBean- posted: There is no way arcane should be that low. Hell, no way arcane should be lower than frost unless those were crappy arcane mages who just stood there playing with themselves through half the raid.
Uuhhh Arcane blows this expansion.
At this point I'd agree that arcane blows. I run my mage as fire and use arcane for a few fights for utility (in heroics at least) where the utility is more important than raw dps.
I don't think all hunter builds necessarily need to do the same dps (or all specs of all classes). They all generally have some and the whole game doesn't revolve around raiding.
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vn_jurojin
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Today's patch is going to completely change all that. blizzard posted:
We’re happy with damage overall. We have very few traditional tank and spank fights (even Argaloth likes to parry melee) so it’s hard to get consistent numbers without very large data sets. Still, we see Survival hunters and Unholy DKs on top of a lot of single target fights. Arcane, Marksman, and Beastmaster damage is too low. Retribution, Shadow, and Fire and Frost mage damage might be too low, but we’re still watching them. We aren’t seeing a lot of Subtlety rogues in PvE yet, so that sample size is still small. On fights where there is a lot of area damage, Demonology warlocks, Frost DKs and possibly Survival hunters are all too high. Shadow priest AE, mostly due to a weak Mind Sear, feels too low. Healing in PvE is working out pretty much as intended. There are some Heroic dungeon bosses that are probably tougher than the required item level average permits. In general, you might have a tough time upon zoning into a Heroic dungeon with a bunch of strangers as soon as Dungeon Finder permits, especially if your group isn’t willing to communicate and work together. We want Heroics to be challenging -- if you want to zerg the content, stick to normal dungeons. Tank balance overall seems good at this point in time. Threat seems to be in a good place -- good tanks don’t have much of a problem, but they can’t “phone it in†either. We’re seeing all four tanks get a lot of use, even on Heroic raid fights. That could change as more guilds are able to make serious heroic attempts. Some additional class-specific tweaks (keeping in mind this is not the full list): Even after we fixed their mastery, Feral druid bleeds still do a lot of damage and are undispellable. We plan to shift some of that damage back to main attacks. They are also a little too hard to control. Given that they are already hard to root, snare, or polymorph, we think the fear immunity from Berserk is too much. Arms warrior burst damage might still be too high in PvP, while we don’t have a great way to adjust their sustained damage for PvE. The Lambs to the Slaughter talent is a good place to address this. We also might nerf warrior stuns. We think Arms and Fury warriors are getting too much damage out of Heroic Strike. We want it to be clear that it’s a rage dump and not make it the hardest hitting ability. For Holy priests, we’re increasing Chakra’s duration and changing Surge of Light so it can now benefit from Flash Heal and Greater Heal and can crit. We’re making some additional buffs, such as Pain Suppression and Barkskin, undispellable. We’re buffing Wild Mushroom. It’s a cool spell that isn’t getting enough play. Empowered Touch will now benefit from Regrowth as well. We’re also buffing the Glyph of Regrowth. We are looking at Holy Concentration (after our most recent buff) and Omen of Clarity to make sure they don’t account for too much mana savings. We are probably going to remove Drain Mana from warlocks. It is incredibly situational in PvE but causes problems in PvP. This might mean we need to evaluate Mana Burn as well. Inferno will no longer increase the radius of Hellfire. Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt. We want to redesign Improved Soulfire. Censure will no longer break Repentance. As part of the Marks and Beastmaster buffs, we’re buffing Aimed Shot, Kill Shot, Chimera Shot, and Kill Command. To reduce mage control, we are discussing reducing the duration of Frost Nova and Ring of Frost. We want to make it clear that Combat is intended to use fast off-hand weapons. We also want to polish Revealing Strike a bit. We want to make sure Enhancement shaman avoid caster weapons. We want to make sure Unholy DKs prefer two-handed weapons. Necrotic Strike needs to be affected by resilience. For Cataclysm, we changed Death Strike almost completely into an ability for Blood DK tanks, which is a bit unfortunate. We want to make sure it is still a useful button for Frost or Unholy DKs who need healing. We also want to address DK mobility in PvP. We think we overnerfed Every Man for Himself, and are reverting it back to a 2-minute cooldown again. We might evaluate other racials after we’ve seen more PvP.
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vn_jurojin
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Two things that bug me about what they said though. 1. Survival hunter AOE dps might be too high? We have 2 AE attacks, a launched trap that does mediocre damage and a talent that adds serpent sting to multi-shot. I'm failing to see how either one of those could translate into "too high". 2. Forcing Unholy DK back into 2H fighting. I liked the choice finally.
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Talehon69
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vn_jurojin posted: Two things that bug me about what they said though. 1. Survival hunter AOE dps might be too high? We have 2 AE attacks, a launched trap that does mediocre damage and a talent that adds serpent sting to multi-shot. I'm failing to see how either one of those could translate into "too high". 2. Forcing Unholy DK back into 2H fighting. I liked the choice finally.
Higher gear levels, Dual-Wield Unholy pulls ahead.
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vn_jurojin
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That's probably true, but instead of forcing 2H why not just pull back dw damage for unholy? As I said, I liked the choice. *edit* Thought about that for a second and realized that that is probably what they're going to do. So let me rephrase that and say I hope they don't nerf dw damage for unholy enough that it's pointless to do it.
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siujoey
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vn_jurojin posted: That's probably true, but instead of forcing 2H why not just pull back dw damage for unholy? As I said, I liked the choice. *edit* Thought about that for a second and realized that that is probably what they're going to do. So let me rephrase that and say I hope they don't nerf dw damage for unholy enough that it's pointless to do it.
No, they have said it before- DW = Frost, 2H = Unholy. They INTEND for unholy DW to trail behind 2H unholy. If you want to be competitive AND dual wield- you need to be frost spec.
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Sprawl-zero1eye-
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My poor combat Rogue.
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Auenwing
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Sprawl-zero1eye- posted: My poor combat Rogue.
/comfort
Mine is back sitting on her shelf again collecting dust... she's getting used to that spot.
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Cryme
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I still like playing this game overall, but it is kind of annoying to see them keep saying things like: We want you to use THIS weapon, not THAT weapon. I guess if everyone has their niche then many different players aren't falling over themselves for the same few drops, while other drops are rendered useless. However, it just seems to sap some of the uniqueness/creativity out of the populous by so closely guiding all of our choices. Why not just make every weapon and/or piece of gear usable by only one specific class/spec so we don't have any choice in the matter at all?! EDIT: Typo.
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Sociop
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siujoey posted: Wow maybe it is because of the teeny tiny sample size in BM and MM, but hunters seem to fall into 2 groups. (DPS-wise, ignoring utility)
1) Survival
2) Dead weight
Yep and instead of buffing MM and BM to be on par with SV they are nerfing SV to be on par with BM and MM, Blizzard Dev's must spend their days wallowing in stupid because it has soaked in to every pour.
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Elkabong08
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Auenwing posted:
Sprawl-zero1eye- posted: My poor combat Rogue.
/comfort
Mine is back sitting on her shelf again collecting dust... she's getting used to that spot.
Mine too. My friends are flabbergasted, I used to love that toon. Leveling up a DK now, the Evil Buddha Princess of Slice and Dice is semi retired.
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-MrBean-
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Sociop posted:
siujoey posted: Wow maybe it is because of the teeny tiny sample size in BM and MM, but hunters seem to fall into 2 groups. (DPS-wise, ignoring utility) 1) Survival 2) Dead weight
Yep and instead of buffing MM and BM to be on par with SV they are nerfing SV to be on par with BM and MM, Blizzard Dev's must spend their days wallowing in stupid because it has soaked in to every pour.
They did it with healing with Pali's. Hell, they even stated, Pali's are being too mana efficient, so we want to bring them down to the level of priests, druids, and shamans. By their own omissions... they wanna piss of healers.
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Talehon69
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siujoey posted:
vn_jurojin posted: That's probably true, but instead of forcing 2H why not just pull back dw damage for unholy? As I said, I liked the choice. *edit* Thought about that for a second and realized that that is probably what they're going to do. So let me rephrase that and say I hope they don't nerf dw damage for unholy enough that it's pointless to do it.
No, they have said it before- DW = Frost, 2H = Unholy. They INTEND for unholy DW to trail behind 2H unholy. If you want to be competitive AND dual wield- you need to be frost spec.
Intend yes, but right now that's not how it is.
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Trigeminal
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They also intended every class to use a lot of mastery. They will continue to nerf and buff until they get their way. What a bunch of tard developers.
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chaddlock
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I am only seeing a list of all the specs, but no numbers... hmmm.
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heiromancerdrackus
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chaddlock posted: I am only seeing a list of all the specs, but no numbers... hmmm.
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Trigeminal
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Overall totals (all bosses). Won't post numbers atm cause I'm lazy. Here is the order from top to lowest dps: DK unholy Hunter survival Warlock destruction Mage fire Warlock affliction Rogue assassination Deathknight frost Priest shadow Shaman enhancement Druid balance Warlock demonology Druid feral Warrior fury Shaman elemental Rogue combat Paladin retribution Mage frost Warrior arms Mage arcane Hunter beastmastery Hunter marksmanship Rogue subtlety
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Groooovechampion
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Sad to see Sub Rogue so far down. Personally, I even had a blast with it in classic- but let's forget about classic. I've not the slightest clue what Blizz is up to, despite all those blue posts about this and that.
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Demorak
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The top 10ish dps specs look fairly balanced with about a 2k-ish difference in dps. I don't think there are enough samples across ALL raid bosses to say one class is clearly better than all in a spec. Some bosses just flat out favor some class/specs over others. It's also pretty hard to put a number on utility that any given spec provides for the raid at certain times. It's sad to see the dps disparity between specs after the top 10. Seeing a 10k dps difference with some specs on the pure dps classes is unacceptable and shows how little endgame testing was done on the matter.
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A view of where your class/spec stands DPS wise in raids.
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Demorak posted: The top 10ish dps specs look fairly balanced with about a 2k-ish difference in dps. I don't think there are enough samples across ALL raid bosses to say one class is clearly better than all in a spec. Some bosses just flat out favor some class/specs over others. It's also pretty hard to put a number on utility that any given spec provides for the raid at certain times. It's sad to see the dps disparity between specs after the top 10. Seeing a 10k dps difference with some specs on the pure dps classes is unacceptable and shows how little endgame testing was done on the matter.
/agree The balance / number-tweakers dropped the ball big-time on this one. IMHO the ONLY spec that should rightfully be at the bottom of that list is sub rogue - that spec is built around short fights right out of stealth, and versatility - no way to make it a good raid dps spec. PERHAPS arms wars and frost mages should also be low as they are traditionally pvp-only specs. But arcane mages? Marks hunters? What a joke.
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Ugh_Lancelot
Title: Ooo...bouncy!
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Subject:
A view of where your class/spec stands DPS wise in raids.
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Demorak posted: Seeing a 10k dps difference with some specs on the pure dps classes is unacceptable and shows how little endgame testing was done on the matter.
You'd think they could have generated a QA build of the server to simulate end-game damage on bosses. Done right, it could be reusable code that they could just run over the weekend and get stats for everything with every major tweak. Sure, it wouldn't cover every possible rotation but it wouldn't take much doing to parse logs and fairly closely simulate what people are doing in-game.
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Cawlin
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Subject:
A view of where your class/spec stands DPS wise in raids.
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Trigeminal posted: Overall totals (all bosses). Won't post numbers atm cause I'm lazy. Here is the order from top to lowest dps: DK unholy Hunter survival Warlock destruction Mage fire Warlock affliction Rogue assassination Deathknight frost Priest shadow Shaman enhancement Druid balance Warlock demonology Druid feral Warrior fury Shaman elemental Rogue combat Paladin retribution Mage frost Warrior arms Mage arcane Hunter beastmastery Hunter marksmanship Rogue subtlety
Are you using the same link that Kewk posted originally? When I click that I get a list like this "Adjusted total" (apparently sorted on "median" rather than average DPS - not sure why): Rogue - Assassination 20436 Hunter - Survival 20135 Warlock - Destruction 19718 Death Knight - Unholy 19655 Priest - Shadow 18888 Warlock - Affliction 18785 Shaman - Enhancement 18767 Warrior - Fury 17505 18551 Druid - Feral Cat 17729 Mage - Fire 17425 Druid - Balance 17423 Paladin - Retribution 17091 Death Knight - Frost 16822 Shaman - Elemental 16627 Mage - Frost 16078 Rogue - Combat 16071 Warlock - Demonology 15383 Warrior - Arms 14372 Mage - Arcane 11263 Hunter - Beast Mastery 11143 Rogue - Subtlety 10419 Hunter - Marksmanship 10199
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If ignorance were painful, half the posters here would be on morphine drips. Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
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