|
|
|
|
[VN
Boards Archive] |
Welcome to the Vault Network
forum archive.
This is not a complete archive, time didn't allot us the
opportunity to properly backup the majority of the boards
deemed "expendable". Most boards on this list have at least
20-40 pages archived (non-logged in pages, 15 topics per
page).
Popular boards may have as many as 250 pages archived at 50
topics per page, while others deemed of historical
signifigance may be archived in their entirety.
We may not agree with how the board shutdown was managed, but
we've done what we could to preserve some of its history in
lieu of that.
Please enjoy the archive.
~
Managers, Moderators, VIP's, and regular posters.
|
Author |
Topic: What's the diff between parry and dodge?
|
Alpha_Swift
Posts:
5,821
Registered:
Jul 16, '02
Extended Info (if available)
Real Post Cnt: 5,744
User ID: 697,744
|
Subject:
What's the diff between parry and dodge?
|
They both imply the same thing ( avoid being hit ), but I can't find a clear explanation. For a tank, is one more important than the other?
-----signature-----
- - - Can someone please answer Fermi's Paradox?
|
Link to this post
|
GrimTempest
Title: Board Manager Anime Aikousha
Posts:
37,523
Registered:
Dec 21, '01
Extended Info (if available)
Real Post Cnt: 36,478
User ID: 567,005
|
Subject:
What's the diff between parry and dodge?
|
the only time one is more important than the other is if you have a skill that activates on a parry or dodge. in that case you obviously want more of one than the other so your skill goes off more. i think a parry also slightly reduces the swing timer for the next attack too but i'm not sure on that and its prolly not a big enough thing to go for alot more parry than dodge unless were talking about pvp and your using a two handed weapon.
-----signature-----
MyAnimeList - http://myanimelist.net/profile/Grimtempest - Chaotic Neutral - El Psy Congroo
|
Link to this post
|
Trigeminal
Title: Drill, Fill, Bill
Posts:
11,233
Registered:
Mar 17, '02
Extended Info (if available)
Real Post Cnt: 11,153
User ID: 658,468
|
Subject:
What's the diff between parry and dodge?
|
My understanding is you want to have some of both. With diminishing returns, you get less out of stacking one of these than you would if you put some into both.
-----signature-----
PvPing since 1975
|
Link to this post
|
_Kewk_
Title: Sith Lord
Posts:
10,167
Registered:
Dec 17, '02
Extended Info (if available)
Real Post Cnt: 9,952
User ID: 749,729
|
Subject:
What's the diff between parry and dodge?
|
Alpha_Swift posted: They both imply the same thing ( avoid being hit ), but I can't find a clear explanation. For a tank, is one more important than the other?
It is just a stat to help balance out the stats available on gear. You wan't to get as close to 100% avoidance without gimping anything. So something like 50% block 20% dodge and 20% parry the extra 10% made up in buffs and abilities.
-----signature-----
(none)
|
Link to this post
|
Tai-Daishar_MT
Title: Moderator Troll Eradicator
Posts:
18,124
Registered:
Mar 9, '00
Extended Info (if available)
Real Post Cnt: 16,150
User ID: 14,326
|
Subject:
What's the diff between parry and dodge?
|
From Wowwiki; Targets of melee attacks can have a chance to parry each incoming frontal attack. A successful parry nullifies the attack (for the attacker it is like a miss) and reduces the swing timer of the defender. It is a passive ability which does not require any action to be used. Note: When a warrior's special attack is parried, he does not lose the rage cost associated with that spell (even though the spell fails). Miss, dodge, or block events will consume the full rage cost when the spell fails. Dodge is a form of melee mitigation where the entire melee swing is avoided. Dodge is a passive ability possessed by all players for all classes and races. However this stat is the most important to players fulfilling a tanking role. Only close range melee attacks can be dodged; a ranged attack or a spell cannot be dodged. Players can only dodge attacks if they are facing their opponent, however a mob can dodge attacks that are from behind. Incapacitated targets (stunned for example) cannot dodge.
-----signature-----
Fare thee well VN, Vini, Vidi, Vici!
|
Link to this post
|
Alpha_Swift
Posts:
5,821
Registered:
Jul 16, '02
Extended Info (if available)
Real Post Cnt: 5,744
User ID: 697,744
|
Subject:
What's the diff between parry and dodge?
|
Tai-Daishar_MT posted: From Wowwiki; Targets of melee attacks can have a chance to parry each incoming frontal attack. A successful parry nullifies the attack (for the attacker it is like a miss) and reduces the swing timer of the defender. It is a passive ability which does not require any action to be used. Note: When a warrior's special attack is parried, he does not lose the rage cost associated with that spell (even though the spell fails). Miss, dodge, or block events will consume the full rage cost when the spell fails. Dodge is a form of melee mitigation where the entire melee swing is avoided. Dodge is a passive ability possessed by all players for all classes and races. However this stat is the most important to players fulfilling a tanking role. Only close range melee attacks can be dodged; a ranged attack or a spell cannot be dodged. Players can only dodge attacks if they are facing their opponent, however a mob can dodge attacks that are from behind. Incapacitated targets (stunned for example) cannot dodge.
"A successful parry nullifies the attack (for the attacker it is like a miss)" versus "Dodge is a form of melee mitigation where the entire melee swing is avoided" Still confusing. Also, parry reduces the swing timer of the defender -- meaning a successful parry reduces my next swing at the attacker ( reducing my dps ). So maybe its better to dodge or even take the hit.
-----signature-----
- - - Can someone please answer Fermi's Paradox?
|
Link to this post
|
-Mithan-
Title: VNBoard Admin
Posts:
1,000,060,379
Registered:
Mar 1, '00
Extended Info (if available)
Real Post Cnt: 56,880
User ID: 13,156
|
Subject:
What's the diff between parry and dodge?
|
Ever hear the term "parry gibbed" ? It is when the Tank gets slaughtered because retarded Melee DPS fights from the front of the boss, activating parry's and thus increasing the damage the Tank takes.
-----signature-----
I survived to the end and got nothing out of it, but hey.
|
Link to this post
|
Talehon69
Title: Anonymous Entity
Posts:
21,964
Registered:
Dec 11, '02
Extended Info (if available)
Real Post Cnt: 21,660
User ID: 747,548
|
Subject:
What's the diff between parry and dodge?
|
Alpha_Swift posted:
Tai-Daishar_MT posted: From Wowwiki; Targets of melee attacks can have a chance to parry each incoming frontal attack. A successful parry nullifies the attack (for the attacker it is like a miss) and reduces the swing timer of the defender. It is a passive ability which does not require any action to be used. Note: When a warrior's special attack is parried, he does not lose the rage cost associated with that spell (even though the spell fails). Miss, dodge, or block events will consume the full rage cost when the spell fails. Dodge is a form of melee mitigation where the entire melee swing is avoided. Dodge is a passive ability possessed by all players for all classes and races. However this stat is the most important to players fulfilling a tanking role. Only close range melee attacks can be dodged; a ranged attack or a spell cannot be dodged. Players can only dodge attacks if they are facing their opponent, however a mob can dodge attacks that are from behind. Incapacitated targets (stunned for example) cannot dodge.
"A successful parry nullifies the attack (for the attacker it is like a miss)" versus "Dodge is a form of melee mitigation where the entire melee swing is avoided" Still confusing. Also, parry reduces the swing timer of the defender -- meaning a successful parry reduces my next swing at the attacker ( reducing my dps ). So maybe its better to dodge or even take the hit.
Uh, no. If YOU parry an attack, YOUR next swing will come faster. Meaning a DPS increase. Parry and Dodge take the same rating to percentage increase now, before Parry took a crapload more per rating than dodge. They are even now. Stack both.
-----signature-----
|
Link to this post
|
Sprawl-zero1eye-
Title: IGN Vault Staff Reziztance iz Futile
Posts:
53,263
Registered:
Jun 28, '02
Extended Info (if available)
Real Post Cnt: 52,657
User ID: 692,733
|
Subject:
What's the diff between parry and dodge?
|
Parry is a dodge with an attack bonus, for the most part. Think of a swordsman parrying a tank and then counterattacking immediately. Bosses with high parry rates can be wicked, hence why tanks like to stack some Expertise to keep from getting "parry gibbed" as Mithan puts it. Parry is harder to find on gear, and I believe is a much steeper curve. Tanks tend to stack way more dodge than parry due to these reasons.
-----signature-----
Mirkwood MUD, OneEye IvoryFang, Lord of the VampireZ (Retired) AC Frostfell, Clan Z - Lvl 239 Grief Dagger (Retired) WoW Lightbringer Alliance, Z Guild - Lvl 85 Combat Rogue (Retired) Making iOS Apps these days at http://zsprawl.com/iOS
|
Link to this post
|
KainetheDragoon
Title: Ravishing Rogue in Rouge
Posts:
15,951
Registered:
Apr 13, '02
Extended Info (if available)
Real Post Cnt: 15,842
User ID: 668,192
|
Subject:
What's the diff between parry and dodge?
|
when i was talking about expertise in trade chat a couple of months ago I talked about parry thrash and I got several awesome responses about "how i was an idiot for not knowing they took that out ages ago."
-----signature-----
Live from Telara Rhapsodie: Æ’unky Æ’resh Jumping out from a Rift near you! Rhapsodie LvL 50 Rogue - Alsbeth - Nightblade/Riftstalker/Bladedancer Eleison LvL 15 Cleric - Alsbeth - Mr Mister would be proud.
|
Link to this post
|
Talehon69
Title: Anonymous Entity
Posts:
21,964
Registered:
Dec 11, '02
Extended Info (if available)
Real Post Cnt: 21,660
User ID: 747,548
|
Subject:
What's the diff between parry and dodge?
|
Sprawl-zero1eye- posted: Parry is a dodge with an attack bonus, for the most part. Think of a swordsman parrying a tank and then counterattacking immediately. Bosses with high parry rates can be wicked, hence why tanks like to stack some Expertise to keep from getting "parry gibbed" as Mithan puts it. Parry is harder to find on gear, and I believe is a much steeper curve. Tanks tend to stack way more dodge than parry due to these reasons.
Changed with 4.0, Parry and Dodge take the same rating per percentage, rarity on gear however I don't know. I know all Defense on gear got turned into Dodge though so right now, probably true. Parry Gib was removed on some bosses iirc, ones that hit extra hard. Rest of them weren't affected, course that coulda been changed a long time ago too. It should still work for players though.
-----signature-----
|
Link to this post
|
TinMan52
Posts:
2,830
Registered:
Sep 13, '06
Extended Info (if available)
Real Post Cnt: 2,815
User ID: 1,170,748
|
Subject:
What's the diff between parry and dodge?
|
"Parry - Parry no longer provides 100% avoidance and no longer speeds up attacks. Instead, when you parry an attack, it and the next attack will each hit for 50% damage (assuming they hit at all). In other words, Dodge is a chance to avoid 100% of the damage from one attack, Parry is a chance to avoid 50% of the damage from two attacks, and Block is a chance to avoid 30% of the damage from one attack." http://blue.mmo-champion.com/topic/83/cataclysm-stat-system-changes I was looking on EJ, but it looks like many of the old threads were deleted so that new one can be created for the 4.0.3a overhaul. The above post is the blue post from when they announced the stat changes in March. My mains are a druid and lock, so I'm familiar with the dodge mechanic, but not the parry.
-----signature-----
"Sometimes new is fun and fun is the point. Will it still be fun once it's not new? I hope so, but I honestly don't know." "Shared danger is a crap load of fun." "Your idea is compelling and I would like to subscribe to your newsletter."
|
Link to this post
|
Alpha_Swift
Posts:
5,821
Registered:
Jul 16, '02
Extended Info (if available)
Real Post Cnt: 5,744
User ID: 697,744
|
Subject:
What's the diff between parry and dodge?
|
TinMan52 posted: "Parry - Parry no longer provides 100% avoidance and no longer speeds up attacks. Instead, when you parry an attack, it and the next attack will each hit for 50% damage (assuming they hit at all). In other words, Dodge is a chance to avoid 100% of the damage from one attack, Parry is a chance to avoid 50% of the damage from two attacks, and Block is a chance to avoid 30% of the damage from one attack." http://blue.mmo-champion.com/topic/83/cataclysm-stat-system-changes I was looking on EJ, but it looks like many of the old threads were deleted so that new one can be created for the 4.0.3a overhaul. The above post is the blue post from when they announced the stat changes in March. My mains are a druid and lock, so I'm familiar with the dodge mechanic, but not the parry.
Thanks for this, best answer so far. I'm not sure why Blizzard would code Dodge and Parry since they seem to do much of the same thing.
-----signature-----
- - - Can someone please answer Fermi's Paradox?
|
Link to this post
|
--Syrus--
Posts:
7,711
Registered:
Dec 2, '03
Extended Info (if available)
Real Post Cnt: 7,639
User ID: 863,847
|
Subject:
What's the diff between parry and dodge?
|
Alpha_Swift posted:
TinMan52 posted: "Parry - Parry no longer provides 100% avoidance and no longer speeds up attacks. Instead, when you parry an attack, it and the next attack will each hit for 50% damage (assuming they hit at all). In other words, Dodge is a chance to avoid 100% of the damage from one attack, Parry is a chance to avoid 50% of the damage from two attacks, and Block is a chance to avoid 30% of the damage from one attack."
http://blue.mmo-champion.com/topic/83/cataclysm-stat-system-changes
I was looking on EJ, but it looks like many of the old threads were deleted so that new one can be created for the 4.0.3a overhaul. The above post is the blue post from when they announced the stat changes in March.
My mains are a druid and lock, so I'm familiar with the dodge mechanic, but not the parry.
Thanks for this, best answer so far. I'm not sure why Blizzard would code Dodge and Parry since they seem to do much of the same thing.
Is it not true that some classes can dodge but not parry? Some can do both?
-----signature-----
Common Sense is a myth.. Its Hub. 10 week ban for anybody who disagrees. -Mithan-
|
Link to this post
|
TinMan52
Posts:
2,830
Registered:
Sep 13, '06
Extended Info (if available)
Real Post Cnt: 2,815
User ID: 1,170,748
|
Subject:
What's the diff between parry and dodge?
|
--Syrus-- posted:
Alpha_Swift posted:
TinMan52 posted: "Parry - Parry no longer provides 100% avoidance and no longer speeds up attacks. Instead, when you parry an attack, it and the next attack will each hit for 50% damage (assuming they hit at all). In other words, Dodge is a chance to avoid 100% of the damage from one attack, Parry is a chance to avoid 50% of the damage from two attacks, and Block is a chance to avoid 30% of the damage from one attack." http://blue.mmo-champion.com/topic/83/cataclysm-stat-system-changes I was looking on EJ, but it looks like many of the old threads were deleted so that new one can be created for the 4.0.3a overhaul. The above post is the blue post from when they announced the stat changes in March. My mains are a druid and lock, so I'm familiar with the dodge mechanic, but not the parry.
Thanks for this, best answer so far. I'm not sure why Blizzard would code Dodge and Parry since they seem to do much of the same thing.
Is it not true that some classes can dodge but not parry? Some can do both?
Yes. Again, I don't really understand parry, but dodge is straight avoidance and at least a while back, druid bears would stack armor, dodge and agi (don't have parry or block) where as I imagine parry and block would be more important to a warrior. I would venture to guess parry was probably intended to be used by dual wielding warriors, rogues, shamans as an extra defensive stat, but may have become a tanking stat as time went on and sword wielding tanks reached soft caps in stats like armor, defense, block, etc.
-----signature-----
"Sometimes new is fun and fun is the point. Will it still be fun once it's not new? I hope so, but I honestly don't know." "Shared danger is a crap load of fun." "Your idea is compelling and I would like to subscribe to your newsletter."
|
Link to this post
|
|
|
© 2012. All
Rights Reserved. |
|
|
|
|