|
|
|
|
[VN
Boards Archive] |
Welcome to the Vault Network
forum archive.
This is not a complete archive, time didn't allot us the
opportunity to properly backup the majority of the boards
deemed "expendable". Most boards on this list have at least
20-40 pages archived (non-logged in pages, 15 topics per
page).
Popular boards may have as many as 250 pages archived at 50
topics per page, while others deemed of historical
signifigance may be archived in their entirety.
We may not agree with how the board shutdown was managed, but
we've done what we could to preserve some of its history in
lieu of that.
Please enjoy the archive.
~
Managers, Moderators, VIP's, and regular posters.
|
Author |
Topic: More Vtank ideas
|
Go_Meat
Posts:
1,660
Registered:
Oct 12, '09
Extended Info (if available)
Real Post Cnt: 1,656
User ID: 1,373,311
|
Subject:
More Vtank ideas
|
These are just a few things that annoy me. I would like a Blacklist to be added like in LTX where if you aren't hitting something after attacking for x amount of seconds that it moves on to the next target. I would also like it if it chose the best target, aka the target thats hitting you. This would also help with the blacklist thing. Sometimes I attack into a wall at a creature instead of the one attacking me. Route Creator ideas- Please let us save routes. Like I have a few dungeons that I setup different routes and I would like to be able to save them so if I goto Dungeon A and set my route and then move on to Dungeon B that I dont need to delete Dungeon A's route. Also if you could add a clear route button or something like that instead of having to click on the coordinates individually that would be great, but maybe add a log where it says are you sure you would like to clear your route? And finally is there any route editor you can add? Like when I make my route which usually has a lot of coordinates, a few hundred just so I make sure it goes smoothly, I will then watch my macro and notice I get stuck on a wall id like to be able to go back, see the coordinates for where I am standing and maybe change them a bit. THESE WOULD BE AWESOME!
-----signature-----
Frostfell: Slammin' Cleon Salmon- 263 archer You say farm - 275 mage When I say hillshire - 275 sword Hefty-hefty-hefty- level 252 mage Ripped Harvestgain - level 275 mage
|
Link to this post
|
Virindi-Inquisitor
Posts:
6,908
Registered:
Nov 18, '01
Extended Info (if available)
Real Post Cnt: 6,646
User ID: 511,923
|
Subject:
More Vtank ideas
|
You CAN save routes. They are called nav profiles. On your profiles tab, click 'save as' to the right of navigation. Just like everything else in VTank, nav profiles save to the current profile instantly the moment they are changed...so if you want to make a new one, do 'save as' BEFORE you change it. If you want to create a completely fresh route without having to remove all the points, switch to the 'none' route, do save as, then create your new route.
-----signature-----
Virindi --- ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc... Decal Core Dev - http://www.decaldev.com
|
Link to this post
|
Go_Meat
Posts:
1,660
Registered:
Oct 12, '09
Extended Info (if available)
Real Post Cnt: 1,656
User ID: 1,373,311
|
Subject:
More Vtank ideas
|
Virindi-Inquisitor posted: You CAN save routes. They are called nav profiles. On your profiles tab, click 'save as' to the right of navigation. Just like everything else in VTank, nav profiles save to the current profile instantly the moment they are changed...so if you want to make a new one, do 'save as' BEFORE you change it. If you want to create a completely fresh route without having to remove all the points, switch to the 'none' route, do save as, then create your new route.
Ah, ty. How about the other ideas? Blacklist is a must IMO!
-----signature-----
Frostfell: Slammin' Cleon Salmon- 263 archer You say farm - 275 mage When I say hillshire - 275 sword Hefty-hefty-hefty- level 252 mage Ripped Harvestgain - level 275 mage
|
Link to this post
|
agnari
Posts:
7,595
Registered:
Oct 10, '00
Extended Info (if available)
Real Post Cnt: 7,440
User ID: 48,760
|
Subject:
More Vtank ideas
|
this is after all an ACM tool but it does have the ability.
add the monster type under monsters tab then set priority to -1
-----signature-----
Ag Nar Portal Mule Master of the Loresraat Mastering the pixels of gamedom, 1 MMORPG at a time..
|
Link to this post
|
Ball-Cruncher
Posts:
5,871
Registered:
Aug 28, '04
Extended Info (if available)
Real Post Cnt: 5,860
User ID: 961,024
|
Subject:
More Vtank ideas
|
That's something diff Ag.
I brought this up a while back. He's talking about when you attempt to attack a critter that you can't get to. It will ignore the ones hitting you and keep trying to get to the one that is NOT gettable.
-----signature-----
T C M In-Game as Bluballz or Vash
|
Link to this post
|
Go_Meat
Posts:
1,660
Registered:
Oct 12, '09
Extended Info (if available)
Real Post Cnt: 1,656
User ID: 1,373,311
|
Subject:
More Vtank ideas
|
Ball-Cruncher posted: That's something diff Ag. I brought this up a while back. He's talking about when you attempt to attack a critter that you can't get to. It will ignore the ones hitting you and keep trying to get to the one that is NOT gettable.
Yep. A lot of times a wall is in the way or sometimes you are standing in a specific spot and your projectiles misfire.
-----signature-----
Frostfell: Slammin' Cleon Salmon- 263 archer You say farm - 275 mage When I say hillshire - 275 sword Hefty-hefty-hefty- level 252 mage Ripped Harvestgain - level 275 mage
|
Link to this post
|
|
|
© 2012. All
Rights Reserved. |
|
|
|
|