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[VN
Boards Archive] |
Welcome to the Vault Network
forum archive.
This is not a complete archive, time didn't allot us the
opportunity to properly backup the majority of the boards
deemed "expendable". Most boards on this list have at least
20-40 pages archived (non-logged in pages, 15 topics per
page).
Popular boards may have as many as 250 pages archived at 50
topics per page, while others deemed of historical
signifigance may be archived in their entirety.
We may not agree with how the board shutdown was managed, but
we've done what we could to preserve some of its history in
lieu of that.
Please enjoy the archive.
~
Managers, Moderators, VIP's, and regular posters.
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Topic: Decal + Anti-Aliasing
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FallenStar1982
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Subject:
Decal + Anti-Aliasing
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I read on the Decal website that it doesn't work well with Anti-Aliasing. Is that still true? If so, why? Just wondering. -N.
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Virindi-Inquisitor
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User ID: 511,923
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Subject:
Decal + Anti-Aliasing
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Decal uses a type of drawing in DX that is old and inefficient. This is also why Decal Views cause such a huge framerate hit. If you really want FSAA you can disable Decal View drawing: http://www.virindi.net/wiki/index.php/Virindi_Views#Advanced_tweaking Doing that will cause you to lose access to normal Decal plugin UIs. Decal HUDs (and VVS views) will be unaffected.
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Virindi --- ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc... Decal Core Dev - http://www.decaldev.com
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FallenStar1982
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Subject:
Decal + Anti-Aliasing
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Thanks for the info VI. As to the DX mode utilized, other than digging through the code, do you have any information regarding it? I'm interested from a programming perspective. Thanks, -N.
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Virindi-Inquisitor
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Registered:
Nov 18, '01
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Real Post Cnt: 6,646
User ID: 511,923
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Subject:
Decal + Anti-Aliasing
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Decal sets D3DPRESENTFLAG_LOCKABLE_BACKBUFFER and then locks the buffer to draw to it. Decal HUDs (DecalRender Service) and VVS both use D3DXSprite.
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Virindi --- ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc... Decal Core Dev - http://www.decaldev.com
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FallenStar1982
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Subject:
Decal + Anti-Aliasing
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Thanks again for the info VI. -N.
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