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[VN
Boards Archive] |
Welcome to the Vault Network
forum archive.
This is not a complete archive, time didn't allot us the
opportunity to properly backup the majority of the boards
deemed "expendable". Most boards on this list have at least
20-40 pages archived (non-logged in pages, 15 topics per
page).
Popular boards may have as many as 250 pages archived at 50
topics per page, while others deemed of historical
signifigance may be archived in their entirety.
We may not agree with how the board shutdown was managed, but
we've done what we could to preserve some of its history in
lieu of that.
Please enjoy the archive.
~
Managers, Moderators, VIP's, and regular posters.
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Author |
Topic: Request for info from Decal Devs....
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Chef_Wubbie
Posts:
2,658
Registered:
Jul 11, '02
Extended Info (if available)
Real Post Cnt: 2,650
User ID: 696,357
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Subject:
Request for info from Decal Devs....
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Howdys! This is about the "skyboxen" bug. I'm moving part of this from the Turbine Forums because its what I do, I seek help and information. The easy part of the question is - Can Decal enable the requirements for the NvidiaPerfkit to interact with AC? http://developer.download.nvidia.com/tools/NVPerfKit/6.0/PerfHUD6-QuickTutorial.pdf this is a link to the Quick Tutorial with information. "Now, the developer has to opt in to allow their application to be analyzed. The Quick Tutorial explains the changes necessary when calling the Direct3D CreateDevice() function. I bet someone could create a decal plugin to enable this." I don't understand what it does or how it does it, this is normal for me... I'm a little slow in this area. The goal is to use this tool to try to find what is causing the clouds to spawn the skyboxen, and squash it. So can Decal save us once again? And is there a Dev with the time to help if it can? I'm not expecting or asking for a "it will be done at 6pm on Monday", just looking for a commitment of help Thank you in advance for any information and help your able to provide. wubbie - skyboxens crushed in my lifetime would ROCK!
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WARLORD OF THINGS YOU CAN FOLD, SPINDLE AND MUTILATE 126th er 140th er 160th er 190ish er 215 er 265ish er 275th Level Tradeskill Main STOP LAUGHING, I MAKE GIMPED LOOK HAWT! No really, a Chef who is 275... and I kill stuff too MOOOOOOOOOOOOOOOOOOOO!
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Drakier
Posts:
????
Registered:
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Extended Info (if available)
Real Post Cnt: 0
User ID: 0
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Subject:
Request for info from Decal Devs....
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isn't that what VI already did?
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Virindi-Inquisitor
Posts:
6,908
Registered:
Nov 18, '01
Extended Info (if available)
Real Post Cnt: 6,646
User ID: 511,923
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Subject:
Request for info from Decal Devs....
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My 'fix' merely alters the IDirect3D9::CreateDevice hook call to include the D3DCREATE_SOFTWARE_VERTEXPROCESSING flag.
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Virindi --- ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc... Decal Core Dev - http://www.decaldev.com
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Chef_Wubbie
Posts:
2,658
Registered:
Jul 11, '02
Extended Info (if available)
Real Post Cnt: 2,650
User ID: 696,357
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Subject:
Request for info from Decal Devs....
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word of warning I am drunk atm. This would let us use the actual Nvidia tool to breakdown an errored screen and find out what is causing it. However when I was posing this orignally, there was apost made from someone using 7 and no decal no fixes and reposrts of no shimmer... it might be 11 or new drivers fixes issues.... but I still wonder if Decal can enable features required
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WARLORD OF THINGS YOU CAN FOLD, SPINDLE AND MUTILATE 126th er 140th er 160th er 190ish er 215 er 265ish er 275th Level Tradeskill Main STOP LAUGHING, I MAKE GIMPED LOOK HAWT! No really, a Chef who is 275... and I kill stuff too MOOOOOOOOOOOOOOOOOOOO!
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