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[VN
Boards Archive] |
Welcome to the Vault Network
forum archive.
This is not a complete archive, time didn't allot us the
opportunity to properly backup the majority of the boards
deemed "expendable". Most boards on this list have at least
20-40 pages archived (non-logged in pages, 15 topics per
page).
Popular boards may have as many as 250 pages archived at 50
topics per page, while others deemed of historical
signifigance may be archived in their entirety.
We may not agree with how the board shutdown was managed, but
we've done what we could to preserve some of its history in
lieu of that.
Please enjoy the archive.
~
Managers, Moderators, VIP's, and regular posters.
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Author |
Topic: LT Bug: Just stands still and won't attack nonexistent target
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GoldyGoldtheGoldfish
Posts:
17,653
Registered:
Sep 3, '00
Extended Info (if available)
Real Post Cnt: 15,908
User ID: 42,628
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Subject:
LT Bug: Just stands still and won't attack nonexistent target
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I know there's no current working developer on the plugin but I'm more curious if anyone knows why this is happening and how I can avoid it. Basically I am running LTX and after pausing or starting it back up or something to that nature, the macro will say under the info pane: "State: Kill [Monster name]" but that monster no longer exists so the macro will do nothing until it needs to heal or until monsters enter the danger zone. It seems like an easy fix would be to add something along the lines of (excuse my complete lack of knowledge for programming syntax) "If nearby monsters >= 1 and Macro_does_not_attack then Clear_Monster_Attack_Queue" The only fix I have found so far is relogging, but that is often annoying as I have to run back to other fellow members to regroup
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ddmt
Posts:
29
Registered:
Jun 27, '08
Extended Info (if available)
Real Post Cnt: 29
User ID: 1,306,275
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Subject:
LT Bug: Just stands still and won't attack nonexistent target
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mine likes to attack non existant sleeches ;P it mseems to relize they r not around and return to normal if i move a little from that spot.
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