-paradoxlost-
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Decal Feature Requests
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So, NVS is taking too long. We're thinking about doing another release with the current view system, call it 8b. There's a problem though, most of us don't play anymore, so we don't know what's broken.
Help me build a list of things that are broken or that you'd like to see added.
A quick note: I've already fixed the vendor bug in adapter (I think).
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YewWanSum
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Decal Feature Requests
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Support for Armor Sets WorldObject.Serialize() Anything you can do to ensure plugins are notified of items in a container. (see http://vnboards.ign.com/ac_utilities/b5432/108546281/r108735043/ ) Object.SpellCount reports as 0 even when there are spells on it. ...oh and when you login a new character the character name is null.
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Current developer of Mob Tracker (mobtracker.yewsplugins.com) Current developer of Rare Tracker(raretracker.yewsplugins.com) Current developer of Craft Bot(craftbot.yewsplugins.com) Email:yew@yewsplugins.com
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-paradoxlost-
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What purpose would a serializer on world objects serve?
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Reluke-TLS
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Decal Feature Requests
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Don't know if this is everyone or not, but I crash on log-in a lot. I also crash when I hit a button on a plug-in (any plugin). And I crash about every three hours, whether or not I'm actively running an intense plug-in (like life or virindi tank).
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YewWanSum
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Decal Feature Requests
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------------------------ What purpose would a serializer on world objects serve? ------------------------ Quite handy for sending an object to a server for reporting. Useful for MobTracker, LootTracker, RareTracker or any statistical gathering plugin. See example from a previous thread: ------------------------ void WorldFilter_ChangeObject(object sender, Decal.Adapter.Wrappers.ChangeObjectEventArgs e) { // Check for ID receipt and send data if (e.Change == WorldChangeType.IdentReceived) { int ItemIndex = PendingItems.BinarySearch(e.Changed.Id); if (ItemIndex >= 0) { PendingItems.RemoveAt(ItemIndex); ScannedItems.Add(e.Changed.Id); SendToServer(e.Changed.Serialize()); } } } The SendToServer line is actually a call to a procedure that enumerates every property and sends the resulting string to the server. The net effect of this identical to what the line above would be IF the WO had a Serializer(Hint Hint). Very clean, very simple. (Before you ask, items that are not ID'd are sent in the Create in a similar manner, and the server does the deduplication) ------------------------
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Current developer of Mob Tracker (mobtracker.yewsplugins.com) Current developer of Rare Tracker(raretracker.yewsplugins.com) Current developer of Craft Bot(craftbot.yewsplugins.com) Email:yew@yewsplugins.com
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Virindi-Inquisitor
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Sounds like you already have code for it...
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Virindi --- ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc... Decal Core Dev - http://www.decaldev.com
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-paradoxlost-
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Anything else? We've got to have more plugin devs left than this!
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