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[VN
Boards Archive] |
Welcome to the Vault Network
forum archive.
This is not a complete archive, time didn't allot us the
opportunity to properly backup the majority of the boards
deemed "expendable". Most boards on this list have at least
20-40 pages archived (non-logged in pages, 15 topics per
page).
Popular boards may have as many as 250 pages archived at 50
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We may not agree with how the board shutdown was managed, but
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Topic: Quad Core vs older Chips.
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eatcarrotsnow
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Subject:
Quad Core vs older Chips.
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Hi all,
I was wondering if anyone had anyway to test the performance of decal and its apps against different kinds of chips.
I happen to run three rigs right now, a quad core, 4 gigs of ram, 2 x Nvidia 8800gtx and a raptor drive.
A FX-51 with 3 gigs of Ram and a Nvidia 6800GTX, reg sata drive
A P4 2.2 with 1.5 gigs of ram and a Radeon 9800XT
In running two instances of AC at the same time in the same dungeon, I've found that the quad-core doesn't perform as well as the older computers.
I have it set up like this: one melee killing everything, one mage vulning, one mage buffing, one mage healing.
I've split it up to two on each machine and have found the smoothest performance, better looting, less deaths, etc. when I use both standard single core machines.
Even when I dedicate an entire chip to AC, setting instance one to core 3 and instance two to core 4, it still runs slower.
I would think that the results should be opposite, but is there a reason why this is the case.
I only ask because it is time to mothball a rig, so just wondered before I looked to replace it with another quad core machine.
Thank you for any insight!
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YewWanSum
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Subject:
Quad Core vs older Chips.
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I've had no issues quad-logging on my machine. I can run all 4 windows at 800x600 without overlap easily, even with all copies loading Decal. Whichever window receives the focus obviously has the highest framerates, but I havent needed to resort to using cpu affinity to make them all work together. Not only do these all run fine, but I can even do stuff like video transcoding in the background. Launching a 4-thread Super-PI or POV raytrace on high-priority will grind everything to halt, though.
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Current developer of Mob Tracker (mobtracker.yewsplugins.com) Current developer of Rare Tracker(raretracker.yewsplugins.com) Current developer of Craft Bot(craftbot.yewsplugins.com) Email:yew@yewsplugins.com
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Maglett_of_FF
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Subject:
Quad Core vs older Chips.
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I'd suspect that it's a quirk of your OS install or the fact that AC is a old non-multithreaded program. But Yew seems to blow that second idea out of the water, perhaps it's something else in the setup.
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Edits are for spelling :^) Trophy Compendium http://vnboards.ign.com/message.asp?topic=90389010 /a Devil's Saint says, "what we teach our Children we become" June 3, 2008
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Virindi-Inquisitor
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Subject:
Quad Core vs older Chips.
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Having fewer clients running on each core is definitely beneficial to me. However, there are other bottlenecks...the largest one being HD access speed when loading a new area (usually going through a portal).
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Virindi --- ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc... Decal Core Dev - http://www.decaldev.com
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agnari
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Subject:
Quad Core vs older Chips.
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i've got an allegiance friend that runs a quad core with 8gig of memory (unless he's added more in the last week???) and he typically will run 4 to 6 ACM in the EO.
his troubles are mostly lag when he starts a bit torrents on another machine (but that's probably cable speed issues being maxed with all that traffic more then ac/decal).
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Ag Nar Portal Mule Master of the Loresraat Mastering the pixels of gamedom, 1 MMORPG at a time..
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eatcarrotsnow
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Subject:
Quad Core vs older Chips.
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It's not an issue of the machine not being able to do it. I can run 8 instances of AC on the quad core and run decal with progs fine.
All I'm saying, is that as far as efficiency goes, the older single-core machines do better for some reason.
The older machines have not been reformatted, my quad core is a clean install. Even did it again to make sure, because it doesn't make any sense to me either.
The bottom line is they all work, so I'm happy. I was just curious as to why this is the case.
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Naia-Ra-Sal
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Subject:
Quad Core vs older Chips.
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Are you sure it is using all 4 cores ?
Hit Alt Crtl del and check there , for each core there should be a graph.
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Naia Ra-Sal lvl 262 Warlord of Dereth Vainda Ra-Sal lvl 275 Shellfish Hater Xavia Ra-Sal lvl 250 Vaindas Oil Slave Max Speced Armor Tink , Max speced Weapon Tink makingothershappy.blogspot.com
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hggm
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Subject:
Quad Core vs older Chips.
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I find this is the case with my quad core also. And I set the affinity for each core with each instance of AC.
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Xeon_Xarid
Title: Magister of Fun
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Subject:
Quad Core vs older Chips.
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I don't know the internals of the Decal application, but here is my guess:
Because decal is a single process but multi-threaded, it has to run on one core. Even if each instance of AC has it's own core to run on, they all have the bottleneck of that single core running decal. In addition the cross core communication is probably more expensive than just running hyperthreads within a single core.
So not having to memory switch between multiple cores makes the single CPU more efficient (assuming you are not exceeding the single CPU processing capabilities)
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fun, Fun, FUN! LifeTankX Developer -- http://www.reality.net/ac/xx
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Virindi-Inquisitor
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Subject:
Quad Core vs older Chips.
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>> Because decal is a single process but multi-threaded, it has to run on one core.
This is false. Decal runs from within AC, and is single-threaded as far as I know. The Decal MANAGER is a separate process, and all it does is let you change what plugins are running, update xmls, and do the initial hook-in to the AC process.
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Virindi --- ****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc... Decal Core Dev - http://www.decaldev.com
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