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[VN
Boards Archive] |
Welcome to the Vault Network
forum archive.
This is not a complete archive, time didn't allot us the
opportunity to properly backup the majority of the boards
deemed "expendable". Most boards on this list have at least
20-40 pages archived (non-logged in pages, 15 topics per
page).
Popular boards may have as many as 250 pages archived at 50
topics per page, while others deemed of historical
signifigance may be archived in their entirety.
We may not agree with how the board shutdown was managed, but
we've done what we could to preserve some of its history in
lieu of that.
Please enjoy the archive.
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Managers, Moderators, VIP's, and regular posters.
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Author |
Topic: Squire info
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hggm
Posts:
635
Registered:
Dec 26, '06
Extended Info (if available)
Real Post Cnt: 627
User ID: 1,193,895
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Subject:
Squire info
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Squire, it's a great program.
However, it seems it has problems detecting whether or not a piece of armor is actually activated or not.
As in, with several of my chars, it says the armor they are wearing is actively drawing mana, even when they are not.
Is this plugin actively supported?
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Thorfinn_Sigurdssen
Posts:
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Real Post Cnt: 0
User ID: 0
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Subject:
Squire info
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Yeah, although I've not got a lot of free time right now to do anything other than minor fixes.
There is no direct information on whether or not a piece of kit's active, Squire makes an educated guess based on what spells the armor casts and what active spells it can see, both on the player and on the armor itself. If all the spells a piece of armor casts are already active from other sources, it may (and probably does) assume that it's active, even if it wasn't that piece of armor that cast the spells. I've been looking into ways of making this more robust, but it's taken a bit of a back seat at the moment.
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hggm
Posts:
635
Registered:
Dec 26, '06
Extended Info (if available)
Real Post Cnt: 627
User ID: 1,193,895
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Subject:
Squire info
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Thanks for the reply. It does work with some armor and not other, didn't realize it wasn't a 1 to 1 correlation. Thank you for the effort you've already put into it.
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fitzbean
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Subject:
Squire info
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didnt have much luck getting this working either
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hggm
Posts:
635
Registered:
Dec 26, '06
Extended Info (if available)
Real Post Cnt: 627
User ID: 1,193,895
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Subject:
Squire info
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Would it be possible to simply add the ability to stop an item from being active by clicking on the green circle? That is, if you id the item and squire thinks its active, but its not, you simply click the green circle and that will stop it from counting down?
I don't have any coding skills, so take it for what its worth.
Thanks again!
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