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[VN
Boards Archive] |
Welcome to the Vault Network
forum archive.
This is not a complete archive, time didn't allot us the
opportunity to properly backup the majority of the boards
deemed "expendable". Most boards on this list have at least
20-40 pages archived (non-logged in pages, 15 topics per
page).
Popular boards may have as many as 250 pages archived at 50
topics per page, while others deemed of historical
signifigance may be archived in their entirety.
We may not agree with how the board shutdown was managed, but
we've done what we could to preserve some of its history in
lieu of that.
Please enjoy the archive.
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Managers, Moderators, VIP's, and regular posters.
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Author |
Topic: LifetankXI and buff question
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Solitus
Posts:
1,437
Registered:
Apr 13, '02
Extended Info (if available)
Real Post Cnt: 1,409
User ID: 668,059
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Subject:
LifetankXI and buff question
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If i stop and start Lifetank, i need to rebuff all over again, even if i have like 30min left on buffs. If i unselecet "rebuff from start" i still need to keep track on when i need to press "force rebuff"
i would like LifetankXI to look at the expire time on the buffs. is this possible? or is it planed to be implemented in newer version?
If this isn't possible, is there any other buff plug in that rebuffs when the actual buffs is about to run out?
-----signature-----
Update: AC: 9 inactive accounts, up 4 grap (if turbine clear cc info) WOW: 80 Lock, 80 Pala, 80 DK, 80 Druid, 80 Hunter Aion: Cleric Currently playing: with my thin peen
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Paraduck
Title: quantum mechanic
Posts:
88,652,030
Registered:
Feb 27, '01
Extended Info (if available)
Real Post Cnt: 51,297
User ID: 70,706
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Subject:
LifetankXI and buff question
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Look at the post right below this one.
http://vnboards.ign.com/ac_utilities/b5432/105904595/p1/?13
-----signature-----
We are like dwarfs sitting on the shoulders of giants. We see more and things that are more distant than they did, not because our sight is superior or because we are taller than they, but because they raise us up and their great stature adds to ours
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Solitus
Posts:
1,437
Registered:
Apr 13, '02
Extended Info (if available)
Real Post Cnt: 1,409
User ID: 668,059
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Subject:
LifetankXI and buff question
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tried the one.. now ltx rebuffs creature/life After they have exipred.. but not Item banes.
would be great if ltx could keep track of buff exipre times.. so you dont run out of buffs.. if you are in a hard dungeon.. you will die without banes
-----signature-----
Update: AC: 9 inactive accounts, up 4 grap (if turbine clear cc info) WOW: 80 Lock, 80 Pala, 80 DK, 80 Druid, 80 Hunter Aion: Cleric Currently playing: with my thin peen
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Xeon_Xarid
Title: Magister of Fun
Posts:
4,036
Registered:
Jul 30, '04
Extended Info (if available)
Real Post Cnt: 3,994
User ID: 950,573
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Subject:
LifetankXI and buff question
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Solitus posted: tried the one.. now ltx rebuffs creature/life After they have exipred.. but not Item banes.
would be great if ltx could keep track of buff exipre times.. so you dont run out of buffs.. if you are in a hard dungeon.. you will die without banes
Because there are no timers visible to the client on item banes.
I'm trying to trap the Expired messages, but having an issue where it misses banes that are still active, so you end up re-casting banes even when not needed. Once I get that worked out, there will be another release
-----signature-----
fun, Fun, FUN! LifeTankX Developer -- http://www.reality.net/ac/xx
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