|
|
|
|
[VN
Boards Archive] |
Welcome to the Vault Network
forum archive.
This is not a complete archive, time didn't allot us the
opportunity to properly backup the majority of the boards
deemed "expendable". Most boards on this list have at least
20-40 pages archived (non-logged in pages, 15 topics per
page).
Popular boards may have as many as 250 pages archived at 50
topics per page, while others deemed of historical
signifigance may be archived in their entirety.
We may not agree with how the board shutdown was managed, but
we've done what we could to preserve some of its history in
lieu of that.
Please enjoy the archive.
~
Managers, Moderators, VIP's, and regular posters.
|
Author |
Topic: Is decal compatible with .NET 3?
|
Konnir
Posts:
1,124
Registered:
Feb 28, '01
Extended Info (if available)
Real Post Cnt: 1,121
User ID: 70,881
|
Subject:
Is decal compatible with .NET 3?
|
Apologies if this info was posted elsewhere.
-----signature-----
Konnir Clan Wartorn
|
Link to this post
|
Thorfinn_Sigurdssen
Posts:
????
Registered:
????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
|
Subject:
Is decal compatible with .NET 3?
|
Yes, currently. .NET 3 = .NET 2 + extras, and Decal requires .NET 2.
-----signature-----
|
Link to this post
|
agnari
Posts:
7,595
Registered:
Oct 10, '00
Extended Info (if available)
Real Post Cnt: 7,440
User ID: 48,760
|
Subject:
Is decal compatible with .NET 3?
|
from what i understand it doesn't matter if you have .net1, .net2 and .net3 installed. the program you run will then USE which .netX it requires without incident (assuming when you installed .net3 you didn't DELETE/remove .net1 and .net2)
-----signature-----
Ag Nar Portal Mule Master of the Loresraat Mastering the pixels of gamedom, 1 MMORPG at a time..
|
Link to this post
|
|
|
© 2012. All
Rights Reserved. |
|
|
|
|