Author Topic: Terrain Viewer Beta Test
Akilla.Net 
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Subject: Terrain Viewer Beta Test
I spent the evening tearing the terrain viewer portion of AC2D out and making it a separate app. Just to forewarn, no matter what you do to this, it will not actually connect to the server, most of the core netcode isn't even in here. :P

The download is here:
http://desktop.akilla.net/ac2d/terrain.zip

Screenshot:
http://desktop.akilla.net/pics/terrain1.jpg

Unzip the EXE to your AC directory and run it.

The controls:
WSAD - Standard FPS movement controls
Right click + drag - Rotate camera
F - Toggle 1/2/4/8/16/32x movement speed
1 through 9 - Sets render radius to 2x the number - i.e. 9 is a render radius of 18, so a 36x36 drawgrid. Only do this if you have a fast computer and video card. It's set to render radius of 5 to start with...
Insert - Resets camera to default location (over sanc IIRC)

The minimap uses the full HUD system from AC2D, so it's movable/resizable in the corners. You can also click on the minimap and it'll bring you there.

If I think of anything else I'll post it here. Post any bugs you find. Enjoy!

 

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Tofino 
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Subject: Terrain Viewer Beta Test
Neato! Well done!

 

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Akilla.Net 
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Subject: Terrain Viewer Beta Test
Posted a new version. I've fixed a few bugs in the minimap, but mostly it now loads landcells! Buildings are now full of stuff! Same download spot as before.

 

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bartzHG 
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Subject: Terrain Viewer Beta Test
holy crp ! this is kewl ! thx man skull

- i noticed that keys "w" will zoom in camera and "s" zooms out.. "a" shifts camera left and "d" shifts right.

directional key forward tilts up, and directional back tilts back.. directionals left pans left and right pans right.

well not zoom but actually fly around the camera to different viewpoints..interesting

 

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Akilla.Net 
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Subject: Terrain Viewer Beta Test
Okay, I posted a new copy. It can view dungeons too, if you can find them. Also, landcells are loading, so all building interiors work. Enjoy.

http://desktop.akilla.net/pics/tinyrender.jpg

 

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Thorfinn_Sigurdssen 
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Subject: Terrain Viewer Beta Test
Heh, the sad thing is I actually recognised the Tusker Holding on the left of that pic!

 

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migrax 
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Subject: Terrain Viewer Beta Test
Okay, I posted a new copy. It can view dungeons too, if you can find them. Also, landcells are loading, so all building interiors work. Enjoy.

http://desktop.akilla.net/pics/tinyrender.jpg
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Holy crap, I feel like I am going to fall out of my chair looking at that picture.


migrax

 

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ssspecies8472 
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Subject: Terrain Viewer Beta Test
Now I can finally see where dungeons are located in the world and not just have to go by map coordinates.

 

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Akilla.Net 
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Subject: Terrain Viewer Beta Test
Okay, updated again:
* Fixed some texture bugs (BGR->RGB)
* Added terrain textures
* Added proper triangle-folding (which way the terrain quads show)
* Fixed up all the memory leaks, the massive amount of memory that the thing uses now is actual data it's needing to store...

http://desktop.akilla.net/pics/workingtex.jpg

Mmm, sweet sweet ugly AC terrain textures.

I also found the skybox models, so I'm going to see if I can get skyboxes working right tomorrow.

 

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--Replex-- 
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Subject: Terrain Viewer Beta Test
Could you add the option to enter raw location data and have it bring you to that location?


tongue

 

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