Author Topic: Question about Map size based off of height maps
Mana18 
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Subject: Question about Map size based off of height maps
Hey all wondering if you guys might be able to anwsner this question, ive been trying to import the height map for the asherons call world into cryengine(Farcry) but when I do this everything comes out very jagged and miniture, my question is when the asherons call engine produces the world im guessing its at a very large size does anyone know what resolution the height map is used at or the reason this might be happening? (i cant post a picture right now since im at school.)

 

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Digero 
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Subject: Question about Map size based off of height maps
From http://www.ugcs.caltech.edu/~dsimpson/mapac.c :
David Simpson posted:
The Map

The map in Asheron's Call is 254 by 254 landblocks. Each landblock contains a 9 by 9 grid of data points which makes for an 8 by 8 group of land squares in game. Each landblock has a unique id, which is a word in length, and has the format xxyyFFFF. In game, xx is the east-west position, and yy is the north-south position. Landblock 0000FFFF is located in the southwest corner of the map. Use /loc to find out which landblock you are on. Each square in a landblock is 0.1 wide and tall, making each landblock 0.8 by 0.8. Although each landblock contains 9 by 9 points, the points on the edges are redundant with adjacent landblocks. The entire map is 2041 by 2041 data points, making 2040 by 2040 squares. Lastly, each square is 24.0 by 24.0 units, whatever they may be.

Each of the data points has height associated with it. AC makes slopes between the points.

 

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--Ciper-- 
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Subject: Question about Map size based off of height maps
Thank you for that info. I have been wanting to make a 3D map of Derreth.

 

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Mana18 
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Subject: Question about Map size based off of height maps
Darn, im guessing there is no way to bring the height map to size in the cryengine than its far too big

 

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