Author Topic: Character Model Replacement
Harbinger67 
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Subject: Character Model Replacement
Does anyone have any information on possible ways of replacing character / environtmental models? File formats?

 

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Drakier 
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Subject: Character Model Replacement
the DAT format is a bit tricky, and importing anything other than EXACT filesize/dimension replacements isn't really easily done.. not to meantion, I'm not sure how AC would handle it.

I believe all the Textures and Models are standard "DirectX" style textures and models.. just encoded into the DAT file.

while I don't want to call it impossible to do, I will say it's not likely currently.

 

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Hazridi 
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Subject: Character Model Replacement
You'd have to rework not only the model, but the textures and the complete animation set as well, so it's not really feasible.

 

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Chazcon 
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Subject: Character Model Replacement
What about putting a flashing 'glow' around the periphery of a character? (red/yellow/blue to signal that H/S/M is low for eaxmple)

 

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Hazridi 
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Subject: Character Model Replacement
Glow is hard, as that means particle effects. With d3dservice we can fake it to a degree, but having an aura-type glow effect would not be feasible.

For example, a sphere around the character is easy, or some type of ellipsoid.

 

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Rizgar 
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Subject: Character Model Replacement
the female models need some big square gaps filled in on their arm joints, and arms could be bigger and less PEG looking.

 

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The_Loyal_Sho 
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Subject: Character Model Replacement
hmhmh i remember back in the day, they didnt have a model replacement, but they did have a gsa replacement thing, to match the dyes in between the two amuli parts

 

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Masked_Profanity 
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Subject: Character Model Replacement
Actually...

Before TOD... There was a way to make your toon and everyone elses look like a shadow...

Of course Only You could see them that way...

I was told there was a way to make you toon look like a mini lugian too... but I never got a chance to check it out!

 

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Drakier 
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Subject: Character Model Replacement
did that only involve hooking the CreateObject and modifying the model id?

because if so, that is relatively simple... but I think what Harbinger is talking about is actually updating and upgrading the models of things ingame to be different than they are.. perhaps better.

 

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Lil-Blub 
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Subject: Character Model Replacement
Well there was obvious work being done on that before ToD. Textures on the ground such as sand/grass were updated prior to ToD. It did change things in the .dat files.

Models of shadows and such, I have actually done that. It worked fine.

They even had a Bill Gates mod for the face.

It can be done I'm sure. Just requires alot of hard work that no one is willing to do. happy

That's why complaining and "impossibility" instills itself.

 

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Chazcon 
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Subject: Character Model Replacement
I vote that Lil Blub be put against a wall and shot.

 

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Hazridi 
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Subject: Character Model Replacement
The reason the whole shadow thing worked is that Isparians, Empyreans, and Shadows all use the same model and animations.

If you would like to remake over 200 animations, good luck to you. That's enough work to keep a professional animator busy for a LONG TIME.

 

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-Isabela- 
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Subject: Character Model Replacement
Wouldn't it be possible to make the models compatible with the current animations? They could at least be made more smooth and higher poly.

 

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Hazridi 
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Subject: Character Model Replacement
No, the way AC animations work is that they are a deform set for the model's vertices. It is why AC animations are so fluid and smooth compared to most other games.

 

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illusion24 
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Subject: Character Model Replacement
Has anyone tried making a bmpswap that is compatible with ToD yet?

 

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Chazcon 
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Subject: Character Model Replacement
I have a bunch of tools and files, etc from before ToD when I was doing AC skins work. I just haven't got around to toying with it post-ToD yet. Seems like I heard that file formats have changed...

 

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Chazcon - Aluvian swordsman
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Drakier 
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Subject: Character Model Replacement
the dat format has changed slightly..

the way the data is stored is the same as before, but it's moved around, and the header block and things like that are different sized now.

Most of the DAT code can be fixed with minor modifications because the reading and processing of the data is essentially the same.. the only real difference is that the data moved.

 

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Hazridi 
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Subject: Character Model Replacement
Ken was writing some replaceent code, but I don't know how far he got. There are a lot of unknown values now, which make writing new files a little iffy.

 

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El-Diablo-of-DT 
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Subject: Character Model Replacement
tag

 

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El-Diablo-of-DT 
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Subject: Character Model Replacement
I did this in World of Warcraft.. I completely decked out my character with epics, other races items, even legendary items, the whole shabang...

too bad no one else could see it except me sad

 

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Krackcode 
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Subject: Character Model Replacement
It was quite easy to replace textures before... I remember cropping a picture of a flying hammer and replace the bludgeon spell with the crop. From then on, regardless of which bludgeon war I casted, volleys, walls...etc. , I'd see flying hammers. It was pretty cool. I replaced a lot of other textures too, just for fun mostly. I'll see if I can find a ss I took.

...looking...

 

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MT_Gouru 
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Subject: Character Model Replacement
Bludgeon Kirbys were much more fun wink

 

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