Author Topic: Elgar...can tank track your level after 275?
Beezamen 
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Subject: Elgar...can tank track your level after 275?
and display it, much like you had it do before ToD came out?

 

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_boneyard_ 
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Subject: Elgar...can tank track your level after 275?
there is no xp beyond 275, so there is no level to track.

 

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Arch_Magi 
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Subject: Elgar...can tank track your level after 275?
Somewhat true.

You still earn XPs at level 275 (for burning of Vitea), but your XP meter is forever frozen at 191,226,310,247. Further, you still pass up XPs to your patron.

 

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immortalbob 
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Subject: Elgar...can tank track your level after 275?
Arch_Magi posted:
Somewhat true.

You still earn XPs at level 275 (for burning of Vitea), but your XP meter is forever frozen at 191,226,310,247. Further, you still pass up XPs to your patron.


correct

 

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Yula_the_Mighty 
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Subject: Elgar...can tank track your level after 275?
Boneyard's response is correct from the perspective of a level 275 character. Supposely, you can not add to any of your character experience point pools so there is nothing to track. However, during the preview Turbine had some bugs in their experience point system and it was possible to go beyond 191,226,310,247 experience.

I do not have a level 275 character. So it is not possible for me to see if Turbine closed those holes or not.

 

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Bala-LC 
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Subject: Elgar...can tank track your level after 275?
Arch_Magi posted:
--------------------------------------------------------------------------------
Somewhat true.

You still earn XPs at level 275 (for burning of Vitea), but your XP meter is forever frozen at 191,226,310,247. Further, you still pass up XPs to your patron.
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Quite True, and since there are Calculations that are used to attain each level, there should be a way to continue to have Tank Follow it.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
There certainly was NO LEVEL above 126 PRE-ToD, but Tank did it then, too....Soooo....

 

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Yula_the_Mighty 
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Subject: Elgar...can tank track your level after 275?
Bala-LC posted:
There certainly was NO LEVEL above 126 PRE-ToD, but Tank did it then, too....Soooo....

This only worked pre Throne of Destiny because a character kept earning experience which was not reflected in the character's level due to an error in the Turbine server software. Once you reach 275 your experience is frozen (assuming Turbine fixed the holes) so there is nothing to keep track of in Treestats or Eltank.

 

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Arch_Magi 
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Subject: Elgar...can tank track your level after 275?
Yula_the_Mighty posted:
Once you reach 275 your experience is frozen (assuming Turbine fixed the holes) so there is nothing to keep track of in Treestats or Eltank.


Correct, they did fix the holes. If you look at ever 275 on Treestats, and talk to people who have 275s (Persephony, my co-monarch ... and Tigr, a good friend) have both told me that from their first hand experience, they can passup and burn vitea, but the XP meter remains the same).

275 is "it", and I seriously doubt that Turbine will ever lift it. You can still play your character now (before you couldn't get rid of vitea), but advancement totally stops.

Besides, at that level, you have all your skills and stats Max'd (actually, that happens about level 245-250 for most people), and still have about 80-90 billion unspent XPs ... even if you somehow keep playing for 2+ years just for Augmentation Gems and get every single one of them, you will still have about 35-40 billion XPs that will never be able to be spent on anything. So much for "end game".

http://www.treestats.com/index.php?Name=persephony&Server=0&Type=Char

 

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Yula_the_Mighty 
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Subject: Elgar...can tank track your level after 275?
There is no elder game or land control. Therefore, a character's development and the game "Ends" for them at 275 or earlier.

 

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immortalbob 
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Subject: Elgar...can tank track your level after 275?
Yula_the_Mighty posted:
There is no elder game or land control. Therefore, a character's development and the game "Ends" for them at 275 or earlier.


To be technical, a characters development doesn't end until all augmentations are achieved.

Other then that:
A character's battle effectiveness ends around 220.
A character's ability to pump skills ends around 240.(barring the extra skill when the 275th level skill credit is obtained)
The ability to find better armor and weapons never ends.
The ability to do quests and have fun with others does not end.

 

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khanfar 
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Subject: Elgar...can tank track your level after 275?
"The ability to find better armor and weapons never ends.
The ability to do quests and have fun with others does not end. "

sure but i hope you like hunting solo because no fellow will take you in because you will lower the fellows XP due to the fact you make 0 xp from everything and you pass 0% of that to your fellow.

 

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immortalbob 
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Subject: Elgar...can tank track your level after 275?
my vassal is 275, and he passes me xp.....

 

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Beezamen 
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Subject: Elgar...can tank track your level after 275?
just tested it, you can pass xp through fellow

 

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Arch_Magi 
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Subject: Elgar...can tank track your level after 275?
You guys doubted me?

laugh

 

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_Moonglow_ 
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Subject: Elgar...can tank track your level after 275?
khanfar posted:
sure but i hope you like hunting solo because no fellow will take you in because you will lower the fellows XP due to the fact you make 0 xp from everything and you pass 0% of that to your fellow.



Completely false. You make no XP from kills (except to burn vitae), but your fellows still make their share of your kills. You can also share any shareable XP item, such as jaws, and your fellows will gain their share.

 

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Arch_Magi 
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Subject: Elgar...can tank track your level after 275?
Basically you are a "fully functional" character, with one exception. Your XP meter doesn't not ever go up again. Fellowship XPs, Rewards, Passup, Passthru, Vitea, everything works just as it did before ... just your meter is stuck at 191,226,310,247.

 

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khanfar 
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Subject: Elgar...can tank track your level after 275?
are you sure ? in a 2 man fellow you do recieve 75% of the XP you make but your suppose to also gain 75% of the XP the level 275 kills by him self. ive heard reports on my server that when the level 275 char's kills you gain 75% of the XP he gets IE 75% of 0 xp equals 0.

 

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Drakier 
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Subject: Elgar...can tank track your level after 275?
he still earns and gains XP, but it doesn't "stick" to the character... it goes in one "ear" and out the other.

the character still kills creatures or turns in trophies, and gains the experience from it, but it's completely wasted since the character cannot actually completely "gain" experience points. This doesn't affect him in fellowships however since technically the character still gains the XP, just doesn't receive it.

 

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Cykaos_MT 
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Subject: Elgar...can tank track your level after 275?
I guess someone needs to write a plugin to track XP passup to patron and then figure how much xp the character is actually "earning" from the xp passup equations of leader/loyalty/in game sworn time/real time sworn time/whatever else factors in...and then you can figure theoretical level from that...

 

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Drakier 
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Subject: Elgar...can tank track your level after 275?
Cykaos: unfortunatly, there is no good way to determine passup XP because there are some "Server-Side Only" values used to compute that, and that information is never shared with the user. It would be possible to get a rough estimate, but not anywhere near exact.

 

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MachineOfMorningthaw 
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Subject: Elgar...can tank track your level after 275?
At 275, if you'd like you can't count my xp by my number of deaths and multiply that by the cost of getting rid of vitae. lol

 

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-Kaleb- 
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Subject: Elgar...can tank track your level after 275?
I honestly don't see the point of even attempting to make some sort of estimate for levels after 275. You hit the cap. You can't level up again. You can't gain any more experience. You're done with level progression for that character.

 

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Arch_Magi 
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Subject: Elgar...can tank track your level after 275?
-Kaleb- posted:
I honestly don't see the point of even attempting to make some sort of estimate for levels after 275. You hit the cap. You can't level up again. You can't gain any more experience. You're done with level progression for that character.


QFT

 

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Bala-LC 
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Subject: Elgar...can tank track your level after 275?
ok I understand all that about not being able to level at 275(+), BUT!!! If yall attain that level, does that mean you can no longer add xp to any of your skills or attributes????

if that is the case, I REALLY see a problem with that, as once that is done, Turbine would be losing customers.... sad

 

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_boneyard_ 
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Subject: Elgar...can tank track your level after 275?
your skills and attributes are pretty muched at their max also anyway, usually that starts long before 275 already.

 

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[ac] boneyard: lvl 126 crappy enchanter and lousy daggerfighter of harvestgain
[ac] grutte pier: lvl 126 frisian pink robed sniper
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Beezamen 
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Subject: Elgar...can tank track your level after 275?
Bala, Turbine is banking the you'll switch to different character and wash rinse repeat

 

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Arch_Magi 
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Subject: Elgar...can tank track your level after 275?
Bala-LC posted:
ok I understand all that about not being able to level at 275(+), BUT!!! If yall attain that level, does that mean you can no longer add xp to any of your skills or attributes????

if that is the case, I REALLY see a problem with that, as once that is done, Turbine would be losing customers.... sad



Don't have to be level 275 to "max out everything". I did that about level 250-255, and even though I take my toon out every 30 days since ToD came out, and have bought several 4 billion XP Augmentations, as well as others, I have upwards of 48 billion XPs that I can ONLY use for future Augmentations ... once per month. Even if you get "every single Augmentation", a level 275 will have upwards of 35-40 billion XPs that is just wasted.

http://www.treestats.com/index.php?Name=arch+magi&Server=0&Type=Char



Innate Attribute Augmentations (Plan on doing this 10 times, but it will take 10 MONTHS!)
Cost: 500 million experience
You may use up to ten of these Augmentations over the life of your character.

Tinkering Specialization Augmentations (Already did this for Item tinkering, next is salvaging)
Cost: 1 billion experience

Might of the Seventh Mule (I plan on getting this)
Cost: 1 billion experience
Augmentation can be used five times over the life of your character.

Critical Protection (Most likely I'll get this)
Cost: 1 billion experience
This Augmentation may only be taken once.

Ciandra's Fortune
Cost: 1 billion experience (Already got 4 times)
This Augmentation can be used four times over the life of your character, for a total of 100% extra material.

Innate Renewal
Cost: 1 billion experience (Next to worthless, most likely will never get)
This Augmentation can be used twice – the first use will give your character a regeneration rate of double the base; the second will give your character triple the base regeneration rate.

Archmage's Endurance
Cost: 1 billion experience (Already got 3 times on main, 5 times on 2 buff bots I run)
This Augmentation can be used five times, each time granting an addition 20% of the base duration, for a maximum duration increase of 100%.

Clutch of the Miser
Cost: 2 billion experience (Plan to get 3 times ... yeah for 3 months of work!)
The Augmentation may be used up to three times over the course of a character's life and can potentially even reduce your death items to zero.

Charmed Smith
Cost: 2 billion experience (Already got for my tinkerer, not getting for my main, has not imbues)
Keeper: Lug of Oolutanga's Refuge

Innate Resistance Augmentations (Plan to get 2, not sure which ones yet)
Cost: 2 billion experience
Only two of these Augmentations may ever be used.

Shadow of the Seventh Mule (Already got)
Cost: 4 billion experience
It may be used once.

Enduring Enchantment (Plan to get)
Cost: 4 billion experience
This Augmentation may be used once.

Quick Learner (Worthless, no plans for any toon to get)
Cost: 4 billion experience
This Augmentation may be used once.


As you can see, what I plan on getting, will cost me 43 billion XPs .... and 30 months ... of which I have already spent 9 months and 12 billion XPs already. I only have 21 more months until my main is officially "done" ... not because of XPs, I can most likely hit level 275 in a month or so on my own, but because I have to wait 21 more months for the worthless timer that Turbine places on the Augmentation quest.

And if you think that I am going to wait 2 more years (if AC has that long) and spend $271.95 just to do that ... Well, I have a bridge to sell. Hence why I am constantly on Turbines back to adjust the Augmentation Timers to something REASONABLE or at least make another quest or two where you can repeat and the reward is a Blank Augmentation Gem.

 

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Chazcon 
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Subject: Elgar...can tank track your level after 275?
Elder Game – We feel our players should be rewarded for achievements in-game such as attaining very high levels. Also, there needs to be continuing challenges and new content for all players as you increase in level and power. We will introduce an Elder Game for players that reach levels close to the maximum level of 275. Starting at level 200, players will have a chance to enter Valhalla, by completing a series of very difficult quests. These quests will require you to also spend large amounts of unassigned XP. Once you have successfully entered Valhalla, you will essentially play in a separate, exclusive part of Dereth where you will encounter new lands, new dungeons, and incredible nasty monsters. In Valhalla you will chat on channels separated from the main world of Dereth as well. You will only be able to interact with players in this new area. You will find a Hall of Heroes where you may purchase a room with storage, similar to the apartments on the mainland of Dereth (but larger and MUCH nicer!). In Valhalla, you may complete a quest with an unassigned XP cost that will return you to mainland Dereth. You cannot transfer items obtained in Valhalla to the mainland. Level VIII through X spells that you’ve learned there cannot be used in Dereth. Once you reach the maximum level of 275, while in Valhalla, you may still generate XP that will have uses for entering dungeons and starting quests there.

 

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Arch_Magi 
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Subject: Elgar...can tank track your level after 275?
Cute, but I would only bother with that if the people who entered could not come back, and once you enter, your character is "woven" into the Asheron's Call Lore in future events and/or quests.

But yeah, something.

Heck, I just wanna spend my XPs and not become bored with the game and move on to another game *cough* see sig *cough*

 

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ElgarL 
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Subject: Elgar...can tank track your level after 275?
I gave up on augmentations and pretty much gave up on leveling. I have billions spare and lost track of augmentation timers. I'm logging in very rarely and do a random augmentation if adn when I can be bothered.

AC has no end game.

 

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Monolith_WE 
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Subject: Elgar...can tank track your level after 275?
Wish they would lower timer for the augmentations, my main has 85 bil xp, sucks when I forget to do the quest on him. AC will be shut down before I get all the aug I want. hahaha

 

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Chazcon 
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Subject: Elgar...can tank track your level after 275?
They should create a brand new game, fresh, modern graphics, built-in tools we all have been dying for, horses with capes, dual wield and two-handed weapons, anti-macro, naming conventions, seperate PK and PE servers, etc etc and name it Asheron's Call III. You start there as level 1 if you roll a new toon or, you can enter a one-way portal in AC1 and start in AC3 with a level bonus and the same character name. The maximum level bonus would be level 10 or so, not too much of a head start.

Hmm that sounds a lot like Vanguard...

 

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