Author Topic: Anything with features of Exception?
baybear 
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Subject: Anything with features of Exception?
I loved Exception's ability to show vulns/health bars for monsters and players alike ... Is Exception going to be updated, or are there any other plug-ins on the horizon with a similar feature?

 

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Electric_Amish 
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Subject: Anything with features of Exception?
Hazridi was working on it, but he's also a core Decal dev so he's probably busy with that...

 

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Himura_of_SC 
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Subject: Anything with features of Exception?
I use another call Target Info. Shows the same vuln's and debuffs, but doesn't have the heads up melee attacks, which was cool w/ Exception. http://acheaven.buwahaha.com/
It kinda works the same. Has some issues tho.

 

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Digero 
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Subject: Anything with features of Exception?
Himura_of_SC posted:
Has some issues tho.

I'm aware of the bug with the self vuln HUD, for which the fix is waiting on an upgrade to Character Stats... but what other issues are there?

 

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Himura_of_SC 
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Subject: Anything with features of Exception?
Thats actually it, just didnt' write it in grin

 

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Cezium 
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Subject: Anything with features of Exception?
i'm waiting on exception too. was my favourite plugin for attended play.

 

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Tofino 
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Subject: Anything with features of Exception?
Target Info is very close to Exception in functionality as far as what I want it for. I love it.

 

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Hazridi 
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Subject: Anything with features of Exception?
Well, I'll have to rewrite the old UI anyway when the new Decal 3 UI is complete, so there is not much point in making Ex work right now. If someone like Gouru wanted Exception enough to fix it, I'd let someone else have the code, but it would take someone I trusted and knows advanced C++ (COM, 3D, reverse engineering/disassembly) since Exception is the most advanced plugin out there, in terms of needing memlocs to delve into the AC objects for height and position as well as needing 3d transforms to place things on the proper spot.

 

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Hazridi of WE, VT, HG, SC
Decal Core Dev - http://www.decaldev.com - Beta at http://www.decaldev.com/beta
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