Author Topic: So....trade window have code hooks yet?
quren_mt 
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Subject: So....trade window have code hooks yet?
instead of using mouse position?


Wondering if trade bots still need active window to function properly?

 

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Maddy_ACEDL 
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Subject: So....trade window have code hooks yet?
I think these were added to World Filter.

 

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ElgarL 
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Subject: So....trade window have code hooks yet?
Trade widndow hooks were added to ACHooks a while back.

ELTank's Buffbot works fully while alt-tabbed.

Well I lie, there is no hook for yes/no on the confirmation panel.

 

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quren_mt 
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Subject: So....trade window have code hooks yet?
"Well I lie, there is no hook for yes/no on the confirmation panel."



by that I assume you mean buy/trade?...so trade bot apps still need an active window?

 

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ElgarL 
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Subject: So....trade window have code hooks yet?
No, hooks for buy/trade are in ACHooks. The confirmation panel thats not is the yes/no on crafting success.
I've made a request for that to be added, then ELTanks Buffbot/tinkerbot will work fully alt-tabbed.

 

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Schugeldson 
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Subject: So....trade window have code hooks yet?
Gol's Mule Trader plugin works absolutely beautifully in the background. It doesn't need to be the active window, and I can be doing anything else on the computer while it's humming away! happy

 

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Maddy_ACEDL 
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Subject: So....trade window have code hooks yet?
Should clarify, they are correct AC Hooks has hooks for trades, World Filter has events for trades (trade started, trade items added, etc.).

 

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Abdul_TD 
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Subject: So....trade window have code hooks yet?
Turbine hasn't even gotten around to fixing the bug with the confirmation dialog box yet.

When I messaged Ibn about it back in June, he said he was scheduled to be fixed. Not being able to hit Y/N with the dialog box like you used to be able to do before the TOD expansion is a major pain when doing tinkers manually.

 

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