Author Topic: Question or Request RE:Treestats
alderonny 
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Subject: Question or Request RE:Treestats
I was wondering if a future version of Treestats will somehow support augmentation?
With people spending 500 million to 4 billion on an augment I'm sure treestats will soon start to be quite inaccurate.

I understand decal doesn't know yet how to see if your characters have augments yet,but perhaps you could put radio buttons in a list in the treestats program so people could report to treestats which augments they have?

I was one of the silly ones who has the Quick learner augment,when I went to see my character on Treestats I noticed the #'s aren't adding up

Thank you

Edited: Because it wasn't very clear, because I wrote this after 1:00am tired

 

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Arch_Magi 
Title: The Lord of Chaos
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Subject: Question or Request RE:Treestats
It is my understanding (and most likely wrong, depending on who you talk to) that they have yet to unlock where the Augmentation memlocks are located, thus, Treestats can't display what Augmentations a character has.

But, be that as it may, the XPs appear to be accurate from "in game" to what Treestats displays. I have several toons who have spent 4+ billion XPs, and their levels are spot on from "in game" and via Treestats.

 

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alderonny 
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Subject: Question or Request RE:Treestats
Hmmmm - was probably a bug of some sort
Last night the treestats information was incorrect (wish I took a screenshot)
This morning I did a forced update - and everything seems fine now raised_brow

 

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Hazridi 
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Subject: Question or Request RE:Treestats
Yup, wrong. We don't know how augmentations are sent over the wire.

 

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Hazridi of WE, VT, HG, SC
Decal Core Dev - http://www.decaldev.com - Beta at http://www.decaldev.com/beta
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Drakier 
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Subject: Question or Request RE:Treestats
Augmentations are not memlocs. They are messages that are sent like every other network message, only we haven't been able to properly decode them yet. Has nothing to do with the ability to find the proper memloc. Memlocs are mainly variables and functions in memory. Not things that are sent as network messages.

 

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-Zalliun- 
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Subject: Question or Request RE:Treestats
-Last night the treestats information was incorrect (wish I took a screenshot)

last night we messed around a bit , so if the last update time was funky thats why.

 

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dimrock 
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Subject: Question or Request RE:Treestats
I get a strange Teestats error. It will update my level, but not my xp as I play when it does its updates. Even when I force a resend.

The xp doesn't show correctly until I log off and back on.

 

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