Author Topic: Sample code for detecting new skills and Mastery?
RedKimseth 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: Sample code for detecting new skills and Mastery?
Fellow Devs,

Just wanted to see if anyone had some sample code of how they are detecting which skills (heavy, Light, finesse, etc) are spec'ed, trained and what the characters Mastery's are set to?

Also, are you moving away from using the CharFilter, CharFilterSkillType, and other objects that are available in Decal.Adapter relating to skills? If so, do you have a sample of this?

Thanks for any samples you can provide.


Kimseth

 

-----signature-----
Link to this post
Virindi-Inquisitor 
Posts: 6,908
Registered: Nov 18, '01
Extended Info (if available)
Real Post Cnt: 6,646
User ID: 511,923
Subject: Sample code for detecting new skills and Mastery?
Sigh......

http://vnboards.ign.com/ac_utilities/b5432/116291666/p1/?1
http://vnboards.ign.com/ac_utilities/b5432/116182329/p1/?1

 

-----signature-----
Virindi
---
****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Link to this post
RedKimseth 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: Sample code for detecting new skills and Mastery?
Thanks Virindi! happy


Kimseth

 

-----signature-----
Link to this post

Valid XHTML 1.0 Transitional Powered by PHP