Author Topic: EA's DLC system: Grab That Cash, Yo!
Ashmaele 
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Subject: EA's DLC system: Grab That Cash, Yo!
The new Tiger Woods PGA Tour system is out. It has an interesting new DLC system that's a bit different from older games. Previous TW entries would come with a certain number of courses on the disc and some additional courses available for download at $7.50 a pop.

Now, you can access all courses (including DLC courses) for free with the promise that you can "buy rounds" on them using in-game currency. You get this in-game currency by playing the game a lot...or using your credit card. From GameRevolution's review (emphasis on the stupid mine):


This year's system revolves around the acquisition of coins, which you can use to purchase packs of pins that give temporary bonus stats. The XP multiplier for created golfers, at 5 or more times the standard rate, is extremely desirable. The problem is that the lowest pack is worth 4,000 coins and a full 18-hole course that takes around a half an hour earns about 600 coins. Doing a little math, that means you need to spend an average of 3.5 hours just for one pack. Compared to the unlockable system in Hot Shots Golf, this feels stingy and yawn-inducingly monotonous.

Certainly, the boost packs borders on being optional, and you can get value out of completing the usual career mode and the new Tiger Legacy mode, where you must accomplish goals set through Tiger's life from his television appearance at age 2 through to his dream future of beating Jack Nicklaus' 18 career majors. (Playing as Tiny Tiger is a little unsettling, actually.) But a large part of the new design centers around getting coins, not just for packs, but for earning the privilege of playing on downloadable courses.

Unlike last year's title, you don't have to skip an event in career mode just because you don't have the DLC course; you can either change the course entirely or purchase rounds for the DLC course, with the carrot being that you can earn unlimited rounds on it by achieving Gold Mastery. The objectives for getting Gold Mastery isn't so much difficult—in fact, they are much more doable than before—as they are exorbitantly laborious. Earning Gold Mastery requires that you play through a course at least six times because one objective asks you to get 100 pars or better. So how many coins do you need to purchase six rounds of a DLC course? 24,000 coins. That's about 20 hours of work, and that's just 1 of 16 DLC courses. I'm winded just talking about.

That's where the microtransaction model comes into play. The game makes it very clear that there's an option for you to spend additional money on coins. There's even a $75 transaction at a 25% discount for 280,000 coins. (You wanna buy the game over?) Perhaps it's too bold to accuse the developers for deliberately making the coin acquisition slow so that these microtransactions look that much more instantly gratifying. But it wouldn't be so troubling if these coins where used only to purchase clothing or something aesthetic, as they can be used toward boosts that can be applied to online tournaments. It just feels like there's a junkie selling "steroid" coins around every corner.


IGN's review:


Coins earn players access to new courses, so playing Tiger Woods 13 as normal rewards players with extra content without having to spend real-world money. Even better, completing challenges unlocks courses permanently.

This is the pitch, anyway. The reality is that EA's new system is a disgusting, well-disguised sham that makes past DLC traps look like charity.
...

Rather than selling the audience iconic places like Banff Springs, it's made it more expensive than ever – and it's temporary.

Completing "Gold Mastery" tasks is the only way to open a course forever. The challenges are not only extremely difficult and time consuming -- sinking five Eagles, hitting the green in regulation 80 times, etc. -- but must be completed on each course players hope to own. Tiger 13 golfers need to spend dozens of their hours and/or dollars to spend additional time to possibly access a course indefinitely.


plain

So what does everyone think of this system?

 

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theredkay1 
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Subject: EA's DLC system: Grab That Cash, Yo!
Its an intriguing change to the business model for games. I cant stand golf games so this one sounds terrible but I am intrigued what this might mean for more interesting games.

 

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Eager_Igraine 
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Subject: EA's DLC system: Grab That Cash, Yo!
So buying the game is like paying for a golf course membership, and playing the game is made even more like real life by requiring you to pay to play a round of golf? How much more real can you ask a game to be? /winning!


EA is pretty much evil and bad and I will be sad as it buys up talented companies to resale their games. ME3 was the last EA game I think I will purchase without compelling reason or apparent change in attitude. But given EA seems to own sports, I doubt they will lose much business being greedy. Good news for me, I'm not into the sports games at all.

 

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Phlegm573 
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Subject: EA's DLC system: Grab That Cash, Yo!
The contempt EA Sports has for their customers is staggering.

The only sports games worth playing these days are made by 2K.

edit: hola crap, MLB 2K12 is only 19.99 for the PC... gonna check it out

 

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Abaddon_Ambrosius 
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Subject: EA's DLC system: Grab That Cash, Yo!
Until consumers get less stupid, this gouging-for-more-pennies will continue to get worse and worse.

In other words... in our society where we're breeding out critical thinking and conditioning everyone to be a 'buyer'... it'll keep getting worse.

 

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Ashmaele 
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Subject: EA's DLC system: Grab That Cash, Yo!
On one hand, people who just want to buy the base game and don't care about spending any more money actually have a little more product for their $$ this year - the number of (completely) included courses is on par with previous versions, and this year they have the bonus of getting to unlock rounds on courses they previously would have never had access to. If they get that little taste of new courses and decide they want (no, they NEED) more - well, that's their fault.

On the other hand, for people that do want to spend money to access more courses, it's not quite clear what the cost is. The first review above says you need to spend 24,000 coins on rounds at locked courses to be able to do all the challenges (at least - that estimate assumes you can get 100 pars in 108 holes of golf) to unlock it permanently. The review also says that at a 25% discount, it costs $75 for 280,000 coins, which means that at a normal price of $100 = 280k coins, 24k coins costs $8.57.

So, previous TW games: DLC course = $7.50, can play forever instantly once bought
TW13: DLC course = at least $8.57 or 20 hours of your time (or some mixture thereof), have to play 6+ rounds to be able to unlock permanently

So along with trying to get more people on board the DLC train by giving everyone a taste of add-on courses, it seems EA is even ripping off their customers that were already willing to pay for this stuff. rolling_eyes

 

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Koneg 
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Subject: EA's DLC system: Grab That Cash, Yo!
Ashmaele posted:
So what does everyone think of this system?
As with all things in the free market - if you don't like it or don't think it's worth it... don't buy it?

 

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Fist_de_Yuma 
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Subject: EA's DLC system: Grab That Cash, Yo!
I use to get the new version every year. Then they got greedy. It has been several years since I have upgraded. Great game, greedy company.

 

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Koneg 
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Subject: EA's DLC system: Grab That Cash, Yo!

News Flash: Businesses are in business to make money. They have no other purpose. None.

As always however, they only make money if you do business with them. If you think the product isn't worth what they want to charge here's a free tip: Don't do business with them.

 

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Phlegm573 
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Subject: EA's DLC system: Grab That Cash, Yo!
Koneg posted:
Ashmaele posted:
So what does everyone think of this system?
As with all things in the free market - if you don't like it or don't think it's worth it... don't buy it?



I was googling for cliche bad internet arguments, and stumbled across this. Pretty spot-on for the Outpost. All they need is to add one for the "don't like it, don't buy it" cliche.

http://www.cracked.com/funny-3809-internet-argument-techniques/

(20 posters talking about how much Wrath of the Titans sucks)
Knowitall: Then if you don't like it, don't buy a ticket!

 

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Ashmaele 
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Subject: EA's DLC system: Grab That Cash, Yo!
Phlegm573 posted:
Koneg posted:
Ashmaele posted:
So what does everyone think of this system?
As with all things in the free market - if you don't like it or don't think it's worth it... don't buy it?



I was googling for cliche bad internet arguments, and stumbled across this. Pretty spot-on for the Outpost. All they need is to add one for the "don't like it, don't buy it" cliche.

http://www.cracked.com/funny-3809-internet-argument-techniques/

(20 posters talking about how much Wrath of the Titans sucks)
Knowitall: Then if you don't like it, don't buy a ticket!


Pretty much. Koneg not posting at all would have been the winning play here.

 

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Koneg 
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Subject: EA's DLC system: Grab That Cash, Yo!
Ashmaele posted:
I prefer to buy products from companies I think are ripping me off
Well.... go you?

The rest of us when we see a deal we don't like? Won't buy it.

You should try it sometime. It's very liberating. grin


 

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Ashmaele 
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Subject: EA's DLC system: Grab That Cash, Yo!
Koneg posted:
Ashmaele posted:
I prefer to buy products from companies I think are ripping me off
Well.... go you?

The rest of us when we see a deal we don't like? Won't buy it.

You should try it sometime. It's very liberating. grin





Since you're obviously too smart, or too stupid, to get subtlety, let me spell it out for you in plain English: The purpose of the OP was to foment discussion on a particular game company's business practices. When you state dumb, obvious things like, "IF YOU DON'T LIKE IT DON'T BUY IT" or, "AMURCA LOVE IT OR LEAVE IT" you add nothing to the discussion. It makes you less interesting, if that is even possible.

We all know that we are not forced to buy EA products. That does not preclude discussion about those products or the business decisions that go into the creation of those products. Also, and it has happened before: Sometimes people discussing these practices lead to changes in those practices. Sometimes public opinion is a powerful tool in convincing stupid companies to drop their stupid ideas.

In summary: Thanks for tracking bird shit all over the thread and boring us to death with your Cacophony of the Obvious. As always, we appreciate it.

 

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Manegarm 
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Subject: EA's DLC system: Grab That Cash, Yo!

 

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tenkly 
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Subject: EA's DLC system: Grab That Cash, Yo!
Manegarm posted:

 

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