Author Topic: Can someone explain why Angry Birds is a successful merchandising thing?
purplehugmonkey 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
I feel like there have been a lot of similar apps/online games that are basically the same premise, so why is this one so popular that it is selling stuffed animals and other crap?

 

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jonus156 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
because you get to destroy things in a cute and happy way. so people dont feel like the sadist that they are. so the game became very popular and everything else just follows.

 

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Onslaught. 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
I've been wondering this myself for a while.

I think you answered yourself in your subject, though. Marketing. There were tons of games just like angry birds at the time that angry birds got big. Angry birds got the marketing, the other games didn't.


Kind of like why AC was never as popular as EQ.

 

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Gildash 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
I mean....successful merchandising is just because its a recognizable brand.

They got in early to the mobile game market with a good product. Early on the top seller lists = sustained publicity for a long time.

 

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FineYoungCannibals 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
it's one of those gaming mysteries, kinda like farmville

 

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TickyAtack 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
It came out at the right time for mobile app game playing.

It's smooth playing, not at all buggy, is fun, easy, has characters, and is absolutely a casual game as in not much thought needs to be put into it.


Same premise as many games yeah, but it's popular because of mobile devices.


 

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purplehugmonkey 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
I explain Farmville with the collector types. Some people are really into those little things you can mail each other and collecting in games.

There was always that one person in WoW that was after every vanity pet in the game.

This is just such a dime-a-dozen idea.

Edit: Yeah, I think it was probably the timing too. It was one of the early iPhone ones right?

 

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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
purplehugmonkey posted:


There was always that one person in WoW that was after every vanity pet in the game.





Those people are great for making virtual currency off of. I'm glad that they exist.

 

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purplehugmonkey 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
They sure turn into fire-breathing buttholes when one drops in a group and they don't win it though.

 

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Jezza_Belle 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
its the perfect thing to play while you're taking a poop.

 

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Onslaught. 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
purplehugmonkey posted:
They sure turn into fire-breathing buttholes when one drops in a group and they don't win it though.


Meh... you'll have that with anything though. It's not just vanity items. It's a reflection of how they behave in real life.

That's why I prefer guild runs... especially when I'm the guild leader/officer. At the first sign of whiny little brat attitudes, /gkick.

 

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ikkoikki 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
BECAUSE PEOPLE R DUM RAWR!

 

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Jezza_Belle 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
purplehugmonkey posted:
I explain Farmville with the collector types. Some people are really into those little things you can mail each other and collecting in games.

There was always that one person in WoW that was after every vanity pet in the game.

This is just such a dime-a-dozen idea.

Edit: Yeah, I think it was probably the timing too. It was one of the early iPhone ones right?


in my most recent times playing WoW I had a hunter and was going after all the special rare spawn pets. It was kinda fun doing the grind in lower levels just having some kind of small goal for each section.

 

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purplehugmonkey 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
That's a little different though because you actually use them all the time. The vanity pets most people just froth at the mouth trying to get them and then just stick them in the bank after using them once or twice.

 

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Hiakisha 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
this is the exact thing im thinking with Draw Something..

isketch has been around FOREVER and now suddenly Draw Something is huge? I dont understand how its different

 

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ikkoikki 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
You know what I wish would make a comeback? Isometric 16/32-bit sprite-based JRPGs. Alas, they were never that popular even when they were popular, and even less popular now.

All anybody wants these days is corridor shooter/ FPS games or the 50th iteration of Mario/Zelda/Pokemon :/

 

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Jezza_Belle 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
purplehugmonkey posted:
That's a little different though because you actually use them all the time. The vanity pets most people just froth at the mouth trying to get them and then just stick them in the bank after using them once or twice.


I think of it like my dark purple Yoroi fettish in AC, before they came out with dyes. I spent ALL my time trading to finally get my full set. I seriously spent at least a year working up to it.

 

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Onslaught. 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
ikkoikki posted:
You know what I wish would make a comeback? Isometric 16/32-bit sprite-based JRPGs. Alas, they were never that popular even when they were popular, and even less popular now.

All anybody wants these days is corridor shooter/ FPS games or the 50th iteration of Mario/Zelda/Pokemon :/



Not sure if I know what you mean. Are you talking about jrpgs like secret of mana, earthbound, chrono trigger, and the old final fantasy games?

 

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Sith_Mauler 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
they caught lighting in a bottle.
it happens.

 

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ikkoikki 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
Yes, RPG's in general during the 16 bit and 32 bit era were heavily influenced by Final Fantasy and other Jrpg's.

Somewhere around the 64/ 128 bit era developers started moving away from 2d isometric sprite-based graphics and more towards 3D.

America companies never liked the japanese way, all their RPG's are usually going to be 3D. To me the difference between the american idea of an RPG and the japanese idea of an RPG is like the difference between Oblivion and Final Fantasy.

 

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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
ikkoikki posted:
Yes, RPG's in general during the 16 bit and 32 bit era were heavily influenced by Final Fantasy and other Jrpg's.

Somewhere around the 64/ 128 bit era developers started moving away from 2d isometric sprite-based graphics and more towards 3D.

America companies never liked the japanese way, all their RPG's are usually going to be 3D. To me the difference between the american idea of an RPG and the japanese idea of an RPG is like the difference between Oblivion and Final Fantasy.


to me the difference is stat crunching.

jrpgs tend to be heavy on the stat crunching, which I like seeing all those numbers get bigger and bigger.

american rpgs seem to try and eliminate stats as much as possible

 

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ikkoikki 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
What about D&D based RPG's raised_brow

 

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purplehugmonkey 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
Hiakisha posted:
this is the exact thing im thinking with Draw Something..

isketch has been around FOREVER and now suddenly Draw Something is huge? I dont understand how its different


Is that what everyone is playing pictionary with all of the sudden? My lab partner was doing that in class the other day I think.

 

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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
In that case I don't see how you can say that they "were never that popular"... Most people put EarthBound, Chrono, FF3 and so forth towards the top of their best games ever list. *shrug*

 

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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
purplehugmonkey posted:
Hiakisha posted:
this is the exact thing im thinking with Draw Something..

isketch has been around FOREVER and now suddenly Draw Something is huge? I dont understand how its different


Is that what everyone is playing pictionary with all of the sudden? My lab partner was doing that in class the other day I think.


Yeah it is! I dont understand why its any different

 

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ikkoikki 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
Onslaught. posted:
In that case I don't see how you can say that they "were never that popular"... Most people put EarthBound, Chrono, FF3 and so forth towards the top of their best games ever list. *shrug*


Meh, hardcore gamers recognize. I don't think the genre itself proved popular enough to live on for very long in the minds of the masses. Where is the next Ogre Battle, the next Breath of Fire, the next Earthbound or Chrono Trigger or Suikoden? Where is the clamor for these games? There really isn't any, only a niche group of gamers like us.

 

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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
Hiakisha posted:
purplehugmonkey posted:
Hiakisha posted:
this is the exact thing im thinking with Draw Something..

isketch has been around FOREVER and now suddenly Draw Something is huge? I dont understand how its different


Is that what everyone is playing pictionary with all of the sudden? My lab partner was doing that in class the other day I think.


Yeah it is! I dont understand why its any different



I didn't even know it was big until Penny-Arcade did a comic about it. Funny strip, by the way.

 

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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
Well, you have a point that they're not as popular now. I think it has to do with the turn based portion of them more than anything else, though.

 

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ikkoikki 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
People just prefer the sandbox style of gameplay I guess. These days instead of every other RPG being a ripoff of Final Fantasy, they all seem to be ripoffs of Elder Scrolls.

 

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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
I prefer action style rpgs. Something in the lines of Demon's Souls.

 

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Caoilin 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
western rpgs are so much better than jrpgs. jrpgs have the WORST combat. omfg. that and random encounters piss me the fk off. but i know that i hate jrpgs now. i used to love them. my ps1 collection is entirely jrpgs. that said, the hand held market is rife with 2d isometric jrpgs. you're either retarded or blind if you don't see that.

 

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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
Anyone play the new Angry Birds Space? It's awesome.

 

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ikkoikki 
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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
Caoilin posted:
western rpgs are so much better than jrpgs. jrpgs have the WORST combat. omfg. that and random encounters piss me the fk off. but i know that i hate jrpgs now. i used to love them. my ps1 collection is entirely jrpgs. that said, the hand held market is rife with 2d isometric jrpgs. you're either retarded or blind if you don't see that.


rife? I wouldn't exactly say rife. Pokemon is the biggest one but besides that...not much stuff out there that isn't completely kiddy and simplistic.

 

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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
My future step-son (7) is crazy about that stuff, with even an Angry Bird birthday cake, lol.

 

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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
Jezza_Belle posted:
I think of it like my dark purple Yoroi fettish in AC, before they came out with dyes. I spent ALL my time trading to finally get my full set. I seriously spent at least a year working up to it.



Dark purple?! shock purple!

 

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Subject: Can someone explain why Angry Birds is a successful merchandising thing?
Why did college kids go crazy for Spongebob?

It happens tongue

 

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