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[VN
Boards Archive] |
Welcome to the Vault Network
forum archive.
This is not a complete archive, time didn't allot us the
opportunity to properly backup the majority of the boards
deemed "expendable". Most boards on this list have at least
20-40 pages archived (non-logged in pages, 15 topics per
page).
Popular boards may have as many as 250 pages archived at 50
topics per page, while others deemed of historical
signifigance may be archived in their entirety.
We may not agree with how the board shutdown was managed, but
we've done what we could to preserve some of its history in
lieu of that.
Please enjoy the archive.
~
Managers, Moderators, VIP's, and regular posters.
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Topic: Whole Icewind Dale as NWN2 mod
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bstulic
Posts:
17,106
Registered:
Jul 26, '02
Extended Info (if available)
Real Post Cnt: 14,844
User ID: 700,812
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Subject:
Whole Icewind Dale as NWN2 mod
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http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&id=346
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Yukishiro1
Posts:
38,362
Registered:
Sep 20, '02
Extended Info (if available)
Real Post Cnt: 31,453
User ID: 718,633
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Subject:
Whole Icewind Dale as NWN2 mod
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I don't know why I would rather play Icewind dale on the NWN2 engine. The graphcis are worse, the gameplay is worse. Seems like a lose-lose.
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cobane
Posts:
14,225
Registered:
Sep 6, '01
Extended Info (if available)
Real Post Cnt: 13,475
User ID: 376,035
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Subject:
Whole Icewind Dale as NWN2 mod
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I was about to say who the hell would want to play a party-based game with a single henchman but it appears they solved that. Still, the most endearing thing about IE games is the Infinity Engine itself. If I'm going to replay Icewind Dale, it'll be with that awesome widescreen mod they made for Planescape.
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"See that the men are thoroughly insulated, for we shall encounter extreme cold." - Dr. Zarkov
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