Author Topic: Virindi Tank monster expressions beta: need testers over the next few days.
Virindi-Inquisitor 
Posts: 6,908
Registered: Nov 18, '01
Extended Info (if available)
Real Post Cnt: 6,646
User ID: 511,923
Subject: Virindi Tank monster expressions beta: need testers over the next few days.
A new feature has been added to VTank, but this is a pretty big change so I'd like people to test it out over the weekend before I go live with it on autoupdate. Basically, this will allow you to specify expressions to be evaluated in the monsters list instead of just monster names.

I need people to test both that old style monster profiles still work as expected, and that new expressions work as described in the documentation. Please report back with any results. If there are no problems I will probably go live with this at the beginning of next week.

Beta documentation:
http://www.virindi.net/wiki/index.php/Virindi_Tank_Monster_List_Matching

Beta dll file (replace your utank2-i.dll file in c:\games\virindiplugins\virinditank with the one in the zip file):
EDIT: http://www.virindi.net/junk/utank2-i-0.3.1.92.zip



Note: the ability to move stuff up and down in the monster list is not yet implemented, but planned, since order now matters. I may also add a 'testmonster' type command if it is needed.

 

-----signature-----
Virindi
---
****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Link to this post
Virindi-Inquisitor 
Posts: 6,908
Registered: Nov 18, '01
Extended Info (if available)
Real Post Cnt: 6,646
User ID: 511,923
Subject: Virindi Tank monster expressions beta: need testers over the next few days.
Known problem: monsters with a - in the name are not matched properly in 0.3.1.91.

EDIT: Should be fixed in .92.

 

-----signature-----
Virindi
---
****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Link to this post
yaroz_vn 
Posts: 12,255
Registered: Jun 30, '02
Extended Info (if available)
Real Post Cnt: 12,168
User ID: 693,371
Subject: Virindi Tank monster expressions beta: need testers over the next few days.
ohhh.. hasshield ... I'm hoping that this means we can tattercoat shields or something in the future.. happy If not, can it be?

 

-----signature-----
Proud member of The Knights of Fortune
Mr Adventure - Lil' Pew - Da Noob - Qar
Yaroz - Yanno
http://www.fortunesway.com
Link to this post
Striderlongshanks 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: Virindi Tank monster expressions beta: need testers over the next few days.
Virindi, testing out your beta, range doesn't seem to be working. I with A/S/Y lit up tried range>5&&species==mite, does nothing. Also tried just range>5, again nothing. Just using species==mite works once they get inside my setting for monster range.

SL

 

-----signature-----
Link to this post
joeblow8579 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: Virindi Tank monster expressions beta: need testers over the next few days.
This looks like an extremely powerful, flexible system. I love the idea.

I will try it out this weekend and see how it goes.

I think adding a /vt testmonster command sounds pretty important, so we can tell what rule they're matching.

 

-----signature-----
Link to this post
Shedao-Shai 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: Virindi Tank monster expressions beta: need testers over the next few days.
Virindi-Inquisitor posted:
Note: the ability to move stuff up and down in the monster list is not yet implemented, but planned, since order now matters. I may also add a 'testmonster' type command if it is needed.


I will try and test this out over the weekend but I see the two above items as very important to have available.

Overall, looks like a very useful tool for building very powerful profiles.

 

-----signature-----
Link to this post
Daenku_SC 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: Virindi Tank monster expressions beta: need testers over the next few days.
This looks very cool. I'll see if I can come up with some time to test this myself. I can think of a few rules to put into place that I've been looking for a way to do for quite a while.

 

-----signature-----
Link to this post
PicaroLC 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: Virindi Tank monster expressions beta: need testers over the next few days.
OOOOooooo!!!!!

I can't wait to get home and test this stuff out.

I will leave my pocket toons as is to test that original profiles work while I remake the monsters list on the toon I drive manually.

 

-----signature-----
Link to this post
PicaroLC 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: Virindi Tank monster expressions beta: need testers over the next few days.
I'm having trouble getting the monsters prioritized...

Here's what I have, in this order, I set Priority 2 on the first entry, Priority 1 on the second entry.
(species==Mukkir||species==Sleech)&&(name!=Hellion||name!=Biaka||name!=Glissnal||name!=Ehlyis)
(species==Mukkir||species==Sleech)&&(name==Hellion||name==Biaka||name==Glissnal||name==Ehlyis)

But I am attacking the Hellion when the lacky's are still around me.

Do I need to use that # operator somehow? I'm not sure how to use it.

 

-----signature-----
Link to this post
PicaroLC 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: Virindi Tank monster expressions beta: need testers over the next few days.
Ok, so if i use the full names like this it works:

species==Undead && name!=Shambling Ruschk Chieftain && name!=Sodden Ruschk Chieftain
species==Undead && ( name==Shambling Ruschk Chieftain || name==Sodden Ruschk Chieftain )

 

-----signature-----
Link to this post
PicaroLC 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: Virindi Tank monster expressions beta: need testers over the next few days.
Ok, so everything is working nicely with my new monsters list x.92. And everything is working nicely with the original monsters list on x.92.

Here is my new monsters list for DI:

Fire / Pri2
species==Shadow && name!=Degenerate Shadow Commander && name!=Depraved Shadow Commander
Fire / Pri1
species==Shadow && ( name==Degenerate Shadow Commander || name==Depraved Shadow Commander )
Fire / Pri2
species==Undead && name!=Shambling Ruschk Chieftain && name!=Sodden Ruschk Chieftain && name!=Falatacot Blood Prophetess
Fire / Pri1
species==Undead && ( name==Shambling Ruschk Chieftain || name==Sodden Ruschk Chieftain || name==Falatacot Blood Prophetess )
Pierce / Pri2
species==Mukkir && name!=Hellion Mukkir && name!=Biaka Mukkir
Pierce / Pri1
species==Mukkir && ( name==Hellion Mukkir || name==Biaka Mukkir )
Pierce / Pri4
species==Niffis && name!=Glissnal Sleech && name!=Ehlyis Sleech
Pierce / Pri3
species==Niffis && ( name==Glissnal Sleech || name==Ehlyis Sleech )
Lightning / Pri2
species==Remoran && name!=Fouled Remoran && name!=Horrid Remoran
Lightning / Pri1
species==Remoran && ( name==Fouled Remoran || name==Horrid Remoran )
Bludgeon / Pri2
species==Golem && name!=Black Coral Golem Viceroy && name!=Blighted Coral Golem Viceroy
Bludgeon / Pri1
species==Golem && ( name==Black Coral Golem Viceroy || name==Blighted Coral Golem Viceroy )
Cold / Pri2
Sclavus Acolyte of T'thuun


 

-----signature-----
Link to this post
Virindi-Inquisitor 
Posts: 6,908
Registered: Nov 18, '01
Extended Info (if available)
Real Post Cnt: 6,646
User ID: 511,923
Subject: Virindi Tank monster expressions beta: need testers over the next few days.
This feature is now live in 0.3.1.99. I also added the ability to reorder the monsters list, a /vt testmonster command, and the ability to escape characters in monster expressions.

 

-----signature-----
Virindi
---
****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Link to this post
PicaroLC 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: Virindi Tank monster expressions beta: need testers over the next few days.
Awesome!!! Thank you VI happy

 

-----signature-----
Link to this post
Vain_we 
Posts: ????
Registered: ????
Extended Info (if available)
Real Post Cnt: 0
User ID: 0
Subject: Virindi Tank monster expressions beta: need testers over the next few days.
Hi VI, I appreciate you taking the time to update the ability of the monster attack panel. I use it quite routinely actually.

I do have a request though, and I am not sure if you would even bother with this since I've never seen anyone else ask before but is there a way you could add (more)Inepts to the list? For example, when hunting on DI, I find it much easier if I War inept certain monsters. My resists go up to a much more confortable level.

So basically, is there any chance of adding custom spells to the list? I relaize that space is an issue but, well, your not gonna let a little thing like that stop you, are you? happy

Thanks again for all of your efforts, without people like you, Haz, Magnus, Lino and many others, I honestly would not be playing this game anymore.

 

-----signature-----
Link to this post

Valid XHTML 1.0 Transitional Powered by PHP