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[VN
Boards Archive] |
Welcome to the Vault Network
forum archive.
This is not a complete archive, time didn't allot us the
opportunity to properly backup the majority of the boards
deemed "expendable". Most boards on this list have at least
20-40 pages archived (non-logged in pages, 15 topics per
page).
Popular boards may have as many as 250 pages archived at 50
topics per page, while others deemed of historical
signifigance may be archived in their entirety.
We may not agree with how the board shutdown was managed, but
we've done what we could to preserve some of its history in
lieu of that.
Please enjoy the archive.
~
Managers, Moderators, VIP's, and regular posters.
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Topic: GDC 2012: Locking on to MechWarrior Online
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Scarne
Title: Capo di Scientifico
Posts:
27,710
Registered:
Jul 23, '01
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Real Post Cnt: 22,798
User ID: 272,061
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Subject:
GDC 2012: Locking on to MechWarrior Online
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http://massively.joystiq.com/2012/03/08/gdc-2012-locking-on-to-mechwarrior-online/ The team is filled with huge fans of the MechWarrior and BattleTech franchises, so the devs were eager to construct a proper MechWarrior title when Piranha got ahold of the license this year. The studio seized upon the free-to-play model early on as the best way to draw in as many potential 'Mech pilots as possible. It also snagged the CryEngine 3 to provide the best possible graphical fidelity for its product. Unfortunately, it's going to be hard to categorize MWO as "massively," as its non-persistent arena maps will host up to only 24 players in 12v12 fights. Setting-wise, MechWarrior Online begins in 3049, but that date will keep tempo with the real-world calendar (so tomorrow it'll be March 9th, 3049, and so on). As events happen in the story according to the game's canon, the game will change to reflect that in real-time. ...
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E Pluribus Unum
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NuEM
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15,394
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Real Post Cnt: 13,662
User ID: 900,449
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Subject:
GDC 2012: Locking on to MechWarrior Online
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"non-persistent arena maps" Bye.
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Scarne
Title: Capo di Scientifico
Posts:
27,710
Registered:
Jul 23, '01
Extended Info (if available)
Real Post Cnt: 22,798
User ID: 272,061
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Subject:
GDC 2012: Locking on to MechWarrior Online
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NuEM posted: "non-persistent arena maps" Bye.
Sounds like it is World of Tanks but with Mechs instead.
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E Pluribus Unum
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tenkly
Title: Best looking Outposter.
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7,339
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Mar 7, '07
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Real Post Cnt: 7,327
User ID: 1,210,617
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Subject:
GDC 2012: Locking on to MechWarrior Online
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WoT is boring as shit.
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"Sir, when you die, what shall we do? Bury you? Burn you?" "Nay. I shall be mushroomed" "You're a weird dude, Tenkly. Knife fights with women and you dress your cat up in sweater vests."- ZigmundZag
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imaloon1
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Subject:
GDC 2012: Locking on to MechWarrior Online
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Not.
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The time draws nearer to your fate
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Ashmaele
Title: Pastor of Muppets
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Jan 15, '02
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User ID: 612,352
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Subject:
GDC 2012: Locking on to MechWarrior Online
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tenkly posted: WoT is boring as shit.
It is at this point that we should start pointing out what a 'noob' he is and how 'bad' he is at the game because, you know, if he doesn't like it then he obviously sucks at it!
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I had a dream. It was an incredible dream. When I awoke, I had a huge mess to clean up.
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B_Shinkicker
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Feb 24, '02
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Real Post Cnt: 19,740
User ID: 649,600
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Subject:
GDC 2012: Locking on to MechWarrior Online
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BattleTech:3025 had a map grid system with five factions fighting for space on the map. You could jump into battles on the borders and fight to expand your faction's control of the map. I hope they maintain that kind of set-up, even if the map is constantly changing.
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It is no measure of health to be well adjusted to a profoundly sick society. - Jiddu Krishnamurti
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