Author Topic: If Quake was done today
NuEM 
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Subject: If Quake was done today
Short video of what Quake would be like if it was done today; a commentary on the sad state of modern day FPS games.

http://www.youtube.com/watch?v=W1ZtBCpo0eU

 

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vn_nnanji 
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Subject: If Quake was done today
What gets my goat is that they are short. WAY short. Most shooters have given up even trying to make a full game.

The Darkness II was pretty good. It was also 1/4 of a real game. Basically three phases and done. I was so shocked when I completed it I went in to figure out if I missed something. Nope.

Nothing, but nothing pisses me off more than that.

It's a cold day in hell when you find a shooter that isn't painfully short. Some of them don't even have the mulitplayer excuse, which is a pile of crap anyway.

This is the one thing that could make me into a thief. I am not going to pay some assholes $60 for a game that lasts two hours. In that regards they are the ones who are stealing.

 

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NuEM 
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Subject: If Quake was done today
They're more like interactive movies these days, which are probably expensive to produce (thus short) and game play elements are forced in the background, rather than the story.

 

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__Bonk__ 
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Subject: If Quake was done today
FPS games are the biggest ripoffs

grin

 

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Yukishiro1 
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Subject: If Quake was done today
To be fair old school FPSes were basically a seris of corridors and square rooms. A much larger % of the budget gets spent on impressive level design these days and the result is it costs the same amount to make an 8 hour game as it used to to make a 20 hour game. But the 8 hours is much higher quality than the 20 hours used to be, about 10 hours of which would have been just running through endless corridors doing nothing meaningful.

 

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tenkly 
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Subject: If Quake was done today
Yukishiro1 posted:
To be fair old school FPSes were basically a seris of corridors and square rooms. A much larger % of the budget gets spent on impressive level design these days and the result is it costs the same amount to make an 8 hour game as it used to to make a 20 hour game. But the 8 hours is much higher quality than the 20 hours used to be, about 10 hours of which would have been just running through endless corridors doing nothing meaningful.


Wrong!

 

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NuEM 
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Subject: If Quake was done today
Yuki is right in that the level design was a lot more abstract rather then the realism we have today. That was due to technical limitations of the time, but nonetheless has a value of its own. Realism might make interactive movies better, but not necessarily games.

 

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Yukishiro1 
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Subject: If Quake was done today
I didn't say the level design was more complicated, I said it was more impressive.

You can set up a bunch of boxes and corridors in very complicated patterns for cheap. Old FPSes were nearly all boxes and corridors.

Meanwhile, a linear level that takes place in a highly scripted huge battle between thousands of soldiers takes a lot more time and money to design, even if it's totally linear.

 

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