Author Topic: how is GW2 going to prevent people paying to win?
Elocism 
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Subject: how is GW2 going to prevent people paying to win?
confused

 

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Yukishiro1 
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Subject: how is GW2 going to prevent people paying to win?
The GW1 shop didn't offer anything that gave you a combat advantage. It was cosmetic or else stuff like bag space that's convenient, but not like just buying +10% damage.

I assume GW2 will be the same way.

Also people will always pay to win in any MMO. I remember back in EQ1 I got offered $2500 for my character. I said no, which in retrospect I regret seeing as I quit a few months later. grin

 

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YouMightSeeMe 
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Subject: how is GW2 going to prevent people paying to win?
How would people pay to win?

 

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Elocism 
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Subject: how is GW2 going to prevent people paying to win?
gear

 

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Yukishiro1 
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Subject: how is GW2 going to prevent people paying to win?
SWTOR lets people pay to win by giving them special advantages if they buy the collector's edition for $149. mischief

 

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tenkly 
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Subject: how is GW2 going to prevent people paying to win?
Elocism posted:
gear


all you can buy in cash shops are cosmetic look gear, mounts and extra char/ slot space.

maybe some other fun things, but no + stats gear or weapons or items

 

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Fat_wong 
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Subject: how is GW2 going to prevent people paying to win?
tenkly posted:
Elocism posted:
gear


all you can buy in cash shops are cosmetic look gear, mounts and extra char/ slot space.

maybe some other fun things, but no + stats gear or weapons or items



So far

 

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Special-Fred 
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Subject: how is GW2 going to prevent people paying to win?
Guild wars 1 has been out for however many years and there still is nothing like that. If it's fun cosmetic kind of stuff I don't mind paying for it every once in awhile to support the game since it's free anyway.

 

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Yukishiro1 
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Subject: how is GW2 going to prevent people paying to win?
The MMO market has been inching its way towards "pay to win" for decades now. I remember back in EQ1 it would have been absolutely unthinkable for SOE to sell ingame items for real cash. Now in EQ2 you can buy all sorts of stuff in their store, including items with stats. Even wow has an item store now, although it doesn't let you buy anything that gives you a combat advantage.

GW2 will probably move towards that too. But there's no reason to think it'll move any faster than the rest of the genre, and good reason to think it might move slower, given GW has had a store for years and never offered items that influence combat.

 

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-Hello-Phelann 
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Subject: how is GW2 going to prevent people paying to win?
Yukishiro1 posted:
The MMO market has been inching its way towards "pay to win" for decades now. I remember back in EQ1 it would have been absolutely unthinkable for SOE to sell ingame items for real cash. Now in EQ2 you can buy all sorts of stuff in their store, including items with stats. Even wow has an item store now, although it doesn't let you buy anything that gives you a combat advantage.

GW2 will probably move towards that too. But there's no reason to think it'll move any faster than the rest of the genre, and good reason to think it might move slower, given GW has had a store for years and never offered items that influence combat.


Guild wars developers are not going to put power items in the store. They have stated it explicitly in interviews. They never did any such thing in guild wars 1, and in guild wars 2 they have to be just as (if not more so) concerned with balance issues than gw1. Its honestly just silly to suggest they would do so.

 

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Yukishiro1 
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Subject: how is GW2 going to prevent people paying to win?
SOE said the same thing back in the day and then quietly reneged on that commitment.

MMO developers will go where the cash is. The official store that sells cosmetics is one step down the road to the store that sells "win" for extra money. We will probably get there eventually.

But there's no reason to think Arenanet is more likely to go there than any other developer.

 

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Coriolus 
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Subject: how is GW2 going to prevent people paying to win?
Gear helps but is not the thing you need to win in GWs. GWs requires a good understanding of various builds in various situations and against varying mobs. Also a well rounded group whether it be heroes or player characters.. GWs is much more technical than your average MMO and gear alone is not an insta IWIN..

 

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-Hello-Phelann 
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Subject: how is GW2 going to prevent people paying to win?
Yukishiro1 posted:
MMO developers will go where the cash is. The official store that sells cosmetics is one step down the road to the store that sells "win" for extra money. We will probably get there eventually.


You seem to be working off the assumption that all game developers have to be idiots.

 

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RHWarrior 
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Subject: how is GW2 going to prevent people paying to win?
It's not devs who makes these calls, it's management.

peace

 

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Yukishiro1 
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Subject: how is GW2 going to prevent people paying to win?
Game developers will do whatever they think makes them money. That's just smart business. Calling them idiots for it is pretty silly.

The best way to stop "pay to win" is to make it clear it won't make them money because people will quit in protest.

 

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Koneg 
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Subject: how is GW2 going to prevent people paying to win?
Special-Fred posted:
If it's fun cosmetic kind of stuff I don't mind paying for it every once in awhile to support the game since it's free anyway.
This.

I made it a point recently to spend ~$25 in the TF2 shop to buy a stack of crate keys... because I want them to keep the servers up and they can't do that if they're not making no moneez grin

 

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Elocism 
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Subject: how is GW2 going to prevent people paying to win?
i know the ftp + microtransactions model can work. i believe LotRO tripled its revenue when they went ftp

however, it is my understanding that they sell gear with stats

if GW2 can sustain itself by selling stuff like bag space, then more power to them. maybe they go the DDO route and release paid only content (basically more 'boxes'). but with GW2 being a PvP game, i just dont see either of those options holding up

 

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Elocism 
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Subject: how is GW2 going to prevent people paying to win?
P.S.

Scarne posted:
its not ftp, you still have to buy the game. grin


STFU

 

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Yukishiro1 
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Subject: how is GW2 going to prevent people paying to win?
GW1 made money off cosmetic crap + paid expansions.

GW2 will have more fixed costs because it's a real MMO but I don't see why they can't do the same thing for GW2 even considering those greater costs.

GW2 is not going to cost nearly as much as TOR did to develop so they will be able to rely on box sales to defray development costs.

 

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Corky_Aloof 
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Subject: how is GW2 going to prevent people paying to win?
Only $5.99 for banner free gameplay!

plain

 

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tenkly 
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Subject: how is GW2 going to prevent people paying to win?
GW2 isnt a pvp only game,though.. the pve will be as vast and in depth as the pvp, so anything they made in gw1 can work in gw2 as well.

 

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Scarne 
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Subject: how is GW2 going to prevent people paying to win?
The arena 5v5 PvP is done with fixed stats so even if you can buy power for other parts of the game, the serious competition doesn't have to worry about pay to win.

I suppose they could make more powerful gear for PvE and WvW, but I would guess that any edges there would be marginal compared to strategy and skill.

I could possibly see them selling armor with stats that match what you can get in game. So if the level 80 sword gives +80 crit, then you could buy a level 80 sword with +80 crit and not have to worry about waiting for the random drop or spending in-game currency to buy one from a vendor. Saves the person spending money some time, but doesn't actually give them an advantage in game. grin

 

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B_Shinkicker 
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Subject: how is GW2 going to prevent people paying to win?
Scarne posted:
The arena 5v5 PvP is done with fixed stats so even if you can buy power for other parts of the game, the serious competition doesn't have to worry about pay to win.

I suppose they could make more powerful gear for PvE and WvW, but I would guess that any edges there would be marginal compared to strategy and skill.

I could possibly see them selling armor with stats that match what you can get in game. So if the level 80 sword gives +80 crit, then you could buy a level 80 sword with +80 crit and not have to worry about waiting for the random drop or spending in-game currency to buy one from a vendor. Saves the person spending money some time, but doesn't actually give them an advantage in game. grin



I could support something like that. I am beyond the point in life were I am willing to spend 30+ hours in uninterrupted video game time per week raiding since having a kid, so I wouldn't mind being able to drop a couple of bucks to buy something that some 20-Something kiddie has all the time in the world to farm for.

 

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__Bonk__ 
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Subject: how is GW2 going to prevent people paying to win?
If they do pay to win the game will fail.

I'm encouraged by this game.

grin

 

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