Author Topic: Another Example of how GW2 will Suck
Jorrdan 
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Subject: Another Example of how GW2 will Suck
Saw this from a post over on the GW2 IGN forum. How dare they come up with ways to allow us to play on the server of our choice! We might actually get it together this time as far as choosing an Outpost server! applause

From http://www.guildwars2guru.com/forum/showpost.php?p=1128627&postcount=346

ArenaNet posted:
Let me explain what an overflow server is and what it does. It is a technology we also use as our version of a queuing system. When a map or a world you want to log into is at capacity limit, the game will ask you if you want to play on an overflow server - so you can actually play while you are in a queue. Once space opens on your world, the game will ask you if you want to join your friends on your world. And you keep all the progress you made while you were playing on the overflow server.

 

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NuEM 
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Subject: Another Example of how GW2 will Suck
That's actually a good idea.

 

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Coriolus 
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Subject: Another Example of how GW2 will Suck
NuEM posted:
That's actually a good idea.

 

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Yukishiro1 
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Subject: Another Example of how GW2 will Suck
Coriolus posted:
NuEM posted:
That's actually a good idea.



Although it might potentially backfire by making people have no incentive not to roll on the very most populated servers, leading to a situation where you're constantly playing on the overflow server because there's always way too many people on the primary one.

 

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Special-Fred 
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Subject: Another Example of how GW2 will Suck
Anyone that's had to wait in a queue to play a game every night understands this. Sometimes you can't just move to another server because all your friends are on the overpopulated one. It can also work to keep servers in the same kind of tiers for world vs world

 

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Elocism 
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Subject: Another Example of how GW2 will Suck
so this is some feature that will only apply to the first month of gaming?

seems like a waste of resources to me

 

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Yukishiro1 
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Subject: Another Example of how GW2 will Suck
You are trying too hard, Elo. laugh

 

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Elocism 
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Subject: Another Example of how GW2 will Suck
Yukishiro1 posted:
ad hominem


fixt for accuracy

 

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Yukishiro1 
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Subject: Another Example of how GW2 will Suck
laugh

 

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B_Shinkicker 
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Subject: Another Example of how GW2 will Suck
When Yuki is telling you that you're working too hard to hate something, Elo, you'd better goddamn well listen!

 

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Jorrdan 
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Subject: Another Example of how GW2 will Suck
B_Shinkicker posted:
When Yuki is telling you that you're working too hard to hate something, Elo, you'd better goddamn well listen!


 

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Groucho48 
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Subject: Another Example of how GW2 will Suck
B_Shinkicker posted:
When Yuki is telling you that you're working too hard to hate something, Elo, you'd better goddamn well listen!





laugh

 

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GrilledCheez 
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Subject: Another Example of how GW2 will Suck
Elo will be playing GW2 within a month of release if not on day one.

 

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Yukishiro1 
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Subject: Another Example of how GW2 will Suck
Also, most Outposters only play MMOs for 1-2 months anyway. Something that only helps in the first 1-2 months, but helps a lot, is an excellent investment from the point of view of the average Outposter. grin

 

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Elocism 
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Subject: Another Example of how GW2 will Suck
ill play it on release, but i wont be happy aboot it not_talking

 

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GrilledCheez 
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Subject: Another Example of how GW2 will Suck
laugh

 

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Jorrdan 
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Subject: Another Example of how GW2 will Suck
laugh hugs

 

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Moe_Nox 
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Subject: Another Example of how GW2 will Suck
Groucho48 posted:
B_Shinkicker posted:
When Yuki is telling you that you're working too hard to hate something, Elo, you'd better goddamn well listen!

laugh

 

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Scarne 
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Subject: Another Example of how GW2 will Suck
http://www.zam.com/story.html?story=29098
At one point, ArenaNet noted that their combat system simply wouldn't allow for traditional tanking or healing, and after my first dungeon run in the Ascalon Catacombs, I can confirm that this is true. Most of the "tanking" in Guild Wars 2 is done by whoever happens to be closest to the target at the time. Currently, threat is calculated based on a combination of proximity and overall damage / healing being done. One dev I spoke to said that, in optimal situations, players would be rolling in and out of the fight, with each teammate taking a turn at "tanking" the boss through skill rotations and rolling. I can also confirm that even journalists don't know how to listen to combat advice, because while, in theory, this sounds like a dynamic combat system - and it is! - when nobody plays properly, fights quickly become messy affairs.

This is probably my only real concern with Guild Wars 2 in the future. There is a deep and robust combat system in play here that is a delight to behold in controlled situations (organized PvP will be incredible and I'll touch on that later), but once things go slightly off-kilter, or you get a dungeon running group that just doesn't understand the importance of positioning, all those nuances get thrown out the door and you're left with barely controlled chaos. I want to genuinely believe that every player out there will easily pick up on GW2's combat system, but after being a raid leader in hundreds of raids in World of Warcraft and Star Wars: The Old Republic, where a startling number of players still don't understand how to avoid standing in fire (or missiles, in the case of SWTOR), I do have serious doubts.

See, it is clearly going to suck! grin

 

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