Author Topic: DEVELOPERS: How to read character skills in .net plugins post-february patch
Virindi-Inquisitor 
Posts: 6,908
Registered: Nov 18, '01
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User ID: 511,923
Subject: DEVELOPERS: How to read character skills in .net plugins post-february patch
A few people have asked me how to do this so I figured I should post it here.

The ACHooks skill functions do a range check, and skill id cannot be >50 (the IDs for new skills now top at 52). Adapter's charstats wrapper won't let you access skills that are not in its enum, and attempting to enumerate the builtin skills list causes an exception. This leaves two options for tracking the status of a skill on a character: manually monitoring the protocol, or using charstats interops. The list of game skill names and their ids can be retrieved from FileService as always.

Getting skill state from charstats interops should work the same on all decal 2960+.

Here is an example of interop code that loops the fileservice skill table (from portal) and displays the current character's points in each skill:

****BEGIN CODE****
Decal.Filters.FileService fs = Decal.Adapter.CoreManager.Current.FileService as Decal.Filters.FileService;
Decal.Interop.Filters.SkillInfo skillinfo = null;
for (int i = 0; i < fs.SkillTable.Length; ++i)
{
try
{
skillinfo = CoreManager.Current.CharacterFilter.Underlying.get_Skill((Decal.Interop.Filters.eSkillID)fs.SkillTable[i].Id);
System.Windows.Forms.MessageBox.Show(skillinfo.Name + ": " + skillinfo.Increment.ToString());
}
finally
{
if (skillinfo != null)
{
System.Runtime.InteropServices.Marshal.ReleaseComObject(skillinfo);
skillinfo = null;
}
}
}
****END CODE****

 

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Virindi
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-Eps 
Title: I Love Boobies. And Butts, too!
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Registered: May 30, '07
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Subject: DEVELOPERS: How to read character skills in .net plugins post-february patch
Thanks cutie wink

 

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