Author Topic: Adding the new weapon types to Classic Looter.
AresMorae 
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Subject: Adding the new weapon types to Classic Looter.
Does anyone have this info please?

 

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Virindi-Inquisitor 
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Subject: Adding the new weapon types to Classic Looter.
Mastery type is long value key id 353. For the moment you'll have to deal with it not being in the dropdown. Here is an example rule to paste which matches against sword mastery weapons:

****BEGIN PASTE****
Sword Mastery Weapon Example

0;1;12
8
2
353

****END PASTE****

 

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AresMorae 
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Subject: Adding the new weapon types to Classic Looter.
thnx V

 

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Mag-nus 
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Subject: Adding the new weapon types to Classic Looter.
Yes, that is how you can single out weapons of X mastery.

However, the MasteryBonus parameter (353) is a parameter that requires id data (inefficient).

All the cool dudes will be using the names of the weapons to determine their masteries. The names for each weight class can be found here:
http://forums.ac.turbine.com/showthread.php?t=53918

 

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-MaynardJKeenan 
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Subject: Adding the new weapon types to Classic Looter.
Using the names seems like it wil ltake forever to make lol

 

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Mag-nus 
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Subject: Adding the new weapon types to Classic Looter.
It will take longer but its a one time thing.

Then, it will make your entire looting experience faster as you won't be requesting id data for items outside of your scope.

 

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joeblow8579 
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Subject: Adding the new weapon types to Classic Looter.
Mag-nus posted:
It will take longer but its a one time thing.

Then, it will make your entire looting experience faster as you won't be requesting id data for items outside of your scope.

If someone could output a rule for each sub-class of the three weapon skills (hint, hint!) that we could copy/paste into classic looter, I would be that person's best friend.

Like here's your rule for heavy swords, here's light swords, finesse swords, etc, etc.

 

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Mag-nus 
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Subject: Adding the new weapon types to Classic Looter.
==================================
Heavy Weapons

0;1;12
15
44
218103840
==================================

==================================
Light Weapons

0;1;12
15
45
218103840
==================================

==================================
Finesse Weapons

0;1;12
15
46
218103840
==================================

Notice the # 44, 45, 46, those are the skill id's for heavy/light/finesse.

If you want to make rules against wieldreqattribute or other skill attributes, just use those #'s for the one handed melee skill.

 

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joeblow8579 
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Subject: Adding the new weapon types to Classic Looter.
That EquipSkill attribute requires an identification, though. sad

I meant a rule based on weapon name that covers all the various names a weapon of a certain mastery type can come in, if that makes sense. That would eliminate unnecessary ids. It would require manually creating 21 rules (24, if you include missile weapons), which is why I haven't done it yet.

 

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Mag-nus 
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Subject: Adding the new weapon types to Classic Looter.
Right. Ideally it'd be great to lump all heavy weapons together as one, the problem is some of the weapons have HUGE variances, like axe, that make the buffedmediandamage value inconsistent.

I'm now working on a loot requirement that will calculate the optimal rend tinked buffed median damage that you can use to set as your minimum requirement. That way, regardless of how large or small the variance is, you will still pick up weapons that have the POTENTIAL of reaching a buffed tinked median damage of X.

For CS/CB weapons this isn't an issue because all you really care about is the buffedmaxdamage number.

 

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Omlette_DT 
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Subject: Adding the new weapon types to Classic Looter.
Could someone please post or PM me the rules to only loot finesse, light, heavy weapons with major/epic blood thirst. Thanks

 

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-MaynardJKeenan 
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Subject: Adding the new weapon types to Classic Looter.
I tried to convert my old xbow/bow/2hand rules and they dont seem to work anymore.

Here is my new xbow rule for 153 +16 bd8

W: xbow 153 mod 16 elem bd8

0;1;12;7;5;3;0;1001
14
9
218103840
3
9
18
2.519
167772174
9
16
204
30
Incantation of Blood Drinker
3
0


what is wrong with it?

 

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